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All Posts by OldSquirrel

All Posts by OldSquirrel

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19 posts found

I sympathize greatly OP...

 

...but the a-holes have ruined another MMO for us all.

 

I see a very dim future for any MMORPG when (1) a-holes, (2) bots, and (3) gold sellers destroy one new MMO after another.

 

I suggest you end your ArcheAge relationship and abandon hope for a good sandbox in today's gaming society.

 

I also suggest an RP WoW server if you need to feed your MMO appetite, and best of luck to you!

More people need to give the ARTISTS at Blizzard some credit...

 

I was so glad that WoWs environment artists were actually MENTIONED and PRAISED once during this event, because the big things (and the little details) they put into WoW keep me coming back for more and will likely keep me forever hooked in spite of any community grumblings about skills and in-game rewards.

 

Sometimes you just have to look around inside WoW and think "that's fun, that looks great", and smile...

One thing worth adding to your analysis is that the "larger community" who crash into today's MMOs are filled with:

 

Lazy people

 

Obnoxious people

 

Arrogant people

 

Unhelpful people

 

 

...and people who like to OFFEND others instead of attempting to immerse themselves in an on-line fantasy environment.

 

 

T'was not always this way.... the old days of fantasy nerd-dom are long gone.

 

 

Today, I find myself more interested in games like Hearthstone, where the dark side of today's online gamers have very little effect on my fun.

 

 

 

Great article!

 

I also have seen the great divide between "finding your own adventure" and "level fast".

 

I agree that it is both an issue for any MMO and the type of gamer YOU are. ESO was a letdown for me as well because of the community's chase for quick riches and levels, and the lack of ability to carve your own fun.

 

I still play WoW for my MMO escape (basically for lack of any other quality options) but only out of desperation to stake a claim in the MMO universe as a good-mannered player with a few fantasy characters that will continue to grow as the game grows.

 

Carve my own adventure? With the communities in today's theme parks? I guess not... but the future of MMOs is yet to be determined....

 

 

 

DAoC arrived when the audience for MMOs was a much smaller, more patient, and dare I say... "more nerdy" group of on-line fans who enjoyed a community feel to their game.

 

It was a "right game for the right audience" at its height, which included Foundations housing and the original Frontiers RvR. Each faction had a delicious feel to it, and leveling was more of a "mob hunt" (which wasn't such a bad thing) rather than quest chasing and achievement gathering.

 

Today's developers have a much different, much larger audience out there, and I doubt that the old pre-WoW flavor of game will be seen again.

 

Thanks for the memories, Mythic!

 

 

 

 

 

 

We need RP-NAME ONLY servers... strictly enforced... no puns or junk references. This would be a necessary foundation. 

 

 

DAoC RP servers enforced RP player names very well... and WoW RP servers do too, but to a lesser extent (some violations I send to WoW customer service go unnoticed).

 

 

 

The good times I had on a DAoC RP server will never be matched.

 

The community was patient and helpful and really into the spirit of on-line fantasy... which is what "RP" meant in those days.

 

The modern millions of MMO gamers don't have that old spirit... they want "reward" for as little effort as possible, and the old challenges from DAoC just don't fit anymore.

 

If you have good DAoC memories, then I am very happy for you... too bad we can't turn back the clock!

 

I even miss my Hibernian house... gotta have that pumpkin patch...

 
 

I agree with almost all of the OPs conclusions.

 

As if it hasn't been said before, I will add that the gameplay and visual style of the Elder Scrolls best favors a single player RPG that you would enjoy for a fortnight, as your exploration and questing will just lead through a good story, good scenery, and a satisfying conclusion. Then you're off to another game, with other fun things to see and do...

 

ESO does not have enough "staying power" or "magical style of its own" (as seen in another post) to keep an MMO audience... I predict that the typical MMO junkie will decide to try multiple class builds until the UI (omg that bloody Q ring), repetitive MMO quests, repetitive NPCs (same face, different mustache), inventory shuffling, and unsatisfying PvP finally leads to a burnout.

I enjoyed Oblivion and Skyrim, and I have played ESO every single day since early access...

