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All Posts by dsmart

All Posts by dsmart

10 Pages « 1 2 3 4 5 6 7 » Last
187 posts found
New screen shots are up. Similar ones from the other bases coming soon. Enjoy!
Originally posted by kakasaki
Originally posted by SuperXero89

I like the art direction in this game.  I'd play it if others did as well.

I think that is the real problem with this game...

Yes - that it is. We ended up in a Catch-22 situation once the game hit in 2009 and people realized the mess that it was in.

Some people would come to check it out, play for a bit - not see a large pop - then leave.

Some would come to check it out - not see a large pop - then leave.

That is the same story with all MMO games.

However, what most people fail to realize is that the fun in an MMO game is not how many people are playing it, but how many quality people you can find to play with. In the case of Alganon, those who stay (or come and go so every often) are quality players who really like the game, have helped us a great deal to fine tune, tweak it etc.

My approach with Alganon has always been the same approach that I take when making my games. You either like my games or you don't. You can read more about this in two recent interviews over here and here.

My approach has not changed because I believe that if you don't get greedy and try to win everyone, but instead focus on the those who are buying and playing your game, you will end up building a core audience that eventually leads to profitability. You can't win everybody. If you can get by with 100 gamers, there is no point in killing yourself trying to get 200 because the end result is you will neglect the 100 who are your core audience. This is even how all monetization works. You give out something for free and charge a little for something. In the end, you will have 2 people buying and 8 other freeloaders.


Yeah, around here - we just ignore them.

There is also a new dev blog explaining where we are, what partiially led to this delay etc.

If you really want to get a feel for how space combat in capital ships works in my games, please grab a copy of Universal Combat CE from my website at

You could also try the freeware Universal Combat, but there were several updates to the flight dynamics since that one, so the experience between UC and UCCE is vastly different.

In GCO,the focus is on hard-core gamers only. It pretty much takes off where my UCCE game left off but with tighter controls, much - much better graphics and ALL the crazy hardcore gameplay that those BC/UC are notorious for.


GCO is my next (and final) game due out in 2014. LOD was just a stepping stone and most of the tech developed for it will be using in GCO (which goes back to the hardcore Battlecruiser/Universal Combat roots - but made a bit more accessible).

The GCO game is 100x larger than LOD since I'm once again going to populate every freaking corner or the game universe, but this time with detail that I couldn't do in BC/UC games due to hardware and tech limitations. It will be epic.



My first of many dev blogs is up. This one explains the game world, lore and other stuff that you may or may not be interested in.


The Beta access is open to everyone now. Just go to and sign up.

Though there is no guarantee of acceptance, if you are a FB fan of the game, then your odds of getting in the Beta are even HIGHER.

Join the Beta and help us build the game.


While there is no guarantee of acceptance, anyone can sign up for the Beta. Just go to

However, if you are a fan of the FB page, then your odds of getting in are even HIGHER



More details coming soon! I'll try to do a new dev blog each week. Thanks for reading.

Originally posted by Uronksur

Originally posted by dsmart

and here I always thought, "People on the intarweb already had enough brain cells to differentiate fact from fiction from urban legend. Oh - and that they actually knew what Google Alerts actually did"

I guess I was wrong.


Yes, well, there really isn't any reason I can think of that people using the internet would be universally aware of some arcane service by Google. 


Ignorance is never - ever - an excuse.

and here I always thought, "People on the intarweb already had enough brain cells to differentiate fact from fiction from urban legend. Oh - and that they actually knew what Google Alerts actually did"

I guess I was wrong.


Yeah - that never gets old around here apparently.

What MMORPG alias are you talking about? I only post as me.

Originally posted by rhinok

I did the same thing over a year ago.  With all the hype, the f2p re-release, negative word-of-mouth, etc..., I figured the only way to really find out about the game was to play it ,so I did.  What I found was a game I enjoyed, but also felt was flawed in a number of significant and obvious ways. I also had serious questions regaring the pay-to-win factor, but Mr. Smart and other staff members were good enough to listen to and respond to my questions. I honestly felt they took my issues seriously and I felt their response alleviated my concern.

Ultimately, irrespective of the various technical issues that bothered me about the game, what bothered me most was the lack of other players. There just never seemed to be enough other players online for me to play with, ever...  I soloed to 30 and barely saw other players or heard them in chat.  A huge part of playing a MMO is the social interaction; grouping and playing through content can be a great experience, much less simply being able to chat and socialize.  During my play time, that factor was pretty much non-existent.

