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All Posts by Uhwop

All Posts by Uhwop

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Originally posted by WolfClaws

http://en.wikipedia.org/wiki/2011_in_video_gaming

 

It didn't really compete with anything except Saints Row the 3rd.

 

(november release 2011)

 
Now compare that with Console... Uncharted... nuff said.

What it competed with is irrelevant.  It was its impact on box sales for that month that was a big deal.  If it had more games on the pc to compete with then pc box sales in 11/11 would have been even bigger.  

A 57% increase in pc box sales is a huge deal when most people don't play pc games, and those that do tend to get them digitally.  

Originally posted by allday88
Originally posted by Uhwop

"ESO wasnt meant to be like skyrim" random ESO defender. 

"The MMO ES fans have been waiting for" ESO devs. 

Skyrim accounted for 50% of pc sales in the month it released.  

ESO is having major systems redesigned after a few months of release.  

ESO is a wonderful example of the blind leading the blind.  

 

So you have a link for the 50% remark? We wouldn't want someone blindly throwing out inaccurate numbers now.  Also how about a list of games that also released on the PC that month.  

Pc box sales in November of 2011 jumped 57%, lead by skyrims 2.8 million copies sold.  Modern warfare 3 contributed to this, as it was released in the same month, but I'm unable to locate pc box sales for that game and the vast majority of the sales for it were on console.  

http://www.theverge.com/2011/12/14/2635046/skyrim-leads-a-resurgence-in-pc-game-sales-in-november-xbox-360

ESO hasn't done anywhere close the number of sales that skyrim did, not even after 3 months.  If they had made the game more like skyrim, or any other ES game, we would be reading articles about how many copies they sold instead of articles about why other MMO's do a better job of capturing the spirit of ES games than ESO does.  

2.8 million in one month, just in boxes.  After 3 months major systems are being redeveloped in ESO.  That says something. 

 

Originally posted by Sovrath
Originally posted by SamuraiXIV

I tried it and uninstalled it fast it's ugly bad controls wtf point and click to move controls like we are in the 1990s.

I bet in these forums no one plays it at all.

hmmm, well, I loved the game and played it for over 4.5 years.

However, they added all of these quests and the game kind of feels weird. Especially with the new starter zone. Also, I have a weird lag with the game which I am hoping will solve itself with better internet.

However, I still have it on my hard drive, and keep going back for bits.

I think I remember you from the official forums, back when I was playing as well. This has always been one of my favorite MMO's. 

i know exactly what you mean about the quests.  I tried it out a few months ago and just followed the quests, I was level 4x in no time and didn't have to worry about earning Adena for my gear, it was a strange thing. 

Are you using a G series mouse or something like that?  I was having an odd problem with lag as well and it turned out to be the poling rate (something like that, what ever determines the speed that the mouse sends info to the client); I had to turn it down to a really low number (something like 250) in order for the lag to stop. 

 

They made it a lot less of a hassle to level pets, which I was really happy about. 

Author should have started the article explaining that this list covers the process of crafting, not its usefulness in the game.  

Anyways...

EVE should have been in place of fallen earth.  

EQ2 should replace GW2.  

And the author could have benefited from some research, or at least more of it. 

Ryzom is by far a better system than Eq2, FF14, or GW2.  There's a lot of depth, but is easy to understand without getting bogged down in a lot of complexity for the sake of being complex. 

MO seems to have been included because everything is player made, yet the system itself is needlessly complex for the sake of being as realistic as possible.  You literally need to understand how something is actually made in the real world to understand what you need to make it in game.  Complexity and thousands of useless items isn't depth, and that's what MO crafting is based on. 

 

And the comments about FF14 being a ripoff or copy of EQ2 are hilarious.  They are nothing alike.  

FF14 and VG are more similar but still not the same.  Crafting classes in FF14 are fully realized classes like any combat class in other MMO's with their own skill sets, gear, and even quests.  EQ2 is literally hitting 1,2,or 3 when 1,2,or 3 appears on your screen; not even close to how FF14 works, and as far SYSTEMS go FF14 certainly worthy of a top 5 list.  

Originally posted by Gazimoff
Originally posted by Uhwop

I'm not understanding what the content of the article has to do with the game being labelled as hardcore. 

It was all about class balance and performance issues, which aren't specific to a game catering to hardcore raiders. 

The author never really articulates what the issues he brings up in the article have to do with whether or not carbine made a smart move by labeling the game hardcore, and the title was only selected based on forum chatter as a means of drawing more attention to the piece.  

