| 1071 posts found | |
|---|---|
|
Alex Freed (the guy who wrote the IA storyline) leaves BioWare
General Discussion « Star Wars: The Old Republic 10/06/12 10:45:50 AM
Originally posted by smh_alot That's the point I was making. 40 developers didn't leave Blizzard because they were done on a project, they left because of internal issues with the company. What's happening at Bioware isn't normal, in-so-far as people have finished a project and it's time to move on. These are Bioware employees, not contracted workers. It isn't normal for a large group of employees to just up and leave because they finished the immediate job they were working on, unless something is wrong. They're either unhappy, or in my opinion being asked to leave. I do not believe for one second that EA, who will soon own the most expensive F2P mmo on the market, isn't cleaning house of everyone they feel is responsible. Right down to the doctores themselves, who were likely informed that there would be some drastic restructuring in Bioware. If I was the doctors, I know I wouldn't want to stick around to watch my company get dismantled and people I hired and worked with for several years let go. I'd sign an NDA and simply retire. |
|
|
Alex Freed (the guy who wrote the IA storyline) leaves BioWare
General Discussion « Star Wars: The Old Republic 10/06/12 10:32:31 AM
Originally posted by Betaguy When did Bioware become this grand company with the ability to think outside the box and create new and unique gameplay mechanics? I must be the only person on the planet that sees a studio that created an MMO using pretty much all the gameplay and story elements they've used in the past. ToR is basically Dragon age meats Nights of the Old Republic. Bioware is no different from any other studio, most of them have a development philosophy that dictates the way in which they'll make games. Bioware developed ToR using the same kind of development philosophy that they use when making all their singleplayer games. ToR is exactly what you would expect of a bioware game. Anyone not living undera rock, who has played Bioware games in the past, should be able to sit down and play ToR without knowing Bioware made it and know that Bioware made it. It plays like a bioware game. It has the same elements as other bioware games. It delivers story just like other bioware games. How is EA to blame for Bioware being Bioware and making a typical Bioware game. They aren't. Bioware and EA are guilty of the exact same thing, thinking that what worked in single player bioware games would make an MMO a huge success. Neither of them had the forsight to see that you can not develop an MMO with the same development philosophy as you do your single player games, some things just don't translate well. |
|
|
Alex Freed (the guy who wrote the IA storyline) leaves BioWare
General Discussion « Star Wars: The Old Republic 10/06/12 10:03:41 AM
Originally posted by erictlewis Yeah, I'm not getting the "this is normal" or "it happens all the time" comments I see when people start leaving the STUDIO they worked for. You do not normally have a large chunk of your staff up and leave a studio because a project is finished, they either continue to work on that project or they end up working on another project. If a bunch of people start leaving the studio then something is going on that's causing people to leave or forcing them to find a new studio. I'm not seeing a bunch of low level devs who moved up in Bioware during the development of ToR, gained the experience that would be needed to head up their own project, and so moved on to form their own studio to make their own games. Normally developers tell you that that's what they decided to do, When people suddenly decide it's time to retire, or just up and leave with no real explenations, it usually means they were forced in some way to move on or they're unhappy. It wouldn't suprise me in the least if what we're seeing is EA asking people to resign after ToR didn't meat expectation. EA would very likely require everyone leaving to sign an NDA as well. That's normal. EA sunk hundreds of millions into a project, several years of development, and for what? So they could have the most expensive F2P MMO on the market? No, EA is most likely removing those people that they think are reponsible for not delivering the MMO success they expected ToR to be.
I'd now like to draw your attention to Mythic, WAR, and the exodus of developers after the release of WAR. Yeah, it's perfectly normal for a bunch of developers who made an MMO that underachieved to leave after the project is done. When you work for a studio purchased by EA, that didn't live up to expectation. |
|
|
[Preview] EVE Online: Winter Expansion 'Retribution' Unveiled
News & Features Discussion « General Discussion 9/30/12 11:05:25 AM
Originally posted by Hokie Unified inventory was just a change to the way that hangars and cargo bay inventory windows worked. It basically just mean that instead of having 10 diffirent windows, you have one window that you can access all of your other inventory windows from. People are being overdramatic about it being bad. It took a little getting used to, but CCP has been pretty clear that they'll impliment stuff and then refine it with smaller iterations as time goes on; some people are impatient. I like what they're doing with this xpac. Lots more options for building ships and items to build, hopefully a useful bounty system. I'm hoping crimewatch will encourage people to do a little pvp in high sec as well. |
|
|
Minecraft developer follows Blizzard and Valve in refusal to certify for Windows 8.
