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All Posts by el_furioso

All Posts by el_furioso

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20 posts found
Great game, and here's hoping the B2P change helps more gamers find out how much fun this title is. BTW, if you haven't bought TSW yet but are now considering it, you should be able to pick it up on Amazon for $15, starting tomorrow (according to an Amazon rep over at Cheap Ass Gamer).

I don't think it looks *too* bad, but from what I see so far, it's just a grown-up version of Super Hero Squad, which is cute and great for kids.

This makes the loss of City of Heroes even more sad.

Well said, you two. I'm enjoying TSW, I'm happy to pay the monthly sub, and I'm looking forward to more great content and gameplay.
Originally posted by nuttob
Originally posted by BioNut

How much do they want for Lifetime?

It's $50 for the game and $200 for lifetime for a total of roughly $250.  I took a chance and bought the lifetime. If they do monthly or bimonthly updates like they say, I doubt I regret it.


Also, keep in mind that if you've purchased any of the add-on packs (Initiate, Master), you only have to pay the difference to move up to the Grand Master (i.e. lifetime subscription), which is nice.

Really enjoying the game so far. Some wacky UI issues, but I'm sure they'll slowly get worked out. They also provide all the UI Flash files for community development, which means we'll probably see some great mods in the future.

Cool little feature!

Originally posted by Illyssia
Originally posted by Warmachinez

 

About the game: I only played for a few hours during a BWE, and I completely lost myself in the world, it is very immersive.

 

Well, the world is very instanced, though TSW isn't bad. I was closed beta tester, but I am not playing at launch. Game is a mishmash of esoteric and occult ideas. Ultimetely,t hough, it isn't anything particularly new, so as an mmo I think it likely niche to those interested in the subject of the mmo. There are some iritating features to the game which are touch upon in review part one, and also there are some bugs present.

 

My review score 7/10

 

 


...Are you sure you were playing the right game? Actually, very little of TSW is instanced; the vast majority of quests are right out in the open, with everyone else running around and on top of what you're trying to do. In fact, that's where some of the bugs are popping up -- multiple players activating the same quest at the same time causes the environment to freak out (See the Something Wicked quest in Kingsmouth for an example). There are some "Solo Instance" tiers within quests, and obviously the Team Missions (i.e. dungeons) are instanced, but the rest of the world is wide open. Which is pretty cool, I think.

Originally posted by Axxar
Originally posted by Senadina

I don't think it would be that simple to allow us to change our body types. Now I'm no programmer, but wouldn't that needlessly complicate cut-scenes and/or clothing sizes? Regarding cut-scenes at least, I figured that's why SWTOR didn't allow body size customization. On the other hand, Aion has the most extreme variation of body sizes you'll see, and it didn't seem to impact their cutscenes; there are very few cinematics though, not like SWTOR or TSW.

Actually SWTOR has body size customisation. You can choose between thin, athletic and powerlifter body types.

 
 


City of Heroes also has tons of control over body shape and height. This can be done, no doubt. And I'm looking forward to it -- no adjustment for height, shape or even age is disappointing.

Regarding respecs: Even points that were supposedly "wasted", were spent on passive abilities that can still provide synergy with other new choices.

My example: I started out with Blades + Elementalism as my two areas, really more for theme than anything else. I've been pretty effective, but these two sets don't work as well together as Blades + Blood, for example. So now I'm going to start spending AP in Blood Magic, but I certainly haven't wasted any time or points on what I've done so far. And there are some useful Elementalism passives that I'll continue to get mileage out of for the forseeable future.

The idea that missing a respec is a problem with TSW tells me folks are still thinking in a traditional MMO mindset. ...But TSW isn't a traditional MMO.

 

So far, I'm really enjoying it. There are some "quality of life" improvements really needed in the chat and teaming UI, but the quests are fun, graphics are great, and the music+sound really builds atmosphere. It's definitely worth a look, in my opinion.


Originally posted by Eladi




Originally posted by Suzie_Ford




The cash shop, at least from all that I've both seen and read, is convenience only. For instance, players will be able to buy outfit items. Since there IS no armor class in TSW, the purchase is purely for cosmetic looks only. Why would anyone feel compelled to use a cash shop?




Really, this sort of revenue model is a good one. People kvetch about box prices with subs. People kvetch about F2P with item malls. This is a nice mix of both: A quality subscription game (which many say makes a better, higher quality game) with a convenience store if so desired.




Funcom isn't going to be twisting anyone's arm to buy stuff to "win".







 




and this is were you lack a sertain point of view,  in a game were dress to impress is almost as importand as the actual gameplay cosmetic items are a mayor no-go  for a subcription based game. 




besites that there are folks who simply are adicted to playing dressup in mmo's  , to those and easy to twist kids its like giving some asprine for their subcription prize but showing a big drug store one click away.




cosmetic items are not  impacting the game, they are impacting youre experience, anyting cashshop is designed to be cooler then regulair items, the fact that it got a RL prize on it makes it the the fashion trend of the game. are you the cool kid or the poor kid who's parrents cant pay those cool cloths for.  its the same old bussiness that has made kids around the world unhappy for years (by being bullied coz the parrents  cant affort someting that is socialy required to "fit in") 




some folks can /shrug and ignore the cosmetics, 90% simply cant, basic human behavior will make Funcom laugh while they cash in.




its ridicules that anyone anno 2012 would support anyform of a tripple payment bussiness scam. box/download prize, sub,prize and cashshop prize. 




