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All Posts by Grotar89

All Posts by Grotar89

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331 posts found

Action combat is here to stay and tab target, heal bar spammers better get used to it.

This is perfect example of action combat done right.

I would take Skyforge and GW 2 combat over WoW, TOR and other last gen.

And BTW there are plenty of tab target games go play them.

P.S. God Form rocks in Skyforge :D

http://www.twitch.tv/twitch/b/558668156?t=283m00s

Action combat, amazing gfx with amazing artstyle, changing classes on the fly, GOD FORM !, fast paced PvP, amazing skill, all looks perfect !!!

Yea there is gr8 chance that game will end up P2W like Allods (plz Obsidian dont let em do it) but still this looks good :)

Originally posted by Elmberry

A disney lion... "Cool"... I wonder if Ratonga race will look equal "cool" as Mickey Mouse (black nose with big black round ears).

They did say they are reworking Kerrans and armor on them.

The picture was taken from this stream, go to 1:49:51 to see classes as they ''appear''. Looks better then that low res picture.

While I am no fan of cartoony artstyle, I would rather have this style than generic EQ2 char models. Think GW2 did best job of finding middle ground between cartoony and realistic artstyle.

Don't like faces of dark elves, black background kinda makes characters look bad, will probably look much better ingame.

Anyway we are gonna get ton of info during panels, they said game progressed a lot since last year.

Chapter Master Kyras speech before last mission in DoW 2 Retribution, nuff said....
Originally posted by Akumawraith
Originally posted by Grotar89

Unfortunately this game seems to be heading P2W route. And its not about f2p ork boys but about "Unique gameplay elments" that is ment for founders only

This is what Miguel says:

 

The unique pattern vehicles are variations on the theme of the basic vehicles you will get in the game. Weapons might be different and your special tank might be more anti-infantry then anti-tank. Unique Pattern Vehicles have different strengths and weaknesses to their in-game counterparts, but are balanced at the same level of power.

 

We believe that, at max upgrade, an attack bike with a multi-melta is roughly equivalent to 2 bikes with plasma guns

 

So basically they are selling stuff that is more powerful in certain situations than stuff that can be acquaired in game.

 

This is pure P2W its even worse than Star Citizen at least you can get best ships just playing the game, here there is not such an option.

Star Citizen is P2W? You kill your diatribe with misinformation at the start.  If you want credibility check your facts first.

Imagine smth like this in Starcraft 2, CS:GO, LOL, DOTA 2, or even in some other MMOS, if there was smth like this in Planetside 2 hell would break loose.

This stuff is completely locked to founders !!! And worse thing is devs put this thing on vote... If they cant see that this is completely wrong then imagine what kinds of P2W stuff we will see later once game is live.

 

And the worst thing is on the poll in forums people are completely fine with this, While i am writing this 103 votes are YES and 79 are NO . And ionce you read the posts on this thread you can see most of those who voted yes have no idea vote they are voting for and how this could BREAK THE GAME !!!!

 

This is all really sad I hoped we 40k fans would get finally MMO that we want, but seems its not the case.

 

And btw Miguel is dodging this question like hell. Me and other posters on forums expressed our concerns even before this poll, but all we could get from him was smth like I HATE P2W and some usual PR stuff....

Looks like he "HATES" it so much that he will make this game most obvious P2W out of them all......

 

 

Star Citizen is P2W? You kill your diatribe with misinformation at the start.  If you want credibility check your facts first. But i digress.

 

If Developers want to give better than normal loot and gear to players who backed them from the beginning when everyone else was asleep or nay saying.. well that's their choice.  whether you couldn't afford to back, are hateful of crowd funding/kickstarter, or just a starving troll. The Developers feel they should give back to those who backed them.  I don't see a problem with this.

 

Now it has been said that the stats on gear differences would be situational.  So i have one major Argument for P2W noobs:

 

Pay to Win (P2W) Is when a developer installs a cash store or in teh event a game starts with a cash shop (free to play), That offers for real world cash items that offer superior advantages that would not otherwise be available to non paying players in game.

 

Any game offering the same items on both the cash store and in game  cannot be pay to win. There is no chance of advantage/disadvantage when items are available to everyone the difference is usually time spent in game, or those lazy bastids with cash. 

