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All Posts by el_furioso

All Posts by el_furioso

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23 posts found

Bravo, Michael -- great article. This brought back some great memories of a game that's still close to my heart. I was one of those "Cradle to Grave" veteran CoH players: I was there during Beta, straight through until the lights went out. I still haven't found another game that's brought me as much fun and as many great friends as City of Heroes. And, sadly, probably never will.

Oh, for anyone who's interested who might not have seen this, Matt Miller has been writing a yearly set of City of Heroes Lore Q+A documents that delve into stuff that was planned but never finished (or cut short), or CoH lore background secrets that had never been revealed. A really fun (but bittersweet) read:

2012 CoH Lore Q+A

2013 CoH Lore Q+A

2014 CoH Lore Q+A

Repeat Offenders, represent!

 

 
Meh. Was hoping for Ted Kord.
I hope LEGO learned from the failure of LEGO Universe. There's lots of opportunity here!
Great game, and here's hoping the B2P change helps more gamers find out how much fun this title is. BTW, if you haven't bought TSW yet but are now considering it, you should be able to pick it up on Amazon for $15, starting tomorrow (according to an Amazon rep over at Cheap Ass Gamer).

I don't think it looks *too* bad, but from what I see so far, it's just a grown-up version of Super Hero Squad, which is cute and great for kids.

This makes the loss of City of Heroes even more sad.

Well said, you two. I'm enjoying TSW, I'm happy to pay the monthly sub, and I'm looking forward to more great content and gameplay.
Originally posted by nuttob
Originally posted by BioNut

How much do they want for Lifetime?

It's $50 for the game and $200 for lifetime for a total of roughly $250.  I took a chance and bought the lifetime. If they do monthly or bimonthly updates like they say, I doubt I regret it.


Also, keep in mind that if you've purchased any of the add-on packs (Initiate, Master), you only have to pay the difference to move up to the Grand Master (i.e. lifetime subscription), which is nice.

Really enjoying the game so far. Some wacky UI issues, but I'm sure they'll slowly get worked out. They also provide all the UI Flash files for community development, which means we'll probably see some great mods in the future.

Cool little feature!

Originally posted by Illyssia
Originally posted by Warmachinez

 

About the game: I only played for a few hours during a BWE, and I completely lost myself in the world, it is very immersive.

 

Well, the world is very instanced, though TSW isn't bad. I was closed beta tester, but I am not playing at launch. Game is a mishmash of esoteric and occult ideas. Ultimetely,t hough, it isn't anything particularly new, so as an mmo I think it likely niche to those interested in the subject of the mmo. There are some iritating features to the game which are touch upon in review part one, and also there are some bugs present.

 

My review score 7/10

 

 


...Are you sure you were playing the right game? Actually, very little of TSW is instanced; the vast majority of quests are right out in the open, with everyone else running around and on top of what you're trying to do. In fact, that's where some of the bugs are popping up -- multiple players activating the same quest at the same time causes the environment to freak out (See the Something Wicked quest in Kingsmouth for an example). There are some "Solo Instance" tiers within quests, and obviously the Team Missions (i.e. dungeons) are instanced, but the rest of the world is wide open. Which is pretty cool, I think.

Originally posted by Axxar
Originally posted by Senadina

I don't think it would be that simple to allow us to change our body types. Now I'm no programmer, but wouldn't that needlessly complicate cut-scenes and/or clothing sizes? Regarding cut-scenes at least, I figured that's why SWTOR didn't allow body size customization. On the other hand, Aion has the most extreme variation of body sizes you'll see, and it didn't seem to impact their cutscenes; there are very few cinematics though, not like SWTOR or TSW.

Actually SWTOR has body size customisation. You can choose between thin, athletic and powerlifter body types.

 
 


City of Heroes also has tons of control over body shape and height. This can be done, no doubt. And I'm looking forward to it -- no adjustment for height, shape or even age is disappointing.