The quality of the articles on this site have been going downhill lately, and it seems like you guys are resorting to more gimmicky writing in an effort to draw traffic.  

Let me give you the ELI5 version:

  1. Game markets specific portions to a hardcore audience (raiding, PvP, etc)
  2. Hardcore audience arrives, complains that game is broken in several key areas
  3. Studio says that updates will take several months to arrive. Raiders might get benched for a tier. PvPers might drag their team down or reroll.
  4. Opinion: If you're going to call a game hardcore, you need to provide a solid foundation so that they can play hardcore. It's like asking for pro soccer teams to play in a stadium that's not finished, and with boots that don't fit properly.
The forum reference was specifically to accusations of a "broken, unplayable mess." The rest of it, a combination of direct play, discussions with other players, and other sources of information. I'm in WildStar almost every day, and write about what I see and experience, and conversations I have with others who play and used to play. I can only apologise that it isn't bland and uninspired enough for your particular tastes

Games been out two months, what game has balance down after even 5 years?  Balance is a myth, it doesn't really exist, and you don't actually cite an inability of raiders to progress in the game due to broken classes. 

Not one bit of what I wrote had a thing to do with the quality of your writing itself.  It's pretty shameful for you to resort, literally, to flaming on a forum over a bit of criticism.  

Ill leave you with a bit of artistic advice. Lashing out over criticism only shows insecurity over the work you do. 

I'm not understanding what the content of the article has to do with the game being labelled as hardcore. 

It was all about class balance and performance issues, which aren't specific to a game catering to hardcore raiders. 

The author never really articulates what the issues he brings up in the article have to do with whether or not carbine made a smart move by labeling the game hardcore, and the title was only selected based on forum chatter as a means of drawing more attention to the piece.  

The quality of the articles on this site have been going downhill lately, and it seems like you guys are resorting to more gimmicky writing in an effort to draw traffic.  

Waiting for it to install now so I can try myself. 

Because It cost me nothing, and I value my own opinion more than a random guy on the internet who thinks he knows what's best.

Originally posted by Spankster77
Originally posted by Dihoru

Sorry dude but EVE is still climbing in subs and will shoot up even more once the EVE-like gates open for extra-galactic derpage while WoW is slowly falling in subs. People crave the right mix of direction and freedom, too little of either and people leave.

Ok so EVE has been "climbing" in subs so it went from 200k to what 250k maybe?  I am not saying EVE is a bad game, I am saying that in terms of successful MMOs EVE has less subs than a plethora of other themepark type MMOs.  WoW, LOTRO, RIFT, SWTOR, ESO, etc.  I am just saying that I think many more people enjoy themepark style MMOs than enter a world and create your own destiny type MMOs. 

 

This is my opinion based off sub numbers of games, it's not fact.

Try near 500k. 

PS:  Rift had fewer subs, LOTRO, TOR are free to play, and you don't know how many subs ESO has. 

 

Originally posted by Spankster77

To answer the OP, probably.  Here is the problem with "sandbox" games, they get boring rather fast.  I know I will get flamed on here for saying this but it's true.  EVE great game, sandbox, never really took off, same with SWG.  A true sandbox game is more time consuming than even most raid centric games because people have to create things to do.  Bottom line is subconsciously human beings crave direction and clearly defined goals.

 

My honest opinion is that most gamers look back at sandbox games with rose tinted glasses just as they do with most "old school" MMOs.  I think the idea of a sandbox game is much more appealing than an actual sandbox game.

 

As far as the whole "We want the leveling process to take a long time!" attitude, I don't think most modern gamers can handle this. 

And yet EVE, a subscription based game you state "never took off", is the only subscription based game that has continued to add subscribers year in and year out. 

For a game that "never took off" that's pretty impressive. 

And then there's UO, which is still running with a subscription. 

But then I have to wonder how well most of the sandbox MMO's that have released would do if they weren't buggy, underdeveloped messes when they release.  Even EVE released in a horrible state, but then it also released as the only sci-fi space MMO in the market. 

Originally posted by deavyin

Rather than change the way I play the game, I expect Wildstar to  accommodate myself and my gaming habits.  They should have systems built into the game that makes it easier for smaller guilds to band together or be used in conjunction with larger guilds.  Hell, if guilds were going to be so important, they should at least have something similar to WoW's looking for guild.  Instead, they consolidated it all into one section of their forums and in game chat. They then make Pugging pointless so you will have less of a chance to meet people and join their guild that way.

