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EA Issues Game Bans for Forum "Misconduct"
General Discussion « Star Wars: The Old Republic 11/18/11 5:23:24 AM
Its not hard to avoid official forums and if the official forums are too uptight for a large part of the community they will go elsewhere. EQ2Flames.com comes to mind. I really don't have sympathy for someone getting all kinds of banned for acting unruly/against the rules on an official forum. It's like trying to mug someone inside a police station. |
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Found a loophole to the no-autoattack in Sw:tor, PvP will never be the same without it.
General Discussion « Star Wars: The Old Republic 11/17/11 2:52:06 PM
Originally posted by jerlot65 This pretty much. Although in macroing I got around this problem by simply making the no cost ability at the 'end' of the macro. So it will only go off if I don't have enough resource to cast something with a cost that does better DPS. |
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Skyrim = what i expected (back in the day) 2011 MMORPGs will be.
General Gaming « General Discussion 11/17/11 12:02:11 AM
MMORPG developers is only responding to the market. Fact of the matter is, easy to play, easy to master gameplay, low end machine requirements and more recently vanity cash shops are doing QUITE well. WoW showed this and SWToR is banking on it (not so with cash shops, yet anyway). As for sandbox remarks, no MMORPG with fully open PvP as the only option will get huge numbers. Sorry to say. Even EVE has alternatives that allow you to play for years without ever being in full on PvP. Hell i've seen people claim games aren't even MMO's if they don't have open world PvP |
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One million tester hours in one weekend.
General Discussion « Star Wars: The Old Republic 11/16/11 3:15:19 PM
Originally posted by Robsolf The fact you dismiss anyone who doesn't like the game as a troll speaks volumes. I have no doube it will do well. WoW did and does very well to this day. |
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Originally posted by Nadia This and: The reason SoE is ditching LiveGamer is because the contract with LiveGamer prevented them from doing much to those servers such as: the current F2P conversion, character transfers OFF live gamer servers, merges with other servers types. LiveGamer servers are the worst populated servers on all EQ2, now that SoE is getting rid of them the poor souls on those servers can be on servers that actually have more than 50-100 people playing while keeping their characters. |
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Lineage: What D3 *COULD* Have been!
The Pub at MMORPG.COM « General Discussion 11/10/11 12:13:55 AM
Originally posted by Sovrath I'd kill for some more 'controller' esque combat MMO's. Unless it's a FPS, if it HAS to be played with keyboard and mouse any chance for decent, exciting 'action combat' is out the window. GW2 seems like it's right on the border, some fundamental things like placed AoE attacks and a lot of the equipment switching prevent any decent implementation of a controller interface. |
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Which Classes would be the most Powerful Ranged Damage Dealers
General Discussion « Star Wars: The Old Republic 11/10/11 12:03:32 AM
Seems like msuggler and imperial agent are THE ranged guys, so definitely going to be one of those, i think. |
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DC Universe Online: Producer's Update Addresses Server Woes
News Discussion « General Discussion 11/08/11 1:40:14 PM
Originally posted by Reizla
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User interface. I understand some 'basics' need to be on the screen (chat, calling up a map even, health/status bars). Detriment and buff windows I would say are needed, but they become an eyesore when you have 10+ icons on them at any one time. But my biggest pet peeve is the NEED for hotbars galore on the screen to play most effeciently. Sure I could simply only have one hotbar on the screen, which would require I either simply not have most of my skills on hotbars or constantly scrolling through different hotbar setups in my one hotbar, or worse yet macroing multiple skills to one button (lol skill). Luckily some games have already solved this. GW 1 and 2 as well as DCUO come to mind, allowing and only requiring 1 hotbar for combat. This also forces a need for strategy, opposed to hotbaring all your skills and mashing away *cough*SWTOR*cough* This also ties in with the other facet that kills immersion: Poor implementation of combat Mostly due to needing a bunch of hotbars, clicking rows of bars or pushing rows of keys really doesn't make me feel like I'm 'in the fray' more like I am instructing some completely different person how to fight. Also having to wait some 1-1.5 seconds betwen every act due to a GCD further pulls me out of the game. KB/M works well for FPS games but otherwise a controller provides the most immersion for combat, I find. |