But eh.. /shrug .. Im just gona ignore the entire game, already had a heart-infarct at 33 two weeks ago, im sooo done winding myself up over games ;)




 





 




She doesn't "lack a sertain [sic] point of view", just because she doesn't agree with yours. Patronizing.


City of Heroes is a perfect example of what you call a "Dress to Impress" game... and we've been paying cold hard cash for extra costume pieces for seven years now, and it's worked just fine. It's not a "no-go" at all.


So skip the game -- totally your choice. Not all of us are wringing our hands over a micro-transaction shop, and I'm looking forward to giving TSW a chance. :)


 


With the recent demise of LEGO Universe, I think a Muppet MMO for kids (and nostalgic adults)  is not a bad idea at all. The muppet style would lend itself to a fun character creator, and there's lots of great stories to build adventures around.


Just downloaded this. It feels like an arcade game -- fast action, lots of exploding things. Definitely worth a couple hours of knocking the crap out of stuff.


I'm still trying to figure out how this game will actually play. Is it going to end up like a grown-up version of Super Hero Squad, with a world jam-packed with multiple Wolverines and Iron Men?


They've stated that they're planning on voice-acting all their mission givers, which is a tall order, but adds another nice touch to the game. It was a surprise to hear Tim Russ (Tuvok from ST: Voyager) in the demo.


@hot_alix


Yep, all your heroes and villains will still be there, even after you've been gone for a year. And congrats on the new gig. :)


A nice adjustment, especially given some of the recent server problems that arose after the Strike Pack was released.

Players definitely get burned out on games for all kinds of reasons, and obviously CoX had lost its luster for you. But I hope not for the reasons you've listed in your post, since most of them are exaggerations, or simply not true at all.


The game is still ridden with Missions Architect farming and they are never going to fix this crap. Introducing this was the biggest mistake they made.

Maybe you're confusing idiots standing around in Atlas Park broadcasting to join AE farms with them actually occurring. They do happen, true, but it's not the endemic problem it's been in the past. And the best part about Mission Architect? You can totally ignore it if it's not your cup of tea. So no real effect on you here.


I remember the days where you could  do sewer runs in AP and other group activities at any time you logged in. Those days are no more.

Not true, unless maybe you play on some of the less-populated servers. Lowbie sewer teams are running all the time across Freedom, Virtue, and Justice. Not sure what "other group activities" you're referring to... maybe costume contests? Still going on under the globe.


The content has also slowed down. It's just one booster pack after the other. I wouldn't mind if these Booster Packs only offered vanity items but half of them actually affect the gameplay by giving you buffs and things that will let you fully utilize the Tailor in game. I don't like that at all.

Mystic Fortune and Secondary Mutation are buffs, but they hardly throw off the balance of the game. They're useful, but minor, and certainly don't put you at a PvE disadvantage if you don't have them. And Mystic Fortune can only be given to other players, so even if you purchased the Magic Booster, your hero or villain gains nothing from it. And there's nothing in any of the Booster packs that lets you "fully utilize the Tailor in game". There are costume pieces, just like those you can earn from events in-game. Some you'll like, some you'll never use. With or without them, they have zero effect on the Tailor or your ability to make costumes, other than access to those specific pieces.


Yeah, they improved the visuals but they hardly optimized it.

"Optimized" for what, exactly? The CoX engine definitely shows its age at times, especially when you have large number of players in one localized spot, no question about it. But Going Rogue was an improvement in my eyes, and lots of others.


Going Rogue should have been free.

This is just silly. A huge content dump, new zones, new costumes. I would imagine that if you were around in 2005 when City of Villains was released, you would have expected that to be free as well? Developers don't work for free, and new content doesn't grow on trees.


They haven't introduced a new power set in a long time.

Completely untrue. Demon Summoning, Dual Pistols, Electric Control, and Kinetic Melee were released with Going Rogue... in August.


I am glad that i only paid $10 for it from a recent Best Buy sale. My subscription's running out this February and i don't plan on returning back.

Sorry that you didn't like the game -- not everyone enjoys every game out there. But there's still a lot of great stuff going on every day in CoX; a game can't last for seven years if there aren't players playing it. Maybe consider coming back after Issue 20 later this spring, as the recent Incarnate additions should continue to bolster the endgame (which, for me, has been CoX's blind spot for a long time).


NcSoft should start working on City of Heroes 2 if they want to compete with DCUO.

CoX and DCUO are totally different games, based on a similar genre. After playing through all of DCUO's Closed and Open Beta, I found there were some very cool things, and some not so hot (like all games, I imagine). It's always good to have competition, but DCUO isn't going to bury CoX by any means. My bet is that they'll co-exist (along with Champions), with each game gathering its own fanbase.

If and when DCUO switches over to Free-to-Play, I might give it another look, but it's just not worth $15/month to me. After playing through Closed and Open Beta, there's definitely some great art direction going on, but lackluster costume creation and powerset organization, not to mention a PS3-focused control scheme that, for me, doesn't translate to the PC, are enough for me to take a "wait and see" approach.

I'm looking forward to reading the insights of those jumping in on Day One.

Have they finally added the ridiculously-common "Invert Mouse" option yet? Without it, Beta has been a pretty but frustrating endeavor.

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