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All Posts by pedrostrik

All Posts by pedrostrik

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388 posts found

people complaints if they dont have new content or if they have different new content, but this update its magnificent, one of the best ones after Halloween event.

roles in GW2 are complex and it needs longer to get them, as an example , these days there's some more ubber bunker bomber engineers on wxWxW  than all engineers last months, with the right build/gear/sigils and runes theres a lot more to be discovered and viable builds are growing since August2012, i.e. and combat system on GW2 makes me avoid all the other games on the first 10 mins of play.
WxWxW its better than ever, even with the new system cause now we dont get stucked for ages against the same opponents

one thing its true , after GW2 i find difficult to even think about to play MMO's with those !!! traditional stuff again

Best mmorpg ever played , amongst EQ, GW1,  WoW, LotRO, AoC, Warhammer, Aion, and many others. 

I'm out to Africa since 1,5 month for job stuff and I'm missing the game a lot, the WxWxW its by far the best thing it happens on RPG's along last years, and there's where the game shines and if you have a nice guild its a non-stop addict . unfortunately i wil stay for long than 3 years away and playing mmrpg's or WxWxW from Africa ain't work even if i get a better and faster connection.


Originally posted by Scottgun You beat Guild Wars 2!   Now go play Age of Fetish...err...Age of Wushu. :)
Age of Wushu its a umbalanced grindfeast game for a mmo, and it will be even worse with time, nice ideas but with awfull PvP -


Originally posted by aesperus Welcome back, and that's definitely the right mindset when it comes to builds in this game. Even the least versatile classes atm have more than just 1 viable build, it all depends on playstyle, what stats you want to favor, and what function you're trying to perform in combat. In WvW especially I find myself having to change my function often to adapt to the situation at hand. I need different skills for defending siege, different ones for pushing, different ones for roaming, etc. etc. Just be careful, though, going full steam for too long can get you burnt out for a bit. I've got 80s of basically every class atm (which doesn't take long at all once you understand how to do it), and I went through a couple months of burn out. Played other games for a while, and now I find myself enjoying the game all over again. It really is a game that's best enjoyed when you pace yourself. Either do a bunch of stuff and take a break, or take your time.

Really?, solo and small groups on wxwxw are infested with thieves/elementalists/mesmers, no wonder why (easiest OP classes), necros and engineers are so in deep trouble and underpowered that even for dungeons they sux (well flametrower/elixir gun engineers doesnt sux).

Avoid necro , engineers and rangers for pve and wxwxw , and add thieves for pve on the same list.

ANET was buffed elementalists to heaven since launch (cause some videos from yougstar faggs sux playing with them), on other hand necros are incredible underpowered with 100's of bugs, minions keep 75% the time aiming to wrong targets or not aiming at all, and wells have too long cd's (also the tree on traits its the worst by far from all class's), my main was a necro but changed for the mesmer to have easy kills and 100's more survivability on pvp. Still i was able to kill a lot in wxwxw with necro and i can tell you a lot of times i kill some superior classes cause they always think : LOOK a necro >>easy fast kill, more than half thieves was killed this way but if they play careful forget about it and by the way necro elite skills are painfull bad from all classes (i'm using flesh minion even bugged its better than plague (20secs with 3 mins CD for more or less no dmg and very slow recharging skill rate), and the worst of all elites lich ''you are death necro'' form, this last elite its by far the worst piece of garbage from all elites in game , i can tell you i would never use a elite skill if i would be able to use a normal utility skill (any well or corrupt boon or a speed signet).

i use this http://en.gw2codex.com/build/24572-wxwxw but the site haves a small bug and on duelist trait tree its not I its X (create a clone when we dodge), this build haves a lot of survivability and a lot of burst plus we can swap 2 skills as we move to zergs (feedback by portal entry and mass invisibility for time warp), anyway mesmer need skill to master (easier then my main necro), and timed distortions and blurred frenzy are essential to keep your skilled enemies aware.

 

i can deal very well with Rangers, warriors, guardians, necros and eng .
Eles, other mesmers and thieves are a trouble. I'm only playing as L80 since 1 week , so i need more time to master this class and specc.
Anyway i discovered if i use no food or bloodlust at all , i'm even more difficult to be spotted, and can keep enemies target my clones all the time.

Originally posted by pointchiz

I don't need to prove anything to you. You can take what I say and disregard it or see it for yourself. I actually do hope you see it for yourself. There's really nothing to see and nothing to experience. It's a shallow gameplay system that requires ZERO strategy development.

man its obvious that you never did a instance on this game or you was in a group that did it for you and you was clueless about it (it happens to me on first paths experiences), after you understand the tactic/skill that requires to pass some bosses (CoE or Arah by example), you will like it and enjoy the game.

