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All Posts by echolynfan

All Posts by echolynfan

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Originally posted by MMOHO

is it like TSW bad? 

 

Combat is fun and is not a button mashing fest like some games. The global cooldown actually makes you "think" before just randomly hitting buttons. The slower style appeals to me but some may not like it.

 

Originally posted by davc123

should i buy? or better w8 ESO or EQNext?

and what you think guys how much ppls playing this game more then 1mil?

If you can find it - buy it. Best MMO to come out in YEARS.

Star Wars is "technically" fantasy:

Science fiction is largely based on writing rationally about alternative possible worlds or futures.[2] It is similar to, but differs from fantasy in that, within the context of thestory, its imaginary elements are largely possible within scientifically established or scientifically postulated laws of nature (though some elements in a story might still be pure imaginative speculation).

 

 

Originally posted by Seelinnikoi

I am giving this game 1 year to see how it is by then...

Anyone else giving it a rest and coming back in a year's time ?

Wait a year to have fun? I'm not but more power to ya!

Originally posted by Mr.Kujo

Originally posted by Phelcher

Originally posted by Icewhite

Entropy always increases. And old gamers keep getting older. And the Good Ole Dayz never come back.

That should about cover the G.O.D. topics for the week?

 

Quality and scope of the games never got better over the last 10 years. These Developers almost pushed the adults (w/money) out of the marketplace, as they pursue the easy cheap games for whales.

I am quite sure that a Developer will come along and charge $50 for a Premium MMORPG, with real GM's and give a premium experience. And these kids will still beat their heads, screaming they shouldn't make one, because they can't afford it.

 

There is nothing correct in what you wrote.

Pushing adults out? If you look at any statistics at all, from any possible source, and there are many independent sources that done the research, you will see, that adults dominate in todays mmo's demography even more than ever in the last 10 years. So where did you pull out your facts from?

Quality never got better over last 10 years? I won't even comment on that.

And another assumption that expensive game automatically equals mature community, which is wrong on many levels. Since kids are minority in mmorpgs now, and most of the bad behaviour you see in games is actually made by adult people that are far away from being mature, but like to claim they are, and put themselves higher than everyone else. While I know many kids that play games, that are more civilized, smart and mature than many adults. Thinking in stereotypes is for old people, that refuse to learn and develop themselves, because they already think they know it all. I would even argue how much influence on bad social aspect of game have grumpy old men that play those games and keep complaining and demanding, and having the mentality "I want what I paid for damn you".

 

Originally posted by echolynfan

Originally posted by grimgryphon

Mostly agree, but you lost me with SWG. That's a different species altogether.

SWG players didn't have rose-colored glasses to take off. They had rose-colored lenses grafted on to their corneas. Those are never coming off.

 

People that love to craft and create their own cities in SWG loved the game (like me) and those who were mostly combat hated it...but like it or now SWG was a brilliant game that had some flaws and I wish it were still around. It was simply the most fun I ever had in an MMO.


Yet the game failed, and while you can keep saying anything you want about why it failed and that it wasn't fault of the original mechanics etc. it is only an opinion and there is no possible way to prove why the game really failed and if it would fail or not if it kept it's original form. No one will know that, and the only certain thing is that it failed.

The game 's reputation was damaged by SOE's NGE fiasco but the main reason it's plug was pulled was SOE didn't want to renew it's IP contract with LucasArts which was probably too much. There would still be people playing if it wasn't for that...myself included. 

 

Originally posted by grimgryphon

Mostly agree, but you lost me with SWG. That's a different species altogether.

SWG players didn't have rose-colored glasses to take off. They had rose-colored lenses grafted on to their corneas. Those are never coming off.

 

People that love to craft and create their own cities in SWG loved the game (like me) and those who were mostly combat hated it...but like it or not SWG was a brilliant game that had some flaws and I wish it were still around. It was simply the most fun I ever had in an MMO.

Originally posted by Myria
Originally posted by echolynfan

That's exactly right - EA/Bioware went with the initial money grab with little thought for long term (IMO) which is why the game is mostly dead now.

