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All Posts by echolynfan

All Posts by echolynfan

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Originally posted by Solid_Altair

I'm new to MMOs and reading this thread was quite enlighting. I didn't expect the economy in MMOs to be this deep. I expected deep, but not this deep. This makes me excited to keep playing the game.

However, I gotta say that Mining  proved to be more boring than I expected. I'm Mining 11 (GLD 21). Than I got to Armorer and quickly leveled to 6. Armorer seemed much better... it looked more profitable and felt far less boring. The mining I had done helped, but it didn't really seemed worth it. I coulda just bought the material, instead. Sure, it would cost some gil, but not much and I think it would save me a lot of time, which could be spent doing something else, like earning XP and gil in a more fun way.

Bottom line is: is Mining actually bad? Does it pay off later on, like getting materials that you can't buy from NPCs?

If you want to make money in an MMO and especially one with a complex crafting system where there is dependency on other classes for items - then do the stuff that people find "boring". I make a killing just selling the mats because people don't like to spend the time gathering - I kinda like it :)

Originally posted by Xatsh

You have to try the game yourself or take what people say and apply it to the way you play.

This game sucks or this game is awsome... means nothing without reasoning.

What I hate about XIV honestly the majority playing love, I cannot understand it but it is the same reason why people like WoW and I said that was the worst mmo I ever played besides xiv 1.0 at launch.

People want different things. Are you a filthy casual or a no-life basement dwelling loser hardcore? Both groups want content for them to enjoy and they want polar opposites.

For those who were hardcore/Longtime EQ or XI players and still want endless content, strong guilds, and long term goals and rewards in game... yea for us this game is a shallow, steaming pile of crap compaired to other games before it. Those who are more mainstream no unnessasary time sinks, can accomplish things in 10mins, no forced grouping, you are rewarded for everything you do, the game is really enjoyable for many of them and has loads of content if you are casual and do not care about making a large structured guild.

XIV is for the casuals. So far I have found NO hardcore elements in it. Even the best in slot items are a joke to get. And I have almost done everything the game has to offer. So it all depends on what kind of player you are and what you want out of it. SE has more or less gave the hardcores the middle finger in this game. If you are a casual this does not effect you 1 bit though.

If you are hardcore (I mean really hardcore... not just a good player, hard content =/= hardcore) you will run out of content before SE releases more. It is the same as WoW in this respect. People from XI are the ones raging the most, because they never had this problem in a FF mmo until now.

 

Personally my advise.

If you like WoW and are a casual player... check this game high chance you will enjoy it.

If you like the FF series but did not have time to invest in a mmo... check out the game you will probally enjoy it

If you want something revolutionary... do not play this game.

If you want something like FFXI and EQ... do not play this game.

If you liked XI/EQ but are unsure about it... try it, but realize it is for the casuals. everything is designed with 15hr a week players in mind.

You mean...people with a life.

Originally posted by drivendawn
Originally posted by daltanious
Originally posted by KoreanSoWhat

This is my first impression of playing first 2 hours of this game.

Quest system : identical to original wow, but slightly less kind, quest line doesn't match map flow very well, so it's geographically more confusing than wow, which is not a good thing for theme park game. (this is theme park game.) 

Story telling : identical to SWTOR, plus excessive loading is annoying.

 

I can agree mainly on all but please, do not compare story telling marvel of SWTOR to this trash. Yet has to be made game to be even remotely close to swtor lush.

LOL, well maybe in your opinion but mine is the opposite swtor was the trash,but hey the voice acting was ok.

Even with the missing vocals in the FF cut scenes the story is WAY WAY better than SWTOR's and being a Star Wars fan it was really disappointing - even more so to find out the millions they spent went to the voice actors and NOT the actual game.

Originally posted by amber-r
Originally posted by drbaltazar
Nha !s-e just need to stop trickle sale and resume full time sale.no game has had it this good .its been a month and they re still stuck refusing to sell.and supposedly they re testing their new hardware.next week -end they should be online.then they all resume sale.by the look of thing In game?I ain't worried people like this title.if they can fix the freaking paranoid DRM that keep disconnecting player we should be good till next wow expansion.and I think blizzard will need to outdo themselves this time.oh USA might pull out of ff14 who knows but the rest of the world will play ff14

They are stopping sales and making it last a month on purpose, they know there will be high player loss so stopping sales till the point when most will leave will mask that.  It's a pretty clever move.

