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All Posts by Dionysus187

All Posts by Dionysus187

15 Pages 1 2 3 4 5 6 7 » Last
288 posts found

Its not hard to avoid official forums and if the official forums are too uptight for a large part of the community they will go elsewhere. EQ2Flames.com comes to mind.

I really don't have sympathy for someone getting all kinds of banned for acting unruly/against the rules on an official forum. It's like trying to mug someone inside a police station.

Originally posted by jerlot65

Only one problem...using the "no cost" attack resets the global cooldown on all abilities.  SO if you are holding that macro down you wouldnt be able to get any of your attacks in.

This pretty much. Although in macroing I got around this problem by simply making the no cost ability at the 'end' of the macro. So it will only go off if I don't have enough resource to cast something with a cost that does better DPS.

MMORPG developers is only responding to the market.

Fact of the matter is, easy to play, easy to master gameplay, low end machine requirements and more recently vanity cash shops are doing QUITE well. WoW showed this and SWToR is banking on it (not so with cash shops, yet anyway).

As for sandbox remarks, no MMORPG with fully open PvP as the only option will get huge numbers. Sorry to say. Even EVE has alternatives that allow you to play for years without ever being in full on PvP. Hell i've seen people claim games aren't even MMO's if they don't have open world PvP

Originally posted by Robsolf
Originally posted by Malir
Originally posted by Leethe
Originally posted by BarCrow
Originally posted by Robsolf

*snip*

If you're in instances 96% of the time how crowded can it be?

That was not my experience.

He was being sarcastic.

I guess some people DO drink the whole gallon of spoiled milk.  

Just thought I'd lay out the troll talking points in advance, so that they don't have to.

The fact you dismiss anyone who doesn't like the game as a troll speaks volumes.

I have no doube it will do well. WoW did and does very well to this day.

Originally posted by Nadia
Originally posted by CalmOceans
Originally posted by marinrider

Can someone explain this feature to me.  If its what I think it is then I'm glad its gone as well.

It's not really gone, it's just microtransactions. Since SoE has their own service now they don't need Live Gamer any longer.

whats SOEs own service?   the station store that only sells mounts, exp potions and cosmetics?

hell, even WOW store sells mounts and pets

 

Live Gamer sold ingame cash, characters, player gear

This and:

The reason SoE is ditching LiveGamer is because the contract with LiveGamer prevented them from doing much to those servers such as: the current F2P conversion, character transfers OFF live gamer servers, merges with other servers types.

LiveGamer servers are the worst populated servers on all EQ2, now that SoE is getting rid of them the poor souls on those servers can be on servers that actually have more than 50-100 people playing while keeping their characters.

Originally posted by Sovrath
Originally posted by uidCaustic

Looks like another MMO best played with a controller.  Not interested.

except that it's click to move and you use the mouse to designate special attacks and defense.

I'd kill for some more 'controller' esque combat MMO's. Unless it's a FPS, if it HAS to be played with keyboard and mouse any chance for decent, exciting 'action combat' is out the window. GW2 seems like it's right on the border, some fundamental things like placed AoE attacks and a lot of the equipment switching prevent any decent implementation of a controller interface.

Seems like msuggler and imperial agent are THE ranged guys, so definitely going to be one of those, i think.

Originally posted by Reizla

That's not addressing the server woes...

How is giving legendary and premium players priority not addressing the server queues? or optimizign the servers to shorten queues and more accurate numbers for the queues themselves? ALL these address server woes lol.

SOE only showed their incompetence by saying that the influx of new players was more than expected. As if it's their 1st MMO to go F2P... Then they say that the amount of players DOES cause queues and lag *DUHUH!*

It's their first MMO to go F2P when it was still relatively popular and a total conversion opposed to a partial one (EQ2X). So actually this is their first F2P of this type. I love this catch 22 too. If they had overestimated people would be shouting 'soe fail' as well. Even though most of all other MMO's have failed to properly estimate population numbers for other pay systems and simply just running the game.

So far (we're 1 week further), NOTHING has been done there, other than lowering the server population cap to avoid the servers to collapse under the HUGE amount of players on-line. SOE wasn't even able to finish the queue issue for Legendary & Premium players, giving them proper priority over Free player.

