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this actually makes me really excited for the game!
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Originally posted by ShivatiUmm the Euro gamers are getting beta too maybe you should try reading their website. You just can't get into the beta from fileplanet that has nothing to do with Sony. |
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I give this game a 33% chance of not being rubbish
General Discussion « WAR (Warhammer Online) 1/10/07 4:33:06 PM
When DAOC came out MMO's were still relatively new especially ones trying to do what DAoC does, sure there was Ultima Online and the original Everquest but still the genre as such was still fledgling infact one would say its only reaching those troubled 'teen' years now. Mythic made mistakes like any other company I think pre judging a game based on what company's name is on it is completely ridiculous. Development teams change alot over long periods of time and especially from game to game. Be patient and save your judgements on the game for when betas start ramping up. |
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Originally posted by _Shadowmage Yes it takes millions to build and release a game and it continually takes money to keep paying artists and programmers so they stay on board, paying for server maintence, server power, bills bills and more bills. Eventually these companies have to take into account that they're running up huge bills and if they don't start producing money they'll never balance out the cost without charging us way more than we'll ever pay monthly for a game. Granted I myself hate how we buy a PC game (especially mmos) and then have wait for patches on what to us seems like the smallest thing ever, but atleast we get those patches unlike a console game where crappy things have to stay. Considering how many years this game has been in production and they've had to take on more and more employees they're probably reaching the financial point that if they don't start making some money they'll go under. Not every company are like Blizzard where they are self assured to be a huge success just because of the name alone of the game. (we all know thats why blizzard had staggering numbers of pre orders). Infact their continued success astounds me. We'll just have to live with the fact programmers have to go home and sleep at some point so MMOs are always going to have loose ends when released. You think car companies don't rush out new models? Look at all the car models that have been recalled over the years. Atleast game blunders which can be patched won't cause any deaths. |
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They've not even started full beta test phases yet so there's no idea on system requirements but from what I've seen of screen shots is if your computer can handle the new system requrements for the WoW expansion you can handle Warhammer's lower settings. Thats just pure speculation on what I've seen.
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Always the same graphic engineer..., give your opinion please
General Discussion « WAR (Warhammer Online) 1/10/07 10:34:21 AM
yes that just proves everything that shows us every skill ability and just large amounts of players going at each other (complete sarcasm)
Beta test the game or wait for player reviews before giving your opinion. Demo footage shows you bits and peices. |
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Always the same graphic engineer..., give your opinion please
General Discussion « WAR (Warhammer Online) 1/09/07 11:51:02 PM
Um ... that has nothing to do with graphics engineering! What you see visually is what the artists make. Graphics engineering just allows you to see it and allows for special effects. As for your game play issues im sure there's moves that hit multiple targets just like any other game and thats not done by graphics engineers but by game play programmers which is a whole nother world in programming. So you saw a demo of an unfinished game and you automatically assume there's no combo system or no this or no that. But how do you really know? You don't! You have no idea whats in the game from just watching some game play demos they did almost a year ago. btw spell check yourself. |
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Is SOE/Sigil Rushing Vanguard on Shelf's?
General Discussion « Vanguard: Saga of Heroes 1/05/07 3:23:45 PM
Originally posted by godpuppet Were we playing the same WoW at its launch? I honestly don't remember it being that polished, classes were severly unbalanced, huge pieces of game play promised at launched lobbed off, gear missing, looting issues(mine a peice of ore and get stuck until you log off in the 'looting' status), crafting issues, all so they could rush it out to launch around the same time as EQ2. I'd mention server issues if that didn't seem to be a common issue with every mmo launch. Hell balance issues still exist because they constantly redo entire skill trees. Everyone keeps blaming SOE for this game sucking but ever think that might be Sigil's fault? They're the ones Creating the game, sony's just providing the funds to slap the stuff onto disk and put it in stores. |
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Originally posted by rungard
Stealth ninja assasins? How many lowbies can actually hit someone thats 20+ levels higher than them? I've never played a game where thats possible you miss 98 percent of the time. I for one have never found it entertaining to stand there swinging at some level 60 for an hour in hopes that someone comes along to save me when im level 20. Gameplay perspective my buttocks its gank perspective. As a high level player your only concern should be with the war effort and that doesn't involve wandering into some lowbie zone and beating up 'school' children. Storywise the move Mythic is making makes sense, for example Orcs especially the black orcs are all about fighting, but they like to fight challenges, they could careless about some weaklings. |
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Can there even be a PK server???