LOL...yeah..those sneaky folks at SE are just scheming away - it had nothing to do with the fact that so many people bought and were accessing the game to the point that they were having server problems. Nope...they just made the game to take everyone's money knowing full well that most people would leave after the 1st month.

 

Originally posted by daltanious
Originally posted by echolynfan
Originally posted by daltanious


 

Swtor is my no1, followed by wow. Then ... void for long time.

I'm a HUGE Star Wars fan (no I'm not fat - just a "big fan" hehe) I  really wanted to like SWTOR...I really did. I was in beta...bought 2 Deluxe Editions (one for my wife) but the lifeless terrain...poor server performance issues, combat imbalance and lack of any meaningful crafting made it impossible. The cut scenes were well done but the rest of the game was a "void" in my opinion. 

FF AAB has renewed that "can't wait to wake up and play" feeling...something I haven't had since SWG - my void has lasted way too long. I mean...I'm literally overwhelmed at what to do 1st - the crafting alone will take a LONG time to master. And - the next patch will feature personal estates and instanced neighborhoods - something a lot of people are really looking forward to.

For anyone interested in playing - don't rush to 50 and miss out on the excellent class story...despite not being voiced for every scene - the story is engaging and makes you feel more like a part of the wonderful world they've created.

 

I'm altholic so never rush to end game. :-) Leveled so far with great joy as I last checked 13 classes out of 16 to max and for sure all unique class stories. Never enjoyed so much combat in any game, environment (ok, they could add day/night cycle and weather conditions), ... I find comparable only wow here.

Wait...are you referring to SWTOR or FF ARR because FF ARR has some of the best weather conditions of any game I've played (the thunderstorms in South Shroud almost seem real) and there's night and day in all the regions.

 

Originally posted by GeezerGamer
Originally posted by Bigdaddyx
Originally posted by GeezerGamer
Originally posted by ckeeton999
Do you think rift and swtor were good games?

Rift was a decent game. And guess what? If did decently.(Until Storm Legion)  SWTOR was a bad game and guess what? It did badly. This game is better than Rift. I'll leave it at that.

Better is subjective and i am glad we don't share the same point of view. Even at release Rift had lot more content and that is what matters. Content is the king something that is severely lacking in FFXIV. And if you think players are going to stick around with promises of something coming up in future while opening their wallets for SE you are mistaken.

FFXIV reminds me of similar problems that SWTOR had.... content lite with very weak end game as a result they lost way too many players. History is going to repeat itself and prove once again why releasing P2P MMOS with such weak end game and light content is a big mistake. Players do not tolerate this anymore.

And no, one does not need a crystal ball to see this coming. FFXIV isn't even half of the game RIFT was at release. 

I will leave it at that.

I am still at a loss as to where you guys come from when you say there is no content.

What level did you stop the main story quests?

What level did you stop your main class/job quests?

What level did you stop crafting?

What level did you stop gathering?

What rank are you with your GC?

What level did you stop doing Guildhests?

How many Guildleve allowences do you have currently?

What level did you stop doing the side quests?

How many dungeons do you have yet to complete?

 

I haven't even touched on endgame yet. I started this game in BP4 with an Arc. Got to 20 and didn't like it, So I tried a Glad. Same thing, got to 20 and didn't like it. Now I am level 30 with my Archer and leveling Pug on the side, I have most of the trade crafts to between 20-25. Since I leveled crafting to support the classes and started over, I hit most of them.

Fact is, Now that I am 30, I have spend my share of time in the Fates loop, but it's not very long before I have to drop out and take care of some of my other business. (see above) One of the biggest shames would be to sit in the FATE loop at the lowest rank for the GC and be wasting all those seals.

