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7/19/08 5:03 PM
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Viewed 2557, Replies 145
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Well personally, and not here, I have seen people dream of a Kotor MMO and hope their aren't a bunch of Jedi, and that if there are they are REALLY hard to get like in old SWG. Just makes me laugh when they then dream about the kotor MMO. |
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7/19/08 4:45 PM
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Viewed 2557, Replies 145
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Know what I love the most? One of the big complaints of the 'new' SWG is too many Jedi running around and how its not realistic to the storyline and how Jedi should be hard to get. The KOTOR universe? CHOKED with Jedi. |
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6/08/08 1:39 AM
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Viewed 5637, Replies 95
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I am genuinely shocked at how many people here say this game isn't good. So far I've gotten 2 guys 40+ with little to no bugs. I love the combat, though people who INSIST on clicking the basic attack buttons with the mouse just end up severely handicapped, whole thing was designed around using the basic attacks via Q123E.
Maybe I'm one of the few that plays the game on a computer that isn't 4 years old and not trying to crank the settings to max, then blaming any problems resulting on devs. I see all these people mentioning bugs that I have never seen. Makes me wonder what I'm doing right and/or wrong.
Also quite amusing when people shit on aspects of the game when their rampent in every other MMOG, and somehow AoC is worse for it. Until a good popular game comes up with better shit, you can't deduct a game for having current aspects of the genre. |
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4/05/08 1:52 PM
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Viewed 2803, Replies 64
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Well considering adding content and adding code are completely different not surprised their havign this problem. they could have a team of 40 designers on the game if they don't have coders they can't do squat about it. They've been working with content tools for quite a while to add everything thats been added lately.
Its probably actually cheaper for them. Get their law team to file some lawsuit against the hosts, hosts figure its too much trouble and jsut drop the people puttign up the hacks. Money wise, why hire a coder and add them to them the when they could at least slow down the problem by having someone do somethign thats already on the payroll. they also might be thinking a little more long term. Like getting the more popular areas that the hacks are found shut down THEN patching it. |
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3/15/08 9:25 PM
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Viewed 6775, Replies 105
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PoTBS was in abotu the same state its in now before SoE got involved, save for technical stuff like bugs. Vanguard's biggest problem is that it had an absent, opiate addicted moron at the helm named Brad McQuaid BEFORE SoE had anything to do with it. Changes to SWG was LucasArts idea. SoE are publishers of PotBS, so anything bad with the game itself has nothing to do with them. I don't know why I even try though, people on these forums don't seem to be big fans of things like 'facts' and 'evidence', course I take comfort in the FACT that SoE is around, making more money and growing so most people know better, they just don't spout off like children on forums all day. |
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2/07/08 7:59 AM
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Viewed 3051, Replies 48
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Abolishing RMT activities has been found to be impossible so far, for every mmog company. No matter how many mass bans of both buyers or sellers, it continues to exist. Some game companies have come to realize this. So now its simply a question of, do people use a questionable third party that could get you banned or use a legitimate one that's sanctioned and guaranteed in service. as well as paying the people who actually run the game as well as its players rather than a third party who could care less what happens to the game in the long run.
No matter who sanctions it or not its going to exist. you can denounce something all you want but it ultimately does nothing. |
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1/22/08 3:28 PM
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Viewed 6562, Replies 187
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I'm still surprised people think its SoE's fault when its LA's. sure SoE had a hand in it, but frankly only LA could tell SoE what to do with SWG, not the other way around. LA ultimately gave the go-ahead. |
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12/11/07 1:34 PM
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Viewed 1189, Replies 32
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Well i am going to delude myself and assume you meant only 3 races per side, but heres the official warhammer page showing the playable races, all 6 of them.
http://www.warhammeronline.com/english/gameInfo/armiesofWAR/ |
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11/21/07 2:43 AM
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Viewed 2199, Replies 55
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Its pretty much impossible for a MMOG to get developed and the devs suddenly stand back and say "its done!" The nature of MMOG's makes it that no matter when they release it, its not done. Course I imagine we will never see eye-to-eye here since I disagree with your views of TR and EQ2. The past 2 exapnsions of EQ2 are so insanely massive you would have to explain the amount of content they added in terms of multiples of the amount of content that was there before it. As for TR, I have yet to play a MMOG that was released without the developers accompanying it with a huge list of stuff they wanted to add but had to release the came. In short, trying to release a 'finished' MMOG is like trying to go the speed of light. You can get very close to it, but ultimately its impossible to do it in the conventional sense. Blizzard didn't release a finished MMOG, and I bet real fucking money if you asked the developers that with no comments before hand, they would 'no' to asking "was WoW finished when you released it." A MMOG is done being developed when they close it down.
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11/21/07 2:24 AM
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Viewed 2367, Replies 16
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If you feel the compulsion to use a bot to control your main character and have the game play while your not at it, you may not be aware of it but, you don't like this game. |
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11/16/07 9:04 PM
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Viewed 7902, Replies 22
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The same logic is for games being successful as your little sig there. A subscription doesn't mean crap unless enough people do it to make the game PROFITABLE. { Mod Edit } I am real interested in Jumpgate Evolution. I didnt like the original and was never a big fan of EVE. So far the only space MMOG I liked was EnB and wonderful EA shut that down. but from the sounds of it it seems like they are going to be making a very nice space MMOG.
