Trending Games | Warframe | Project Gorgon | TERA | World of Warcraft

    Facebook Twitter YouTube
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,026,600 Users Online:0
Games:843  Posts:6,482,477
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik Discussion Forums

All Posts by Disdena

All Posts by Disdena

54 Pages « 1 2 3 4 5 6 7 » Last
1068 posts found
Originally posted by Axehilt

Without mods, it's definitely a themepark.  Because you can't really manipulate Skyrim's world and once you're done riding the rides (consuming all the content) then you're done.

With mods, yes it's a sandbox.  Especially for the mod creators, but also for anyone who customizes their Skyrim with exactly the elements they want.  Although in the latter case there's certainly a spectrum between the artist who uses paints created by others to create something truly their own, and a person who just downloads a bunch of google images and creates a collage of art that is predominantly the creation of others.  So just installing one big conversion mod hasn't really turned the game into a sandbox for that player.

We don't really need a new term.  Since a sandbox is about sand (malleable game elements) it's fundamentally a "freedombox".    While the denotion between sandbox and themepark isn't always 100% clear, it doesn't have to be: these are genre-like definitions.  Nobody sits around questioning whether WOW is a first-person shooter just because there are a few sequences where you're shooting things from a turret.  And nobody considers WOW a sandbox just because things like the Auction House are very player-driven.

If we needed a new term it would be "open world PVP".  That's the most common way sandbox is mis-used, with players thinking that's what sandboxes are about.

Okay, I have to cut you off here. The topic is about whether players of sandbox games get overwhelmed by choices. It's clear that your definition of sandbox, no matter how much you enjoy explaining it, is not the type of sandbox that's being discussed here.

I can't pretend like I have proof that the majority of people discussing sandbox MMOs use a certain definition of sandbox, but the author of the article linked in the OP clearly is using a different definition than you are. Case in point: she alludes to the fact that Skyrim is a sandbox game, and she's not talking about mods when she says it. She's referring to the fact that a player who does not understand sandbox gameplay may stop playing the game after plowing through the main story quest. This observation doesn't make any sense if you define sandbox games as those with malleable game elements. There's no point in insisting upon another definition, because that would invalidate the central premise that's being discussed.

So let's not get sidetracked over a definition. Even if you feel it's a misuse (and by the way, who died and made you Merriam and/or Webster?), the author is treating the sandbox genre as one in which most or all of the gameplay is undirected—that is, you do it because you want to, not because the game instructs or incentivizes you to do it. With that in mind, can having too much choice and too much freedom in a game like that have a negative effect on the player's experience?

Originally posted by Sagasaint

I get that. I just cant make the connection between that and "having fun"


to me it sounds like getting the boot, regardless of how much one was previously enjoying the game before the proverbial "wall". it doesnt seem like players are in control of when they stops playing the game.


so, if someone was having fun and all of a sudden the game becomes hostile enough towards him that he feels compelled to abandon it, no matter how much he wanted to stay....what motivates someone to repeat that same experience?


I dont understand people like nariusseldon. its like watching the first 30 minutes of a movie and then getting kicked out of the cinema...and then again...and again....and again....seriously, that sounds enervating to me.


but of course, different strokes for different folks, and if that works for him, Im happy for him. but still, I cant understand him.

Similarly, I can't understand people who loathe levelling up and view it as a "grind". There are people who are so enthralled by the promise of a fun endgame that they'll slog through a grind that they claim to hate. For some of these players (not all, but some), if they can get through it faster or easier—either by cheating/botting or by buying currency from an RMT—they will. And some will even go to the extreme of handing their account over to a powerlevelling service, which incurs a real money cost as well as the risk of losing their account. Literally paying someone to play a video game for them. All this because the endgame will be fun.

Play a game that you don't enjoy with the understanding that eventually the gameplay will change into something that you'll enjoy. The complete opposite of that philosophy makes more sense to me: Play a game that you do enjoy with the understanding that eventually the gameplay will change into something that you won't enjoy. When you reach that point, stop playing. Nothing about that seems confusing.