 

I'm right where you are in game...almost exactly...even down to the crafting professions :)

Originally posted by Bigdaddyx
Originally posted by GeezerGamer
Originally posted by ckeeton999
Do you think rift and swtor were good games?

Rift was a decent game. And guess what? If did decently.(Until Storm Legion)  SWTOR was a bad game and guess what? It did badly. This game is better than Rift. I'll leave it at that.

Better is subjective and i am glad we don't share the same point of view. Even at release Rift had lot more content and that is what matters. Content is the king something that is severely lacking in FFXIV. And if you think players are going to stick around with promises of something coming up in future while opening their wallets for SE you are mistaken.

FFXIV reminds me of similar problems that SWTOR had.... content lite with very weak end game as a result they lost way too many players. History is going to repeat itself and prove once again why releasing P2P MMOS with such weak end game and light content is a big mistake. Players do not tolerate this anymore.

And no, one does not need a crystal ball to see this coming. FFXIV isn't even half of the game RIFT was at release. 

I will leave it at that.

I played Rift and you HAVE to be kidding. Rift is a good game but FF ARR is MUCH better. Story is better...performance is better...combat is better..crafting is WAY better.

SWTOR doesn't even begin to touch this game and I also played that - as well as being a big Star Wars fan and ex-SWG player and I couldn't stomach it.

I will leave it at that.

Originally posted by amber-r

I'm kinda fascinated what will happen when this game does go free to play, I wonder if the fans will carry on playing or if they will quit over it.  Will be interesting to watch.  I personally can see it going free to play pretty quick, I appreciate this is not even imaginable for many of the games fans for some reason though.

 

I've seen similar things with fans of other games but never as strong as many here seem to be feeling it.  My feeling is they will simply accept it and indeed put a positive spin on it when it does happen honestly.  They can seeminly put a positive spin on just about anything they do with this game, or try to.

That's because the game is outstanding and some of the comments made about the game are misleading IMO.

Oh...and don't play the lottery.

Originally posted by Wizardry

The only thing i can say is Square Enix although showing us a lot of copy ideas from other games,they will  deliver more content that is not the same as other games.

This is still exactly like a brand new game even through it is not brand new,so give Square time and you will see more to do than other games.

Where i question gamer's is i hear certain types of complaints that may or may not be warranted  ,however they are not going to get any different in any other game,so why the griping?I could see if you are playing a game like Wow or Eve that has been around 5-8 years and still see nothing but more maps or more gear or more ships,that is shallow on actual content but FFXIV is only a few weeks old.

So many have been blinded by Wow,that one dimensional game play,following the paint by numbers questing then end game instancing or pvp.If people would have played vanilla FFXI they would understand how much content Square makes all into PVE.

I think the point if if you can find a game that does content "NOT mini games" then i say go for it,but i have played 90% of the games and i have yet to see that game full of content,aside from FFXI.You know what 99% of the gamer's do with all that content in FFXI?They don't use it,they still play it like Wow,so i think we have to blame the gamer's not the developer.

When i hear "What do i do know"i feel those gamer's miss the whole point of gaming.That question is ALWAYS related to what do i do now at max level.The POINT to gaming ,is to find  a game that you enjoy the combat and the character class design.Where or when or how that combat takes place should not matter just so long you are having fun with your character.This is NOT a race track where your goal is to hit the finish line,there is no finish line,you are suppose to be playing to just login and have fun.

 

 

This exactly - good post +1

Originally posted by SNAFUdamus

It was worth the $29 I payed in the store. I played to 50, and had fun. But really it is just a shallow MMO. And crafting? Common on, whos life is boring enough for them to sit there and become a level 50 miner? For what? To what end?

 

$29 for a couple weeks of play, tis the norm with MMOs these days. This one actually was at least priced right. I had a hankering to play a BARD so I tried it. I didn't like it. It is no bard either I might add, its just a crappy archer with a few songs that really don't do a dam thing.

 

Also all you guys that say I am "bitching" are misreading it. I am simply stating facts, facts tend to come across as bitching when you want to deny the facts.

The same kind of person that thinks someone who rushed to 50 and then said there's nothing left to do is boring.