Would I play Alganon again?  Sure.  Is there anything really pulling me back into it, especially over any other game that may interest me right now?  Not at all.  I could take it or leave it.

Indeed - but the CATCH-22 situation is that some people jump in (usually at odd times depending), don't see many others - or don't actually know how to find/contact them - then leave. I've seen that flow for almost two years (next month) now since I took over the company and development.

Anyway, there are a number of things in the works so I remain optimistic that it will continue to grow - albeit slowly.


Alganon Online
General Discussion « Alganon
2/07/12 6:11:54 AM

It is always easy to be on the outside looking in and pointing the finger. Sure, these are your opinions but  they are categorically wrong - so don't try to pass them off as facts.

A LOT of things went wrong with the game and long before it was taken over. Funny thing is that all of it is clearly documented all over the net. Apart from the fact that the game wasn't even finished - and stood zero chance of being finished before I came along. And unlike other companies, I never got to keep the money. I refunded it all back - something that I didn't need to do.

And when the dust settles, there are LOTS of other MMO games with larger communities, bigger teams, more money etc which have FAILED _and_ SHUTDOWN. So spare me the rhetoric.

We're currently revamping the game's website and the first gameplay trailer as well as a ton of shots will be revealed when the new website and game debut during the week of GDC12 (first week of March). In the meantime, you can checkout the latest scenery shots on the game's Facebook page.



Alganon Online
General Discussion « Alganon
1/30/12 8:29:40 AM

We actually advertised the European servers on the forums, our website etc - and it has been getting quite a bit of use actually. Not as much as one would have hope, but it is what it is. The expansion pack due out around the end of March will hopefully change that.

Originally posted by Curricular
Originally posted by dsmart

First of all, I've developed 14 games. None of them were vaporware - so why do you assume that GCO is? That's just pure rubbish.

It is still very much in development. The reason there isn't much news on it is because, well, I dunno - maybe we're, you know, BUSY working on it?

Apart from that, we're also working on Line Of Defense which comes out first (2012), with GCO to follow in the 2013-14 timeframe.

And of course, Line Of Defense also has a space combat component; though not as extensive as the one in GCO (which is a more hardcore game since it is a direct derivative of Battlecruiser & Universal Combat series.

The only simiiarity between GCO, Jumpgate Evolution and Elite4 is that GCO will be made. The others are already dead. And if the recent DOA that was Black Prophecy is anything to go by, not everyone is cut out for making space combat games.


I think you mis-read my post. I hope GCO doesnt become vapour-ware, I am very much looking forward to its release!! I am glad it is currently working on it and will of corse play line of defense next year whilst waiting for you to release GCO.

As far as Jumpgate Evolution goes, I understand there will be a public press release very soon, with regard to both Jumpgate and Jumpgate Evolution

and Elite.. I know Frontier Developments are exceptionally busy at the moment, I am not sure if you attended gamescom, but they have 2 new title releasing through 2011. Fronier Developments employ over 200 people and are looking for even more staff for other projects. If i remember correctly DB stated he would be developing some of the technology used in the upcomming The Outsider in Elite 4.

Black Prophecy DOA - I am not convinced 

Actually I wasn't only replying to just you. I just combined everything into one, while making some clear points.

Braben has "threatened" Elite4 for almost ten (?) years now. I don't believe that it will ever be  made because the core audience is not large enough to sustain it. The team sizes, overhead, dev costs etc all contribute toward whether a game is made or not.


First of all, I've developed 14 games. None of them were vaporware - so why do you assume that GCO is? That's just pure rubbish.

It is still very much in development. The reason there isn't much news on it is because, well, I dunno - maybe we're, you know, BUSY working on it?

Apart from that, we're also working on Line Of Defense which comes out first (2012), with GCO to follow in the 2013-14 timeframe.

And of course, Line Of Defense also has a space combat component; though not as extensive as the one in GCO (which is a more hardcore game since it is a direct derivative of Battlecruiser & Universal Combat series.

The only simiiarity between GCO, Jumpgate Evolution and Elite4 is that GCO will be made. The others are already dead. And if the recent DOA that was Black Prophecy is anything to go by, not everyone is cut out for making space combat games.


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