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All Posts by Uhwop

All Posts by Uhwop

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1592 posts found
Originally posted by Salio69

"One of the stark lessons of Burn Jita and Hulkageddon is that the vast majority of players in EVE are completely unplugged from the game’s community; they do not read forums, check twitter, read blogs, or keep track of the gaming media."

 

Spoken like a true idiot who doesn't seem to comprehand that only a MINIORITY of players ever do forums, even less give a crap about twitter.

Its been like this since 90s, and it will continue to be like this. Not everyone is consumed by video game 24/7. Some people login, do somethings for a while, log back off, the end. They may not even log back in for a couple of days. Is it really that hard for some people to get it already?

 He's not saying that he expects everyone to read forums, blogs, or use twitter.  He's simply pointing out that in a game that thrives on player and community interaction, there is a large number of people who are completely removed from the community, and he's correct.

CCP WARNED people when they logged in that there would be a player run PvP event in Jita.  People still went to the forums and complained they got blown up when they entered jita.  They had no idea that it was going to happen even though they were told.

In a game like wow it makes perfect sense to remove yourself from the community because of the nature of the game.  This isn't WoW though, and that's the point he's trying to express, you can't play it like it is.

 

How about pretend that it's not written by him and read the article.  Unless you have no iterest in sandbox MMO's.

Originally posted by ShakyMo
Sounds like gw2 personal story

 Weren't you telling us that we were wrong when they first mentioned this, and that it was just soloable and not 100% solo?

Can't you do the personal story with somene in GW2? 

But most off, who gives a crap what GW2 does!  That's GW, and not an ES mmo.  This is TESO, you know the mmo that's supposed to be based on the ES series, a series of RPG's that were sandbox and never required you to follow any story. 

Why do you insist on constantly using other games to justify what ZeniOnline does with TESO?  The last time I checked, GW2 is a sequel to GW, and will play a lot like GW.

Just because it's ok for GW2 or ToR to do this, doesn't mean that it's ok to ES fans that they do it in TESO.  WTF would I want a single player ES mmo when I have over a decades worth of single player ES games I can play?  It kind of defeats the effing purpose of making an ES mmo!

Originally posted by Kuppa
Originally posted by pokrak

http://www.gameinformer.com/b/features/archive/2012/05/29/the-tactical-combat-of-the-elder-scrolls-online.aspx

Combat system in TESO; so is it good? I think yes. What I like is;

+blocking for everyone (I always loved active blocking (DCUO) when used in right time)

+strategic stamina use

+synergy system

+monsters reactions and tactics depends on players actions and players actions depends of monsters team work plan;)

(every room in dungeon can bring diferent chalenge)

+end of mobs walking around like blaind when u killing their m8s)

+no skills rotation(?)

+every skill is powerfull

sound good to me. 

Now I like to see video ;)

I never played any TES single player game but ill keep my eyes on TESO it looks really cool.

When do they mention that mobs don't walk around when killing other mobs? Do they say what the range is?

No skill rotation and every skill is powerfull are marketing ploys that EVERY MMO says. At the end of the they they all have rotations at least in some scenarios and not every skill is powerfull or "super exciting" like they portray it.

I won't make too many judgements on combat until I see it and wont have final judgement until I play it. There aren't enough design decisions that they mention to let me make a good observation.

They could just skip to 18:20 of the second video and listen to the guy clearly stating rotation.

 

They aren't saying there aren't rotations, they're saying that you don't have to use the same rotation all the time.  You can change your rotation depending on the situation you encounter, or you can change it depending on the person you're playing with.

 

Originally posted by ShakyMo
Well no trinity for a start, as there's no tanks

 Yes there is! 

There is no mob agro mechanic.

I can't believe I'm saying this, but that looked horrible.

One of the worst features, I felt, in the game was PvP rifts; which rarely ever consisted of doing any pvp, and I played on a pvp server. 

This looks like they created an instanced zone and used an element of pvp rifts.  I watched almost an hours worth of standing around beating on static objects.  I know there's more to it then that, and that it's only the test server, but I can't help but feel like it's not going to be to much more then that.

Trion's a great company, and in my opinion rift is the best themepark mmo available.  That was rather dissapointing though.

I feel like I've become really cynical lately. 