Originally posted by grimgryphon
Originally posted by Bigdaddyx
Originally posted by Swedish_Chef
Originally posted by Swids2010
You should really stop playing MMORPG's if you don't like gear treadmill

We don't take kindly to logic & common sense 'round these here parts son!

Because all MMOS are about gear treadmill right?

Anything that benefits your character is "gear".

What games would you use as an example that don't make you grind for something?

I agree and would like to know also...

Originally posted by Foomerang

 


Originally posted by SNAFUdamus
So I got my Bard to 50 (best DPS in the game atm). Started working on lancer for the extra skills and got thinking. What do I do now. Well there are the raids and the endgame dungeons, frankly the story is just a super cheesy  version of star wars.

 

 

There isn't PvP so what am I striving for? Better gear, for what? So I can repeat the same dungeons over and over and over again just so I can have shinier gear? Just to be able to repeat the same dungeons again?

 

Its a pretty game, but other than that frankly its just a mix between SWToR and WoW, with some extra cheese on top.

 

Didn't even need the whole free 30 days to know this game will go nowhere.


 

So I took a minute to look up your post history. I was curious which mmos you did like. Apparently, you hate everything lol. SO...good luck with that.

I'm starting to think that all of these forum bitchers hate everything - nothing will make them happy. They DO like to bitch though...maybe that makes 'em happy :)

Originally posted by Ayulin
Originally posted by echolynfan
Originally posted by amber-r

I don't get why some seem totally unable to grasp that just because they like it a lot of others don't.  The game is already underperfomring compared to lots of other titles that have had far more successful launches, and this was mmos without big names behind them.

 

I loved the secret world and thought it was going to be a major success, most everyone else disagreed with me.  Just because you don't see fault in XIV doesn't mean most others share your opinion.

 

The truth is XIV has many faults and many reasons that it will lose most of its players in the coming year.   You can argue that chocolate is better than rasberry and that everyone should like chocolate but at the end of the day you aren't going to change anyones tastes.  They either like something or they don't.  FFXIV to me was a pretty big failure from what I was expecting, it's not XI and it's not even better than other games I've played in the last couple of years.  It's pretty but that's not enough.

You can have your opinion but the problem I have with many of the negative posts here is that they're just factually wrong. FF ARR has far exceeded SE's expectations and is a VERY well done FUN game. I remember not so long ago when all the elitists (and YES...most of the people posting here ARE) said GW2 was the be all end all MMO - no need to look any further.

And I think I know why: There's a bias within this forum community against P2P games - which is why GW2 was so anticipated - no monthly sub. The negativity toward this game is just unwarranted and potential players who would REALLY like FF ARR are being turned off by it. If the game sucked I could understand but it doesn't.

So....if you don't like FF ARR fine - just don't go making up lies to back up your opinion.

You talk about people being "factually wrong", and then proceed to spew off a bunch of opinion and unrelated tangents as proof. Quaint.

You then basically spill your closed-mindedness and bias all over the floor by stating that the negativity toward this game is "just unwarranted".

Excuse me, but who are you, and where do you get off dismissing others' opinions wholesale, simply because you don't share them?

Your entire post is a self-edifying and utterly baseless parade of nonsense, to be quite blunt.

People have different tastes, different likes and dislikes, different expectations, different definitions of "fun" and "un-fun". Their like or dislike of ARR, or of any game, or even anything is informed based on those likes and dislikes and values. The same goes for you. Because you like ARR, does not make it this untouchable thing that no one could credibly take issue with. It just means that you happen to like the game. And you are just one person, with one opinion. That opinion is neither sacred, nor universal.

People who dislike the game have stated, quite clearly, why they dislike it. Because you don't agree with those reasons doesn't "make them wrong". It simply means - and this is the important bit - that you don't share their opinions of the game. There is nothing criminal in someone disagreeing with you. There's nothing suspect in others not liking something you like. It's perfectly normal.

So, when people like you and others in this thread begin waxing analytical, theorizing on the "why's" behind people's criticisms of this game - inventing your own reasons why they must not like it, while ignoring the actual reasons they've given - all you succeed in doing is demonstrating a closed mind, incapable of accepting any opinion that doesn't reflect your own. Rather than being confident and content in your own opinion and enjoyment of the game, you have to make absurd posts, such as you and others have, to try and dismantle the views of any who disagree.