Regarding respecs: Even points that were supposedly "wasted", were spent on passive abilities that can still provide synergy with other new choices.

My example: I started out with Blades + Elementalism as my two areas, really more for theme than anything else. I've been pretty effective, but these two sets don't work as well together as Blades + Blood, for example. So now I'm going to start spending AP in Blood Magic, but I certainly haven't wasted any time or points on what I've done so far. And there are some useful Elementalism passives that I'll continue to get mileage out of for the forseeable future.

The idea that missing a respec is a problem with TSW tells me folks are still thinking in a traditional MMO mindset. ...But TSW isn't a traditional MMO.

 

So far, I'm really enjoying it. There are some "quality of life" improvements really needed in the chat and teaming UI, but the quests are fun, graphics are great, and the music+sound really builds atmosphere. It's definitely worth a look, in my opinion.


Originally posted by Eladi




Originally posted by Suzie_Ford




The cash shop, at least from all that I've both seen and read, is convenience only. For instance, players will be able to buy outfit items. Since there IS no armor class in TSW, the purchase is purely for cosmetic looks only. Why would anyone feel compelled to use a cash shop?




Really, this sort of revenue model is a good one. People kvetch about box prices with subs. People kvetch about F2P with item malls. This is a nice mix of both: A quality subscription game (which many say makes a better, higher quality game) with a convenience store if so desired.




Funcom isn't going to be twisting anyone's arm to buy stuff to "win".







 




and this is were you lack a sertain point of view,  in a game were dress to impress is almost as importand as the actual gameplay cosmetic items are a mayor no-go  for a subcription based game. 




besites that there are folks who simply are adicted to playing dressup in mmo's  , to those and easy to twist kids its like giving some asprine for their subcription prize but showing a big drug store one click away.




cosmetic items are not  impacting the game, they are impacting youre experience, anyting cashshop is designed to be cooler then regulair items, the fact that it got a RL prize on it makes it the the fashion trend of the game. are you the cool kid or the poor kid who's parrents cant pay those cool cloths for.  its the same old bussiness that has made kids around the world unhappy for years (by being bullied coz the parrents  cant affort someting that is socialy required to "fit in") 




some folks can /shrug and ignore the cosmetics, 90% simply cant, basic human behavior will make Funcom laugh while they cash in.




its ridicules that anyone anno 2012 would support anyform of a tripple payment bussiness scam. box/download prize, sub,prize and cashshop prize. 




But eh.. /shrug .. Im just gona ignore the entire game, already had a heart-infarct at 33 two weeks ago, im sooo done winding myself up over games ;)




 





 




She doesn't "lack a sertain [sic] point of view", just because she doesn't agree with yours. Patronizing.


City of Heroes is a perfect example of what you call a "Dress to Impress" game... and we've been paying cold hard cash for extra costume pieces for seven years now, and it's worked just fine. It's not a "no-go" at all.


So skip the game -- totally your choice. Not all of us are wringing our hands over a micro-transaction shop, and I'm looking forward to giving TSW a chance. :)


 


With the recent demise of LEGO Universe, I think a Muppet MMO for kids (and nostalgic adults)  is not a bad idea at all. The muppet style would lend itself to a fun character creator, and there's lots of great stories to build adventures around.


Just downloaded this. It feels like an arcade game -- fast action, lots of exploding things. Definitely worth a couple hours of knocking the crap out of stuff.


I'm still trying to figure out how this game will actually play. Is it going to end up like a grown-up version of Super Hero Squad, with a world jam-packed with multiple Wolverines and Iron Men?


They've stated that they're planning on voice-acting all their mission givers, which is a tall order, but adds another nice touch to the game. It was a surprise to hear Tim Russ (Tuvok from ST: Voyager) in the demo.


@hot_alix


Yep, all your heroes and villains will still be there, even after you've been gone for a year. And congrats on the new gig. :)


A nice adjustment, especially given some of the recent server problems that arose after the Strike Pack was released.

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