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All Posts by CcDohl

All Posts by CcDohl

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65 posts found

You can call it whatever you want. As I've said before, I don't think there is anything inherently wrong with selling anything they want to however they want to.

 

I keep reading people saying some variation on this point in this thread, and I think that you're talking past the OP. He's not suggesting that laws be passed to prevent it, just that it is a bad practice that we should ask to have amended or not support.

I mean, yea, they can price the thing any way that they want, but we can criticize the practice and talk about how it affects the consumer without Captain Obvious pointing it out every thread.

It's not even relevant really. Does anyone not know that ESO can use whatever pricing method they want? Has any new or useful information been revealed by your point? No.

Now, is it a practice that you, as a gamer, would be happy to have in a game that you want to play? I would venture to say that you probably wouldn't want to have to pay for content beyond the box price + subscription if you could avoid it. If you would want to pay that extra money, make that argument, but you're just stating the obvious as it is now.

Yea don't bother with Banner Saga. You're better off reading a choose your own adventure book while you play Final Fantasy Tactics and dismissing one of your best guys every time you make a bad choice.

DIKUMMO? I've never heard that before. Like a DIKU MUD, right? Neato

Originally posted by TangentPoint
Originally posted by CcDohl
Originally posted by TangentPoint
Originally posted by CcDohl
Originally posted by TangentPoint
 

In theory, sure, that could work. If we're talking hypotheticals, then sure.. I can concede that it might work. It's still not necessarily a good idea, and, in my opinion, not likely to be what they're interested in doing in the first place.

 

So you admit that I'm right. Cool. Thanks.

No, you're not right.

You're arguing a hypothetical, and ignoring everything working against it.

Cherry picking someone else's statements and taking part out of context so it "fits your narrative" is an awfully dishonest way to discuss/debate.

Try again. Or rather, don't. I doubt it would be at all productive at this point.

 

Well, isn't everyone arguing hypotheticals? Your original statement was about how you think that people want a PVE server because it makes them mad that PVPers have a place without them. That argument doesn't really hold water.  You haven't really shown that Darkfall must only cater to the hardcore pvp crowd or that, in some way, a pve server would do damage to that crowd just by its existence, though that's what you seem to have implied in your argument.

I responded that, if it makes money, and people enjoy it, and it does not affect the pvp server, then it would be a good thing to have.

You response pointed out, in short, that it either couldn't or wouldn't happen for a number of valid reasons, abandoning your earlier points about pve players being some sort of locust entity that wants to ruin things for you (which is what I was originally arguing against. I know it's confusing, but stay with me!)

Then you agreed with me, saying that it might work to have a pve server, seemingly admitting that it wouldn't necessarily ruin your own fun on Darkfall.

But now you're getting mad again, and I don't understand it. We started off in hypothetical land, you're the one who abandoned that discussion. You seem to be fairly smart and adept at the argument stuff, or you know the lingo at least, so I don't understand how you could make such grave errors.

Now as to talk about whether or not Darkfall should make a PVE server, or a prediction of whether or not they will make such a thing, I'd say that it's pretty unlikely. But that doesn't mean that PVE players are mad that DF exists or that they want to ruin your fun or that a pve server would necessarily affect the pvp server in any way, and that is a position worthy of ridicule.

 

Originally posted by TangentPoint
Originally posted by CcDohl
Originally posted by TangentPoint
 

In theory, sure, that could work. If we're talking hypotheticals, then sure.. I can concede that it might work. It's still not necessarily a good idea, and, in my opinion, not likely to be what they're interested in doing in the first place.

 

So you admit that I'm right. Cool. Thanks.

Originally posted by Sylvarii
Originally posted by oreal52

I would come back to DF if there was a PVE server for sure.I don't care about PVP and the meaningless gank-fests at all.

I would love to explore the world and everything in the game without geting killed every 2 minutes by some high level mofo who can't find a better thing to do. I'm feeling lucky because the world is full of pve oriented games,so i will always have something to play even if its not DF.Whatever happens to DF :) i don't care :P

Again,you want a vast open world to explore then come play Vanguard.