Ummm, no, not even close. ToR tried to do what was probably the most controlled rolling start in MMO history, and the playerbase shit bricks and tried to eat them alive over it.

 

Early access was staggered exactly to try and avoid some of the problems FFXIV ARR had, and and guilds were assigned servers in an effort to try and keep server populations balanced. It didn't work, and, given the nature of the MMO playing population, probably couldn't work, but it was a decent effort and pretty much the opposite of a "money grab".

 

 

Bioware/EA made their $$ up front - plain and simple. The game was mega hyped to be the 2nd coming and people lapped it up. After the 1st month subs dropped DRAMATICALLY and never recovered which is why it went F2P. On top of that...they charged almost twice as much than FF did. 

I can forgive a rough launch if the game is really good and SWTOR ain't...plain and simple. I still want my $$ back for that garbage - 2 Deluxe Editions worth!

Originally posted by Technohic
Originally posted by Ridelynn

 


Originally posted by redo123

Originally posted by flclimax where is 325k concurrent a record at? japan? gotta laught at the AFK kick + more servers. you're going to see "concurrency" drop now that all the AFKer's won't count, and the game will look empty with less people standing around yet more servers to spread people out in.
You think 53 full servers at launch is a joke?

 

Name another game that had 53 completely full servers at launch and had to suspend sales until they could get the capacity to handle them all.  I can think of two games.


 

http://www.swtor.com/community/showthread.php?t=254

I didn't count them. Probably more than 53 servers. They weren't all full, but many of them were. They didn't have to suspend sales because they could roll out new servers fast enough to keep up with demand (a novel idea, I know).

http://massively.joystiq.com/2011/02/28/rift-adds-31-additional-servers-for-launch/

Rift started with 68 servers, and quickly had to add 31 more because they filled up.

http://www.ign.com/articles/2012/08/31/guild-wars-2-suspends-digital-sales

Also not the only game to suspend digital sales.

https://www.guildwars2.com/en/news/introducing-the-worlds-of-guild-wars-2/

GW2 had close to 50 servers at launch (I think they have 51 now), and they have this nifty overflow ability so that if your server is full, you can still log in and play on a non-full server.

And just in case anyone has forgotten, here is the list of WoW servers and when they were added:
http://www.wowwiki.com/Timeline_of_the_creation_of_US_realms

There were 88 US servers, with additional EU/OC servers available. no additional servers were added until several months later - although some of the more popular servers were full right after launch. WoW I don't think had digital sales when it first released.

http://www.tentonhammer.com/wow/editorial/remembering-the-launch-of-wow

This is a great read.

----

Now with all of that linked above, I hesitate to say it, but look where they all are now - it's all over the place. WoW is probably the only one to grow beyond that, GW2 has held steady (but it's only been out for a year), while Rift and SWTOR are both down to nearly single-digit servers.

SWTOR rolled out all those new servers and then had at least 2 server merges, with more than 2 servers being pushed together.  It's for that reason, I can understand SE not wanting to just drop 10 new servers and open up sales.  They probably are missing some sales and permanently losing some customers, but it shows that they are not going for the initial money grab and are thinking more long term.

That's exactly right - EA/Bioware went with the initial money grab with little thought for long term (IMO) which is why the game is mostly dead now. FF won't lose money...these same people that are whining right now who say they'll NEVER play this game will the 1st ones to run out and get the game when it's back on the shelves...physical as well as digital.

Why? The game is awesome...that's why and I was initially unhappy about not being able to play last weekend but rather than totally pissing off EVERYONE they opted to halt sales and fix the problem. It's the mark of a company thinking of it's players and not the $$$$.

 

Originally posted by Mahavishnu
This reminds me more of the start of SWTOR - wait 3 months.

No..FF ARR is really different than SWTOR - it's FUN...it RUNS SMOOTHLY...graphics are gorgeous...crafting is complex...deep...fun...and matters. Did I mention it's fun and runs really well?

