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All Posts by Uhwop

All Posts by Uhwop

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1561 posts found
Trion said they would be running 5 day beta events, not just weekend ones. 
Good bye
General Discussion « ArcheAge
7/05/14 8:46:53 AM

You can't leave a game you don't play. 

OP just wanted to rant that AA doesn't have a pve only server. 

sooooooo bored
LFGame « General Discussion
7/04/14 10:30:04 PM
DCUO
Originally posted by Kiljaedenas
Originally posted by Uhwop
Originally posted by Quesa
Originally posted by Uhwop
Originally posted by Kiljaedenas
Really depends on the job. If I was looking to work for a company that makes videogames, then probably yes. If I did that for my resume for my current industry (engineering/IT), my resume would probably get laughed at and tossed, and honestly if I was looking to hire someone in my current industry and they put that on their resume, that resume would get laughed at and tossed.

The CEO of Starbucks would disagree with you, he hired this guy as the chief information officer because he listed that he ran a guild in WoW.  

I think the point of a resume is lost on a lot of people, because its to supposed to be a list of previous jobs.  

Did you type that our incorrectly?

My iPad and this forum don't play nice together.  *it's not supposed...

Honestly I think that CEO had rather limited standards for hiring the guy. If anyone looking to get hired for most if not all of the possible positions in the company I work for put MMO experience on their resume they would literally be a laughing stock. And come on...managing a guild in WoW? That's not even close to as complicated as running a guild in some other MMOs can be, so as laughable as it is to put videogame experience on a non-videogame related resume it isn't even a good example.

Managing people is a skill set. 

All your post says is that you're not in a position where you need to hire someone with that skill set, or do a job that requires it yourself.   

Being able to show that you have multiple years of managing and organizing for 100-200 individuals is a valuable thing, regardless of the environment.  It's not something many people can do, or have experience doing.  

Originally posted by Wrender

I only have one question. What is wrong with you WoW kids? ESO is awesome. Did you know that Zenimax gamemasters have gotten together and created their own guild ingame. What game does that.? This is the best MMO experience I have ever had long before WoW ever existed

 

EVE does that. 

Not that it makes any game better, although EVE is a far better game. 

Did you know that Firor stated they chose to make the game similar to WoW because they felt that if they made it more like an ES game then MMO gamers wouldn't understand how to play it?  Yes, indeed.  

What was that you were saying about WoW kids?  

Originally posted by SEANMCAD
Originally posted by Uhwop
Originally posted by SEANMCAD
Originally posted by Uhwop
Originally posted by SEANMCAD
Originally posted by Uhwop

I agree with the overall point the OP makes. 

However, it doesn't make DF a good game.  It's got the worst melee combat in any game I've ever experienced.  Oblivion had better melee and that's saying a lot.  

If they had implemented something more like DCUO's weapon combos, blocking, and dodging I'd probably still be playing the game and would be willing to overlook many of the other faults I have with it.  

Like the economy, the huge grind, the massive disparity between newer players and older players, the prep laces housing and castles, and magic banks that allow you to access items anywhere in the world and results in a shallow economy.  These are just a few things, that along with the god awful melee, makes DF no better than ESO and not really a worthy substitute for a real ES MMO.  

BTW, mortal online is far more like an ES game than DF, and if they had had ESO's budget and a team of devs who knew what they were doing it would have been a great game.  

i think the conversation is not about if Darkfall is a good game or not. The conversation is on how its more like ES then ESO is.

You would be correct if the OP wasn't also pitching the game as a substitute for ESO, for those people looking for an ES MMO and found ESO lacking. 

You can read the whole thing like I did, or just skip to the very end.  

well true.

I think given the sensitivity of the subject he should have made two seperate threads so the point doesnt get confused.

Pretty sure the point of the OP is that DF is more like ES than ESO and so you should try it if you're looking for something more like ES.  

Quality shouldn't be disregarded just because its more similar.  

Rat is more like beef than tofu is, but I wouldn't eat either if what I want is a steak. 

In the same vein, if I wanted a game that was more like an ES game, I wouldn't play either DF or ESO, I'd just go play an ES game. Neither are worthy substitutes.

However, if I was going to recommend an MMO that was most similar to ES it wouldn't be darkfall, it would be mortal online.  You also don't have to spend a penny to find out that MO lacks quality.  

 

To be clear I played DF1 for 4 years.

For me DF1 was a great game. ESO doesnt have a feature list I give two f8cks about.