 

if you want to whine about them having more money i could give a few suggestions, but i've been warned about being uncouth before so not gonna do it.

 

In a nut shell, if its Free to Play then its got a cash store, however its dependent on the developer on whether they balance it or completely screw it up with pay to win.

 
 

And that is clearly not the case in Eternal Crusade since founders will be getting items that are not available to normal buyers.

And you obviously didnt understand the problem. And btw I dont think SC is P2W, unlike EC in SC you can get all items in game, here as i said that is not the case......

Originally posted by Hatefull
Originally posted by Grotar89
Originally posted by Hatefull
Originally posted by Grotar89

Where did i say anything about speed or who shot first ?

If you are all fine with founders having weapons and vehicles that are better in certain situations than non founders ( who btw cant obtain those veh and weapons ) then dont cry once game turns into most obvious P2W title.

And if this is the path that they wonna fallow then I am happy that i wont be part of it. And find me 1 successful MMO where certain weapons ( not weapon skins ) are locked to founders only...

If you knew the whole story you may have a leg to stand on.  But you don't so you sound very ignorant.

 

The balance is there, there will not be mirrored classes, nothing will be OP or pay to win.  You are only going off one part of the conversation and you are missing most of what was discussed about the topic on the official forums.  Even the people that have said they are going to buy founders pack, have said they will not put up with Pay to win.

 

Seriously, go learn something about what you are trying to talk about before you run your mouth.  

 

First you should learn some manners before you try to communicate with someone. I have been on official forums since start and watching this game development very closely.

Main reason i post about this game is since I care about  it and love 40k Universe, dont want another Dark Millenium.

This game got it things right and only problem i have with is the one I am posting about. If you actually read smth I wrote here and on EC forums you wouldn't write your no value post.

Thank  You Miguel for your post, I appreciate your response but I still remain a bit worried about ''unique gameplay elements'' stuff.

I believe it will only bring more problems and bad hype than positive ones. People who want to buy founder pack would do so even without ''gameplay elements''.

If those weapons/vehicles prove to be the best option for certain scenarios non founders would be quite gimped and angry. Especially since they wont be available for them to acquire.

As for XP booster I never complained about them and find them ok. I do think founders should get them and its strange when I see ppl finding them non fair towards non founders in EC forum poll.

As for DamonVile no one here is complaining here about F2P ork boys. Stuff we are talking about is should founders have gameplay elements that other ppl who buy game on release wont have. Anyway F2P ork boys look more like trial to me and I am more then happy this game took B2P route like GW2 and Star Citizen.

First, I don't need manners to deal with ignorance.  Your hostile post in any event would preclude using any type of manners.  2nd if you had been on the official forums since they opened (as I have) you would know your stance is bullshit.  So again, I am stating you are basing your assumptions off ignorance.

 

Most of what you say has no value and is again based on ignorance.  But when you do finally go to to the official forums and figure some things out, then come back, and we will talk then.  Until that point, you are just having a typing tantrum and looking for attention, which I will no longer give you.

 

As i thought you cant back your claims, all you write is go read official forums and how ignorant I am. Well go read official forums yourself, same concerns are there and large portion of players believe that this thing will be P2W.

[mod edit]

Originally posted by miguelcaro

Dear Crusader Grotar89,

-Last regarding sidegrade. What you are actually saying is TRUE but your conclusion is flawed mainly since PLAYERS CANT KNOW IN ADVENCE WHAT THE SITUATION WILL BE IN THE BATTLEFIELD. To switch build you need to die first (that mean if you paid... well you did not win.. your dead!) then you can switch to a sidegrade that you ''feel'' (not know) could be better but then again.... in a massive battles with hundreds of players 5 min has passed and what you felt might be irrelevent again.

Like Sun Tzu said: A plan (sidegrade) is only good until the first arrow is shoot.

Regard

p.s. As you learn to know me more. I have tons of weakness but DODGING is certainly not one of them.... quite the opposite. Looking forward to dodge your skilled attack in game Brother. :-)

Description: Description: cid:658182016@15032013-3540

Behaviour

Miguel Caron

Studio Head, Online Games and

Executive Producer for:

Warhammer 40 000 Eternal Crusade

Chris Roberts, Star Citizen

Skype: miguel.caron

Twitter: @miguelcaron

bhvr.com

 

 

Well that is one of the the things I am worried about.