Originally posted by Quizzical

If you're never going to pay, then of course you wouldn't care whether it costs a lot or a little to pay.  But if you're never going to pay, then why should any game company care what you think about their business model?

Well... it's not as though attracting freeloaders to the game is bad for business. The more new people that join the game, the more full (and thus worth continuing to play) it feels to the rest of the playerbase. And even if those people aren't spending money in the cash shop, they may attract other new players to the game who are willing to spend money. These are businesses trying to make money, but there's really no cost (well, a negligible cost) associated with providing service to some players for free, so there's no downside. I don't think you'll find a F2P business model anywhere that says We lose money when a nonpaying player joins our game and we gain money when he leaves.

Originally posted by Mimzel

F2P games are intentionally more unclear than sub games in regards to how much it will cost you. In sub games (barring free trials) you know the cost up front. In F2P games you know you will be able to log in without paying anything. From that point on it varys from F2P game to F2P game how much you will spend.

What about expansions? These are a staple of P2P MMOs and nobody balks at them the way they balk at cash shops. A P2P MMO can come out with an expansion that costs two or three times as much as your monthly subscription fee, and you feel fairly obligated to buy it.

I'm not saying there's anything wrong with that, or that it's worse than what happens with cash shop nickle-and-diming, but if your argument is that you always know up front exactly how much you'll be paying for a subscription, that's a key part that you're missing. You have no advance knowledge of how expensive expansions will be nor how much you will have to pay for them.

Originally posted by Quizzical
Originally posted by Disdena

If that's truly the case, then shouldn't those same games be practically devoid of nonpaying players? But they're not. Freeloaders do not exclusively inhabit non-P2W games. Why would they? Unless they're looking for a game to play competitively, it doesn't really matter what's in the cash shop even if you can directly purchase levels or in-game currency. They're not going to pay, so the only thing that matters is the base game: what you get if you pay nothing. There's no reason I would insist on going to a "truly" F2P game rather than a P2W game if playing the P2W game for free is more fun.

As I said before with the Mega Man post, a freeloader has no reason for looking at the version of the game he's playing as being "crippled". Crippled compared to what? Compared to an option he's already decided he's not going to play? That's a total non-issue.

People who know that they're never going to pay anything tend to want as much as they possibly can for free, even though it will always be far short of everything.  Games with flagrant pay-to-win item malls tend to be the best for that, as they can give a lot of the game away for free and charge later.  Subscription games with a free trial tend to offer far less of the game for free.

You make it sound as though pay-to-win games have a lot to offer to many different types of players.

Originally posted by Quizzical

The problem is, whales tend to like flagrantly pay-to-win games.  No one wants to pay $100+ per month to be average; if you're going to pay that kind of money, you expect a big return for it.  So if you want to attract a lot of whales, you have to make your game pretty aggressively pay-to-win.

If that's truly the case, then shouldn't those same games be practically devoid of nonpaying players? But they're not. Freeloaders do not exclusively inhabit non-P2W games. Why would they? Unless they're looking for a game to play competitively, it doesn't really matter what's in the cash shop even if you can directly purchase levels or in-game currency. They're not going to pay, so the only thing that matters is the base game: what you get if you pay nothing. There's no reason I would insist on going to a "truly" F2P game rather than a P2W game if playing the P2W game for free is more fun.

As I said before with the Mega Man post, a freeloader has no reason for looking at the version of the game he's playing as being "crippled". Crippled compared to what? Compared to an option he's already decided he's not going to play? That's a total non-issue.

I used to love playing Mega Man. Then I found out you could buy a thing called Game Genie to get infinite lives. Now I hate Mega Man; I don't want to pay money for a Game Genie, so my version of the game is "crippled" because I only have 3 lives.


Judge the game sans cash shop on its own merits. Don't worry about what other people are doing, and don't worry about how much easier the game would be if you paid for help. The idea that the normal mode of a game can be crippled by the mere existence of an optional alternate way of playing is ludicrous.