Nah... SOE is on a FAIL-tour with DCUO. If they don't  address the issues at hand soon, DCUO will be dead, especially  with SW:ToR and Skyrim just around the corner...

Oh now I see. You put SWTOR and DCUO in the same category even though they are different styles in almost every way. I'll just attribute these mistakes to an overabundance of ignorance.

 

User interface.

I understand some 'basics' need to be on the screen (chat, calling up a map even, health/status bars). Detriment and buff windows I would say are needed, but they become an eyesore when you have 10+ icons on them at any one time.

But my biggest pet peeve is the NEED for hotbars galore on the screen to play most effeciently. Sure I could simply only have one hotbar on the screen, which would require I either simply not have most of my skills on hotbars or constantly scrolling through different hotbar setups in my one hotbar, or worse yet macroing multiple skills to one button (lol skill). Luckily some games have already solved this. GW 1 and 2 as well as DCUO come to mind, allowing and only requiring 1 hotbar for combat. This also forces a need for strategy, opposed to hotbaring all your skills and mashing away *cough*SWTOR*cough* This also ties in with the other facet that kills immersion:

Poor implementation of combat

Mostly due to needing a bunch of hotbars, clicking rows of bars or pushing rows of keys really doesn't make me feel like I'm 'in the fray' more like I am instructing some completely different person how to fight. Also having to wait some 1-1.5 seconds betwen every act due to a GCD further pulls me out of the game. KB/M works well for FPS games but otherwise a controller provides the most immersion for combat, I find.

Originally posted by thedarkess
Originally posted by Joshua69
Originally posted by thedarkess

reading about problems like this, I'm glad I don't play P2P games (that got converted into f2p) :/

I would ask a refund or go into holy flame war against SOE :P

 

Don't associate SOE with other companys that actually do their job. SOE is in their own world of *************

My apologies. It wasn't my intention. There's some good f2p conversions like Lotro...

on topic: why soe doesn't turn off the servers and properly fix this. It's better to see a game offline for a month and after that working, than seeing it for several months online but unplayable.

WTH are you talking about? I played it yesterday and today. Not only that is was one of my best times playing it because I always only waiting milliseconds in queues for mission runs.

Also DCUO got more immedaite players in the conversion compared to other games. Hell even my 10 year old neice tried getting on DCUO once it went F2P and I didn't even know she knew anything about the 'dc universe' besides the individual characters. Unfortunately her laptop didn't have any kind of decent video card.

Really gonna try and tell me DnD and LOTRO are more of a popular household name than Batman or Superman in the past couple of years? (which are the only relevent years for this).

Most of the problems I see here are due to a PEBKAC error.

EA is dumb. Last time they had me as a customer is when they sunsetted EnB. At least SoE would have kept it on maintenance mode until the power bill was more than the subs they were getting.

I still like the part where people think SoE WANTED the NGE when it was already turning a decent profit, lol. Didn't like NGE? Look at th guys that had their fingers in both SWG and have their figners in SWTOR, LucasArts. While gamers who actually know what's going on don't think SWTOR and SWG are competition for one another, LA has proved numerous times they have no idea what gamers want.

Hell I WISH LA would try and 'action up' SWTOR. The combat is mind numbingly slow and easy. Soon as I was over the honeymoon period of the voice overs and visuals by level 15, my entire goal was to keep the story going but had to put up with the crap from the 'side quests' to do it, all while watching combat and periodically having something to do (1.5 GCD).


Originally posted by MrBoots

It's going to be pointless base capping just like the first one. You are going to get tired of capping the same 4 buildings over and over. No story, no cities, nothing to do but mindlessly fight over the next cap point.





 


Good thing that's not how this one works (even though PS didn't work that way either unless you were just a lemming). EVERY part of a map can be captured on PS2, not just towers/bases. Which means even just the routes to bases and towers can be captured, monitored, defended and attacked.


Originally posted by Golelorn

Can't play your own character in DYOD? Weak, real weak.

I found this to be a dissappointment as well. But simply from what I have seen in similar systems such as CoX this can be QUICKLY exploited. They said ones ran by characters isn't out of the question, so I think in reality this is to test it on a large scale as well as nail down any 'emergent' (unforseeable bugs/exploits) problems before they allow real characters to do them.

More patient person than I, Seanalex. I couldn't read that poorly thrown together post.

