<
>

Page 8 of 106

First

4

5

6

7

8

9

10

11

12

13

Last

All Posts by elvenangel - 2119 found

6/04/08 1:15 PM
Viewed 399, Replies 10

They may be using soem of the same design but its not the direct copy of DAoC's engines thats for sure.  Usually once you build & design a good one its easier to build a better version of it.

6/04/08 1:12 PM
Viewed 2560, Replies 70

I don't dislike the game I dislike all the BS fanboism that wants to destroy anything constructive.  I keep an eye on the forums because I always have since long before AoC went into closed beta.   Unlike some people here i'm not as quick to jump on the fanboi horse and go galloping down to my store and spend 50 bucks just yet.    I keep off posts that have anything to do directly with the game for the most part because its none of my business but BS threads telling people to Shut up and calling everyone a troll thats not positive I think I have every right to jump into the fray and defend GOOD posters rights to post concerns or negative opinions.

BTW thanks for being a kid and calling me a Troll....A troll would of been sayign this game suxxor hard core cause I have to level...I have never said that sort of bs.

 

hehe Neo..yea it is kind of ironic isn't it.  If SOE did this everyone would be grabbing pitchforks and torches and heading out to Cali.

6/04/08 12:57 PM
Viewed 2560, Replies 70

The DX10 bit was an example but to be honest its a huge lie and a cheat and a bait and switch, though its neglible to what they could of done.   In all honesty they hyped themseves as this big DX10 game and its so awsome because its DX10 and thats what drew alot of people in....but it was not presented.  Thats not an encouraging sign for communication.    If they hype something and hype something and hype something and then change their minds or change when its going to be in they shoudl tell the consumer.   Thats like saying yea we're a PvP game and then not telling anyone that PvP is turned off for X  months.   While obviously the PvP example is a far more extreme case its still the same tactic of with holding the truth and Over hyping & promising.  Its NOT good customer relations at all.

just to clarify I'm not saying AoC is a bad game...I'm saying Funcom has an issue with telling the whole truth or atleast keeping their hyping goals realistic.     AoC has the potential to be perhaps one of the greatest hardcore games the community has seen in a very long time.

6/04/08 12:18 PM
Viewed 2560, Replies 70

 

Originally posted by Nunez1212

Then yo tell me....what were they supposed to do? HMMM????? Just hold off the game to have all the stuff in there, but oh wait...then they would have to stop the product because they RAN OUT OF MONEY!!! Then they wouldn't even have a game3 to try and make good. Who would be dissapointed then? I think everyone would have agreed with me and said that they should have just released it instead of just killing the game totally because of a few bugs and some content issues.

They should atleast amend their promises instead of launching with things missing that were said to have been in the game for weeks.  Like DX10 they kept swearing DX10 is there for launch barely a day maybe 2 days after the Launch "Oh there's no DX10" thats a LIE ..a cheat...a bait and switch.  

 

If you promise something then it should be there...if you know it can't be there than be man enough to say "it won't be in but its coming in a patch" thats called good customer relations & communication somethign Funcom lacks every so often.

btw Funcom launched AoC a year and a half to 2 years late and it was due to money...they didnt' have a choice but to launch when they did.    The game was in development for nearly 5 years...and it does show because the graphics are stunning and the combat system is from what people say rather good.  But there were promises made ... and they KNEW ... they knew atleast 2 to 3 weeks before launch what wouldn't be in the game and they never said a peep because they knew it would piss off the community.

6/04/08 12:13 PM
Viewed 1001, Replies 31

 

Originally posted by pencilrick

I have a rule:  If it's instanced, you might as well be playing an offline RPG.

I want to see the world around me and the actions of other players.  If they beseige a city and I'm a bit late for the party, then so be it.  But if they besieged an instanced city, then the event is not happeing as far as I am concerned.

The city itself isn't instanced...part of the Sieging once the Gates are bashed in IS while you may not care if others or yourself miss out on things a majority of People actually do.   Mythic is leaning towards that majority for once instead of the minority of 'first come first serve' types. 

