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All Posts by ronintetsuro

All Posts by ronintetsuro

1 Page 1
19 posts found
Originally posted by GrubbsGrady

Hey man, we actually just made a google group for this cause,

Join the group and suggest a game, I will then open a vote this week for everyone to have a voice in what we play. The game with the most votes, is where we go and try to make our own little community!


Originally posted by kumoblade

I tried getting back into it, but found the controls encumbersome as I've since gone away from the point and click method of gaming. 


FYI, you can choose your control scheme. I chose WSAD.

I played Ryzom a few years back, when it was, I guess you could say, in it's prime. After reading the re-review, I decided I had some free time and I'd try it again. And you know what the funny part about all these population comments is? I found them to be false.

I spent a good few hours in the starting area, and I saw more than a handful of people running around, getting the initial quests out of the way, and prospecting. There were even high levels bantering back and forth in the general chat, who were just hanging out to help other players. Read that again. Players that were hanging out to help others. Some out of boredom, some as a recruitment tool for their guilds, most to level the skills they didn't focus on from the outset.

I felt it was one of the better MMO experiences I've had in a long time. These days, when you jump into a new MMO, how long would you say it takes before you get anyone of consequence in the population to interact with you in a meaningful way? 10 levels? 20? In Ryzom, I had people giving me a helping hand at square one, and because I asked nicely. That, for me, was an impressive throwback to when MMO's weren't mainstream and community meant something.

Yes, there's gameplay flaws, and they'll be very very apparent to the WOW generation. But if you're looking for something different, I strongly recommend the 21-day, no strings (no cc info required) trial.

ALSO, whoever is saying the crafting system is difficult is effing high. You open the crafting interface, click on what you want to craft, and then click on the corresponding slots for your craft mats. It gives you a GRAPHICAL flyout bar to select the mats in your inventory. For instance, I was going to craft a pair of boots that I'd been skinning low level mobs to get the mats for. But on the way back to town, I offed an on level mob and got a skin from it. When I went to craft, both skins showed up in the flyout menu. Meaning I can craft the same pair of boots with low level mats, OR I can go out, kill on level mobs and craft better quality boots instead.

It's the little things, people.

Originally posted by raapnaap

Right now both servers are down for patching. It's a small patch with some fixes so it should be up soon.

AFAIK, patching won't take long and even if the client does need patching the download speeds are pretty fast (1.5mb/sec).

Really? 20 min into patching I'm 25% done and it's failed, waiting to restart.... :/

EDIT: This game patches like old people fuck. I'm not even making any progress, it keeps failing, giving me error #21

Originally posted by Sid_Vicious

Originally posted by ronintetsuro

Hmmm. The amount of knee jerk WoW generation hate on Darkfall has convinced me to investigate the trial. Nothing will assure me quicker that the griefing 12 years olds are few and far inbetween in a game than a bunch of OMG THE PVP THE PVP I HATES IT posts. 

Thanks, kids.


Haven't seen any 12 year olds in Darkfall yet . .. its too hard!

: P

Most people seem to be potheads in their 20s or in their 30s and work in IT

Almost every fan of Darkfall has played every major MMORPG out there it seems . .. but you really have to be able to figure out things by yourself quickly and be able to adapt and customize your own controls IMO. If you have any questions or need assitance during your trial, send me a tell in game (sid vicious NA server).

It is not for everyone and almost everyone who ends up loving it doesn't like the first week experience. Good luck!

Okay, signed up and downloaded... annnnnnd I can't patch because the servers are down. This already isn't very promising.


Originally posted by EricDanie

Wait... people actually call a game a WoW clone because of the pay model? :P

In the business, these people are called 'trolls'.

I registered on their forum and posted in their beta request forum a few hours ago. Already have a beta key and downloading the client now.

Originally posted by Plutonicwoes


Three ya go, perma death.


Thank you for actually responding with a game link. I'm gonna check this out when I'm not behind a corporate filter.