General Gaming « General Discussion 9/27/12 10:22:14 PM
Originally posted by Nitth I don't doubt it. It would be a huge pai in the ass, but I think developers would be highly motivated if they found they would have to start giving a portion what they make to MS. Not sure how many people have noticed this, but the amount we pay for the games isn't exactly scaling with what it's costing developers to make them. We've been lucky enough to not have had the price of our games go up that much considering how much more money developers are spending to make them. Either the developers will do what they need to in order to move off of windows, or we WILL be paying more for games. That is if they actually go with the closed OS. I personally don't think they're that stupid. I see this as more of MS already tried this and failed, so they're trying it again. Games for windows wasn't really designed as an outstanding feature of windows, a lot of people don't even know what games for windows really was. MS has been trying to bring that kind of 360 gaming experience over to the PC for a few years now. Live actually integrates to the 360, it's not just your XBox live account. Anyone with an Xbox live account can use that same account on the PC and talk to friends playing on the Xbox. It's like they realized that you can't just throw live onto windows and expect people know about it; let alone use it.. So they develop 8 around the concept of a unified gaming platform like enviroment. That, and microsoft is always trying to use apples ideas. I mean, do people really think MS invented windows? Hell, do people really think that MS ever created anything? They can't even create an original retail enviroment, the Windows store in the mall by my house looks exactly like the apple one. It's like someone at MS was like, "hey guys, if we look exactly like apple people won't be able to tell the diffence and we'll sell more stuff." Imitation may be the sincerest form of flatery, but in MS case it's really just seems like a lack of creative inovation. |
|
|
Minecraft developer follows Blizzard and Valve in refusal to certify for Windows 8.
General Gaming « General Discussion 9/27/12 9:41:33 PM
If MS went the the closed OS route it could be the best thing to ever happen to Linux. I could see game developers switching to open GL and a linux based OS, as well as pachaging a copy of the OS with the games at first to get people using it. People would be pissed at first because they wouldn't understand what was going on, but as long as the instal was as simple as put the disc on the cd rom and or clck a couple of buttons after the download, I don't see them saying no to the game if that's what it takes to play it. I don't think people put up with paying MS to play games online on the 360 because they don't mind. A lot of people I know that do actually don't like that they have to pay, but they don't want to spend money on another system that the people they game with don't have. MS just keeps getting greedier and greedier. They seem to think that just because they have a monopoly on the PC OS market that people will tolerate it because they think they have no other option. And if the PC gaming industry isn't big enough to get linux OS's on PC's then MS will just end up being the last nail in the coffin of PC gaming. Not like the same people making PC games aren't making console ones as well. Hell, it could result in a lot more Sony console exclusive games. |
|
|
Themeparks, like Sandboxes, are actually a "Niche"....
The Pub at MMORPG.COM « General Discussion 9/27/12 1:17:22 PM
Originally posted by SneakyRussian AV has defense contracts with Greece, that's how they afford to do things with a game that isn't making them money. No one redevelopes a game because it steadily grows, you do it when it's failing. Their ability to do that has nothing at all to do with the game. They do not just make games. |
|
|
Themeparks, like Sandboxes, are actually a "Niche"....
The Pub at MMORPG.COM « General Discussion 9/27/12 1:08:56 PM
Originally posted by DavisFlight I only ran a succesfull small business for over a decade, and at an age when most guys are still trying to figure out how to talk to women. I'm pretty sure I know EXACTLY how business works from the ground up. No your story doesn't add up because the guy in charge of the game has said the complete opposite of what you're saying. All of AV's money is got through defense contracts with Greece, learn a little bit about the company your cheerleading. |
|
|
Themeparks, like Sandboxes, are actually a "Niche"....
The Pub at MMORPG.COM « General Discussion 9/27/12 1:04:21 PM
Originally posted by DavisFlight Only one subscription based sandbox has grown, and that is EVE. UO, who knows, but it sure isn't gaining subs. MO and DF both have steadilly lost subs sinse their release, that's a fact. |
|
|
Themeparks, like Sandboxes, are actually a "Niche"....
The Pub at MMORPG.COM « General Discussion 9/27/12 1:01:53 PM
Originally posted by DavisFlight Not of that had anything to do with the game growing. The new server wasn't opened because the EU one ran out of room, it opened because NA players needed a server closer to them. The relaunch was directly related to the fact that the DF needed to many fixes to make it feasible to just patch and make an expansion, and so that they could attempt to draw in more players with a better game. Tasos even said as much. Nice spin though, but your wrong. |
|
|
Themeparks, like Sandboxes, are actually a "Niche"....