That's pretty sad.

So I was right then :)

Originally posted by amber-r

I don't get why some seem totally unable to grasp that just because they like it a lot of others don't.  The game is already underperfomring compared to lots of other titles that have had far more successful launches, and this was mmos without big names behind them.

 

I loved the secret world and thought it was going to be a major success, most everyone else disagreed with me.  Just because you don't see fault in XIV doesn't mean most others share your opinion.

 

The truth is XIV has many faults and many reasons that it will lose most of its players in the coming year.   You can argue that chocolate is better than rasberry and that everyone should like chocolate but at the end of the day you aren't going to change anyones tastes.  They either like something or they don't.  FFXIV to me was a pretty big failure from what I was expecting, it's not XI and it's not even better than other games I've played in the last couple of years.  It's pretty but that's not enough.

You can have your opinion but the problem I have with many of the negative posts here is that they're just factually wrong. FF ARR has far exceeded SE's expectations and is a VERY well done FUN game. I remember not so long ago when all the elitists (and YES...most of the people posting here ARE) said GW2 was the be all end all MMO - no need to look any further.

And I think I know why: There's a bias within this forum community against P2P games - which is why GW2 was so anticipated - no monthly sub. The negativity toward this game is just unwarranted and potential players who would REALLY like FF ARR are being turned off by it. If the game sucked I could understand but it doesn't.

So....if you don't like FF ARR fine - just don't go making up lies to back up your opinion.

Originally posted by Foomerang

 


Originally posted by Aori
Honestly most don't like FFXIV because they didn't think before they bought it and somehow that is SE's fault. They preordered because so many others were doing it and thought it was going to be something it never even said it was going to be. Whew for last minute snowballish hype.


I see a lot of complaints about 2.5 sec cooldown, easy content, zergy content, boring quests etc. all combat related complaints. i occasionally see "crafting is useless" posts, and it is apparently uninformed or someone who probably doesnt like crafting anyway. Thats what got me thinking about this. A lot of the combat complaints are issues that dont really bother me because I treat combat in mmos the same as most people treat crafting. It is my "do something different for a while" activity. Its what I do when i want a break from crafting for a while. I like being able to step away from the crafting table and just zerg some easy content with a bunch of people, or do a couple basic quests to break up my gathering sessions.

 

I think you're right and I'm the same way. It seems the majority of players complaining about the game are "pure" combat players and complain about the crafting (and the game) because they don't like it. This IS a crafting FIRST game atm and I think the devs are smart here because players that stick with games the longest...and are more loyal are the crafters. It's no mystery that's why housing is in the very 1st patch.

SE is..however...adding PVP in the near future and on a large scale. FF ARR will surprise and confound a lot of the naysayers here.

Originally posted by KoreanSoWhat

This is my first impression of playing first 2 hours of this game.

Quest system : identical to original wow, but slightly less kind, quest line doesn't match map flow very well, so it's geographically more confusing than wow, which is not a good thing for theme park game. (this is theme park game.) 

Story telling : identical to SWTOR, plus excessive loading is annoying.

Class system : similar to games like Eden Eternal. Nothing new.

Graphic : is ok, not great.

 

Why this game is so popular now?

I have no idea. But my guess is that,

1. it is attractive to Final Fantasy fans. I haven't played any of FF series (I tried, but it wasn't really my thing.), so I guess I can be objective or even critical to FF environment.

2. end game contents 'may' be cool. But it is a long way for a gamer who's worn down by similar games.

 

So, conclusion is this.

Do not expect anything new. There is no new contents for new players. If you are looking for something new, you will be disappointed.

But if you are just looking for something to spend your  time mindlessly, 29$ isn't really a loss for this content imo.

If you like Japanese style fantasy world, you may even love this game. (I don't like them.)

Personally, I am not sure if I can keep leveling my char to max level. I was already bored after 2 hours.

 

 

Your admitted bias renders your OP useless and besides...everything you said is just wrong.

