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All Posts by dsmart

All Posts by dsmart

9 Pages « 1 2 3 4 5 6 7 » Last
167 posts found
Originally posted by maji
Originally posted by dsmart
Originally posted by pupurun

Seriously...I searched the dev blog and found no links with screenshots.There were links to certain pages of Alganon Forum.Is it too hard to just post a direct link to some screenies?

p.s. I also got the monthly update e-mail and there was NO screenshot of the new models nor any links.

uhm, wait, wot!?!? If you go to the first link in my previous post, half-way down, in the middle of the page are the shots.

Weird that you're not seeing them.

I don't see them either.

I click on that link you mentioned, leading to that blog. I see there the Quest Online blog, with some entries such as "the long road" and "when doubts". So far, no screenshots. I click on "the long road", because as a user, I'm of course interested in the newest news.

There, I see the header, the "Long road ahead" title, some writing, the "character models" title, more text with something linked  (though none of the link sounds as if it does have anything to do with screenshots), more text, an update text, something about server merges, and as a typical user, I stopped searching then, because I wanted screens and didn't find them. And nope, I'm not using a text browser.

Maybe I miss them, I don't nkow. But as said, beeing a typical user, I normally don't spend more than a few seconds, searching somehing I'm slightly less interested in, before giving up.

 

OK, I think this is getting ridiculous now, don't you think? Let's try this shall we?

1. Go to www.qol.com/blog (the link I originally posted). Here you will see three blog entries.

2. The second blog entry is "When in doubt, do it anyway". Click on it. Half way down the screen are smaller versions of the before/after images and each goes to a larger image when clicked.

Please tell me how anyone could have missed that because it is puzzling to me.

In my first post, I only linked to the main blog. So unless you clicked on each of the three blog entries, you won't know which one contained the images.

In my follow-up post, I linked directly to the specific blog in question. And clicking on that link, shows the images. Unless you're viewing the page on a mobile screen. In which case, you had a lot of scrolling to do before you can even get to see them. On a standard monitor, a single scroll of the page, shows them.

Originally posted by skeaser
Originally posted by dsmart
Originally posted by Arezon
Originally posted by B1mble
Originally posted by skeaser
Originally posted by dsmart

There are in thew newsletter as well as the QOL dev blog

I looked at that link and the newsletter http://www.alganon.com/newsletters/newsletter_0311.html#1 and don't see any screenies. Am I missing something? I'm really curious what the toons look like now.

You could always download the game and take a look for yourself :D

Honestly, if the DEVs can't be bothered to post some pics of the new models then I can't be bothered to download the game and try it.

...and yet, here you are.

Fact is, the models were discussed in the blog link that I posted. Maybe you missed it. They're like, pictures, of characters. Brightly colored and everything. Mentioned them again, in another blog post from the same link.

They are mentioned in the newsletter, but no images are embedded in it.

Since the newsletter goes out to subscribers, I think that the very mention of something that was frequently requested and more than a year in the making, means that anyone who cared, would simply load the game and update it.

Anyway, the pictures don't do them justice. They have to be seen in-game in order to full appreciate how much of a difference they make, compared to the previous versions that were in the game.

 

I see them now. When I looked the first time from your last post they didn't seem to be there. Don't know if someone forgot to put them up or if there was a tech glitch; but thanks for responding with the pics.

They were there the whole time because I linked to them when I created that blog. I think what happened is that you went to the main blog page and didn't click on the blog entry that actually contained them. The link I subsequently posted had the direct link (which I didn't use in my first post about it).

ALL the character models were re-done. That includes NPCs as well.

 

Originally posted by pupurun

Seriously...I searched the dev blog and found no links with screenshots.There were links to certain pages of Alganon Forum.Is it too hard to just post a direct link to some screenies?

p.s. I also got the monthly update e-mail and there was NO screenshot of the new models nor any links.

uhm, wait, wot!?!? If you go to the first link in my previous post, half-way down, in the middle of the page are the shots.

Weird that you're not seeing them.