 If Carbine is unwilling to accommodate us, I am more than willing to take my money elsewhere and with it my guild.  I have already quit Wildstar as has most of my guild.  The few holdouts won't last long before they are gone too (as is evident by their posts on our guild forums venting constant frustration).

 

Join a guild.....psh.....GREAT RESPONSE!!!

So it's carbines fault that you have ridiculous requirements just to join your guild, which results in to few players to do content that you seem interested in doing, and instead of adjusting the stupid interview process so that you're actually able to get enough people into your guild you think that carbine should change the game to suit you. 

And you think the OP is what's wrong with wildstar?  

I think a lot of people would think that you are what's wrong with MMO's today. A self entitled attitude that demands developers should cater every game to your exacting specifications, even when the problem is your own unwillingness to adjust the way you bring new members into your guild. 

Carbine didn't tell you to make people jump through hoops in order to join your guild, that's your fault.  As if you're offering something that no other group of players is able to offer. Seeing as you're unable to get enough members to do the raid content, you're clearly not able to offer more than other guilds.  You obviously need new members more than they need you, by your own admission.  

 

If your guild was worth being a part of you wouldn't need to worry about members being poached; yet you had a problem retaining members in wildstar. 

I understand though. It's easier to blame others than to accept fault.  

Really wish they would localize the banks and create a real dynamic economy with a need for transporting good across the map. 

If they would do that the game would become interesting.  This is obviously an opinion. 

Originally posted by papabear151
Originally posted by DMKano
Originally posted by mbrodie
the problem is AA is seamless not open world.

Wikipedia disagrees with your definition of open world.

 

AA is seamless and open world to a large degree (enough to meet the criteria for definition).

 

http://en.m.wikipedia.org/wiki/Open_world

lol, its wikipedia, ANYONE can edit wikipedia.

 

To expand on my first post. I don't want to want to have each little area of the map (read: zones) separated by impassable mountains or walls that require exit or entrance to the zone through narrow pathways. This leads to silly zoned mentality where each zone is drastically different from the next as far as mobs/culture/eco-system/etc. My example of this is the WOW map.

This is not how things are in the real world, things flow together and lines get blurred, each state isn't surrounded by impassable mountains. I can go west until I hit the ocean, hop on a boat to asia, then continue west again. (I know...vidya games....but i play mmo's to immerse in a virtual world, and it's important to me.) To go back to my original example: in Asherons Call there wasn't areas, mob levels went up and down gradually but you could run for hours in a single direction only needing to change course for the occasional mountain that was too steep, or tree, or building or whatever.

Maybe I'm wrong, maybe the mountains aren't impassable, but I pulled up the world map and all I saw was a bunch of zones that appear to be separated by impassable terrain.

In other words, 

The OP didn't play the game, he looked at the map and decided for himself how the game works. 

Even when people have told him that it doesn't work know he's decided it works he still insists that it works how he decided.  

Another poster has decided upon his own definition of open world.  Apparently even Darkfall isn't an open world because the mobs get stronger as you move away from the starting areas. Just like they do in UO. Just like they do in saga of ryzom, just like they do in damn near every MMO ever made. 

 

Basically this is where we come to bash the game by imposing our own definition of open world.  

 

Find a new hobby?  

If you liked what you were playing 5+ years ago and don't now it's more you than the games.  The games haven't changed, you have. 

SWG no longer exists, UO does. 

Whats that say about 1999?  

Plus the OP can still play the game, as well as everyone else that thinks SWG was the height of MMO's; yet they don't.  Very telling. 

I don't like games on the iPad, but I'd play this on mine. 

I think it'll be fun to go into opposing faction zones and kill NPC's.  

oh wait. 

Originally posted by catlana

Breaking down the yearly proxy statement in regards to SWToR,

From the Service and Other Revenue section:

Service and Other revenue was $1.059 billion with Star War: The Old Republic and Fifa 13 Ultimate team were the primary drivers with Battlefield preminium subscriptions also included. This was an increase of $331 million over 2012.

From the Net Revenue by Geography section:

This decrease was offset by a $367 million increase primarily from the

Mass Effect franchise, as well as Star Wars: The Old Republic and Kingdoms of Amalur: Reckoning

From Packaged goods and Other Revenue section:

Packaged Good Sales of SWToR are listed as down (yeah, ftp should have killed those).