Originally posted by jtcgs
Originally posted by bloodaxes

All this thread will make is showing more how you can't accept any criticism on the game.

Just because 1-2 maps have some hard events doesn't make the game hard.

 Please host a video of you playing a bunker elementalist correctly. Until then, you dont know how difficult the game is. 1 single player can hold a group long enough for his team to take an objective elsewhere or stop a place from being taken long enough for people to come help.

http://www.youtube.com/watch?v=emZEPRtFdWk

Just look at how long 1 single person can hold up 10+ when they know WTF they are doing...you dont know this, because you just couldnt figure it out. No doubt at all in my mind that you and perhaps even your entire guild couldnt figure out healing and tanking in instances or how to do the larger events in Orr with less than 20 people...

those red mesmers plays like xit!, man they even use 1 time a dispel on boons, bunkers are annoying when well played but those guys was clueless about it period.

Originally posted by bloodaxes

All this thread will make is showing more how you can't accept any criticism on the game.

Just because 1-2 maps have some hard events doesn't make the game hard.

there are some hard instances(some paths are really dificult), people really needs to know the tactic and have skill or its a huge wipefeast (all paths explor at Arah, CoEternity path 2 and 3, and some on HotW), dragons are all easy if theres 20+ people (i never made with less- they should raise the difficulty for all of them as they was fixing on Orr temple of gods).


Originally posted by GregorMcgregor Culling should never have been there in the 1st place. They knew the WvW zerg type play would never update fast enough to handle everyone around you. Now, ofc your PC specs are going to be pushed or even need updated too. But still good that culling in gone. Now, all they need to add is mounts & the Trinity and it  may be a okay MMO! ;)
mounts could be nice if they serve to fight , trinity no thx , i hate that a lot, and if everyone plays instances as i am playing right now, with all tweaks and last fixes they seem really nice, and everyone must answer by their bad or good skill

i would like to see GW2 with 3 factions and not WxWxW (aka serverxserverxserver), it takes lot of lore away to the game, but ffa pvp sux in any game so that would be not an improve.
im saving my laurels cause no ascended 3 iten suites me (i need carrion status), and i notice the differences are really short to my almost free itens from karma on Orr, and i usuallly dont do more than L12 fractals so i dont really care about them for now.

necro i didn't like it on start but now its far my favorite from my 5class's, (4L80 and 1 L55), on opposite i liked eng on beginning but now i cant play with him, the whole class sux, no wonder theres so few on WxWxW, its the only RNG class in this game and basically its the worst of all no matter what build which skill, its the worst , period . i tell this cause with my ranger, necro or guardian i can do very well on WxWxW , but eng its pure crap (i refuse to play more as grenadier, its painful boring after 1 full month playing it).
Example: when i need hurricane i get juggernaut, when i need stability i get stealth and so on , in a day of bad luck you get completely frustrated

Originally posted by ennymith

I never played enough of the just plain awful WvW implementation to ever see the culling issue, so this has never been on my radar.

Then, recently I find Orr dynamic events which draw more than 5 players have become unplayable jokes due to some "fix" patched in for culling. 

Previously I never had any issues with huge zergs in Orr. and I was impressed.  Lots of players and mobs with minimal fps reduction.

This latest patch has ruined Orr and zergs in any zone. 

From a distance all you see are an occasional particle effect, no mobs, no players.

Get close and you might see 3 or 4 mobs, but they are being jerked around by invisible forces.

You have no idea if there are 5 to 50 players present. 

Often the DE can end before you ever see another player materialize. 

This is a fundament baseline function which is currently in a FAIL state. 

Want to convince potential game buyers to avoid this game? Show them a video of invisible zergs in Orr.

i was wonder after last ''fix'' culling issue patch, i feel the same it was bad but now its even worse (i think its terrible worse), invisible zergs everywhere (and WxWxW its even worse than it was), ANET tried to fix an bug bringing a much worse bug

nice feature so we can sell blue and green stuff with much better prices, cause i find some blues with the best skins on game and sometimes they are low level itens.


Originally posted by Thorkune The rewards are nice, but I hate that GW2 resorted to a daily style grind like WoW.
uh daily what?

As i am a WxWxW player i find myself doing the new daily's without noticing that, and monthly's are even easier, and some days i don't log and im not missing the idea to log to do daily's as i was in wow 3 years ago

Originally posted by InFlamestwo
If they don't release a canthan expansion i won't play GW2.

yep i miss the days on factions wars (luxons Vs kurzik), and those wonderfull landscape around cantha , but on other way i didn't like elona at all (find it the worst world design on GW1), if i 'm not wonder the cantha will come back in the next expansion,and maybe some kind of a ritualist class

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