Originally posted by GeezerGamer
Originally posted by psiic
Originally posted by GeezerGamer
Originally posted by psiic
Originally posted by Tissmogi
Originally posted by gamesrfun

Over the last 6-7 years the MMO community has witnessed some very successful initial launches.

Age of Conan

WAR

SWTOR

Each of them crashed and burned very fast.   They shared many of the same qualities, namely:

1)  Seriously easy leveling at the start;

Every MMO has this

2)  Major leveling and end-game nerfs soon after;

I fail to see any nerfs, if you refer to the adjustments of the dungeons to prevent speed runs, then that is not a nerf but a needed change.

3)  Standard theme park designs; 

applies to all recent mmos and ffxiv has non standard design too.

4) Initial game queue issues; and

every mmo had these

5) Major bugs that were exploited early.

Name just one exploit with link and proof please.

FFXIV shares all of these "symptoms".  FATEs are so ridiculously OP that many casual players are in their 30s and 40s and anyone remotely hardcore is already 50.   Amdapor Keep just received a massive nerf of the exponential variety.  Everyone already knows about the initial login headaches.  Endgame dungeon exploits abound.  

The attrition rates of the games above were approximately 90% in the first 6 months.  FFXIV does not look to be in better shape.

 

The game will have a healthy following just like FFXI has. I prefer a small but dedicated and mature community to the cesspool of something like WoW any day!

Problem is, FFXIV is not about what you prefer.

It is about what SE and the investors demanded when the contract was signed to provide the investment dollars in remaking a failed game and trying to relaunch it.

Promises were made, and milestones set in contract. 

At the moment those milestones are surpassed, but a niche game is not what SE or the investors were promised.

FFXIV was already a niche game before the remake.

 

Oh and to the morons that are buying SE spin about no investors and only wanting a small game.

I would like to point out SE is a publicly  traded company.

That means a board of INVESTORS make the decisions, not, repeat NOT a game designer, or spin doctor.

People lost their jobs over the first fail of this game, trust me if there is a 2nd fail, the parking lot pink slip meeting will be of epic proportions.

 

To be fair here I will state that as of the end of day weekend sell off, SE is trading at a 10 year high of 15.58 per share. 

As crappy as SE has traded over the past 10 years, that really is a decent number.

Yoshi disagrees with you.

http://www.gameskinny.com/5su9f/rationalizing-ffxiv-a-realm-reborns-subscription-model

Wow problem with your comment is that  Naoki Yoshida is a total and complete nobody.

He is the game director PERIOD, he is an EMPLOYEE, the creative manager of one fricken SE game. He has zero count them zero power and his ONLY decision making is about the creative direction of FF XIV, NOTHING concerning SE business decisions.

Granted he has a swelled head and thinks he is some kinda God,  but in reality he's about as useful as a wet paper bag.

The only thing he is really good for is the person for SE to blame all the fuckup's on and toss out the door when the game tanks.

If Yoshi is " a total and complete nobody" with regard to FF14, where does that leave you and your opinion? What credentials do you bring where your opinion carries enough weight to contradict Yoshi's statement?

MMORPG.COM cracks me up, while this isn't directed at psiic per se, it still kinda fits. Here we have a company that has proven it's intentions with the history of FF11 and FF14 1.0. Now here with FF14 2.0, we have the result of their promise to SE customers. FF11 was, is and will remain P2P. Now with FF14, we have a company with a track record to speak of that says we can at least believe this much. But the opinions MMORPG.COM are still bent on claiming SE is lying and it will be 6mo to a year before FF14 goes F2P. Regardless that SE flat out said, that's not going to happen and the title will be shut down if it fails. And yet over in the EQN forums, WE have a company who has told nothing but lies, cannot be trusted and doesn't seem to be in touch with its own customer base, making outrageous and frankly questionable claims as to what they are going to deliver. And yet, MMORPG.COM eats every word of it up and it better not be questioned.

It's, frankly, laughable.

/facepalm.