I never liked how ships controlled on Jumpgate. They have huge space stations and established space colonies with tons of different kinds of ships but they can't manage to make a ship with better handling than the Apollo? Hopefully this is changed on Evolution. |
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10/29/07 12:22 PM
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Viewed 228, Replies 4
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furies are quite good, priests so you can almost always find a group, plus they solo well. If your really into grouping I would make a tank or healer (like a fury). DPS is pretty abundant I would say. I have a SK to 70 and I continue to be surprised how well I do in groups as tank and how well I can solo. |
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10/29/07 12:18 PM
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Viewed 1434, Replies 47
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Originally posted by labg11 So I'm not allowed to say something if someone else did? You asked why I expressed an opinon, then simply shoot the reasons down because you read it somewhere before. guess I will have to search every post mentioned Lotro ever and make sure I don't repeat some opinion already said before. I should really get the draft picks of opinions earlier. You've effectively made it "catch 22". Let me guess, if I did state a reason why i didn't like it that you haven't read before, because that apparently disqualifies opinions here, you would just dismiss as something along the lines of "you don't know what your talking about" Also what constitutes enough time for someone to play a game they don't like to give an opinion on it and not be shot down for not playing it long enough? As it turns out I'm not a masochist or insane so I'm not going to play something I'm not enjoying simply so I can make sure no one will ever think my opinion is lacking. Hey did you know every single review, award, and score is a OPINION? Its true! Meaning if someone gave it game of the year, its not some how scientifically the game of the year, those particular people just think so. you can certainly agree with them, but it doesn't make it "fact" thats its game of the year, only fact that someone thinks its the game of the year. |
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10/29/07 9:55 AM
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Viewed 1434, Replies 47
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I played lotro for 2 months and beta. Combat was slow and redundant, the lack of variety and tactics made it boring. Granted most MMOG's use the macro combat system but its only slightly more engaging than the first levels of EverQuest 1, and far less engaging than anything else. Leveling was far too quick for a game that hopes to be around for a long time. Quest variety and quantity started to dive seriously coming up to, during and after the mid levels. and their willingness to provide "lifetime" plans simply showed even they think the game won't last long, because if they did think it would last long there is no way they would provide a lifetime member plan, unless they like shooting themselves in the financial foot. Your assumption that a view contrary to yours, being negative to your positive is trolling already shows me your tendency to be overly defensive and prone to be irrational in your debate or argument. Though I have provided a perfectly solid argument for my opinion, fit for any video game forum as to why I do not like the game, I still think its futile since I fear it is being read by closed mind, i would like to be proved wrong in this respect. |
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10/29/07 9:33 AM
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Viewed 1434, Replies 47
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Well like I said in another thread here, they almost immediately regretted calling it "everquest 2" because of all the expectations that a sequel with such a title would include. Basically expecting EQ1 but "better", not a almost completely different game.
Its hardly an admission EQ failed, the game is still going and has a development team of over 40 people. EQ2 is meant to co-exist with EQ1, not replace or improve upon it. |
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10/29/07 8:14 AM
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Viewed 1434, Replies 47
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Hard as it is to say WoW did set a standard, course I wouldn't want games I'm playing to try and copy every aspect. At best if a game would some how capture the same essence of WoW and draw in people, it would just split the subscribers WoW has and never see the same top numbers. I call WoW the "hieght of mediocrity" when talking about its overall gameplay. its a solid built and polished game, but with nothing extradinary about it except its numbers, which also serves as its biggest draw. |
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10/29/07 7:10 AM
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Viewed 489, Replies 14
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If they make a "EQ3" it wont be called that. They almost immediately regretted calling it EQ2, had to keep dealing with people expecting/assuming it was just some massive graphic upgrade to EQ1, among other things. Not to say they didn't want to make a MMOG based on the same type of lore and places though, just the title of the game was regrettable. |
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10/29/07 7:06 AM
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Viewed 471, Replies 9
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I resubscribe on a monthly basis, so every month I subscribe and cancel, have yet to see those pages not working. |
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10/29/07 7:04 AM
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Viewed 1434, Replies 47
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A Smooth launch a successful MMOG does not make. Lotro has been on constant steep decline for quite a while. I wouldn't use Lotro for any standard of excellence. |
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10/29/07 7:00 AM
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Viewed 3067, Replies 53
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Most gamers are over 18, and you need some sort of credit card to play, and presumably need to be over 18 to buy any game time cards, if there will be any. And, this game will no doubt be marketed as a 18+ game, like its a feature. So even if a parent is oblivious and puts the kid on the game with their card they would figure it out eventually. So, why they may be attracted to the game, theres no way in hell the game will be anywhere close to "overrun with kids" IF ANYTHING, out of all the M rated and 18+ games out there, this will be the HARDEST one for minors to get to.
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