 

The instanced street battles will help with performance, fairness, keeping the war going for much longer than a quick zerg fight, and all both sides a proper chance at winning.

While life isn't fair naturally..this is a game...and if there's a way to make things more fair to appeal to large amounts of players so that people will Always show up instead of the "oh i'm 5 mins to late screw it *goes to grind* " which is what would eventually happen then I'm all for it....Plus I like not having a slide show I can only imagine that 200 + people on both sides would = alot of lag.

Instead of just a single 48vs48 fight it'll be a massive war even if we don't see every peice of action going on..and the more versions of the instance that the attackers wins the bigger the chance for the city to come completely under control of the attackers so that all instances count which is awsome.

6/04/08 12:06 PM
Viewed 195, Replies 6

 

Originally posted by impulsebooks

You can lay siege to keeps  and to capital cities--meaning there are defenders inside and in possession of the keep or city, and attackers trying to get in and take control.

In WAR, wen someone talks about THE Siege they are generally talking about the endgame of WAR--that is to say, laying siege in Ter4 to the capital cities.

RvR zones are areas on the server designated for RvR battles (group pvp between players) In theses areas, when you enter you get anon screen message warning you that you are now "flagged" for RvR and can be attacked by players from the opposing side. In PVE zones, you cannot be attacked by players unless you have chosen pvp server rather than the core ruleset server.  Or you flag yourself for PvP (you can do that on the core ruleset so that WAR really is everywhere if you want it)

RvR Zones are Open World & Part of the tier no loading screen between the RvR & the PvE areas.   They get bigger and more prominent the higher the Tier.   All Keeps are found within the RvR zones starting at Teir 2.

All keeps are in the open world with no instancing and no number caps. So theoretically, you could see battles with 200 v 200 or even more all the way up to the entire server population. This is considered unlikely to happen with keeps, but in theory it could.  Keeps are also player controled while a City is not...Keeps can be owned by the first Guild of the Owning Realm to place a flag down...and they can be attacked at any time anywhere by all sorts of enemies!

With capital city sieges, due to how rare an event they are considered to be, it is EXPECTED that the entire server (both order and destruction) will turn up and fight. This is why mechanics such as instancing are in place for the server to use (if necessary) t remain stable.

 

just adding a few things :)

6/04/08 11:58 AM
Viewed 382, Replies 15

Second Life isn't based around combat (though i hardly call it a game).

There's also a couple of Asian games coming out that are not combat base...they are infact about living life or some bs.  

To be honest I buy games to play a game not live a life in a virtual world. To me games usually involve puzzles, combat, exploring, etc etc.   If an MMO was nothing but sitting around poking my ass while solving puzzles it really wouldn't feel ilke an MMO just an online puzzle game like Puzzle Pirates and that to me is not worth my cash. 

I want interaction with other players beyond a virtual chat room..and if that interaction involves combat then so be it.  I just dont' see how you can make an MMO without it unless its a Sims game..and we see how craptastic that MMO turned out.

If you dont' want to kill mobs my best suggestion to you is find a game where you can be a Crafter and Crafters aren't required to Level through PvE / PvP gameplay.   There are a few but not enough...honestly if a Crafter doesn't want to do the Adventurer path I dont think they should have too.   EvE does actually allow you to do this, EQ1 used to but you needed a supplier for the goods, WAR's crafting system doesn't seem dependant on your Adventure level (atleast from what they've said recently anyway) though I suspect you'll have to Adventure some if you want to reach the city and not have to buy all your supplies from the AH, UO's crafting system is independant of skill & combat.

Pretty much its be an Adventurer or be a Crafter / Economist.  There really isn't much else choice unless its a pure sandbox virtual world (not Game but Virtual world) like Second Life.

6/04/08 11:49 AM
Viewed 844, Replies 23

 

Originally posted by sactoking

 

Originally posted by bluealien1

LotRO, at the moment, has PvMP, the Rift(12 man raid instance), Helegrod(24 man raid instance), Carn Dum(wouldn't even consider this endgame anymore, they nerfed the shit out of it so much, it's so easy) and Annuminus(3 small instances).