So we had Burn Jita, and now an extended Hulkageddon.  In Mittens latest installment of Sins of a Solar Empire, he speaks on some motivating factors of why goons sponsor such events.

Think what you will of the man, the controversy surrounding him, or that all us goons are nothing but gankers who want to "destroy EVE".  He makes very valid points here, points that can be verified with a quick trip to EVE's general discussion forums. 

While I undestand, and fully support, the idea that a game like EVE requires the non-pvp carebear (of which I am one of), events like these aren't intended to impact that group of people.  We know what game we play, we're aware of the inherent risk of undocking even in hi-sec space.  Unfortunetly, there is a rather large segment of players who don't get it.

I thought it was an intersting read.  Maybe because it mirrors my own feelings about the MMO genre and an element existing within the EVE universe.  Or maybe it's just becuase he's my supreme overlord and ruler.

Enjoy. 

http://www.tentonhammer.com/node/231736/

"One of the stark lessons of Burn Jita and Hulkageddon is that the vast majority of players in EVE are completely unplugged from the game’s community; they do not read forums, check twitter, read blogs, or keep track of the gaming media. Every day during Hulkageddon miners would be ganked and comment that they’d never heard of Hulkageddon before, even though this was the fifth iteration of the contest. Despite more than a month of warning - with unprecedented alerts posted by CCP on the login screen - countless freighters blundered into Jita during our invasion and died, their pilots screaming their unjustified surprise, running to the forums for the first time to announce that (gasp) EVE wasn’t actually safe."

Originally posted by Calfis
Originally posted by SlaverHound
Originally posted by Uhwop
Originally posted by SlaverHound

What happens when you have too many wolves and not enough sheep?

The people playing Jumpgate know.

 Welcome to the sandbox.

You can thank the guys who ran to the forums and demanded that CCP step in and prevent people from doing this.  They only motivated an escellation. 

And believe it or not, it actually has an effect beyond just creating "moar tearz".

 

I wonder we would keep this up.  Not like it's driving the cost of any of my ships in hi-sec.

Oh wait, it is!  You have to keep in mind, pretty much every time a hulk is destroyed, at least one other ship is as well, that's two ships that need to be replaced almost every time a hulk goes down. 

While I don't pvp, because not all goons pvp, I do hope this goes on for some time. 

If you scare away the fish guess what you wont be having for supper?

It happened before in another game.

Be careful.

I think you are severely overestimating the potency of the goons.

 True.

Also overestimating the impact this will have on the playerbase as a whole.  It's not like this hasn't been going on for several years now.  People have gotten comfortable in hi-sec, thinking it's the place you go for concentual pvp.  This is just a bit of reeducation.

Originally posted by SlaverHound

What happens when you have too many wolves and not enough sheep?

The people playing Jumpgate know.

 Welcome to the sandbox.

You can thank the guys who ran to the forums and demanded that CCP step in and prevent people from doing this.  They only motivated an escellation. 

And believe it or not, it actually has an effect beyond just creating "moar tearz".

 

I wonder we would keep this up.  Not like it's driving the cost of any of my ships in hi-sec.

Oh wait, it is!  You have to keep in mind, pretty much every time a hulk is destroyed, at least one other ship is as well, that's two ships that need to be replaced almost every time a hulk goes down. 

While I don't pvp, because not all goons pvp, I do hope this goes on for some time. 

Originally posted by jdnyc
Originally posted by Uhwop

I'm trying to understand the very first responce to the OP.

Isn't the entire game built around questing?   

Yes.  I took the first response to mean that all games have restrictions - even sandbox games.  But I could be wrong.

TSW is very much a Themepark game.  It has very minor sandbox elements.

 Talk about a moment of genius stupidity on my part.

That responce makes a lot of sense now.

 

 

I'll crawl back into my hole now.

Originally posted by BadSpock
Originally posted by Uhwop
Originally posted by BadSpock

UO tried things differently (no gear based progression) and was vastly out numbered in popularity by EQ.

The majority seem to enjoy chasing after pixels and levels/stats instead of simply enjoying emergant game play.

 Uhm....

