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All Posts by quasar941

All Posts by quasar941

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158 posts found

Bottom line for me: it's just  not that great of a PVE game. The game play doesn't even come close to say, WoW or Vanguard and the toxic community makes you want to avoid other players at all costs. Don't get me wrong,  It's a very good looking game but it's always seemed to me that they pissed away their entire budget on the graphics engine and combo system then added everything else at the last minute as an afterthought.

 

 

WoW, because it's still better than any of the army of clones that it has spawned over the years.

Allods Online, because I'm having a lof of fun with it.

Everquest 2, just because.

Anarchy Online, because it might be 12 years older than it's younger sibling TSW but it's way ahead when it comes to depth and complexity.

 

 

 

 

 

 

 

 

Originally posted by Mr_C

AO's problem is not to get to 200, which is failry easy (problems start after 170ish I think), but the main problem is getting levels after 200.

If I could have bought me the levels I need to become 220 I would have, cause I am still "tired" of getting to 220 after all these years since I started on the journey in 2003.

^^ this is pretty much spot on.

The XP from dailies, DOJA chips, and solo content are enough to get you to 160-170 fairly quickly. It's somewhere around the 170 mark that the XP from dailes starts to barely put a dent in the amount that you need for the next level so you go from a level or two every day to a level once (or twice, if you're really dedicated) per week. There's no decent solable content at those levels so the only thing you can do is start leeching in Inferno mission teams until 210 or so, when you can (God willing) start to actually contribute something to those teams. 

 

This is one of AO's biggest problems IMO other than the grind, and that is the lack of rewarding, level-appropriate content at all levels.

 

I'm pretty burned out on MMOs in general. Vanguard, AoC, AO, TSW, I just log on, stare at the screen blankly for a few minutes as I try to decide what I want to do, which is usually to disconnect without doing anything at all. I recently renewed  my WoW sub for the first time in about 18 months and I was totally surprised that I've been having a blast leveling new characters. I don't know how long it'll last but for now at least, I'm back and having fun.
The best MMO I have ever played would have to be WoW, followed by Anarchy Online.

I'd have to say that the worst of the ones that I have tried this year was Tera, followed by TSW which, while not the absolute worst, was certainly the most disappointing.

 

It is looking promising but I am never the less going to wait for the population to grow some before renewing my station pass again. The LFG window is still a very, very lonely place and other games do the "single player RPG" experience a lot better than VG.

I can't say that I hated the SL but I am with the OP in that I would be very happy if I could play AO without ever setting foot there again.

 

 

 

 

 

 

 

 

 

Anarchy Online

World of Warcraft

Asheron's Call 2

I'd  say either Vanguard or Anarchy Online, both of which are literally on their last leg at the moment and fading fast.

I'm male IRL but in online games  I play an equal mix of both sexes. The decision of which sex to play usually depends entirely on the appearance of the genders of the race in question. For example, in WoW, most of the male avatars look like steroid abusing freaks, so I have a lot of female characters. On games such as AoC, where both sexes are equally decent looking, I tend to stick to male characters.

No.

I played this game for a bit over five years. Loved it then, but burnt out on it now to the point where I simply can't imagine what it would take to make me want to play it again. The last couple of times that I resubbed, I ended up playing less than an hour out of the entire paid month.

When you first try a new game, everything is new and exciting because you're still trying to figure everything out. After playing for a while, you finally start to "get it" and you settle into the process of enjoying the game.

 

Sometimes after playing for a while you discover that the game just isn't as much fun as you thought it was going to be. It took me 5 years to reach that point with WoW, four months with Vanguard, two to three weeks with AoC, a month with Rift, and two hours with TSW. I played through 3 beta weekends and one free play weekend and I still hadn't found the first thing about the game that made me want to run out and buy it. The last free weekend I didn't even bother because I knew I would be wasting my time on a game that I genuinely didn't like.