What are you? The advertising rep for Vanguard? Maybe you should invest in some banner space rather than just posting in the forums.

Originally posted by 123443211234
Originally posted by CcDohl
Originally posted by TangentPoint
Originally posted by Hancakes
Originally posted by googie23
its a great way to bring alot of new players into the darkfall world and when they are ready they can  come to the PvP server and start a new character. never make an option to transfer from PvE to PvP.

If you dont like Mexican food, dont go to a Mexican restaurant and ask them to make you spaghetti.

 

There are a 1000 carebear games out there, why do you people insist on trying to change the few PVP ones?

Because the idea of a game existing that doesn't cater specifically to "them" pisses a lot of people off, regardless of how many other games do.

Because the idea that others might enjoy something they don't might shake their confidence that their preferences are "the right ones". This is why you see people citing numbers or popularity of a given playstyle so much. "More people agree with me, so I'm right and you're wrong. So there!".

It's the whole "stop liking what I don't like" mindest in action.

That someone enjoys a game and finds it worth their time and money should be all the justification they need. For many, sadly, it isn't.

People who enjoy FFA PvP should absolutely have a game - even several - that they can play and enjoy. People who are "offended" by the idea just need to suck it up and go play a game they enjoy.

If you're looking for a great steak, you don't go to a Vegan restaurant. You go to a steakhouse. if you're looking for a solid PvE experience, you go to a PvE-centric MMO, not a FFA PvP one.

I'd like to see Darkfall: Unholy Wars succeed and wish AV all the best in pulling it off. I'd like to see Mortal Online somehow turn it around and succeed. I like that Eve Online is out there, alive and kickin' all these years later. There are people who enjoy those games, and it's great that they have those options.  It doesn't have to be "Darkfall or Mortal or Eve". There should be plenty of room for everyone.

 

 

I still don't see the problem with a PVE server though. Assuming that the server is separate, with zero chance for crossover characters, and assuming that it makes money and brings more people to the games, it wouldn't harm any aspect of the currently existing game, and could work to improve it with the money that comes in from the new subscribers.

The only way a PVE server could be a negative is if it fails to bring enough people to support itself. That could affect the quality of the game, but the existance of the PVE server itself  has zero effect on a pvp player's experience.

There are several problems which have been discussed in detail apparently you people pushing for a PVE server lack reading comprehension.  Here are the top three reasons:

 

1. Core mechanics of DF are ffa pvp THE ENTIRE GAME IS DESIGNED AROUND PVP.  (I know its hard for you carebears to imagine but DF is designed around conflict, they would have to change the entire game to make a pve server.

 

2. Aventurine is a very very small company, they do not have the resources to cater to pve players.  (It would take a great deal of time and effort to maintain a pve server, thus taking away from their ability to maintain the pvp server, thus ruining the game)

 

3.Aventurine is making a game that THEY WANT TO PLAY.  This means they do not care about millions of subs and world wide fame, they care about.....making a game they want to play.

Okay, fair enough. Obviously it would be a business decision that they would make. However, I don't see how it could be a bad thing if it brings in more players and money for the company. The only people who would be mad are the troglodytes who get angry over other people playing games a certain way. You're not a troglodyte, are you?

Originally posted by TangentPoint
Originally posted by CcDohl
 

I still don't see the problem with a PVE server though. Assuming that the server is separate, with zero chance for crossover characters, and assuming that it makes money and brings more people to the games, it wouldn't harm any aspect of the currently existing game, and could work to improve it with the money that comes in from the new subscribers.

The only way a PVE server could be a negative is if it fails to bring enough people to support itself. That could affect the quality of the game, but the existance of the PVE server itself  has zero effect on a pvp player's experience.

Saying you "don't see what the problem is" is not a compelling point for it. It's an argument from incredulity. Because you can't personally see what the problem would be, doesn't mean there wouldn't be problems, many of them perhaps. You have no idea what it's like working behind the scenes at AV or what they deal with on a day-to-day basis.

I don't know the specific reasons why AV wouldn't want to add a PvE server, but I think I can make a pretty good guess..