Perhaps you didn't hear, UO was a FFA pvp and full loot MMO.  Up until shortly after EQ released and they introduced an expansion that created a copy of the world that had no pvp (which coinsidentally drove people to EQ pvp servers.).  Not to mention, EQ was a full 3d MMO, and we all know that graphics are shinies and people like shinies.

And you still chased after pixels in UO, unfortunetly a lot of the times the pixels being chased also happend to be other players. 

I'm pretty sure that EQ was the first MMO that was all about PvE.  Meridian 59 which came out before UO, and UO were both FFA full loot pvp. 

EQ was the game that tried things differently.   EQ showed that more people would play a game that was PvE only, and not PvE and PvP without consent.

Actually UO stopped being what you say in 2000 due to the Trammel / Felucca split.

They only kept 1 server the old fully Felucca only (Siege Perilous)

So in Trammel, it was just as FFA and Full Loot as EQ PvE servers were.

 I'm pretty sure that's what I said?

You said stuff, then I said stuff to point out that your was stuff inacurate, and then you said the same stuff I said.  Are you pulling reverse psycology on me?  I don't understand what you're trying to do here.

I'm trying to understand the very first responce to the OP.

Isn't the entire game built around questing?   

Originally posted by BadSpock

UO tried things differently (no gear based progression) and was vastly out numbered in popularity by EQ.

The majority seem to enjoy chasing after pixels and levels/stats instead of simply enjoying emergant game play.

 Uhm....

Perhaps you didn't hear, UO was a FFA pvp and full loot MMO.  Up until shortly after EQ released and they introduced an expansion that created a copy of the world that had no pvp (which coinsidentally drove people to EQ pvp servers.).  Not to mention, EQ was a full 3d MMO, and we all know that graphics are shinies and people like shinies.

And you still chased after pixels in UO, unfortunetly a lot of the times the pixels being chased also happend to be other players. 

 

I'm pretty sure that EQ was the first MMO that was all about PvE.  Meridian 59 which came out before UO, and UO were both FFA full loot pvp. 

EQ was the game that tried things differently.   EQ showed that more people would play a game that was PvE only, and not PvE and PvP without consent.

Originally posted by jtcgs

How about having neither class levels OR gear levels.

Gear based games are just as bad if not worse than class level.

I would much rather have a game built around fun...instead of carrots and filled with uber leet doods trying to get the 0.0001% power boost from the "right" stats.

 By gear and weapon level he's actually talking about something like UO or Skyrim.  You level up by using the items.  Not by getting better items.  At least that's how I read it.

Ryzom is a pretty good game.  I think it's biggest downfall is honestly the tutorial.  It's not really the same game once you leave the starter island.

There's all this direction (not hand holding, but direction) in the tutorial zone.  You have a quest chain you can follow that gives you something to do and makes you feel like you have purpose.  Then you enter the real game, and things aren't quite like the tutorial island. 

You have to group, it's not really an option.  There are NPC's that give you objectives, but the objetives aren't the same as they were in the tutorial; so it got a little confusing.  What are these things I'm supposed to get, off what mobs, and why exactly?  The tutorial had a very clear point to what was going on, the objectives didn't seem obscure, and there was clear direction.  Not so much in the real game.

EVE actually does a better job of orientating players to what the game is then Ryzom does.

It's like, at a certian point in Ryzom you'll reach a level were you can start doing some sort of pvp thing with towers or somethig.  But no other part of the game was directing me towards pvp? 

Even a sandbox ultimately has to have some kind of a point (I mine to sell ore, I build stuff to sell, I smuggle things, or fight over territory.  All points by which you're able to define yourself, but aren't told to do), and after a bit I started to feel like the point of Ryzom is to just level skills.  Leveling skills is just not enough.

I felt like the game was mising the mechanics that let you truelly exist within the world.  You craft weapons, and then put them on a broker type system that didn't feel like it was anything more then just a WoW type AH.  I didn't feel like I could BE a crafter and make a name for myself.  I could be a fighter, and kill monsters?  Do some sort of pvp?  To what end though?  Just felt like farming to me.

 

 

I felt like it was an interesting little sandbox, but someone forgot to include the game.

 

I'd personally stick with VG, even if it's SoE and going F2P.  Ryzom has actually been through much more trouble and is older then VG.  It even shut down at one point before it was bought by another group of people and then reopened.  VG actually gets more attention and developent from SoE then Ryzem gets from it's current developers. 