From Digital Revenue section:

Digital Net Revenue before Deferral was $1,663 million, an increase of $436 million, or 36

percent, as compared to fiscal year 2012. This increase is due to (1) a $221 million or 51 percent increase in extra

content and free-to-play sales primarily driven by the FIFA and Bejeweled franchises, along with Star Wars: The

Old Republic

Net result:

If SWToR only made $165 million in 2013 then the FIFA subscriptions / dlc must be astronomical because Battlefield subscriptions are only listed as being 136 million. 

 

Edit: The only place ToR is really shown down in is packaged sales and full download sales in the proxy report. All others it is shown to be up. 

 

It's listed as down in digital revenue prior to deferral: These increases were partially offset by a $167 million or 39 percent decrease in subscription sales primarily driven by Battlefield 3 Premium subscription, Star Wars: The Old Republic and FIFA 13.

as well as under  services and other revenue: This increase was partially offset by an $86 million decrease primarily from lower revenue from The Sims Social, which shut down in June 2013, Star Wars: The Old Republic, as well as Pogo-branded online game services.

This is from the 2014 yearly financial report. http://files.shareholder.com/downloads/ERTS/3349323277x0x762357/F71D53F7-F900-49E2-86D8-093EADA6009B/Electronic_Arts_10K_Proxy_FY14.PDF

Originally posted by jpnz
I guess people can't read? The pdf is April to June 2014. Superdata was all of 2013. /Facepalm

Why are you /facepalming when you're the one who posted an excerpt from the first quarter financials of 2014 as evidence of superdata info for 2013? 

Why didn't you use the 2014 yearly report that stated ToR has made less money each year for the past 2 years? 

Originally posted by allday88
Originally posted by kitarad
SuperData research was the same source used to support how much money SWTOR was making and a lot of posters on this very site discredited it as unreliable. Now it is being used to support ESO sub numbers. Interesting development.

 

Actually EA actually back up that statement by saying the game was profitable.  But people only discredit some sources when it doesn't support their bashing. 

No they did not.  EA's own financial report stated that ToR has been seeing lower revenue each year for the past two years. They don't even sate that it's "profitable".  In every mention in the 2014 yearly financial report it is about its contributing to a loss over the previous year. It made less in 2012 than it did in 2011, and less in 2013 than it did in 2012.  

The 2015 quarterly report states that its only a significant contributor in their F2P revenue, behind several other game services, for the first quarter of 2014. 

 

Superdata is speculating, and they're going to speculate high. In the end they don't know anymore than anyone else does. It's a guess. 

Originally posted by ryvendark
Originally posted by Uhwop
Originally posted by ryvendark
Originally posted by Uhwop
 

I don't hate ToR.  I just understand that when the report states it's a significant contributor it means that it's generating enough revenue to warrant mention but isn't the primary contributor. 

EA states that they have 80m in subscription revenue, with BF4 premium being the primary contributor, and that several game services with ToR being a significant contributor make up 211m in revenue for their F2P services. 

In order for ToR to be making EA 165m it would either need to be the primary revenue contributor in their F2P or subscription based revenue, their report says its neither. 

 

[mod edit]

The 211 million is f2p and extra content. It doesn't really say what that means. At least not that I saw. It's also for 2-4 months of the year ? AND ... :) most of the numbers they're listing off are % of increase. If SWTOR went down that could be what they're " hiding" by that comment. It still could be a big portion of whatever the numbers are.

Or am I missing something still ?

You are correct.

According to the financial report for fiscal year 2014 ToR was one of the games that made less money, that same report also stated that ToR lost money in fiscal year 2013 over 2012.  

EA doesn't break it down by game, it's by service, and they categorize ToR in two groups.  Services and extra content and subscription revenue. 

 

To clarify, I have no issue with the game, I don't even really care about EA either. I just think its silly that people actually think that superdata  is somehow privy to information that not even the share holders are.  

I wasn't accusing you of anything :) I find the numbers interesting regardless of the game.

But with a thing like superdata I'd rather see some actual evidence that shows they DON'T have that info. Like say...a lawsuit filed by a game company or a cease and desist order. I just don't think they'd be able to post those numbers like that without permission from the listed game companies.

Now...how accurate they are down to the dollar is anybodies guess. I see them more as a guildline for who's doing what and how much. It's the mmo version of measuring...umm..well.. male sex organs.

It's cool, I didn't read it like an accusation. 

Super data can actually post whatever they like. Analysts are allowed to make whatever speculations they like; EA can't really do anything about it.  There are companies that make money doing this sort of thing for investors.  

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