AoC, at launch, has (good)PvP, Sieging, PvP minigames, Yakhmar's Cave(Raid dungeon), Vistrix's Lair(Raid dungeon), Black Ring Citadel(Raid), Chief Kykikki's Crypt(Raid), Thoth Amon(Raid), Onyx Chamber(6 man), and some other 6 man instance in Atzel's Approach that I cannot remember the name of. Some of this is bugged, and the Onyx Chamber is rumored to have no loot from bosses, but even if they get this fixed within a month they will be better off endgame wise than LotRO is over a year after launch.

 

So, what you're saying then is that AoC has PvP, Sieging (which apparently doesn't work as promised b/c it's 48v48 and several key city-building features are *ahem* absent), minigames, a raid, a raid, a raid, a raid, a raid, a 6-man raid, and a 6-man raid.  Some of the content is bugged and some drops no gear.

 

You're comparing that to a game with PvP, minigames, a 24-man raid (Helegrod), a 12-man raid (the Rift), a 6-man raid (Carn Dum), a 6-man raid (Urugarth), a 6-man raid (Barad Gularan), a 6-man instance (Glinghast), a 6-man instance (Ost Elendil), a 6-man instance (Haudh Valandil), a high-level public dungeon (Sarnur), a high-level public dungeon (Haudh Iarchith), and a public PvP dungeon (The Delving).  By the way, ALL of that content is active and works (though Glinghast, Elendil, and Valandil are due for a revamp soon).  Am I missing something?  Less content and more bugs > more content and less bugs?  Or is it really that old "my game > all other games" attitude?

I'm not sure hwo you can really compare what AoC has feature wise to LotR....LotR was designed as an Role Player's paradise (especially if you love tolkien) its built around RPing & an achievement system more than combat which is what AoC is designed around. (the achievement system is a pretty sizeable chunk of content all on its own).

AoC is a hard core game which is why it involves so much PvP & Raiding....LotR is not so you can't fault them for not having the PvP or tons of Hardcore raids.   When Lord of the Rings launched there was very few complaints or people screaming bait & switch from the actual community it was built for...since AoC has launched its been a train wreck of negative posts, troll flame posts, and in fighting between its OWN community! 

Funcom promised Battlekeeps at launch but neglected to tell people you can't raise your city to the level needed in order to access Battle Keeps hence they weren't in at launch.

Funcom promised DX10 at launch and 24 hours or more after launch said "Oh DX 10 is not in" ... bait n switch if you ask me on that one.

Funcom promised this awsomely finished game full of content yet there's TONS of content missing at Mid Level...its one thing when End Game has things missing people somewhat expect that..but Mid Game?

AoC is still a good (maybe even great) hardcore player's game but you can't deny there are some serious customer relation issues and lies that came right out of Funcom's mouth.   I mean they had the audacity to lie and say they have a reputation for great customer service?  Thats BS if you've ever had an issue or a problem with AO their other craptastical released product that didn't get good until long after launch. 

Everything Turbine promised was in at launch and then some, they stuck to their guns and didn't redesign their game to be hardcore and the populace they have is extremely happy.   Thats what sets Turbine apart from so many other MMO companies out there including Blizz who changes their guns every few patches.

6/04/08 11:09 AM
Viewed 1204, Replies 46

Originally posted by Locklain
Originally posted by teiohFromSWG

even if you take WoW out of the equation, PC gaming revenue has increased every year

This is only because they are releasing more and more crap faster and faster.  People keep hoping that one of these games is going to be good but to no avail.  The only good games on PC are already established IPs.  As someone else had mentioned, how long do PC gamers go between good games?  Years most of the time.

They release a whole lot less crap PC games then they used to...infact most of the crap games go on the console now.   I used to work in an gamestore years ago and we carried tons and tons and tons of PC games..75% of them were crap & cheap.    

I still can't believe Antarious is blaming MMOS for the decline in choices...ever thought the decline in choices is the due to the increase in quality?     MMOs if anything are keeping PC gaming alive, giving developers ideas on how to digitally handle their software to try and limit piracy.    PC gaming is far younger than consoles...I do think its slowed down but I don't think its dying, its just in the process of a hopefully major shift.