General Discussion « WAR (Warhammer Online) 1/05/07 10:18:19 AM
It amazes me how everytime a new mmo that involves pvp comes up this subject comes up by atleast 1 person. I admit I have the urge to flame the mess out of you from my own experiences with the old days of UO before they tamed pvp but it was ages ago, what 10+ years ago now. The likely hood that any game will launch with a free for all pvp server is pratically nill. I believe this because a mmo launches their first priority is to make sure everything is working properly. Adding a free for all server would introduce a whole new load of things to watch for so why bother for such a small community. You have to remember UO did get the whole pvp massacre of the innocents started, BUT it is very very different from most MMO's. There was and are no quest system, no leveling, and to be honest magical items are easy to come by. Its all about skill its based on a real world system of you can be anything you want to be. You want to be nothing but a tailor fine, want to herd animals fine. Want to be a fishermen excellent. Want to be a dread lord awsome. Games like Warhammer, WoW, Everquest and so on are not designed that way. So free for all pvp is a secondary thought that is often offered if there's a big enough call from his current subscribers. As for the chances of one in Warhammer I don't see how that would really fit into the mythos of the world, but it is possible that with enough numbers asking for it they could give you one down the line after launch. Honestly only the orcs would be the most likely race to want to kill each other for dominance if they keep to the mythos of the world. Good luck with your dreams of remaining an immortal **stard. |
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World of Warcraft: Casual Play: WoW Dishes Out Casual Epics
News Discussion « General Discussion 1/04/07 4:31:34 PM
Originally posted by Balmer So people who have families, jobs, and actual real lives don't deserve something for the time and effort they put in? I mean honestly WoW is heavily lopsided to people who have nothing but free time on their hands which is bad in the long term. Granted they should of done something for those that have been in it since the beginning such as offer some free points, or a free random item or enchantement but they didnt' and you can't blame that on the players that actually do something other than sit online all day. there's still going to be plenty of gear out there that the casual player can't get a hold of because they dont have the time or maybe even the want to go into the same 40 man dungeon 10 or 15 times to get it so whats the big boo hoo about honestly? |
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Why I won't even Bother to try this game
General Discussion « WAR (Warhammer Online) 1/04/07 3:17:06 PM
Can we name even 1 MMO company ever that has every made everyone happy cheery lets cheer for them unanimously? No! Every company thats ever put out an MMO has had a ton of 'haters'. I'm sorry this post hardly saves anyone with half a brain from wanting to try it. I don't base a game purely on what company made it if that happened I'd never play another Blizzard game again, I'd turn my nose up at everything Sony has made, and I'd certaintly turn my nose up at every Microsoft game ever made. I hate microsoft with a passion but several of the games they've published I really enjoyed, I half hate WoW because Blizzard just .... the game never seems to be stable it changes more than my cat sheds fur, and SOE well I did quite enjoy the first Everquest and the now repaired Everquest2 even if though burnt, fried, and reburnt poor SWG I still look forward to Vanguard. As for Mythic well there game DAoC is still up and running people still play it so obviously it wasn't completely lousy and the creaters of Warhammer certaintly wouldn't give the rights to an mmo of their game to a company they didn't trust. I think until we've atleast tried it or read real reviews from a unbiased source your post was completely flammingly pointless.