Originally posted by Cuathon

When you play LoL the outcome of fights is 100% decided by reflexes, muscle memory, and execution. I've lost 100 fights because my touchpad moves the cursor on my skillshot stun. And another 100 because I just can move the cursor to the right spot fast enough. I know I need to drop the aoe damage field, then the stun, and then the single target nuke to win. But I can't. Because half my touchpad is scraped off and doesn't work. Or just because my fast twitch muscles aren't quite as fast as the other guy. There is no intelligence involved. There is no in the moment calculation of the optimal rotation. The best options are already known. That's not intellect.

Ah, the ol' "My controller's broken" excuse.

Surely there's no intelligence involved in playing LoL; the correct action to take is not just readily apparent but so glaringly obvious that it even can't rightly be called a decision. The only reason that you've ever lost—other than those incompetant players you somehow keep getting as teammates—is because your touchpad messes up sometimes or your finger slips, never because you made a bad decision during a heated teamfight or in response to a gank. In short, there's nothing further that you (or anyone with the most basic grasp of the game) could do to improve your mastery of the game. #bronzelife

Originally posted by Quizzical

You can have a prettier looking game world, or you can have a game world that players can substantially modify.

Letting players modify things in the game world means you need more flexibility in what you can draw, which restricts your ability to make things look as good as possible.  Things in the game world that players can change are likely to limit your ability to precompute light maps and such.  And there's also the fear that players might do things to make your game world look uglier than what you would have done.

I thought for sure that someone would pounce on that line as an anti-sandbox statement. How DARE you imply that player-made content is uglier than what the developers make, etc. etc. At least a few people were predictable enough to throw in the "there are no tradeoffs, everything could be done perfectly and also look perfect if devs weren't lazy and greedy" argument.

Originally posted by Axxar

(I assume by "isometric" you simply mean a camera position similar to 2d isometric games rather than a literal isometric perspective)

He means an actual isometric perspective, not 3D with the camera positioned overhead.


Oops, posted while you guys were already posting.

Originally posted by VengeSunsoar

Having a different opinion than you is not trolling.

Pointing out flaws in your reasoning is not trolling.

Actually I think most of your threads have been done only to get a specific rise or response which is a definition of trolling.

He's shown that he will take the results of a thread and use them as the factual basis for a new thread. So aside from evoking negative responses, his threads also have a second function. When he's done with a discussion, he can come to a conclusion based on what everyone (minus the "trolls") said, restate it as an established fact, and jump to his next conclusion in a new thread. It's confirmation bias at its finest.

Case in point: "If those 35% can convince 50% of the rest of this community ... I'll rest my case and admit that mutliplayers are not going through crisis today." If the poll results say No, he can go hold that up as proof that a crisis exists for his next thread. If the poll results say Yes, he will assuredly make no such admission because he can claim that the poll was sabotaged by trolls.

Immersion is one of those things that people will never agree upon.

To me, there are two sides to the immersion coin. On the one side, there's moment-to-moment immersion. This is the illusion that the things you're doing have immediate and real consequences. For example, it's important that I don't aggro this ogre. It's important that I don't fall off this ledge. It's important that I interrupt this mage's spell. It's important that I keep this ranger healed. None of these things are actually important. It's a game. There's no real life consequence to failing to do any of these things. It's not unlike watching an action movie. You can feel thrilled that the hero character on the screen is in mortal danger and just barely managing to dodge bullets and stay alive, but there's no actual consequence to what's happening because it's a made-up story. Immediate immersion is dependent upon clear visual and audio feedback and responsive controls, and can be reinforced (or broken) by the game's mechanics. The game need not be difficult but must draw a clear line between your actions and the outcome. Unresponsive controls, lag, lagged sound, or inconsistent AI can ruin this.

The other side of the coin is lasting immersion. This is the illusion that the things you're doing have lasting real consequences, that your avatar and his or her universe matters. For example, it's important to get the last piece of this armor set, to get some furniture for my house, to finish this quest line. It's important to sell this rare drop for a good price and make a lot of money. As above, none of these things are actually important and have no real life consequence. I don't have a strong idea of what features of a game improve its lasting immersion. I can point to some games I've played and say "I don't care what happens in this world. It's obviously a game and there is no consequence." I can uninstall a game like that without caring. There are others that I feel bad about leaving, even if I no longer enjoy playing the game, because the idea's been implanted that it's important to keep doing things in that game. This second form of immersion is a little more important to me than the first kind, but there's also no perfect formula for pulling it off.
Originally posted by xKopogerox

Fact is

Stopped reading here. Opinions aren't facts.