According to the devs basically, for the 'function' of mercs you won't need to pay an extra dime. But if you want all the cosmetic/fluff stuff I wouldn't be surprised if you needed to pay up at the station store.


Originally posted by precious328

Planetside 2 is going to be too niche. Mistake making this game, IMO.





 


Yeah online FPS games just aren't popular enough.


I'm just glad there is going to be a popular multiplayer online game that isn't a FPS or moron-playable (ie hotbars with wait and watch 1.5 sec GCD). Hack n' Slash forever!


All this 100% joy with SWTOR just tells me mmorpg.com are clearly a bunch of tools. It's hardly a 10 especially where combat is concerned yet I'm finding it hard to find almost anything bad said about this game by the staff at mmorpg.com. So not only is this game 'not for me' (or anyone else who likes to have any kind of challenging, skill driven combat) apparently mmorpg.com 'isn't for me' either.


'Fun and fast paced.' is juat an outright lie. Not only is it not fast paced it's probably the slowest combat in any MMO today save for maybe original EverQuest and other ancient games. I can quantify it even, 1.5 second global cooldown, every class has this when even in WoW or Rift the rogues got a 1 second GCD. So technically, not only is it not 'fast paced' its the slowest combat out of all the modern MMO's.


Originally posted by xKingdomx
Originally posted by GoldenArrow

SWTOR cost a lot more to create and it doesn't bring anything new to the table, except for major voice acting.

And to answer the OPs question. SWTOR is just another WoW.

Which MMO have multi-branching storyline? Several, but because they don't use cut scenes or voice acting most people skip them.

Which MMO have more than one outcome from a quest? Several. Nothing new, other developers just recognize the majority of players don't care.

Which MMO have actually try to tell a story? Again, all MMO's try and tell a story but because it isn't using voice acting to keep the ADD 30 year old kids attention no one notices it.

Which MMO have 17 planets? Planets on SWToR are no different than zones on any other MMO. Give up the whole 'planet' angle, they aren't full planets, they are themepark zones. 'This is the jungle planet, this is the desert planet' etc, etc.

Which MMO have light/dark moral choices? Oh you got us there even though the devs said ultimately dark and light choices will be cosmetic with very little impact on gameplay ie. anything that actually matters.

Which MMO have full flege Companions, which have their own storyline, classes, and supported with customisable AI? lol customizable AI? You mean you can fool around with their pet bar and choose what attacks they use or trigger them yourself. Nothing new.

 

The only actually similar between WoW and SWTOR is potentially its combat, but WoW has always been focus on long cooldowns (which significantly slows down the pace on combat) yet all Bioware games have focused on short cooldown skill that readily accessible most of the time, so combat is about how to use the skill, not when to use the skill. Look at Dragon Age and Mass Effect, none of the skill are longer than a minute (I think, at least 95% of them) Mass Effect 2 doesn't have much of a cooldown, and no energy management. 1.5 second GCD, same as WoW, SWToR is even slower if you compare against rogues in WoW or Rift's rogue archetype. So basically they copied WoW's combat system and where they didn't it's worse. Give up on the whole 'its skill over speed' argument as well. There is no skill involved. Even in the dev videos you see them try and talk up CC and using skills at the right time when it would have been more effective and effecient to simply do the best damage rotation, which in a lot of cases only include 3-4 skills and using temp buffs while the other skills gather dust.

 

People always compare games at such a superficial level, that even though the mechanics are similar in design, the application of it are vastly different. Just because both combat has hotkeys does not mean the combat is the same, and same goes for everything else.

 

PS: and whoever saying SWTOR and WoW graphics looks similar should take a class in computer graphics, and learn what it actually means. The art style and direction is different, game engine is different, smoke effects, particle effects, lighting effects and special effects are vastly better than WoW. I honestly don't get the similarities. SWTOR has much higher polygon count than WoW as well.

 

 

Originally posted by zevni78

although SWTOR offers more than any MMO already out

Only thing SWTOR offers that no other MMO can match is voice acting. That's it. Everything else is either sub-par or status quo. I won't even give it story since other MMO's have plenty of story, they just don't use voice acting or cut scenes all the time so people just glaze over them, which I don't doubt lots of people will be doing to SWTOR as well.

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