The Pub at MMORPG.COM « General Discussion 9/27/12 12:55:04 PM
Originally posted by nariusseldon Literal definition in this case is a "specialized market". When someone using the word correctly, like say the maker of a sandbox MMO or FFA/ Full loot PvP mmo refers to their game as niche, it's because it falls into the literal definition and not common usage. The definition didn't change through common usage, that's not even what common usage means. Common usage measn that a word is used frequently enough in place of another world that it takes on literal definition and becomes acceptable. Irregardless would techinically mean to literally not not regard something, but through common use it actually means the same thing as regardless and can be used in place of regardless as an improper word. It just so happens that a specialized market also tends to be a smaller market, but the word niche doesn't actually refer to a smaller market. WoW isn't niche, and neither are themepark MMO's because neither are actually specialized. You can't even make the case that a themepark is specializing in the MMO market because they're the standard model. A standard model can not be specialized, by it's very nature of being standard or commonly used. MMO's can not be argued as being niche because they're actually common place product today. A common place product by it's very nature is not specializing. Archage will be a niche MMO for the fact that it'll exist within a market as a hybrid themepark/ sandbox mmo. Even if it got 20 million players it would still be niche because it's specializing in a model that is not standard in the genre. If the themepark/ sandbox hybrid model were to ever become the standard model in which the magority of MMO's are developed it would cease to be a niche; at that time themeparks would actually be considered a niche. |
|
|
if your an older gamer wow is not for you.
General Discussion « World of Warcraft 9/27/12 12:26:43 PM
Originally posted by Hrica The irony. |
|
|
Why has ArenaNET downgraded reporting Selling Gold as a priority?
General Discussion « Guild Wars 2 9/27/12 12:24:02 PM
How is selling gold a scam? Scam:n.
|
|
|
Pet Battle system and the new talent trees. I really didn't expect the pet battle system to have as much depth as it does. It actually exceded any expectation I had for it; I'm very suprised. |
|
|
if your an older gamer wow is not for you.
General Discussion « World of Warcraft 9/27/12 12:14:15 PM
Originally posted by Bilko101 WoW makes you feel like an idiot playing it? I would personally be to embarassed to admit that a game I think is made for 7+ year olds makes me feel that way. |
|
|
if your an older gamer wow is not for you.
General Discussion « World of Warcraft 9/27/12 12:02:47 PM
I guess I'm to old to play WoW. Played 5 years when it released, MoP actually made it fun again. My mage feels a lot more like the mage I played in vanilla, the pet battles are actually fun and suprisingly challenging, and I think this is the best talent system yet; even better then WoW talent system that was pretty much broken for both my mage and hunter. Totally disagree withe the OP. Also really don't dig him thinking he knows what an older gamer should or shouldn't be playing. You be you and let everyone else be them. The world works much better that way. |
|
|
This game will fill the CoH void
Paragon City Hall (General) « City of Heroes 9/26/12 5:00:06 PM
Originally posted by TruthXHurts I'm a proud comic book dork. I can't say that I disagree that the industry, movie in particular, hasn't been very kind to many Marvel characters. ( the "deadpool" character before he was turned into "deadpool" was a better Deadpool then what he became; WTF was that. And the Kingpin in Daredevil sure didn't look like any Kingpin I ever saw in the comic book. ) But, The comic industry was literally dying. I think it's fair to say that if it wasn't for Stan Lee, and obviously not just him, there wouldn't be a comic industry today. Marvel realy never had that "character integrity" that you find with creator owned type IP's. It's the difference between Sin City and spider man. Spidey is a corporate owned product, Sin City, as far as I'm aware, is creator owned. Stan Lee's been the George Lucas of the comic industry longer then Star Wars has been around. It wasn't Bruce Banner in the original Hulk TV series because they felt that Bruce sounded to homosexual. At least from what I've read, dunno if it's really true. I really don't see the marvel game filling the spot of CoH. Completely different games. |
|
|
[Interview] Darkfall: Unholy Wars: Reshaping Darkfall's Sandbox
News & Features Discussion « General Discussion 9/26/12 3:30:03 PM
[mod edit] |
|
|
I'm Praying that Titan is Blizzards Ace
The Pub at MMORPG.COM « General Discussion 9/26/12 3:17:07 PM
Originally posted by FlawSGI I was ideed addressing you and not the OP, because like you I also understood that the OP meant they didn't like the game. I was specifically addressing your "context of flop" in which there is only one. Flop has never ment anything other failed, there is no other context in which you put it. You opinion, doesn't change fact. A game did not flop when it sold 10 million copies. And you can not claim it only sold as well as it did because of the names associated with it when it was still selling better then most games several weeks after it released. Word of mouth pushes sales beyond the first few weeks, not the title or developer name. Just because you didn't like it doesn't mean that most people didn't. If most people didn't like it, it wouldn't have reached 8.8 million AFTER THREE MONTHS. Yes it was a rant, and yes I think you're smart enough to have understood exactly what I was saying. No, you did not state your opinion as just your opinion, you injected it as fact. |
|
|
[Interview] Darkfall: Unholy Wars: Reshaping Darkfall's Sandbox
News & Features Discussion « General Discussion 9/26/12 3:05:00 PM
Originally posted by corpusc You obviously weren't there for the rubberbanding, broken mob behavior, bugged mobs, broken loot tables, mob exploiting. invisible mobs, mobs not populating areas the way they were supposed to, mobs not moving the way they were supposed to, and mob towns not appearing and then growing the way they were supposed to.
|
|