Originally posted by Shadanwolf

Faction vs faction conflict,where you have to pay real money to be competative. No thanks.

That notion is false. But if you had actually played the game, you'd know that.

Originally posted by Arezon
Originally posted by B1mble
Originally posted by skeaser
Originally posted by dsmart

There are in thew newsletter as well as the QOL dev blog

I looked at that link and the newsletter http://www.alganon.com/newsletters/newsletter_0311.html#1 and don't see any screenies. Am I missing something? I'm really curious what the toons look like now.

You could always download the game and take a look for yourself :D

Honestly, if the DEVs can't be bothered to post some pics of the new models then I can't be bothered to download the game and try it.

...and yet, here you are.

Fact is, the models were discussed in the blog link that I posted. Maybe you missed it. They're like, pictures, of characters. Brightly colored and everything. Mentioned them again, in another blog post from the same link.

They are mentioned in the newsletter, but no images are embedded in it.

Since the newsletter goes out to subscribers, I think that the very mention of something that was frequently requested and more than a year in the making, means that anyone who cared, would simply load the game and update it.

Anyway, the pictures don't do them justice. They have to be seen in-game in order to full appreciate how much of a difference they make, compared to the previous versions that were in the game.

 

There are in thew newsletter as well as the QOL dev blog

Originally posted by B1mble
  Well it wasnt server lag, or any connection issue for me (yes i am the OP) it was related to the time it took to     register damage on mob.

I could cast several fireballs before the first one even registerd on the mob, which mean i could techincally kill the mob just after i grabbed aggro on it.  Didnt always work to my benefit however, lots of times i was killed by a mob, with one fireball worth of health left, as i continually casted into him, it was very fustrating. This was all while having supurb server preformance.  When i said latency i didnt mean i was running around with a 500 ms lagging about.

Still exists.  I don't even get full animations for attacks or parries and MOBs rubber band all over the place..  Needs a fix for sure.

There is nothing to fix. This game, like most online games, will have latency and connection issues. Nothing we do about that other than roll out servers in various demographic regions. That is something that I'm looking into this year. Until then, all our servers are located on the West Coast.

My new dev blog is up!

As I promised last year, a new patch which upgrades ALL the character models was released last night. Check it out!

First!
General Discussion « Line of Defense
3/04/11 11:42:35 AM

The game is built on a brand new engine that also includes some modules from my previous game engines.

The game is open world and has no instancing whatsover. So there is no "closet" style gaming.

All your questions are already answered in the extensive FAQ on the site. If there is anything in there that is not clear or you have a question not already addressed, please feel free to ask.

We also released some brand new shots at GDC. You can see them at the game's website as well.

Originally posted by Comaf
Originally posted by Shadanwolf
I have been digging into what costs real money in this game and found another significant cost.PVP which is now a central focus of the game, can cost you real money.Your PVP gear breaks with pvp use and the ONLY way to repair the pvp gear is.......REAL MONEY (tribute).I can't think of an idea that makes me run..not walk away from this game.

 

Sad but true. Another horrible example of an mmorpg gone wrong - created and run by businessmen as opposed to creative developers who grew up, have read, understand the concepts of: THE GENRE of fantasy medieval rps.  This includes knowing what archetypes are selling points in any title (pet classes, assassins, paladins, etc.)...

Nonsense.

Every game needs to find a way to make money. Freeloaders need not apply. That's just the way it is. If you find another game that suits your purpose, then go play it. Games aren't going to cater to everyone of every demographic.

PvP isn't and never was a focus of the game. It is just another feature and you don't have to engage in it.

That's correct. Since PvP is free, the gear (if you want it) can be purchased.

First!
General Discussion « Line of Defense
2/04/11 9:22:37 AM

All the information you need is on the game's website.

Originally posted by Rockgod99

Yes

Nonsense.

First!
General Discussion « Line of Defense
2/03/11 11:17:15 AM

There's PLENTY of information on the website!! Please go to the FAQ page. And if there is something that you need to see that's not there, just ask and I'll have it added.

Also, we released new screen shots of a few other classes yesterday. Check the MEDIA page.