Lets say my faction is fighting at medium to close range in lets say enemy fort. Now  for example I am quite aware that my Founder bolter has less range but does more dmg compared to standard (non founder) one.

I am most likely to equip it since i wont be shooting at great distance and range means nothing to me so I want to kill my enemy faster.

Wouldn't I have advantage over plalyers who don't have access to founder bolter ?

As for death, what stops me form dying and coming back 30 seconds with loadout that is better suited for given scenario ( lets say taking my founder bolter  for close/ medium range combat) ?

And I will pull parallel with Planetside 2 thats seems somehow similar to EC.

If I am fighting in enemy base I am most likely gonna take Heavy or MAX since they can take and deal more dmg than Engineer. And if I die as Engi I just take Heavy, spawn at my sunderer and back in action after 30 seconds or less and siege still last next 30 min.

I dont think it will be that hard to predict what kind of loadout to pick for upcoming situation or I am wrong..... ( and as I said even when I die what stops me form coming back after 30 sec, with more suitable loadout ? ) 

 
Originally posted by Hatefull
Originally posted by Grotar89

Where did i say anything about speed or who shot first ?

If you are all fine with founders having weapons and vehicles that are better in certain situations than non founders ( who btw cant obtain those veh and weapons ) then dont cry once game turns into most obvious P2W title.

And if this is the path that they wonna fallow then I am happy that i wont be part of it. And find me 1 successful MMO where certain weapons ( not weapon skins ) are locked to founders only...

If you knew the whole story you may have a leg to stand on.  But you don't so you sound very ignorant.

 

The balance is there, there will not be mirrored classes, nothing will be OP or pay to win.  You are only going off one part of the conversation and you are missing most of what was discussed about the topic on the official forums.  Even the people that have said they are going to buy founders pack, have said they will not put up with Pay to win.

 

Seriously, go learn something about what you are trying to talk about before you run your mouth.  

 

First you should learn some manners before you try to communicate with someone. I have been on official forums since start and watching this game development very closely.

Main reason i post about this game is since I care about  it and love 40k Universe, dont want another Dark Millenium.

This game got it things right and only problem i have with is the one I am posting about. If you actually read smth I wrote here and on EC forums you wouldn't write your no value post.

Thank  You Miguel for your post, I appreciate your response but I still remain a bit worried about ''unique gameplay elements'' stuff.

I believe it will only bring more problems and bad hype than positive ones. People who want to buy founder pack would do so even without ''gameplay elements''.

If those weapons/vehicles prove to be the best option for certain scenarios non founders would be quite gimped and angry. Especially since they wont be available for them to acquire.

As for XP booster I never complained about them and find them ok. I do think founders should get them and its strange when I see ppl finding them non fair towards non founders in EC forum poll.

As for DamonVile no one here is complaining here about F2P ork boys. Stuff we are talking about is should founders have gameplay elements that other ppl who buy game on release wont have. Anyway F2P ork boys look more like trial to me and I am more then happy this game took B2P route like GW2 and Star Citizen.

Originally posted by Dihoru
Originally posted by grigdusher
Originally posted by Dihoru
Originally posted by grigdusher
Originally posted by Dihoru
Originally posted by Grotar89

Where did i say anything about speed or who shot first ?

If you are all fine with founders having weapons and vehicles that are better in certain situations than non founders ( who btw cant obtain those veh and weapons ) then dont cry once game turns into most obvious P2W title.

And if this is the path that they wonna fallow then I am happy that i wont be part of it. And find me 1 successful MMO where certain weapons ( not weapon skins ) are locked to founders only...

:))))))

So you want to know of games that sell or sold items which aren't obtainable by any other way than pre-purchase? GW2 comes to mind, think also SWTOR had special items, Archeage has some too, WoW sells mounts (which aren't better than ones found in game mind you but are visually distinct from them and are usually top of their range), War Thunder and World of Tanks sell premium tanks which are grind bypassers, Mass Effect 3 had rare items which would drop, with a less than a when hell freezes over, chance for MP with extremely expensive, in-game assets wise, loot boxes but not so expensive for RL money, etc,etc,etc.

you talking about cosmetic item: gameplay exclusive item are something totally different.

http://www.archeagegame.com/en/shop/

Scroll down on the most expensive, put your mouse over the founder's cloak, tell me what it says.