Is DF1 exactly like ES? no, is it the closest thing out there in the MMO space? yes

Is DF1 fun? to me it was a blast.

I know Sean.  We played at the same time. 

PS: and I disagree.  As far as an MMO that is most like an ES game goes, that would be Mortal Online.  

Originally posted by Sovrath

I kind of think there is more to Elder Scrolls games, at least from Morrowind on (possibly Daggerfall, still playing and having technical difficulties) than just skill based and open world.

there needs to be an interesting and compelling world where the players can explore.

If you were to take pvp out of Darkfall would the remaining content be compelling/interesting?

Not a bit.  

 

Originally posted by Badaboom
Originally posted by Uhwop

  

PS: comparing DF to EVE is an insult to CCP and EVE online.  Just because they both have FFA PvP doesn't make them similar.  DF is full loot that doesn't really have that much of a benefit to the economy.  EVE has destruction which is integral to the economy of the game. 

So does Darkfall.  Did you know that there is a durability loss upon gank?  Low dura gear will break and disappear.  The economy balance thread did a lot to the game.  It got people out actively farming and more rewarding than semi=afk harvesting.  Still a ways to go though and AV will openly admit that. 

Its still not really comparable though.  The items still persist after death, and it takes a good bit for them to break. 

Losing things in DF should be a non issue, you should have a bank full of gear to replace what you might lose.  

If I lose my freighter in EVE, I'm looking at a significant loss, that freighter cost me 1.5 billion and isn't easily replaced.  

 

Originally posted by SEANMCAD
Originally posted by Uhwop
Originally posted by SEANMCAD
Originally posted by Uhwop

I agree with the overall point the OP makes. 

However, it doesn't make DF a good game.  It's got the worst melee combat in any game I've ever experienced.  Oblivion had better melee and that's saying a lot.  

If they had implemented something more like DCUO's weapon combos, blocking, and dodging I'd probably still be playing the game and would be willing to overlook many of the other faults I have with it.  

Like the economy, the huge grind, the massive disparity between newer players and older players, the prep laces housing and castles, and magic banks that allow you to access items anywhere in the world and results in a shallow economy.  These are just a few things, that along with the god awful melee, makes DF no better than ESO and not really a worthy substitute for a real ES MMO.  

BTW, mortal online is far more like an ES game than DF, and if they had had ESO's budget and a team of devs who knew what they were doing it would have been a great game.  

i think the conversation is not about if Darkfall is a good game or not. The conversation is on how its more like ES then ESO is.

You would be correct if the OP wasn't also pitching the game as a substitute for ESO, for those people looking for an ES MMO and found ESO lacking. 

You can read the whole thing like I did, or just skip to the very end.  

well true.

I think given the sensitivity of the subject he should have made two seperate threads so the point doesnt get confused.

Pretty sure the point of the OP is that DF is more like ES than ESO and so you should try it if you're looking for something more like ES.  

Quality shouldn't be disregarded just because its more similar.  

Rat is more like beef than tofu is, but I wouldn't eat either if what I want is a steak. 

In the same vein, if I wanted a game that was more like an ES game, I wouldn't play either DF or ESO, I'd just go play an ES game. Neither are worthy substitutes.

However, if I was going to recommend an MMO that was most similar to ES it wouldn't be darkfall, it would be mortal online.  You also don't have to spend a penny to find out that MO lacks quality.  

 

Originally posted by SEANMCAD
Originally posted by Uhwop

I agree with the overall point the OP makes. 

However, it doesn't make DF a good game.  It's got the worst melee combat in any game I've ever experienced.  Oblivion had better melee and that's saying a lot.  

If they had implemented something more like DCUO's weapon combos, blocking, and dodging I'd probably still be playing the game and would be willing to overlook many of the other faults I have with it.  

Like the economy, the huge grind, the massive disparity between newer players and older players, the prep laces housing and castles, and magic banks that allow you to access items anywhere in the world and results in a shallow economy.  These are just a few things, that along with the god awful melee, makes DF no better than ESO and not really a worthy substitute for a real ES MMO.  

BTW, mortal online is far more like an ES game than DF, and if they had had ESO's budget and a team of devs who knew what they were doing it would have been a great game.  

i think the conversation is not about if Darkfall is a good game or not. The conversation is on how its more like ES then ESO is.

You would be correct if the OP wasn't also pitching the game as a substitute for ESO, for those people looking for an ES MMO and found ESO lacking. 