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Full looting PVP? Who's with me! (Poll)
General Discussion « Vanguard: Saga of Heroes 1/04/07 3:05:56 PM
Full loot pvping is one of the biggest turn offs for me atleast. I mean I loved ultima but I used to hate wandering down the road to have 10 people jump me and rob me even if I appeared naked! I'm sure there's a viable nitch of people who would love to see these ways ressurected into a new game but its a casual gamer's market, which means its very unlikely a game would make this a full feature. Even Ultima removed it when there were losing gamers left and right and made it side feature on a seperate server 'shard'. If a mmo now added it in its most like to do the same make it a seperate game server if there's a large enough audience call for it. I hardly doubt this game will give it to you being item centric so I put no. I'm surprised Shadowbane doesn't have it, isn't that a full all pvp game? |
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Originally posted by godpuppet
Ok not to flame but thats just really ignorant to say that about Devs particularly if you include Programmers into that portion. Not one game designer or programmer that I know would ever just do a job for a wage! You pratically give up everything to work hard and long and alot. Its true the upper ups have the say on when certain things are decided but they don't do it randomly even if it seems like it. I dont' think I've ever played a mmo that didn't have a million and one problems when it launched including WOW which still has several! Its the nature of programming. Fix one thing or add one thing and it somehow breaks another. |
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The Newest and Best MMO coming out soon
The Pub at MMORPG.COM « General Discussion 1/04/07 9:41:08 AM
I have a hard time seeing AoC doing well, the mature rating is bound to hurt it in the long run atleast in the US since there's already this huge war going on every other day over Mature rated games availability to minors. Adding an online feature to it and since alot of today's parents never check ratings and then complain when their kid gets something they shouldn't. WAR is going to be big. I can't speculate if its going to be a WoW smasher but I think its going to put a hurt on WoW. I can't speculate on Vanguard at all though I am certaintly interested in it. I get really tired of shallow wow cloning mmo's. |
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Maybe its a difference in experience but I still love to play PnP because the people you sit around and play with are atleast friendly and not a bunch of 10 year old jack *** know it alls. How can you say your supposed to do more in computer games then PnP games? Videogames no matter how many options you might have especially MMO's are LINEAR! Granted the setting DDO uses is restricted in the exploration department but in a real game of PnP D&D with a GOOD Dungeon Master you can wander off all you want you just have to expect there to be consquences. I mean in what MMO game have you been able to walk into a tavern knock someone around and get thrown out by security? NONE! In what MMO can you go break into someone's house and rob them? In what MMO do your actions really have consquences in the setting around you? None of them. A good PnP game is all about actions, reactions, and consquences none of which any MMO game really offers. Sure you can run up and peeve off enemy guards and get yourself killed but thats pretty much it in most MMO games. You get far more options in PnP than you will ever get in any online game unless you have a DM thats never DM'd before or just a really shitty one that doesn't let you go outside the story he's running (i've never met any that did this, course that might be why my friends and I had alot of mishap at times). Not that this is a downside to MMO's because I do love them but you can't go and say "Oh most PnP'ers now play MMO's because thast not true any real PnP fan still plays religiously. |
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To bad it only uses C# for programming though, there's just to many integration issues for me to even give XNA's free version a fair trial I guess if I was more into scripting I'd like it though.
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Dunno if this was answered anywhere else but in the fashion of MMO games alot of these calculations are split. The server tracks anything that has to do with say server run NPC's while the User's pc calculates and temporarily stores its own player's or player's npcs information and during a particular cycle of data say every so many frames or so many seconds that information is sent to the server for storage. What language you use really wouldn't matter when it comes to such large loads of information. It really all comes down to the exchange of packets between servers and clients to how much data is actually being calculated on the server side. |
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I applaud this article! The sole focus on graphics in alot of games is killing innovation in the game community. Although I personally dislike UO its not because of graphics, its because of nightmares I still have of intense lag and finding myself dead from either a player or a monster and the worthless expansion that just threw down more land for building and nothing else. Although I do miss the extreme flexibility one could have with their ever changing character. Someone stated that ideas are cheap and just some code, well for all your pretty graphics its takes tons of code and art to produce thus upping the cost which means we pay more and more. You can't just make a model and slap it into a game without writing the code that puts the pretty model on the screen. (to the person who suggested updating UO to a 3D game) The amount of money and time and not to mention sheer destructrion of code to rewrite an entire game to update its graphics from its current state in the case of UO would effectively destroy its community if not bankrupt the game itself. You'd be taking ages old code and basically throwing it out you can't simply Turn a game like UO into a 3D mega game which is why they scrapped a project that would do that. UO's community btw is still quite rather large. A game's community doesn't have to be WOW sized in order to make money. And while I do enjoy a game that has beautiful graphics on my expensive computer whats the point in paying all that money for a game that looks pretty but has no substance at all. It'd be nice if more games came out on the PC that had good graphics but were focused more on game play and story (or some sort of substance). I've played plenty of free mmo's or ones that are atleast inexpensive to play and while they're graphics are nothing fantastic the game works, the world is interesting, and its something different. They dont' get a fair chance against people who see graphics and nothing else. Though alot of these "graphic whores" are the same ones that complain the game is boring, the game is to short, or this mechanism just doesnt' work. Well they'd have more time to focus on those things if there wasnt' a huge focus on how many pixels, vertices, and resolution they can pump out of a system. I'm not normally a super WOW supporter but Blizzard did do something right. Their game is somewhere between middle to high ground graphics wise and there's enough substance to keep players interested. It'd be nice if there were more games designed this way on the market. If your going to vote on a game vote on the overall game not just its graphics because some games are Pretty...and simply Awful (Horizons anyone? Star Wars Galaxies?) |
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