It is annoying beyond belief for people to misread, misinterpret and jump to conclusions with certain things... as long as those items do not give a advantage that can never be mitigated, objectively, by other players then complaining about them is equal to complaining about cosmetic items... why in the seven hells would you care his melta can do 40 damage more when you can deal him god knows how much damage before he even gets into range? oh he may jump you and kill you with it? would he not have killed you anyway if he got the drop on you? seriously there's so much more to talk about here than "ohmagawd they has stuff in founder pack i cannot get that can be used in game p2w!!".

As long as the items are balanced, as long as they do not perform better than any other item and as long as this remains valid it is not p2w, it is them just giving their pre-order customers a little something which won't be offered post release as a thank you but which does not break gameplay balance (he has a x pattern melta, you have a y pattern, his does 200 damage at 20 meters, yours 150 at 40, that's 600 or so damage on even ground you do to him before he applies his, after which point he will spend around 5-6 seconds more trying to catch up to your initial burst, basically you will melt his face off before he gets to you in a fair fight).

5-6 second? 20 40 meter? you have a vague idea about the Ec combat stile?

 

why you talk about archeage gw2 wow? you have readed the article?

 

First, one of the biggest misconceptions is about what sort of game Eternal Crusade is.  Is it an RPG? Is it an FPS? Is it even an MMO? The answer to this question is: a little of each, and something new. It has some RPG elements like character growth, development and customization. It has some shooter elements, rather a lot of them actually; a variety of weapons, the use of cover and concealment, it uses third person combat rather than first person, which makes melee combat easier to integrate. It has MMO elements as well, a persistent universe with hundreds, even thousands of players all having an impact on the game world. It also has PVE elements, computer-controlled enemies, raids and dungeons. One of Behaviour’s driving principles for the game is that everything about it should make the player feel like a soldier in the 41st millennium. I think its best described as a 41st Millennium Battle Simulator, but that doesn’t make for a nice simple acronym, so let’s just call it an MMOG, and leave it at that.

 

this game is mmo action combat shooter and melee is not a MMORPG where when 2 weapon do the same dps are identical.

a different allocation of stat (damage rate of fire) IS the difference between two totally different weapon.

weapon are sidegrade.

Nobody is talking about "uber weapon for founder".

We talking about the fact that the game have horizontal progression, and a player when progress unlock more versatilty.

F2Waagh player weakness have less versatilty because have only one class, so they are only good in a certain situation.

So the advantage between f2waagh player and b2p player is: the versatilty of the role.

a b2p player can be effective in many role while a f2waagh player is effective in few role.

So when the game give more weapon and more vehicles to the founder is the same difference between f2waagh player and b2p player.

Founder have more versatilty an exclusive versatily.

founder will become stronger? no

founder will kill other player with a gaze? no

Founder will have more tactical choise? yes

founder will be more versatile? yes

founder will have more tool? yes

b2p player can have the same tool? no because the founder tool are exclusive.

You are aware that that logic applies to the f2waagh player, right? Why shouldn't he have the same versatility as you? Oh you paid? well so did the founder and unlike you the founder in this case also took the risk of the game being a massive turd, get it? Rewards for investment, you will invest cash on a known quantity the found does the same but on an unknown quantity, get it?

 

What risk ? Devs already said game is getting made with or without our money. This is not kickstarter or founder program like Star Citizen.

People that pay for game should have equal start and then as they play they should specialize in certain things.

Originally posted by Dihoru
Originally posted by grigdusher
Originally posted by Dihoru
Originally posted by Grotar89

Where did i say anything about speed or who shot first ?

If you are all fine with founders having weapons and vehicles that are better in certain situations than non founders ( who btw cant obtain those veh and weapons ) then dont cry once game turns into most obvious P2W title.

And if this is the path that they wonna fallow then I am happy that i wont be part of it. And find me 1 successful MMO where certain weapons ( not weapon skins ) are locked to founders only...