Ryzom actually suffers from everythig you said you're unhappy about with VG, only to a larger extent.

125 levels takes a while, so you've got plenty of time to form your own opinion.

I'm honestly not apposed to any kind of character development as long as it's entirely rooted in the development of a character and not just leveling up so I can start getting better gear.

Whether that's through an on use skill up system, or even character levels.  Although, I can't really think of an MMO that has done character levels and been able to retain the you are your character feel, without turning it into an item based game.

EVE to me is an example of what character development is all about.  Not neccesarilly the mechanics behind it, but the idea of "here are a crapton of skills, what do you want to do?".  The sum of your parts is defined by those skills you learn, and less by what items you have; even though those skills determine what items you can use and at what level of proficiency. 

How you apply that system is less important to me then the system existing itself.  Make it so that each skill levels as I use it, or put those skills into a character design that requires me to level my character to improve the skills.  Eventhough I do prefer the former more then the later; which is effectively what you're describing as weapon and gear levels.

Originally posted by Icewhite
Originally posted by Uhwop

Never played a PnP RPG that was about gear.  Always about the character.  If your items are more import than your character, then what are you really roleplaying? 

That is a damned good question.

But one that makes developers unhappy--a gear-based design is easier and cheaper.

 Sad but true.

Originally posted by Icewhite
Originally posted by Uhwop
I remember those games as being all about character development.  You had magic items and item quality, but that wasn't what defined your character.

How much of the damage you do on a single hit comes for skills/abilities, and how much from gear?

The further that equation is balanced toward the right, the less important the character is.

 It depended on the game honestly.  Rift was a futuristic sci-fi/ magic game, so some characters were skills while others were skills that related to piloting a mecha or using certian weapons. 

Heroes unlimitted was mostly about skills, unless you played a bionic type character or something like a gadgets character that relied on equipment.  A gun would do a certian amount of damage, based on the gun and possibly ammo used, but the ability to hit always came down to the characters skills.  You didn't get a gun that gave you +1 initiative/ +1 attacks per melee/ +1 damage + 2d6.  If it was a .357 with hollow tips it did as much damage as every other .367 with hollow tips.

Palladium was a fantasy, D&D style game, with magic items.  Even it was about your character though.  A sword that had +10 damage was useless if your character didn't have skills to use it properly. 

 

Never played a PnP RPG that was about gear.  Always about the character.  If your items are more import than your character, then what are you really roleplaying? 

People use metacritic to decide if they should play a game or not? 

All this time I've been buying and playig games based on my own opinions, I had no idea there was a unified score I could look at to make my mind up for me.

And I'm sure metacritic is perfect, because everyone is always honest on the internet, and there isn't this large group of peopel that hates blizzard for no logical reason.

Originally posted by Kinchyle

STILL arguing over things which you people know nothing of huh?

 

I just don't get it. How about we actually get to SEE something before you people rage...srsly

 When the developrs say that the game will play like WoW, which is what they say in the GI article, what would you expect?  They said specfically that they want the game to appeal to the typical mmo gamer, so the mechanics have to resemble something they're familliar with, which is why they decided to make the game a typical MMO game.

Why do you guys keep saying we know nothing about the game, when the developers have done several interviews and the GI article was already posted all over the internet? 

http://www.gameinformer.com/p/elderscrollsonline.aspx

You can read all of the articles and watch the videos right there.  They're being very upfront about what kind of game to expect for a reason.  Because it's not going to play like an ES game, and they want people to be aware of this before they get close to launch. 

They've been very candid with the fact that it's not going to play how an ES fan would expect, but that they think it'll still be a good game.  It may very well be a good game.  Doesn't mean ES fans should be happy about it.

We don't need to "see" anything.  We only need to know what they're telling us, and they've told us a lot.

Originally posted by ShakyMo
Blizzards new mmo will be a planetside clone

 it could very well be.  They said it was an entirely new IP and that it wouldn't be like WoW, and I'm not guessing an MMOFPS because I think they want to get starcraft FPS game out; so they may not want to venture into the FPS feild before they do.

 

But then I don't think you're serious, but just trolling, because just about every single time you post something it's "clone" this or that.  It's pretty obnoxious to be honest.

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