Because a PvE game isn't what they're interested in making. Aventurine was created with the specific goal of creating a sandboxy, very "Wild West" style, open world MMORPG with FFA World PvP, in the spirit of old Ultima Online.

That's really the only reason they need.

They knew when they were making DF1 that they were catering to a niche audience. They know as they're developing DF:UW that they're still catering to a niche audience. They're not doing this blind. I'm sure they're well aware of the "greater population" of people who prefer PvE gameplay. Yet they continue creating a MMO based around FFA PvP. That tells me that they have a very firm idea of the kind of game they want to make, the kind of experience they want it to be, and the kind of people they want to cater to. It's quite clearly not people who prefer PvE or consensual, no-risk PvP.

As it stands, they're already making a pretty significant concession in creating newbie areas safe from PvP to allow new players the chance to learn the game, etc. Shadowbane - considered one of the most brutally hardcore FFAPvP MMORPGs ever released - did the same thing, and it was actually a good system. It's one thing being ganked when you've had time to learn the ropes and understand the basic gameplay. It's something else entirely when you're ganked while you're still brand-new to the game and trying to figure out which way up is.

The PvE scene is absolutely saturated. There are literally hundreds of other MMOs out there that already cater to exactly what you're looking for. Surely one of them has to be up your alley? Why not play one of those, instead of arguing for a developer doing something different to become yet another developer trying to "cater to everyone"?

 

Thanks for the logic lesson, let me respond. The saturation of the market, my specific tastes in games, and your own vision of the players to whom the game is catering are irrelevant to the argument.  You're mad over nothing, and kind of a tool.

I hate PVE games, and I don't play them. I wouldn't play DF on the pve server.

I'm just saying that if a PVE server brings in more money for the game, it would be a good thing. If not, it wouldn't. That's all. It wouldn't ruin the game for anyone, and if the pve is as good as people are claiming, it may be a good alternative for some people who are tired of themeparks but aren't quite in to the gankfest.

Originally posted by TangentPoint
Originally posted by Hancakes
Originally posted by googie23
its a great way to bring alot of new players into the darkfall world and when they are ready they can  come to the PvP server and start a new character. never make an option to transfer from PvE to PvP.

If you dont like Mexican food, dont go to a Mexican restaurant and ask them to make you spaghetti.

 

There are a 1000 carebear games out there, why do you people insist on trying to change the few PVP ones?

Because the idea of a game existing that doesn't cater specifically to "them" pisses a lot of people off, regardless of how many other games do.

Because the idea that others might enjoy something they don't might shake their confidence that their preferences are "the right ones". This is why you see people citing numbers or popularity of a given playstyle so much. "More people agree with me, so I'm right and you're wrong. So there!".

It's the whole "stop liking what I don't like" mindest in action.

That someone enjoys a game and finds it worth their time and money should be all the justification they need. For many, sadly, it isn't.

People who enjoy FFA PvP should absolutely have a game - even several - that they can play and enjoy. People who are "offended" by the idea just need to suck it up and go play a game they enjoy.

If you're looking for a great steak, you don't go to a Vegan restaurant. You go to a steakhouse. if you're looking for a solid PvE experience, you go to a PvE-centric MMO, not a FFA PvP one.

I'd like to see Darkfall: Unholy Wars succeed and wish AV all the best in pulling it off. I'd like to see Mortal Online somehow turn it around and succeed. I like that Eve Online is out there, alive and kickin' all these years later. There are people who enjoy those games, and it's great that they have those options.  It doesn't have to be "Darkfall or Mortal or Eve". There should be plenty of room for everyone.

 

 

I still don't see the problem with a PVE server though. Assuming that the server is separate, with zero chance for crossover characters, and assuming that it makes money and brings more people to the games, it wouldn't harm any aspect of the currently existing game, and could work to improve it with the money that comes in from the new subscribers.

The only way a PVE server could be a negative is if it fails to bring enough people to support itself. That could affect the quality of the game, but the existance of the PVE server itself  has zero effect on a pvp player's experience.

Originally posted by Eletheryl
Originally posted by MeGaTronPower

damn arena net must be jealous it took them a month to get 2.2 million copies sold, blizz can get that in 24 hours no sweat.

