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Care to link to the threads that are saying this? |
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Originally posted by Infalible Like the other guy, you obviously don't like game. The only thing that isn't in at the moment is thievery, and yes Tindrem. As was stated a while back, they won't open tindrem till they have the AI completed. Tindrem isn't just another city, it's effectively a zone all to itself. Something tells me you don't really care what anyone says though, your only motivation is to try and spread negativety. |
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Originally posted by Garvon3 No sir, EVERYTHING they said would be in the game today is in, and then more. |
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Originally posted by Thorii Also, It's not a "PvP mainly" game. It's not even a PvP game. There is ffa, full loot PvP, but it's not the point of the game, just a feature of it. Basically, nothing artemisentr4 said is true. |
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Originally posted by spitfire1064 Yes.
I'd also like to add that I have not been killed by a single PK, not even attacked by another player. So much for the rampant PKing that was supposed to happen once the game released. |
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They're bringing the server down at 1PM their time tomorrow, and everyday after that for maintenance and patching. A crash issue has arisen, more an more people are entering the game it seems, and something is causing the server to crash periodically now. Not surprised. To the people that think the server population is no dif. then it was yesterday, you have no idea what you're talking about. I've been logging in since day one of block A, I've NEVER seen this many people in the world. Even in the wilderness, and I'm talking way out in the wilds, around Meduli there are a ton of people. Meduli itself is packed with people. Aside from the crashing periodically, the server runs amazingly well with all of the people; even when in Meduli. Mats was on MO Radio just a bit ago. They had a bit of discussion about thievery. It sounds as if it's not turned on for more then just attempting to balance. I suspect that when it's brought back it'll involve more then just snooping and pilfering. Mats basically said something along the lines of Thievery being an actual profession with range of skillsets that allows for someone to be a dedicated thief, or for someone to have just some thievery skills. We should see a lot of skills added that will greatly expand what a player can do with their character; you could say that Mats cautioned against looking at what's there now and thinking that that is it or that what we see now is how things will be as far as skills players can learn. I did see some very talented horses a little bit ago. They were walking on their faces. Aside from that I still haven't come across anything serious. |
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I've not encountered any desync. Haven't seen any mobs hovering, warping, or otherwise behaiving abnormally. |
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Originally posted by Bombay1361 Same here, US east coast. No lag, althought a spike here and there, but rarely. Just keep in mind, results may very. |
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Originally posted by dritchiemd Hi rez textures are coming soon. If you didn't like the way the game looked before, you won't now. It hasn't changed, just runs a LOT better now. |
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Originally posted by Sovrath It was wiped. All fresh characters. |
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They really did do a great job getting the server prepared for their launch. I've spent the last few hours playing, and haven't encountered any serious lag. I have had a couple of hiccups here and there, but nothing to write home about. I'm really impressed with the performance, and look forward to even better performance as they further optimize the game. I believe the server may have gone down twice now, either that or I crashed. I'm guessing it was a server crash though because I couldn't log back in for just a bit. If it was indeed a server crash, then they got it back up and running very quickly as I was back in about 10 min later. I made a character in both Morin Khur, and Meduli. I didn't bother checking out fab, I knew it would be packed. LOTS of people in both Morin Khur and Meduli though. I happened to log into Meduli just as it turned night time, very pleasant at the shore in the dark. The weather system is just amazing. Actually seeing seeing storm clouds rolling in, or watching them build off in the distance is incredibly immersing. I'm loving it. There's a lot of work to be done, much content to be added. The future is looking absolutely bright for Mortal Online. |
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Breaking: Palladium Books sues Trion Worlds over "Rifts" title
General Discussion « Rift 5/13/10 4:33:36 PM
Originally posted by Yunbei The name itself would put it in direct competition with Palladium, should they ever make a video game based on thier own game; something that they have considered and even attempted in the past. Palladium is very familiar with naming/ copyright infringements, they themselves had to change the name of one of their PnP RPG books. Nightbane was originally titled Nightspawn, or some such stuff. It's nothing to do with content. If Trions game turns out to get a reputation for being an abysmal mess, it could impact palladium's ability to sell a game based on their own IP, just because people may make a connection between Trion's game and Palladium's due to similar names. It's not just that they use the word Rift. Rifts is just a single book out of dozens of books that Palladium has published. Every book after Rifts is named just like Tions game. Rifts: Wormwood, Rifts: Lonestar, Rifts: Coalition, Rifts: Mercenaries, etc. And copyright enforcement isn't just a US law. Pretty much every civilized nation enforces patents, trademarks, and copyrights. It's the IP equivalent of someone running around your hometown, using your name, and giving you a bad reputation. Palladium has the right to protect the marketability of their IP. The woman who sued McDonald's over the coffee sustained 3rd degree burns and had to have multiple surgeries involving skin grafts in order to correct the damage. It cost her thousands of dollars in medical bills; not to mention the pain of undergoing skin grafts. This is a part of the suit that people never hear about, or tend to overlook. Another silly part of it is that McDonald's admitted to not just making their coffee hot, but hot enough to seriously injure an individual. They do this for one reason, they found that most people who buy their coffee are usually buying for others, and that the coffee tends to not be consumed until about a half hour after purchase. They make the coffee so friggin hot so that half an hour after you purchase it it will STILL be hot. I won't drink coffee from McDonald's for this one reason, it's to friggin hot to drink! I can go to a Wawa and get a cup of coffee that I can drink immediately. Believe it or not, there is a world of dif. between a HOT beverage and an EXTREMELY HOT beverage, and if you give people a cup of liquid that is LITERALLY JUST SHY OF BOILING TEMPATURES, they need to know.