You can read the whole thing like I did, or just skip to the very end.  

I agree with the overall point the OP makes. 

However, it doesn't make DF a good game.  It's got the worst melee combat in any game I've ever experienced.  Oblivion had better melee and that's saying a lot.  

If they had implemented something more like DCUO's weapon combos, blocking, and dodging I'd probably still be playing the game and would be willing to overlook many of the other faults I have with it.  

Like the economy, the huge grind, the massive disparity between newer players and older players, the preplaces housing and castles, and magic banks that allow you to access items anywhere in the world and results in a shallow economy.  These are just a few things, that along with the god awful melee, makes DF no better than ESO and not really a worthy substitute for a real ES MMO.  

BTW, mortal online is far more like an ES game than DF, and if they had had ESO's budget and a team of devs who knew what they were doing it would have been a great game.  

PS: comparing DF to EVE is an insult to CCP and EVE online.  Just because they both have FFA PvP doesn't make them similar.  DF is full loot that doesn't really have that much of a benefit to the economy.  EVE has destruction which is integral to the economy of the game. 

I'm not really into the whole indie thing myself.  I have nothing against indie games or anything, but I didn't buy a PS4 to play games that will run on a PS2.  

I'm not saying I want big budget AAA games or anything, just that I'd like some games that are actually developed for the system I'm playing, and currently most of the games on the PS4 are indie games that aren't really developed with the PS4 in mind; not what I got the console for. 

Originally posted by tiglie

The point of the question was to show how shallow of a gameplay experience Archeage is.  I did this because the ravenous defense auto response to anyone trying to point this out is ARCHEAGE IS A SANDBOX/SANDPARK you make your own content.  The problem is there is no way to create your own conflict or politics because the core of the game is designed around the same old same old standard themepark features:

1.  Linear gear progression with no gear loss or durability decay 

2.  Inconsequential PvP outside of tradepack zerging.......there is no territory control or resource conflict, there is essentially no reason to PvP outside of just PvPing for the hell of it (Think shadowbane camp / territory control or darkfall resource gathering from ganking, etc.)  It's just WoW open world pvp with the ability to flag and kill your own faction.

3. Crafting is a copy paste of every single themepark MMO with a RNG attached

4.  The housing / territory control is very comparable to DAoC, with set aside housing areas and a completely broken castle claiming and seiging system.  Your house is not contestable, it has ZERO affect on the game experience or world.  It could for all purposes be an instanced room to show off your "trophies".

5.  The "classless" system is just a farce, you are forced into class roles and just pick your three talent tress.

6.  There is no true politics or guild conflict because again pvp is inconsequential for both the victor and the loser.  There is no resource conflict since it's a one time make linear gear progression (i.e. get best in slot and you're done forever). 

 

I'm arguing the sandbox/sandpark title attached to the game, because it was a HUGE selling point to many many people, and it is a complete lie to cover up the fact the game is fundamentally broken and a lie.

I totally get you.  

When you made the original post you used "everyone says its a sandbox", and when everyone says that people aren't saying its a sandbox you change tactic slightly and include sandpark as well. 

Then things like the "go back to wow" comment in the OP, as well as the "ravenous defense" comment in this post.  

Finally ending with "the game is totally broken and a lie." 

Or maybe I can point to point number 2 where you say "there's no territory control", and then in point 4 you say "territory control is very similar to DAoC."  Perhaps if you had swapped point 4 with point 6 the contradiction would have been less obvious. 

I totally get you.  The point of the post wasn't to have a conversation about the game but to "show how shallow a gameplay experience archeage is".  Because if you had just made a post saying that the game is shallow, broken, and a lie everyone would have just pointed out you're trolling and the thread would have been locked.  

I totally get you.  

 

Originally posted by Ragnar1337
This patch is a train wreck. So much fail it isn't even worth listing. I was going to try the new alpha server, but it isn't even worth the effort. Still no dates for beta or release, but I'm wondering if anyone will even care by then. Much dissapoint in this whole unfortunate situation with this game. Mythic make way for Trion they are about to join you after this game crashes and burns.

For someone with a history of completely unbiased, and agenda free posting towards trion, I have to say that I'm really shocked you wouldn't list everything that's wrong in the patch.  

I don't blame you though, troll feet can't taste good and you seem to put yours in your mouth a lot when you post about this game.  