PC gaming will only die if PC's die and I doub tthat'll happen considering how widely used PC's are for everything.

6/04/08 10:52 AM
Viewed 195, Replies 6

 

Originally posted by jaycee2006

Hi all. Well, i've been really excited about WAR for about a year once I found out it was being released, I think it looks great. I love pvp in mmo's, and to be honest, I dont think you can get more, or more enjoyable pvp in a game. It's built around RVR PVP, not put in as an after thought like WoW... More to the point- Age of conan was recently released and many people have been complaining about most areas being instanced ( I dont really understand why, i'm playing aoc till WAR and the instancing just seems like WoWs) But, is WAR anything like this? Or is it all just.... Open?

Also, I can run age of conan on my 2gigs of ram, 8600gt and 1.8ghz dual core at around 25-35 fps. I cant find any information about the system requirements on their site, anybody know, or is it just impossible to tell until released?

Thanks :)


AoC's Zone cloning (instancing) is due to its being designed to run on Xbox360s & heavy graphics.  You won't see this sort of instancing anywhere in WAR except one place.  WAR is being designed strickly for the PC with modern yet moderate graphical settings.    There is however instanced dungeons & scenarios and part of the city siege is zone cloned like another poster mentioned.

 

How ever all the main action is completely open world including Keeps & other large parts of the city siege.    What little instancing WAR has is only to allow fairness so everyone gets to participate in the siege, hopefully the number per instance will continue to rise.  72 vs 72 is pretty awsome.

6/04/08 10:28 AM
Viewed 686, Replies 36

I think people wouldn't be getting all up in arms if there wasn't alreaddy a dozen threads similiar to this one with the same advocates which are all for silencing anything negative about any game whether its True or Not (fanbois that call anyone that disagrees with them a troll). 

When Forums are public such as these there's just no way to avoid clashing...its better to just take it in stride and make the best of it.   Everyone has bad days where you react to the troll or get cheesed off (happens to me often) but its just easier to laugh it off point out how much an ass they are and move on (or just report them if they're truely a flame troll). 

btw you can have bread, cheese, sour grapes, or slices of ham to go with your whine (hehe and yes its intentionally spelled that way lol).

6/04/08 9:42 AM
Viewed 599, Replies 23

aww vampire lords would be awsome! 

6/04/08 9:34 AM
Viewed 399, Replies 10

Physics is a seperate system....i doubt we'll see them in MMOs any time soon due to the networking constraints.   I think this is where people fail at seeing how things work...single player games dont' have to take into account Networks & Servers & ISP connections...unless the physics was only meant for the client to see it'd be incredibtly expensive to packet physics probably over a network connection for an MMO (although its more than possible on the small scale).

I'm glad they're not going over board on graphics or real time physics...we already see what doing that does to MMO games.

6/04/08 9:29 AM
Viewed 599, Replies 23

I'd like to see the Skaven added as a playable race & more mount choices in future expansions.

6/04/08 9:24 AM
Viewed 399, Replies 10

Like Battlekruse said they use the same graphics engine although WAR uses the newest version of course.

As for the Game Engine the one with the game mechanics...thast their own engine they've never stated otherwise and I doubt its the same one from DAoC the games work entirely different in some respects.

6/04/08 9:22 AM
Viewed 686, Replies 36

Cheese with that whine?

6/03/08 11:55 PM
Viewed 436, Replies 8

First off its hard to tell exactly what every single skill is because they haven't released a finished list and they're constantly changing things between every phase.   So your assumptions are somewhat off base. 

Also you have to think about the design they're going for...they're making healers something other than support because people kind of hate playing support classes on a large scale (especially soloers) to an extent.  Sure some don't mind if all they do is PvP but they have to make all the classes viable across the board for PvP & PvE.  Support classes majorly suck in PvE...hence the reason why there aren't Support Classes...just support abilities...these support abilities are not going to be your standard Mez since..it doesn't make sense to Mez in WAR it makes sense to weaken and destroy. 