:))))))

So you want to know of games that sell or sold items which aren't obtainable by any other way than pre-purchase? GW2 comes to mind, think also SWTOR had special items, Archeage has some too, WoW sells mounts (which aren't better than ones found in game mind you but are visually distinct from them and are usually top of their range), War Thunder and World of Tanks sell premium tanks which are grind bypassers, Mass Effect 3 had rare items which would drop, with a less than a when hell freezes over, chance for MP with extremely expensive, in-game assets wise, loot boxes but not so expensive for RL money, etc,etc,etc.

you talking about cosmetic item: gameplay exclusive item are something totally different.

http://www.archeagegame.com/en/shop/

Scroll down on the most expensive, put your mouse over the founder's cloak, tell me what it says.

why in the seven hells would you care his melta can do 40 damage more when you can deal him god knows how much damage before he even gets into range? oh he may jump you and kill you with it? would he not have killed you anyway if he got the drop on you? seriously there's so much more to talk about here than "ohmagawd they has stuff in founder pack i cannot get that can be used in game p2w!!".

 

What if we are in closed corridor where range doesn't meter ? He will surely wipe me if we start shooting at the same time, he has more dmg, my range is worth 0 then. Obviously his gun is better for close combat fighting and I cant obtain it.

Now if we had closed combat gun that is available to non founders that was better than founder one, well whats the points of it then.

It would be just better to give us exclusive fonder skin that i can show off than gun that is gimped.

Originally posted by Dihoru
Originally posted by Grotar89

Where did i say anything about speed or who shot first ?

If you are all fine with founders having weapons and vehicles that are better in certain situations than non founders ( who btw cant obtain those veh and weapons ) then dont cry once game turns into most obvious P2W title.

And if this is the path that they wonna fallow then I am happy that i wont be part of it. And find me 1 successful MMO where certain weapons ( not weapon skins ) are locked to founders only...

:))))))

So you want to know of games that sell or sold items which aren't obtainable by any other way than pre-purchase? GW2 comes to mind, think also SWTOR had special items, Archeage has some too, WoW sells mounts (which aren't better than ones found in game mind you but are visually distinct from them and are usually top of their range), War Thunder and World of Tanks sell premium tanks which are grind bypassers, Mass Effect 3 had rare items which would drop, with a less than a when hell freezes over, chance for MP with extremely expensive, in-game assets wise, loot boxes but not so expensive for RL money, etc,etc,etc.

 

And that thing I underlined applies to almost all games you listed.

I play GW2 since first beta weekend, pre-purchase items were like non permanent golem banker, some item skins that you could get in simply by playing the game and exchanging the gold to gems, and even now you can upgrade your account to Delux edition and get ''founder'' stuff.

From what I have seen WoW, ArcheAge and SW TOR none of them gave u items that are more powerful than the ones you can obtain simply by playing the game.

As for WoT it is grind hard but game is split into tiers. There are no tiers into EC all are on same battlefield.

Also Eternal Crusade is like 99% PvP game.Game that is most comparable to is Planetside 2. Did founders get exclusive vehicles and weapons that are ot obtainable in game and have better stats for certain situations?

This thing that they are planing is completely wrong. This game got things right about factions, gore, gameplay, PvP focus, but tis one thing is threatening to completely kill it before its even released.....

And it pains me to see that, sine it has imensive potential. And dev silence on this topic is not encouraging.

Where did i say anything about speed or who shot first ?

If you are all fine with founders having weapons and vehicles that are better in certain situations than non founders ( who btw cant obtain those veh and weapons ) then dont cry once game turns into most obvious P2W title.

And if this is the path that they wonna fallow then I am happy that i wont be part of it. And find me 1 successful MMO where certain weapons ( not weapon skins ) are locked to founders only...

Yes it is a problem when only way to acquire it is to buy founders pack. And ppl who buy game regularly at release cant get it.

You are fighting in close quarters and one guys has

Weapon 1 that does 100 dmg with range of 50 meters

other guy has

Weapon 2 that does 150 dmg with range of 25 meters.

 

Guy 2 is gonna kill Guy 1 ( Ofc, i take it that they have same hp and armor values ) Then guy 1 is like ok I am gonna take that weapon of his since it does more dmg and is better for close fighting.