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Originally posted by thedarkess WTH are you talking about? I played it yesterday and today. Not only that is was one of my best times playing it because I always only waiting milliseconds in queues for mission runs. Also DCUO got more immedaite players in the conversion compared to other games. Hell even my 10 year old neice tried getting on DCUO once it went F2P and I didn't even know she knew anything about the 'dc universe' besides the individual characters. Unfortunately her laptop didn't have any kind of decent video card. Really gonna try and tell me DnD and LOTRO are more of a popular household name than Batman or Superman in the past couple of years? (which are the only relevent years for this). Most of the problems I see here are due to a PEBKAC error. |
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EA is dumb. Last time they had me as a customer is when they sunsetted EnB. At least SoE would have kept it on maintenance mode until the power bill was more than the subs they were getting. |
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LucasArts' Message to Star Wars Galaxies Fans
SWG Veteran Refuge « Star Wars Galaxies 11/02/11 8:26:22 AM
I still like the part where people think SoE WANTED the NGE when it was already turning a decent profit, lol. Didn't like NGE? Look at th guys that had their fingers in both SWG and have their figners in SWTOR, LucasArts. While gamers who actually know what's going on don't think SWTOR and SWG are competition for one another, LA has proved numerous times they have no idea what gamers want. Hell I WISH LA would try and 'action up' SWTOR. The combat is mind numbingly slow and easy. Soon as I was over the honeymoon period of the voice overs and visuals by level 15, my entire goal was to keep the story going but had to put up with the crap from the 'side quests' to do it, all while watching combat and periodically having something to do (1.5 GCD). |
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PlanetSide 2: Terran Republic Character Turnarounds Video
News Discussion « General Discussion 10/29/11 12:24:44 AM
Good thing that's not how this one works (even though PS didn't work that way either unless you were just a lemming). EVERY part of a map can be captured on PS2, not just towers/bases. Which means even just the routes to bases and towers can be captured, monitored, defended and attacked. |
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EverQuest II: Gnoob the Gnome & the Mercenary System
News Discussion « General Discussion 10/29/11 12:02:30 AM
Originally posted by Golelorn I found this to be a dissappointment as well. But simply from what I have seen in similar systems such as CoX this can be QUICKLY exploited. They said ones ran by characters isn't out of the question, so I think in reality this is to test it on a large scale as well as nail down any 'emergent' (unforseeable bugs/exploits) problems before they allow real characters to do them. |
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EverQuest II: Gnoob the Gnome & the Mercenary System
News Discussion « General Discussion 10/28/11 5:11:10 PM
More patient person than I, Seanalex. I couldn't read that poorly thrown together post. According to the devs basically, for the 'function' of mercs you won't need to pay an extra dime. But if you want all the cosmetic/fluff stuff I wouldn't be surprised if you needed to pay up at the station store. |
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PlanetSide 2: Battles to Take Place on 8x8 Kilometer Continents
News Discussion « General Discussion 10/26/11 10:58:22 PM
Yeah online FPS games just aren't popular enough. |
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Diablo 3: 'Black Soulstone' Cinematic Trailer Released
News Discussion « General Discussion 10/24/11 5:23:35 PM
I'm just glad there is going to be a popular multiplayer online game that isn't a FPS or moron-playable (ie hotbars with wait and watch 1.5 sec GCD). Hack n' Slash forever! |
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Star Wars: The Old Republic: Jedi Knight Beta Impressions
News Discussion « General Discussion 10/21/11 6:55:25 AM
All this 100% joy with SWTOR just tells me mmorpg.com are clearly a bunch of tools. It's hardly a 10 especially where combat is concerned yet I'm finding it hard to find almost anything bad said about this game by the staff at mmorpg.com. So not only is this game 'not for me' (or anyone else who likes to have any kind of challenging, skill driven combat) apparently mmorpg.com 'isn't for me' either. 'Fun and fast paced.' is juat an outright lie. Not only is it not fast paced it's probably the slowest combat in any MMO today save for maybe original EverQuest and other ancient games. I can quantify it even, 1.5 second global cooldown, every class has this when even in WoW or Rift the rogues got a 1 second GCD. So technically, not only is it not 'fast paced' its the slowest combat out of all the modern MMO's. |
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Am I The Only One That Thinks SWTOR is just another game?
General Discussion « Star Wars: The Old Republic 10/17/11 4:06:58 PM
Originally posted by xKingdomx
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Star Wars: The Old Republic: NYCC '11: Full Panel Videos!
News Discussion « General Discussion 10/17/11 12:03:30 AM
Originally posted by zevni78 Only thing SWTOR offers that no other MMO can match is voice acting. That's it. Everything else is either sub-par or status quo. I won't even give it story since other MMO's have plenty of story, they just don't use voice acting or cut scenes all the time so people just glaze over them, which I don't doubt lots of people will be doing to SWTOR as well. |
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