The goal for this game is to make it as simple and straightforward as possible, without dumbing it down to be like the other crop of F2P fps games cropping up all over the place. They're rubbish.

If you want a definite shoe-in for the Beta (starting sometime early in Q3/2011), be sure to follow the game on Twitter as well as on the Facebook page. The tabs for each one are on the game's website above.

And no, it's not a Planetside clone. Sure it draws inspiration from a lot of games - including my own very hardcore All Aspect Warfare, but a clone it is not. That's just crazy talk. If I set out to make a Planetside clone, then I've already failed because, FYI, that game didn't do well at all.

Originally posted by rhinok
Originally posted by dsmart

I don't know if those comparison claims are even true, but I will investigate further because if that's how it is, then I don't like it. And if I don't like it, then something will most definitely be done to sort that out.

Thank you very much for looking into it, Derek.  My level 30 Ranger's name is Zaxxon and all gear I have on the spreadsheet I linked is what I had equipped when I last played the game.  His profile and equipped gear can be found here.

My gear comparison was taken directly from the Tribute Market page for the Ranger Full Gear Set - Level 30 and my subsequent comparisons were against the Tribute Market PvP gear.

In my case, all of my gear was the best I could find, be rewarded, craft or buy through the auction house. It's possible I might have been able to upgrade a piece or two through crafting (I honestly can't remember which pieces, nor if they would have made any significant difference) had I not had to rely on pieces from other crafter that I couldn't obtain.

Also, in my entire time playing, I never had the opportunity to run any instances due to there not being enough players online, especially in my level range.  As such, I have no idea what rewards may have been offered, if any.

If Alganon was solely a PvE game I truly wouldn't care if the Tribute gear were better.  Since PvP is a major component now, it's a concern. I don't mind a time vs. $ revenue model (I also don't mind paying, btw), so if you find that one could obtain comparable gear in-game--for the same level player--that would be fantastic.  Unfortunately, I was unable to do so through my normal playing. Please note, the Tribute Market also offers the opportunity to purchase Epic gear.

~Ripper

Those are valid concerns and I fully understand. I've asked one of the guys to get in touch with you and hopefully it is something that was either overlooked or works as intended - in which case would need to be better explained.

Also, as to your previous. I got this response back

"That is true, but he's kind of overlooking that fact that the level 30 tribute gear set is meant to last someone until 40 (when the next gear set is available via tribute) so it will seem "OP" compared to gear that you got leveling up if you compare the stats for both RIGHT at 30, but as that character that was leveling up gets more towards level 40 the stats "should" line up a little bit more."

Also

"We need to do a better job of explaining that in the TMS.  That gear scales from level 10-50, but it's the Level 50 attributes shown on the page.  So the guy sees it has a requirement of level 10 with level 50 attributes and says O.O"

I don't know if those comparison claims are even true, but I will investigate further because if that's how it is, then I don't like it. And if I don't like it, then something will most definitely be done to sort that out.

Originally posted by Omali
Originally posted by dsmart

Yes, we have two different MMO games in the works.

LOD is not the same scope (or features) as the much larger all encompassing game. It is a vastly smaller game, both in scale and scope. http://lodmmo.com

GCO is a behemoth. Thats putting it mildly. Basically it is an MMO game based on the Battlecruiser/Universal Combat type IP, complete with complexity and major niche. Unless you're really truly hardcore, you need not bother. It's like Eve. On steroids. With actual fps and planetary access. Without the spreadsheets. http://gcommo.com

Are LOD and GCO also under Quest Online, or are they being developed by a different entity?

 

The answer  (they are both 3000AD games) is in the FAQ located on the website (URLs are in the post you excerpted)  for each game.

If you went and actually looked at the All Aspect Warfare games (also available on Steam), it should be painfully obvious that I've already designed, developed, shipped and made quite a bit of money on a game just like this. Go to the link and play the demo if you like.

LOD is just a smaller scale, with much better visuals, has a small space component and is an MMO.

So yeah. Been there. Done that. Just gonna do it a bit better this time.

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