He tries to find it in game, hmm he cant. He searches the forums and finds out that Weapon 2 is available to founders only......

If you cant see how this is wrong then I am rly not surprised why the poll on EC forum is going that way.

And worse thing is that in other poll where they ask if founders should get limited time consumable xp booster, voters are against it since it would be unfair towards non founders.....

But getting weapon and vehicle that is in certain situations better than non founder weapon or vehicle is fair................

Sometimes peoples  way of thinking is rly ''weird'' .....

She-Hulk, because she is hawt :D

Unfortunately this game seems to be heading P2W route. And its not about f2p ork boys but about "Unique gameplay elments" that is ment for founders only

This is what Miguel says:

 

The unique pattern vehicles are variations on the theme of the basic vehicles you will get in the game. Weapons might be different and your special tank might be more anti-infantry then anti-tank. Unique Pattern Vehicles have different strengths and weaknesses to their in-game counterparts, but are balanced at the same level of power.

 

We believe that, at max upgrade, an attack bike with a multi-melta is roughly equivalent to 2 bikes with plasma guns

 

So basically they are selling stuff that is more powerful in certain situations than stuff that can be acquaired in game.

 

This is pure P2W its even worse than Star Citizen at least you can get best ships just playing the game, here there is not such an option.

Imagine smth like this in Starcraft 2, CS:GO, LOL, DOTA 2, or even in some other MMOS, if there was smth like this in Planetside 2 hell would break loose.

This stuff is completely locked to founders !!! And worse thing is devs put this thing on vote... If they cant see that this is completely wrong then imagine what kinds of P2W stuff we will see later once game is live.

 

And the worst thing is on the poll in forums people are completely fine with this, While i am writing this 103 votes are YES and 79 are NO . And ionce you read the posts on this thread you can see most of those who voted yes have no idea vote they are voting for and how this could BREAK THE GAME !!!!

 

This is all really sad I hoped we 40k fans would get finally MMO that we want, but seems its not the case.

 

And btw Miguel is dodging this question like hell. Me and other posters on forums expressed our concerns even before this poll, but all we could get from him was smth like I HATE P2W and some usual PR stuff....

Looks like he "HATES" it so much that he will make this game most obvious P2W out of them all......

 

 

Bazaar of the Four Winds by far the best update in any MMO I played.

Crystal collecting, Sanctum sprint, amazing back items that i still wear, the whole theme and feel of the update and GW lore, Glint need I say more?

Alas, alas, we've no more peace,
no ally form on high.

We'll make our way to brighter day
and into clearer skies.

No more to tame the wind and rain,
the skies to swallow whole.

She flies no more in glinting beam
and leaves a hollow hole.

Alas, her magic strewn in sand.
Alas, her soul undone.

The clouds shed tears upon the land
mourning of crystal sun.

No more to tame the wind and rain,
the skies to swallow whole.

She flies no more in glinting beam
and leaves a hollow hole.

Alas, alas, how time must pass.
Ancient, magical friend.

So terrible, so dreadful that
so treasured should so end.

No more to tame the wind and rain,
the skies to swallow whole.

She flies no more in glinting beam
and leaves a hollow hole.

Alas, alas, alas, alas...
Alas, and so we go...
We fly on high into the sky...
And cry, "Alas, alas, alas..."

 

http://www.youtube.com/watch?v=OTtTgoBPVWE

Originally posted by Consensus

I don't mind roles geared towards support or survivability, but absolute dependance on a certain class to progress is terrible for gameplay.

This !!! I am playing vitality/toughness warrior in GW2 since start with Hammer and shield /mace I am by no way tank but i can survive so much dmg and in dungeons i run in first always to the mobs and draw their attention.

With hammer i can stun them for few secs and if they unload all dps on me I have shield block that negates all dmg. Dungeons can be done on completely different ways.

Saying that all just dps is rly dumb and makes me wonder if ppl actually played the game.

GW2 has for me the best combat and roles system. You have to actively dodge and pay attention to the fight instead of tanking in one spot while healer is spamming you with his 1 button press heal.

Good thing there are tons of trinity games on the market so if you dont like action combat, well to bad for you....

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