I think that there's a very limited advantage to telling everyone the accounts that get banned. I think perhaps there is more value in releasing proof of wrongdoing. Perhaps the problem is that if someone gets banned, they can turn around and say "I didn't do it." If the game company has a policy of not publicly discussing customer service issues with a particular account, they can't present their side of the case. The banned player can post snippets of emails taken out of context—or hell, he can even lie outright about what they said in emails to him. If the company could turn around and present logs showing that the player really did buy gold or hack or whatever, players would have a more positive view of the company and be much less willing to believe people claiming wrongful punishment. This would be less about shaming and more about making sure that people don't get to make the game devs look rotten for fairly enforcing their own rules.

League of Legends already does this with Reform Cards, by the way. Banned players are presented with a link to the chat logs of games they were reported in, and are encouraged to share that link with the community if they feel they were innocent.

Originally posted by Leethe

No one, and I really mean no one believes that  F2P means free forever.

Uh, speak for yourself. I play F2P games all the time without spending a dime. Whether there's cosmetic items, anti-grind options (XP boost), or straight up powerful equipment on the menu, I don't open my wallet. And it's not like I'm in some tiny minority. Plenty of people play these games and enjoy themselves without feeling even a little bit tempted to pay no matter how much the game dangles it in front of them.

Kaspersky's article ( has more accurate information, since it's written by the people doing the research and not some newspaper slapping sentences together from other sources to sell a paper.

You weren't hacked by this group.

Played it for several months starting at release. The flying and gliding were incredibly satisfying, as much as any single-player game I've played... which is REALLY quite the accomplishment, now that I think about it. The music and visuals and character creation were all decent. I was fine with the grind even before the first patches they made to tone it down. The luck-based crafting made it worthwhile to be a crafter, though there was also a massive botting problem that NCSoft had no interest in stopping. The invasion PvP was pretty unfair and the small-scale PvP seemed unbalanced towards characters that could move around faster. And while the 200 vs 200 Abyss fights were something really fun to experience, the insurmountable technical hurdles took a lot away from it.

There were enough things about it to keep my interest to the level cap (originally 50) but I couldn't get excited over the prospect of just doing Abyss PvP and quit shortly afterward. I don't regret the time and money I spent though, and I find myself missing the world from time to time.

This is sort of what I had in mind:

Pardon my Paint. The yellow arrows are currency, green are items, red are PvP points. A white star shows where the resource is created, the black star shows where it is destroyed. You could then add more labels to further define these interactions, or add more agents that players interact with, or add other economic resources like crafting materials, or add other MMO concepts like gold sinks or item decay.

I think the thing that's bugging me the most about it is the diamond nodes, particularly <Keep/Sell?>. The function of a flowchart is to display an algorithm that walks the user through the solution to a problem. A decision node where the user makes an arbitrary judgment defeats the purpose of the chart.

A flowchart would be ideal if you were walking through the steps a player would go through to obtain an item.

Want a particular item.

Can it be obtained with currency? Yes: Do I have enough to buy it? Yes: Buy it. No: Do PvE activities. Did you get an item? Yes: Sell it, return to top.

Can it be obtained with PvP points? Yes: Do I have enough to buy it? Yes: Buy it. No: Do PvP activities. Did you win? Yes: return to top. No: return to doing PvP activities.


Hope that's not terribly confusing. Would've been better if I drew it out I suppose.

I don't think a flowchart is really suited for displaying this kind of information. Depending on what you're trying to accomplish, I think you might have more success with a chart that shows various entities and how currency, items, and materials transfer between them (and how they are created and destroyed). For example, mobs/dungeons create items and currency and transfer them to raiders. NPC Vendors create items and transfer them to raiders in exchange for currency, which they then destroy. Raiders transfer currency to Crafters in exchange for items, and so on.

54 Pages « 1 2 3 4 5 6 7 » Last