Hahaha...couldn't say it any better myself - just perfect :)

Originally posted by Heretic061

Im not gonna read 7 pages of replies, and I don't know what exploits the Op is talking about but this game will not be this huge for long,  easy MMO's with no death Penalty that you can solo to the level cap without dying won't last. There's no sense of the server being a community.  Games like EQ, and FF 11 were great, people would spend 20 mins+ to come out and rez you, and you would do the same in return,  you can barely get a raise when there's 50 people at the fates.  I had High hopes for this game,  Pre-ordered both collectors editions.  To help support SE,  but seriously I'm level 50 only grouped for the dungeons needed for the story and have never come close to dying.  Easy MMO + No Death Penalty = another failure in the making ( by the way don't tell me broken gear or re-spawing far away is a death penalty,  everything is just a 500 gil or less teleport away so that's no reason for people to work together and help each other).

Every DPS class just hit 1.2 and 3, and the healers get 2 spells, and tanking is charge in and spam riot blade for MP and Flash. Has anyone healed a group?  My god it sucks,  Crafting??? It could be great,  I love all the sub-combines, leveling all of them at the same time to make your own gear, it's awesome, very much like EQ2 crafting before they nerfed it, but  the gear you make is crap.  And you level to fast to worry about gear,  hell people are hitting level 50 with level 18 gear.

And on to the quests... seriously,  In the high level 20's the world is ending and I'm the only hope etc etc, and for 2 hours the quests have me getting a picnic together and dancing at npc's... the quest go beyond being worse than "Kill x amount of something" to go pick up these 5 things that just appeared 2 inches apart right in front of you, of walk around and DANCE @ 8 NPC's!

The gathering ??? wtf are they thinking,  here's 4 instanced nodes just for you again 4 inches apart you just run in circles. 98% of all mobs don't aggro, and even the ones that do usually don't. (I don't know if it's lag or just broken)  but even when they do aggro you run 6 feet and they turn around.  Things like this don't offer any sense of accomplishment when you get something done.  Maybe I'm the minority but I want epic quests that can take days/weeks to accomplish with groups for 1 Item,  just getting to level 10 in FF 11 was a great feeling, heading off to the dunes with your friends moving into the meat of the game.  I started a Lancer the other night to try and enjoy the game but was at level 11 in an hour and a half.  No I didn't read the quest text bubbles since I did on my first character.

PS maybe I'm a bit cynical but I figure they are causing the server issues and halting sales so when they allow them again people rush to buy it before it's gone again.  I'm not a hater either, I've been on board sucking the c**k of SE forever, but sometimes you have to be honest with yourself and realize if we keep giving money to companies for boring ass easy games that's what we're going to get.

 

Yes...you're a BIT cynical - I hope some game company will make an MMO someday that will meet your standards. Btw...EQ2 is still going on...maybe you should try it out again?

Originally posted by GeezerGamer
Originally posted by psiic
Originally posted by Tissmogi
Originally posted by gamesrfun

Over the last 6-7 years the MMO community has witnessed some very successful initial launches.

Age of Conan

WAR

SWTOR

Each of them crashed and burned very fast.   They shared many of the same qualities, namely:

1)  Seriously easy leveling at the start;

Every MMO has this

2)  Major leveling and end-game nerfs soon after;

I fail to see any nerfs, if you refer to the adjustments of the dungeons to prevent speed runs, then that is not a nerf but a needed change.

3)  Standard theme park designs; 

applies to all recent mmos and ffxiv has non standard design too.

4) Initial game queue issues; and

every mmo had these

5) Major bugs that were exploited early.

Name just one exploit with link and proof please.

FFXIV shares all of these "symptoms".  FATEs are so ridiculously OP that many casual players are in their 30s and 40s and anyone remotely hardcore is already 50.   Amdapor Keep just received a massive nerf of the exponential variety.  Everyone already knows about the initial login headaches.  Endgame dungeon exploits abound.  

The attrition rates of the games above were approximately 90% in the first 6 months.  FFXIV does not look to be in better shape.

 

The game will have a healthy following just like FFXI has. I prefer a small but dedicated and mature community to the cesspool of something like WoW any day!

Problem is, FFXIV is not about what you prefer.