There are positional attacks...the Witch elf and The Witch Hunter have positional attacks, several of the classes have positional attacks.  

You wont have your standard Fantasy RPG skills in WAR...atleast not as far as Support characters go...because they want everyone to be viable ... they want everyone to be in the fray and not just sitting back.  They also want the abilities to make sense to the lore as much as possible which is why there's not a run buff, or a maz, or near sight (a DAoC ability I've not seen it anywhere else).   

Its really hard to call something "skill based' when its a level based game with a Career & Tactics system ... the class systems are entirely different.  It may seem dumbed down but they're really going for that table top feel where its not about putting points in a slot for skill its about thinking with your head and using your abilities wisely.     Its all about Team work and Grouping in the end even if its not forced on you. 

I think you should really wait until the game launches and get a chance to see or ask people if you plan to wait to post launch about support Abilities...but I can tell you right now there's no true support caster type class like your probably looking for.   Casters in WAR are...pretty much about blowing things up, yes there are DOTs (the Sorceress has all the goodies on that) and their are AoE's etc in the game as well but things that slows down the combat or takes someone completely out of the fight are pretty much gone.

6/03/08 11:39 PM
Viewed 357, Replies 4

it'd definitly boost sales of other games because people would go crazy and go out and buy them lol. 

I"m pretty glad I dont have to do anything extra to secure myself an Open beta Key *pets her precious Open beta keys from her CE*

6/03/08 6:17 PM
Viewed 345, Replies 13

 

Originally posted by Locklain
Originally posted by Ixnatifual

Actually you are guaranteed Open Beta access if you pre-order the Collector's Edition. They've limited the amount of CE boxes to ensure no customers gets cheated out of Open Beta.

Oh?  Point me to a game site that will guarantee me a beta slot?  All I have seen are "Codes give while supplies last".

 

In Every single Article you read where the Dev's talk about the CE they specifically say that there are for the US 60,000 Copies of the CE being Printed..and ONLY 60,000k  There are also only 60,000k Codes for the Open beta.  Gamestop how ever Screwed up so some of their customers will get screwed but if you order from Amazon, EAStore, or Best Buy you will get the codes.   

60k CE...60k Codes...Gamestop fucked up so some of there customers might get screwed.   Also if anyone returns their CE those codes are lost depending on who they got them from.   It is not like Age of ScrewNan where they lied & did damage control.     You buy the CE you get codes..if you buy the CE and you dont' get the codes Refund and go to another store. 

Every Single Code is a gaurenteed Open Beta Spot, otherwise they'd be liable since its printed on the tickets, their website, and most game sites.

Don't compare ScrewCom to Mythic.

6/03/08 1:31 PM
Viewed 2363, Replies 45

 

Originally posted by altairzq

 

Originally posted by Khrymson

 

Originally posted by altairzq


 rip-off of WOW crafting system

 

Regarding DAoC... I think DAoC veterans are up to a big disappointment.

a rip-off of WoW's crafting system; yet WAR's crafting is entirely different and doesn't even resemble it in the slightest way!  Thats amusing!
Really?

 

WOW: disenchant items to get magical essence.

WAR: disenchant items to get magical essence.

 

Entirely different and doesnt even resemble it in the slightest way? Are you sure? In the slightest way?

WoW - Buy Pattern plug in parts

 

WAR - Plug in Parts see what happens

 Better yet

WoW - Buy Pattern / formula disenchant, stand around yelling to hopefully enchant items (making it a pain in the ass to make money off of and primarily a guildies only use).

WAR - 'disenchant' for random magical bits, Create Enchanted talismen from random magical bits, Sell Talismen on AH.  No Pattern / Formula Necessary, no standing around hoping someone has time & money to wait for you to place the enchantment.

Very different systems..there is no other way to do Enchants..a game with magical items will have enchanting thats just how it is..but even in WOW they have to buyf ucking Enchant patterns n bullshit you don't do that in WAR thats why WAR's system is different.   If anything WoW copied frigging other games for Enchanting hmm OH frigging EQ..Ooh...go