SWTOR also was hyped to the max while FF ARR has taken the MMO community by storm because of word of mouth - which will make or break a game. And I'm a big Star Wars fan...I wish SWTOR would have been 1/2 of what FF ARR turned out to be.

 

Originally posted by Bigdaddyx

FFXIV NPC are very static. I rarely see any movement in cities or the world. To make things worse maps are so small and inclosed by invisible walls. Beautiful environments but very small. Sometimes i feel like i am playing Witcher 2.

FFXIV reminds me a lot of SWTOR in terms of NPC and over all life. GW2 did much better job at giving life to world and cities.

FFXIV does have very beautiful music and background sounds. If i clsoe my eyes i feel immersed but it fails visually because NPC are like as if cut out of cardboard and glued to one spot.

I find FFXIV to be the least immersive MMO. For me personally a lot more goes into making the world alive than just background sounds.

Uh...no....what game did you play? (or did you?)

The game world is not small...especially for a newly launched game. Everyone is entitled to their opinion of the game but saying that the npcs are static or that the world is like SWTOR is FALSE.

 

Originally posted by daltanious
Originally posted by echolynfan

No hyperbole here - this is a VERY polished game with possibly the best crafting system since SWG (it's still early yet but it's overwhelming how much you can do) Problems at launch will fade away as people get into the game - new servers are being added and upgraded as I type this.

You don't have to have 10 alts - you can create one character if you want and just skill up anything and everything! Just switch weapons and you switch combat/crafting profs in a flash...including gear for each. (I have wanted this is a AAA MMO since I've been playing). I did play Darkfall Online which had that kind of setup but the grind was terrible.

Joking right? :-)

 

Game engine rocks and is smooth and the environment is one of the most beautiful I've seen - weather...lighting you name it. The detail is spectacular across the board - from avatars to animals to landscape to buildings...etc.

Here however I agree fully with you. No matter how many players in same location lag is very minimal or none at all. We have real night/day feeling, weather conditions, .... Best part of game for sure. Imo of course.

One big surprise to me (I'm new to FF) is the story...I find myself really getting into the story. Some cut scenes even have vocals and the voice acting is very well done. Some of the stuff is cutesy but not overdone.

To me ... one of the worst. Silly bubble sistem instead being presented with whole text, one must click and click ... and click ... just to get over boring text (in garbage english normal people do not understand, so i do not even bother to read many times that garbage). And what is also bad idea ... impossible to cancel in middle of dialog to start over ... must again click and click and click ... to get to bottom. Boring as hell and kills any wish to read. As i can see others they do nearly same as me .. just skip all to end.

About voices ... after played swtor any other is just bad, plainly bad. Here all npc's are obviously mute. It feels terible. I'm missing at least some "Hi, friend". But no, just mute.

Now...it's still early on but after playing so many MMO's - and I swore up and down after Star Wars The Old Republic that I was NOT going to buy another game at launch - but I'm glad I did) I can safely give this one a BIG thumbs up!

 

Swtor is my no1, followed by wow. Then ... void for long time.

I'm a HUGE Star Wars fan (no I'm not fat - just a "big fan" hehe) I  really wanted to like SWTOR...I really did. I was in beta...bought 2 Deluxe Editions (one for my wife) but the lifeless terrain...poor server performance issues, combat imbalance and lack of any meaningful crafting made it impossible. The cut scenes were well done but the rest of the game was a "void" in my opinion. 

FF AAB has renewed that "can't wait to wake up and play" feeling...something I haven't had since SWG - my void has lasted way too long. I mean...I'm literally overwhelmed at what to do 1st - the crafting alone will take a LONG time to master. And - the next patch will feature personal estates and instanced neighborhoods - something a lot of people are really looking forward to.

For anyone interested in playing - don't rush to 50 and miss out on the excellent class story...despite not being voiced for every scene - the story is engaging and makes you feel more like a part of the wonderful world they've created.