It is about what SE and the investors demanded when the contract was signed to provide the investment dollars in remaking a failed game and trying to relaunch it.

Promises were made, and milestones set in contract. 

At the moment those milestones are surpassed, but a niche game is not what SE or the investors were promised.

FFXIV was already a niche game before the remake.

 

Oh and to the morons that are buying SE spin about no investors and only wanting a small game.

I would like to point out SE is a publicly  traded company.

That means a board of INVESTORS make the decisions, not, repeat NOT a game designer, or spin doctor.

People lost their jobs over the first fail of this game, trust me if there is a 2nd fail, the parking lot pink slip meeting will be of epic proportions.

 

To be fair here I will state that as of the end of day weekend sell off, SE is trading at a 10 year high of 15.58 per share. 

As crappy as SE has traded over the past 10 years, that really is a decent number.

Yoshi disagrees with you.

http://www.gameskinny.com/5su9f/rationalizing-ffxiv-a-realm-reborns-subscription-model

And THIS is why FF ARR will be VERY successful - Yoshi gets it:

"With a subscription base, if you get maybe 400,000 members, you know that you’re going to have the money from that monthly subscription for the next month. You also know that you’re going to have 400,000 this month, and it’s not going to go down to 200,000 users next month.

That type of jump really doesn’t happen with a subscription model. So you know that you’re going to have a steady income. Because you have a steady income, you can plan ahead further. You can make sure you have staff members to create that new content. By creating new content, you’re making the players happy. If they know this game is going to keep creating new content, they’ll continue to pay their monthly subscription fees.

So rather than going for the huge $100-million-a-month hit that you might get with the free-to-play model, having that steady income allows us to provide a better product to the players."

Originally posted by DMKano

 


Originally posted by icculus2112

 

 


Originally posted by gamesrfun Over the last 6-7 years the MMO community has witnessed some very successful initial launches. Age of Conan WAR SWTOR Each of them crashed and burned very fast.   They shared many of the same qualities, namely: 1)  Seriously easy leveling at the start; 2)  Major leveling and end-game nerfs soon after; 3)  Standard theme park designs;  4) Initial game queue issues; and 5) Major bugs that were exploited early. FFXIV shares all of these "symptoms".  FATEs are so ridiculously OP that many casual players are in their 30s and 40s and anyone remotely hardcore is already 50.   Amdapor Keep just received a massive nerf of the exponential variety.  Everyone already knows about the initial login headaches.  Endgame dungeon exploits abound.   The attrition rates of the games above were approximately 90% in the first 6 months.  FFXIV does not look to be in better shape.  
AoC was not good at launch and had terrible word of mouth

 

WAR had identity crisis and couldnt decide if it wanted to be PvE or PvP, and despite having a great framework for PvE if they pushed it, it went PvP and didnt know how to balance it at all.

SWtoR also had bad word of mouth and was a soulless WoW-clone

 

FFXIV has a tremendous leg up on all three of these.  I think Rift is a better barometer, since rift was also a game people initially loved.  Within 6 months rift lost almost 2/3rds of its population even after numerous sales.

However, FFXIV has significantly better crafting which will keep a large community.  And it has the FF ip, whereas Rift had a very lackluster original property.  Also, in FFXIV you arent automatically granted all the classes skill, you have to relevel them so there is *much* more character progression to do.

They need some big patches if they want to sustain, but it wont drop off as much as Rift or SWTOR did or plummet like AoC or WAR.  At worst FFXIV will have 50% of its player base in 6 months.  Which would still make it the second most successful MMORPG launch since LOTRO.


 

Your Rift figures are off - at 6 months the game had more than 50% of original playerbase, it was closer to 60%.

IMO FFARR will have less than 50% players in 6 months unless SE can introduce an enormous amount of end game content.

It took me months to exhaust all content and level up all souls in Rift.

I already have two 50s and a 42, and all the rest at 15 in ARR. My FC is all at 50, been there for a week.

Unless there are massive content updates on the way every month, its already in trouble.


 

And when you're on to the next game burning through content...the rest of us will still be here having a blast. 

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