Hmmm. The amount of knee jerk WoW generation hate on Darkfall has convinced me to investigate the trial. Nothing will assure me quicker that the griefing 12 years olds are few and far inbetween in a game than a bunch of OMG THE PVP THE PVP I HATES IT posts. 

Thanks, kids.

Originally posted by solarine

Or you could just design a game around reincarnation. Then there'd be permadeath, after a fashion, but it'd not be the end of it all. :P

Perhaps. Maybe you get to choose three items you can keep at death, reduced to level 1, small reduction in stats?

Originally posted by Horusra

Originally posted by zymurgeist
Originally posted by Horusra

while you hide your desire to grief people....I believe shadowbane was not perma-death either.

Shadowbane does not have permadeath. People who believes Shadowbane players could possibly be hiding a desire to grief people are hilarious.

 Oh no there was definitely no griefing right out side the starter city when you left the pve island.  No stealth character of high level ever went around killing noobs just off the island trying to do a little grinding just outside the cities.  Never ever happened.  It was so uncommon that it was complained about all the time.  Barely ever.  Any other unfactual statements you want to make.

You sound like a victim, my friend.

I hate griefers. And a seperate server would be more than enough. Increased rewards and loot drops would give incentive. And griefing would be easy enough to counteract. I've never seen an MMO player so opposed to trying something new. This WOW generation is depressing.

Originally posted by Horusra

Oh so what you want is the ability to kill people to wipe out their play time...not to be harder on you but so you can grief them more....gotcha.

Absolutely not. Honestly, the griefing aspect didn't even occur to me, I was asking more out of a desire for personal challenge. The grinding to endgame so I can have the same armor as everyone else doesn't appeal to me, and I don't understand those that it DOES appeal to. I think it'd be more impressive to see a level cap toon in a permadeath game than in a free death game.

Hey all, I've been looking for an MMO to get SERIOUS about recently (been playing CrimeCraft because I hate myself) And I was reading another thread that mentioned Permadeath modes in some games. I'm old school, and often wonder why there aren't more permadeath options for the REAL gamers out there. So if some of you more 'worldly' people out there could recommend a game with a permadeath option, I'd love to check it out.

Originally posted by ronintetsuro

I like the idea, but the carrier pigeon... allow me to counter with:

I've always wondered why a game never allowed higher level characters to contract out mundane work to low levels.

For instance, I need craft items, but I don't feel like wasting time to grind for them. So, I can contract out (via gold or xp) for a lower level to do the quest for me. Hell, players wouldn't even have to set up a shop, it could just be a right click menu item to see my available contracts and accept one. When completed, the items are automatically transferred to me in exchange for the contract reward I set. You could even put a gold ! above my head to let others know instantly that I have contracts available.

That would allow PC's to be your carrier pigeons, getting your mail to the next town in that hour instead of 22, and totally change the town dynamic overall.

Also: This could lead to a situation where you have 'caravans' that people can protect against PC raiders. These encounters would provide bonuses either way for successfully attacking/defending.

I like the idea, but the carrier pigeon... allow me to counter with:

I've always wondered why a game never allowed higher level characters to contract out mundane work to low levels.

For instance, I need craft items, but I don't feel like wasting time to grind for them. So, I can contract out (via gold or xp) for a lower level to do the quest for me. Hell, players wouldn't even have to set up a shop, it could just be a right click menu item to see my available contracts and accept one. When completed, the items are automatically transferred to me in exchange for the contract reward I set. You could even put a gold ! above my head to let others know instantly that I have contracts available.

That would allow PC's to be your carrier pigeons, getting your mail to the next town in that hour instead of 22, and totally change the town dynamic overall.

I used to play this all the time with friends on the original xbox. How close is it to the original series?

Thanks a ton for the heads up, I'll be sure to go register there.

I would like a key if anyone has one to spare, experienced beta tester here. Please PM.

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