 

There's no single thing that sticks out as the feature that I liked the least, but there are a bunch of little ones. I didn't like the animations. I didn't like the combat. I didn't like the character customization options. I didn't like how difficult it was to move around without fighting your way through swarms of 3+ mobs. I hated the insanely wide aggro ranges. Some of the investigation quests were fun but none of them could hold a candle to the type of puzzle solving I am used to from single player RPGs. I didn't like the "class-less system", I would much rather play specialized characters than one that tries to be everything. I didn't like the ridiculously over-the-top, non-interactive voice overs, I found them highly annoying and completely immersion-breaking because the dialog was not natural or believable as something that ordinary people placed in an extraordinary situation would say. I didn't like the quest restrictions because they had me running over the same areas again and again fighting through the same packs of mobs that I had already killed a dozen times.

 

In general, I found it tedious, linear and not very interesting (or fun), which is really sad when you consider that I still play and enjoy FC's older game, Anarchy Online, which is 12 years old with 20 people left playing.

I was initially excited at the prospect of playing VG again but I tried coming back after it went f2p and I discovered that I just couldn't get into it anymore. It's probably a combination of things: the slow pace of combat, the amount of time wasted travelling from point a to point b, the lackluster quests and the lack of people to do things with (even with the population boost). I'm honestly a bit disappointed, because I was looking forward to playing.
Originally posted by Chiram

I feel like possibly returning to vanguard and possibly finishing off leveling my disciple. However, the grind is what turned me away from the game. That and several other issues, as much as I loved the world I couldn't get over the grind. This coming from a guy who played old school EQ and maxed a character in Lineage 2, lol.

 

For those of you still playing, how is the leveling speed?. Is it still very group dependant?

It's the same as before. If you didn't like it then, you won't like it now.

 


Originally posted by VengeSunsoar

Originally posted by quasar941  

Originally posted by Sephastus Another thing that just took the wind out of me was the P2W cash shop. Gear should never be just bought for cash. Sigh... the game was/is fun, but it is still unplayable.    
  By no stretch of the imagination can the gear they are are currently selling in the shop be considered p2w.
To me, selling gear with significant stats, let alone yellow gear, is the very definition of p2w.

The stats on the gear in the item ship are in no way significant. Even the stuff that you get as a reward for doing normal quests is much better. IN other words, there is no advantage whatsoever to using the item shop gear over the free stuff you get by questing and that's pretty much bottom of the barrel as far as gear goes.

I chose "zip, at any price" because I honestly do not see myself playing this game even if it goes f2p. It's possible that I might change my mind later on if they do something to address the issues I have with the combat system but I don't have much hope of that happening based on my experiences with AO and AOC.


Originally posted by Ulorik
The storyline and cutscenes are the best MMO's can offer at the moment. It's a pure delight to follow the quest lines, just because of the intelligent, witty and extremely well acted cutscenes. These are the real rewards of the game.

See, for you, those cut scenes were a plus. For me, they were so annoying that I started skipping through them almost immediately. I generally don't play games for the story-- that's what books are for IMO-- but I don't mind story telling in my games if it's done well. I don't think that TSW does it well at all. There's far too much "purple prose" for my tastes. If the NPCs spoke in a more natural way, I might have been able to suspend my disbelief long enough to actually get into the story.


Originally posted by Mors-Subita
A lot of people(myself included) were really excited about the game's concepts... Then we played the beta weekends and the game's great concepts are not done justice by the lackluster and, frankly, crappy gameplay...

 

If they had made good gameplay to go with their good concept, I would probably be subbed right now. :(



^^ this

I find the gameplay to be boring and repetitive, to such an extent that I really don't see myself playing TSW even if goes f2p. The features sound great on paper but the execution is horrible.


Originally posted by Sephastus
Another thing that just took the wind out of me was the P2W cash shop. Gear should never be just bought for cash. Sigh... the game was/is fun, but it is still unplayable.


By no stretch of the imagination can the gear they are are currently selling in the shop be considered p2w.

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