 

Given how fast they got this patch on the alpha server I don't really see why they couldn't have got the beta going already, or even why it's taking so long to get the game out.  Or can someone in the alpha tell us if they put the patch up before they got the translation done?  

Because it didn't seem to take them very long at all to translate those 70k words; so I'm wondering why the hell it's taking them so long to get this game out. 

I would pick, equally, rift and lineage 2.  

I'm able to do everything I did before they went F2P, and never encountered a situation where I felt I had to give them money to enjoy the entire game.  

When I feel guilty for not spending money they're doing something right, and that's exactly how trion and ncsoft make me feel when I play those games.  Like I'm taking advantage of them.  

Originally posted by delete5230

I hate the word sandbox.  Its just a word someone made up, people try and put a definition to this made up word.. There is NO ANSWER, your definition is right, and the next guys definition is right.  You know you can leave it at that.

 

 

- Its no different than arguing about the color blue, you could argue forever on what shade of blue something is.

- You could argue that the 1970s game Pong is a sandbox. After all you can move the paddle left to right, you have a choice on how far you would like to move it, the sky is the limit.

 

 

 

HOWEVER the word sandbox could have some value in video games IF THE WORD IS USED LIGHTLY.

Example :

If someone told me game X will be released soon and its part sandbox part theme park, I would have a general idea what to expect........I just wouldn't dig too deep into it......I wouldn't hold anyone to it.......I would just know their are areas that you can do as you feel.

By the way " do as you feel " is my definition.

 

 

 

Try and relax, and take the game for what it is Good, Bad, or anyplace in between. Allow for some gray area !!!

Once upon a time Some RPG's came with an option that was either part of the original game,  available on a disk that you could get from the developers or modded by other player, that removed level restrictions on items. 

Then Gary's mod was made and became the template for the modern build it yourself style sandbox, mine craft would be an example of this.  

Sandbox wasn't a genre of RPG.  Daggerfall wasn't called a sandbox RPG, it was an open world RPG. 

The first game I ever played that had a sandbox option was a copy of baldurs gate that a friend gave me, along with a mod that enabled sandbox mode.  It simply removed all the level restrictions from the game, allowing me to use any item, and do any quest, while exploring the open world without having to level my characters. 

Sandbox has only ever meant that the game has no restrictions on what a player can use based on their character level, within an open world setting.  

The elders rolls games, darkfall, ultima online, mortal online, the grand theft auto games, are all sandbox because they're open world games that have no level requirement (or very limited) in order for your character to use things in the game.  Even EVE, which has level requirements to be effective using items in the game, and very few items in the game that you can't use without leveling a skill first (and that typically just means you need to spend a few minutes getting the skill to one first.) 

AA isn't a sandbox, they're trying to differentiate it from the typical themepark -because it is a themepark- by calling it a sandpark due to the amount of things you can do, the number of ways you can play, and a meta game revolving around territory control. 

 

I think the OP is exaggerating, I see very few people calling AA a sandbox.  Most people are very well aware that it's not a full blown sandbox, and tend to call it exactly how the XL Games labelled it, a sandpark.  

 

I don't even play the game yet I know they banned 7300 accounts and stated that many of them were legit players who had their accounts compromised.  

Not their fault if you're downloading add-ons and not using an authenticator. 

Originally posted by ICEBLUE
Well if you make a new character and enter any of the starting cities and try to get to the banker its almost impossible to see them due to so many players accessing the bank at the same time, I guess this speaks to how dead it may or may not be.

More mmo's should use a single server. 

How many of the AvA maps are full.  According to the author it seems that only one is.   What's the player cap on one of those maps? 

Been drawing all my life, when I became disabled I started teaching myself how to paint in a variety of mediums.  

My avatar is a color pencil piece I did about a year ago.  

I would continue doing what I've been doing.  

Originally posted by JTST83
Originally posted by Boneserino

Who the hell is Ryan Getchell??

 

Oooh he played Ultima Online!    His qualifications are without  question of great repute!

 

It must be so!           ESO is dead!

Welcome to mmorpg.com, where people with no qualifications write reviews that are bought by one game or another and the circlejerk community hates every mmo that isn't a F2P mound of s***

You should maybe read the article.  

Instead of raging about negative articles you could actually read it and learn that Ryan is a huge ESO fanboy who's written two articles now that boils down to trying to convince the reader that ESO is the best MMO made to date, and those that don't like it are misinformed.  

It's a justification piece. 

Or you can just keep reading the titles of the articles and making assumptions.  

 

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