Marvel sued Cryptic and NCSoft over City of Heroes. They claimed copyright violations because players could not just create characters that looked like Marvel superheroes, they could give them the same abilities and NAME. They claimed that Cryptic was using this ability as a means to sell the game. Basically it's ok to create a giant, green skinned, invinsible guy, but you can't name him Hulk; which a LOT of people did. |
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Update: Henrik to update us on Monday (March 29th) about the release... 2 days before announced launch...
General Discussion « Mortal Online 3/25/10 5:04:32 PM
Originally posted by rlmccoy1987 And how many copies of your game did you sell? |
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StarVault CEO to make announcment today regarding release/status
General Discussion « Mortal Online 3/25/10 4:25:57 PM
Originally posted by Slapshot1188 I noticed that when it came out, and posted on the official forums about it. A few Sweeds pointed out that it's something to do with the language. In Swedish it carries a dif. meaning; when translated it's translated as literal, but doesn't actually mean what it says. Or something like that. Basically google translates it literally, but in the context of the original language it's something else. |
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Update: Henrik to update us on Monday (March 29th) about the release... 2 days before announced launch...
General Discussion « Mortal Online 3/24/10 3:41:34 PM
?Originally posted by Slapshot1188 ? No sir. Reread the paragraph I wrote about the IRC issue. No place in it do I say that that is the reason for no communication about release. Just that they wouldn't be communicating like they have. Release was already announced for March. They'll give a specific date when desync is fixed. |
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I hate heavy metal. |
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Update: Henrik to update us on Monday (March 29th) about the release... 2 days before announced launch...
General Discussion « Mortal Online 3/24/10 3:24:07 PM
?Originally posted by Slapshot1188 ? No, but your post is great example of what I was saying. Your responce has nothing to do with what I actually wrote. I simply pointed out as an aside that they've decided not to mantain the same level of communication through IRC that they had been, because people have been taking those conversations and using them to make it seem like something else was said. Like you took what I wrote and turned it into the reason why they haven't announced anything recently about launch, which had nothing to do with one another. They've already announced that it will release in March, maybe they don't have a specific date in mind as they've stated they wouldn't release until they fix the desync. PS: Can't seem to get things to work right when I post. Enter suddenly stops working, can't stop hilighting the quote, things aren't showing around the post box unless I move my cursor over them, and the editor looks awful. Having a really hard time posting. |
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There were handfulls of threads within days of the game launching about this issue. This isn't something people just figured out, it's something they've been yelling at AV for since day one. That's why they increased the rate at which skills gain in PvE. |
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Update: Henrik to update us on Monday (March 29th) about the release... 2 days before announced launch...
General Discussion « Mortal Online 3/24/10 2:53:31 PM
Originally posted by rlmccoy1987 The current server isn't the live server. They said awhile ago that the beta server will become a test server. Whether this is true or not remains to be seen, the game hasn't launched yet. They did however say that they wouldn't be communicating like they have been because people have been taking the things they say over IRC and construing them to mean things they didn't mean. Kind of reminds me of a thread I saw here. |
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Originally posted by parrotpholk The game is very basic then. Everything is at its most basic level compared to what SV say they will do. If a EVE university or New clan like in DF were to pop up I would expect as a new player to learn all I could about the game and how it works. With the way SV is operating and considering everything at its core is its most basic level then the game could change overnight so drastically it would be like learning it all over again. Nothing is fully done yet and until there is complete systems a learning clan would be somewhat pointless.
No sir, that isn't true. What's there is foundation from which the game will grow. Just like EVE. Starting with the core doesn't mean that entire systems are going to simply change overnight, it means that they have the building blocks from which to expand upon. What Cosy is talking about would be just great in MO, and I can see something like it happening. However, not even the noob clans like New in DF, or the ones from EVE teach you "everything". They were started to get new players acclimated to the game, and to teach them the basics. I have personally welcomed new players to Nave, outside of Fab. Showed them the way to town, given them some advice, and answered any questions they may have had. None of that means I'm willing to teach someone how to produce a weapon of superior quality. That doesn't really have anything to do with learning the ropes, or how to play. MO isn't designed in a way that you simply advance a skill to unlock the next tear of abilities. Knowing how to make a better sword is power of it's own kind. Being a better armoursmith gives me an advantage; one I may not be willing to share, because it would mean fewer profits for me. That doesn't mean I wouldn't be willing to teach you how to make pig iron though, it just means that once I've taught you it would then be up to you to learn how to make something truly valuable. This is the essence of a sandbox. I have choice, and freedom. I don't simply learn all by leveling something. I can discover, experiment, learn, and then apply that knowledge in whatever way I see fit. If every person were taught how to make tungsteel, then tungsteel wouldn't be very valuable. |
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