 

Originally posted by maji
Originally posted by echolynfan

 

You don't have to have 10 alts - you can create one character if you want and just skill up anything and everything! Just switch weapons and you switch combat/crafting profs in a flash...including gear for each.

 

I like alts...

I like them too...just all on one character :)

The way the game is laid out having the ability to switch jobs/profs is a must. If I'm out mining in a certain place and I realize that I also needed to get some stuff for my Botanist - I don't have to log out...log in with my Botanist and then travel to that spot. Also - if I wish to switch to combat mode while I'm out gathering it just takes a second.

It's one of things that drove me crazy about SWG and you could only have 2 characters per account - which meant you also had to pay for additional accounts if you wanted to add or try a profession. FF AAB got it right and for once a company listened to what the majority of players want. 

Now...if I could just log in...grrrrrr lol

Originally posted by saurus123

lets come back here in about a month when you reach the endgame

 

then you all change your mind :)

In a month I'll still be working on my crafting profs - endgame means different things to different people.

The next patch introduces neighborhoods and I read that you can have your own estate...decorate it and even have a market outside your front door to sell your wares. 

So it's going to take me quite a while if ever to reach endgame - espoecially when they start adding more stuff..and they will.

Originally posted by Foomerang

I've been waiting years for a AAA themepark to get crafting/gathering/economy right and this game delivers it in spades.

Easily the best crafting since SWG. I cannot wait for the instanced neighborhoods next patch and golden saucer in the future. I swear if they put in a TCG I'm gonna dance a jig.

All wrapped in a beautiful package. The sounds, music, weather, landscapes, effects, architecture, and character design are all a treat for the eyes and ears.

 

Just the gathering profs alone are a game in itself. There are so many ingredients that are mined in each node that are used in all the professions and if you need a particular item like a "Bone Chip" it's only located in one place in one small area. Things like that IMO make for great crafting and it's going to be VERY difficult to master all crafting professions and do them well - but I'm sure going to try :)

Originally posted by Shatter30
Im going to PvP as Miner, go stealth and slow walk into your base and take it

Hehe...I like you

I had some guy trampling all over me in the beginning area with his level 50 and honkin' BIG black mount. I was wondering about that too...I actually like the P L A Y the game and take my time.
Originally posted by Voqar

The game is fun but we'll see how it feels in a few weeks/months.

 

SWTOR was amazing at first too.  Lots of people were going on about it similarly in and out of game.  That didn't last all that long.

 

This game is pretty much the same style (wow clone) of game with even more simplicity (simpler classes, pure idiot mode for xp gains, less content, and so on).

 

The game is polished, for sure, but that doesn't make it good by any stretch.  It's a fun game.  It's new.  IMO, people are gushing and going overboard with praise for what is basically a stripped down and simplified post WoW clone.  If there isn't a boatload of endgame stuff to do people will be gone even faster than with SWTOR.

 

The crafting system is one of the better parts - as a pure gameplay mechanic - it's a fun system.  The stuff you can make is largely junk and in the big picture of endgame it's all junk.  If the rest of the game had the same depth as the crafting system, for ex, if leveling was as involved, the game would be all around awesome.  But no, leveling is dumber than ever solo ez mode. 

 

There aren't even words to describe how leveling has been turned into the dumbest of the dumb in this game.  Fate zergs - xp for doing absolutely nothing - are a joke.  The only way leveling and getting xp could be any dumber would be if you just logged in and didn't even have to move around to fates and just got xp on a timer for being logged in.  Fate zergs are only slightly removed from that.

 

I could be wrong.  Maybe the average MMORPG player these days is a brainless drone that just wants to do something as utterly mundane and pathetic as zero challenge, zero thought fate zergs.  Sure seems like it based on what I see in-game.  Solo ez mode questing isn't a whole lot more compelling and never has been.  Easy gaming that's one step removed from watching TV isn't very compelling, really.  Just add some shiny graphics and it blinds players to the garbage they're enduring, apparently.

 

I don't even think the instances in this game are all that great either.  The boss fights are decent.  The trash is boring.  Just the fact that it's something marginally more involved than solo idiot mode makes them seems 100x better than they really are.