But the truth is, when the "oh my" of the great scenery wears off, there is nothing left but tedium, clumsy combat, yawn inducing crafting, and unsatisfying zerg-the-base PvP filled with a-holes whining and bickering about "who knows best".

 

So, it's back to Pandaland for me... playing a gnome monk raider/crafter/pvper beats anything in ESO...

 

GNOMES FTW! 

 

Thanks for the feedback.

I was surprised, I had suspected there were enough Orc fans out there to boost Daggerfall's popularity.

I'm glad I asked :)

I would like to fight for the faction with the biggest challenge in alliance PvP.

 

Which side do you think needs the most help?

 

 

I am still one of those MMO fans who defends Good Manners.

 

I sense danger before I pre-order regarding ESO....  specifically, the character names, especially with such freedom open to players.

 

Did anyone notice a naming policy in beta? Or even more importantly, a quick way to report vulgar or perverted names?

Great post Adam... My best social days lasted from DAoC thru Vanilla WoW.

 

Over 10 years ago, I think people played MMOs with a "social gathering" attitude, expecting to interact with people with good manners and an interest in cooperation. Sure there were a few bad apples, but the communities were much better.

 

These days too many people (not all) play with a "cool to be an asshole" type of attitude, and a horrifying grudge against whatever developer is charging them to play the MMO in the first place. Good manners and generosity seem to be a lost concept to today's gamers.

 

(You even see the "cool to be an asshole" illness infecting the posters working for this website, although some have the infection much worse than others.)

 

 

 
 

I've had a lot of fun in PS2, but I'm totally pissed about this MLG link...

 

Are they trying to make the rest of us feel like second-class players?

 

Well it sure worked... f**k MLG...

Nothing wierd or unusual about that...

This game is great because it is the ultimate freedom (ultimate chaos?). No dailies, no achievements, no dungeons, no instances, no vanity goals.... I'm impressed because you DON'T need an outfit/guild to enjoy this game, you just poke around a bit for a good battle, auto-join a squad and you're ready to kill.

The fun is IN THE PLAYING and in the variety of ways to play... not chasing one carrot on a stick after another.

I'm thrilled to give up on MMO-styles of play and vanity goals, and when I move on with my life after a few hours of fighting I actually think to myself "Hmm... that crazy PS2 session was FUN!"

 

...and your certs will come with time, you earn them faster than some greedy people would have you think.

This game is great because it is the ultimate freedom (ultimate chaos?). No dailies, no achievements, no dungeons, no instances, no vanity goals....

The fun is IN THE PLAYING and in the variety of ways to play... not chasing a carrot on a stick.

I'm thrilled to give up on MMO-styles of play and vanity goals, and when I move on with my life after a few hours of fighting I actually think to myself "Hmm... that crazy PS2 session was FUN!"... and that's all good.

My concern for any reincarnation of DAoC is that the community will never be the same.

The pre-WoW MMO community that played on the DAoC RP servers (I was primarily on Percival) offered plenty of fun for the dedicated player and some great all-night frontier fights.  Good times were always there for Old Frontiers+Foundations+Shrouded Isles because the layout was accessible and most players were VERY well mannered.

DAoC in 2001-2003 took patience and loyalty among players just for the glory of the kill count and a sense of victory for your faction and guild.  Loot was on your mind, but it was the icing on the cake rather than the whole dessert.

Could that type of game really succeed these days?

I fear that "play for the fun of it" and a common choice of "player immersion in a virtual world" has been lost forever...

I can't agree entirely with the attitude presented toward less experienced players.

 

What is sad is when guild leaders or officers put too much effort into judging their members. No one plays the game to be classified or branded.

 

Drawing lines in the sand between "vet/noob" or "good-raider/bad-raider" is an unhealthy step for guild leaders and officers, and is ultimately destructive to MMO communities.

 

Guild officers who only associate themselves with players with the "best class build" and "best armor" and then scoff at others is a level of arrogance that squeezes the life out of loyal guild mates who are more than just a pile of stats.

 

Shame on you Jaime... if you have been bitten by the WoW elitist bug, then I'm disappointed.

 

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