:p

You gonna play with PANDAS, Pandas with Kun-fu skills, i dont care about Millions of copies and players, but while u play in a pokemon arena with cute-fluffy panda bears, i´ll be on my commando killing people with an assault cannon.

Ooooo tough guy! Watch out! He shoots people with an assault cannon. All us puny WoW players better watch out!

No surprise. WoW is a lot better than SWtOR and definitely a lot better than GW2. This just continues the story.
SWtOR was fun because I could make a fat smuggler and have him roll his fat butt all over the place. Yes, I am a man of simple tastes.
Originally posted by Mysticwoot
None. It has been said many times GW2 would be / is a casual game meant to CO-EXIST with sub-based MMO's, not compete against any.

Agree. It also just isn't a very good game. At least, the pvp is inferior to WoW. I haven't done much pve, but the problems apparent in WvWvW probably affect the whole game.

Originally posted by Morgaren
Originally posted by Rohn

Underneath the thin veneer of "differences", the game is basically more of the same game that's been regularly offered to the community over the last several years.  It's unbelieveably easy, players are hitting level cap within 2 days played, overly-instanced, separates the gameworld into mini-themepark areas.

It's got its fair share of technical problems as well.  WvW is a zerg, overall a terrible community as well.

Pretty disappointing, "more of the same" for a game that came with a manifesto.

Seriously, you must be a jaded player. a "thin veneer of difference" You realize its still an MMORPG right? So It's not going to have things like FPS dynamics, or side scrolling 1v1 fights with health bars at the top.

 

This game does so many things differently while keeping enough same that it is familiar and fun. Voted extremely satisfied, trading post needs to be fixed, but I can wait a while so the economy fluffs up enough.

^ oh yea, how could I forget the fanboys? They're all over it too.

The WvWvW stuff is just a huge zerg fest. Very disappointed.
Originally posted by Purgatus I don't mind ambushing and the like, its the fighting another player 20 levels below you that I hate. It's sad and pathetic.

However, there is one glorious thing that OPvP offers, and that is the uncertainty of the next confrontation. Not knowing when a fight could happen and could die at any minute is pretty awesome. GW2 does not really have that. When you PvP, its because you chose to and that takes something away from the experience.

Why do people always say that about open world pvp? Why must ganking be seen as indicative of some personal flaw in the ganker? It's this kind of impotent crying that the ganked party uses to comfort itself, which I would hope that most grow out of by the time they hit max level. "Oh, he ganked me, he must live in his mother's basement," No, son, he ganked you because it's a pvp server and that's what happens. It's not sad or pathetic; it's just part of the game.

My bet is that you'll say something similar about players in GW2 who beat you consistently. Oh, he only beats me all the time because he plays all day or he always brings friends or he uses the terrain in an interesting way. It's just the mindset of a sore loser.

In addition, that view of ganking totally contradicts your positives in an opvp game. Power imbalance is one of the biggest parts of the unpredictability of world pvp. Some of the most fun I have had is with several low level characters trying to take on a higher level one, or even beating an enemy in pvp when outmatched. Sure, it is rare that you can deal with a ganker on your own, but there are always solutions to any pvp problem, and it usually involves more pvp.

Warrior leveling is like this: Get to level 15, get instant q's as a tank, continue until level 85.

Have you looked at your realm forums or the guild recruitment forums? Most any guild that does endgame will have a vent server.

 

Finding one that isn't full of maladjusted manchildren is the hard part.

Originally posted by Gdemami

 


Originally posted by IstrebiteI

 

Basically, when in dark medieval days you bought a pair of boots, you could rely on them being quality product that will serve you well. And if not, you could come back to the marketplace, slap the vendor with the boots you bought, and that was the worst humiliation for the vendor and noone would buy from him afterwards.


 

Source?


Developers are not responsible for your expectations, especially if you expect same service and guarantees of console off-line game in an MMO.

You can only blame yourself.


Have a nice day.


When did consumers become such chumps?

They locked an interesting thread about ganking a few days ago. It was kind of bizarre.

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