 

I'm really interested to see how people feel about this game after a couple of months.  Judging any MMORPG with so little exposure is silly - either the blindly positive gushing or my own negative rantings.  However, my negative (or objective as I'd prefer to call it) viewpoint comes from a great deal of MMORPG history.  Thus far, ALL post WoW clones featuring heavy solo ez-mode and light gameplay have failed (to stay sub-based or retain players).  All.  So what is it about FFXIV that's gonna break that pattern?  I've yet to see anything remarkably different about this game that'll make it endure.  The dumber they make them, the faster they fail.

 

I got bored with SWTOR after 20 levels and my wife lost interest even before that. The game was lifeless and the crafting just stupid. There are ALWAYS going to be people who will rush to finish all the content and move onto something else but I don't think that will be the case here. But - it is still early on and things may change but despite certain features (I don't like the Fates thing either...which is why I hated Rift) I believe it will do very well.

Also - the game engine in SWTOR really killed the game for me - it was horrible and unplayable in most areas. 

Most MMO's that have done well have both "worked well" ie Wow and have had other things to do besides killing. FF AAR has both and from I read there is housing..or there will be and you'll be able to place a market outside of your house to sell items. Anyone have any info on that?

I'm not a fan of the Fates thing and grew REALLY tired of Rifts when I played that game. However - they're not so overdone that you can't avoid them like Rifts.

There are some people who like the mindless of it so it caters to those people. I prefer to level up by doing the quests/dungeons and enjoying the story...but that's me.

Originally posted by Ppiper
Originally posted by echolynfan
Originally posted by Wylf
Originally posted by echolynfan

No hyperbole here - this is a VERY polished game with possibly the best crafting system since SWG (it's still early yet but it's overwhelming how much you can do) Problems at launch will fade away as people get into the game - new servers are being added and upgraded as I type this.

You don't have to have 10 alts - you can create one character if you want and just skill up anything and everything! Just switch weapons and you switch combat/crafting profs in a flash...including gear for each. (I have wanted this is a AAA MMO since I've been playing). I did play Darkfall Online which had that kind of setup but the grind was terrible.

Game engine rocks and is smooth and the environment is one of the most beautiful I've seen - weather...lighting you name it. The detail is spectacular across the board - from avatars to animals to landscape to buildings...etc.

One big surprise to me (I'm new to FF) is the story...I find myself really getting into the story. Some cut scenes even have vocals and the voice acting is very well done. Some of the stuff is cutesy but not overdone.

Now...it's still early on but after playing so many MMO's - and I swore up and down after Star Wars The Old Republic that I was NOT going to buy another game at launch - but I'm glad I did) I can safely give this one a BIG thumbs up!

 

Well to each his own... I expect a much smoother launch, with fewer bugs and stupid problems from a game before I am willing to call it the best MMO in years.  But I certainly don't mean to disparage echolnfan,  I simply cannot agree with him. 

Oh you're right - the launch was messed up but they're fixing the problem very quickly. I've been in games with great launches *cough* SWTOR *cough* which later turned out to be a big FAT TURD!. I'll take a bad launch week over a bad game anyday :)

And while we're on the subject - does anyone kn ow how much FF ARR costs? I mean...EA/Bioware spent millions on SWTOR and look how that game turned out.

I never bash any game here. I realize everyone has their own perspective and likes, all should which be respected. I played SWTOR since launch only to stop a few months ago.  I enjoyed it, nuff said.

Fair enough and to each his own :)

Originally posted by Arakazi
I love the game but find it hard to pinpoint why. There's a lot of things that I don't like in the game. Invisible walls are everywhere, the zoning the problems with logging in, the unashamedly themepark design and so many other niggles. But I have enjoyed every minute of the time I have spent in game.

Even with those minor restrictions the game has that old MMO feel...and the world is immersive and alive. For me personally there's the crafting - which will keep me very busy for some time to come. I just can't do dungeons, raids and pvp all the time.

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