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All Posts by echolynfan

All Posts by echolynfan

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664 posts found
Originally posted by sumo0
No wonder since that many people are starting to leave even before the initial month is done. Closed off world all the way. Bad map design. No real reason to farm mobs. etc etc etc. And no swimming. Oh, and only 1 instance for farming aswell (Amdapor Keep). I must have done that instance more than 60 times to get the gear that is NOT farmable in instance. You buy gear with tokens you earn in the instance. There are other instances aswell that dont drop any loot other than tokens to buy gear for. I have too many reasons to not play this game.

Total troll post  - other than the swimming part (and who cares...really?) everythiung you stated is false.

Originally posted by Nephaerius
Really?  The game is a 7 at best.  Great graphics, cool class system with being able to level everything on a single character, stronger emphasis on crafting, everything else the same MMORPG standard (which is fine and functional).  None of that takes into account the horrors of the relaunch with shutting down servers and character creation or the fact that people have multiple 50's playing casually prior to first month being up.  Good game, but it's a C average at best.

And how long did you play the game for? 

Originally posted by Braindome

Instead of actually watching the video of course people would rather just bash IGN or instead of hanging out on the game forum they like they would rather come here and belittle and get attention towards their game cause it is dying.

This is a good review that points out the positives and negatives of the game and is dead on accurate great review. Haters gonna hate, just think some of you jaded gamers need to actually find a game to play rather than whining all day.

Thanks for sharing, it is a real good review.

Right on the money - thanks and it was m,y pleasure :)

Originally posted by Hyanmen
Originally posted by Legendtrigger
Originally posted by Zeblade

I've heard "its a Asian game" allot when it comes to FFXIV ARR.  Yet its one of the easiest mmo to date. Theres nothing hard about it anywhere. You get to 50 in a blink. Crafting is really easy and just super boring.

Then the lack of support for those with real problems with the game. For me its like the game was made in America. Now you see why allot of people like it...its easy. The lack of armors, weapons ...no fun.

What are you talking about, yes leveling to 50 is easy.

But after 50 the hm primal battles and raid are rly not easy. And hm titan and coil are just hard battles.

You probaly havent even beaten one hm primal have u? =/

Some people confuse "time-consuming" with "hard".

You've just met one of those people.

The game stops being "easy" post-30 anyway, your average gamer really needs to pay attention after that point.

Of course here everyone is leet uber pro god's gift to MMO's, so they just have to deal with the game not being challenging enough to their standards.

And here is the problem - you nailed it! I'm glad I'm not the only one who's noticed that.

Originally posted by Foomerang

Its a strange perspective I'm having heh. Most of the complaints I'm seeing about this game were things I enjoyed in star wars galaxies. And I'm enjoying them in ffxiv as well. To say this game is polarizing is an understatement haha

You know...you're absolutely right - and me as well. I get the same vibe from FF ARR as I did with SWG and that's a really good thing.

Originally posted by Voqar

Yeah, the confirmations and overall excessive dialogs for trivial crap are annoying.  Like when you want to use a choco porter to do something simple like travel from point A to B and have to click 4-5 times thru the same dialogs.  I really hate the retainer system for banking and market board use too - it's so freaking clunky.  If you want to do a leve it's click after click to get and turn in - getting and turning in are more effort than doing.

 

Picking just 3 gripes for me is tough since while I overall like this game, I think there are quite a few issues that people seem to blow off, excuse, or put up with.

 

1.  Overall quality of life issues.  No stats on tooltip compare.  Retainer/bank/market clunkiness.  Horrific inventory system.  Even more horrific armoire interface.  Zero gear preview.  Horrible repair interface (vendor AND?OR player).  Can't hide quests on log.  Wonky map.  Limits while mounted (can't talk to npcs, no intelligent/intuitive auto dismounting for combat/zoning).  These kinds of things.

 

2.  Overall ez-mode and wacko balance of challenge/effort vs reward.  Solo questing is more stripped down and easy than ever.  Fate grinding makes all previous ez-mode gameplay in the genre look compelling - it's xp welfare and one (small) step away from just giving out xp on a timer for being logged in.  Battlecraft leves are ungodly boring but are at least marginally more difficult than solo quests or fate grinding cheese.  Meanwhile, instances require you to be 100% on your game, to wade thru metric assloads of heavy hitting trash with billons of hp, and to potentially DF with complete fools.  Gathering is pure grind that requires more attention than fate grinding.  Crafting is probably the most complicated thing you can do in the game.  The rewards in the game seem to be inverted.  You can drown in xp and seals for doing fates, which require absolutely zero effort/skill/ability/proper level/gear and you get comparatively much less reward for doing instances which require the exact opposite amount of skill and effort (and gear to some extent but you see people in crap gear slopping thru instances while leveling - not even sure how people can have such bad gear in a game that hands out everything like candy except for the fact that they grind 20 levels via fates then go do a lvl 40 instance in their lvl 20 gear).

 

2.b  The main problem with everything being stupidly easy is this.  It's bad for the game's health and longevity (in addition to being boring as hell for anybody with a brain, MMO experience, or general gaming awesomeness (seems like most players I encounter think they're god's gift to gaming so surely they're affected).  When people can easily level to cap in a week or less and when endgame consists of very little content (at least half of existing endgame content is stuff  you only need to do once or only need to do til you get YOUR drop, the rest is just grinding tombstones and due to no lockouts or anything people will naturally ONLY do the most efficient content, meaning, you grind the same ONE piece of content that's fotm (hasn't been "fixed" yet to prevent it from being "speed run") for maximum efficiency - because 19/20 players play like their life is on the line and if they don't obliterate the game as fast as humanly possible satan is going to whisk them away to gaming hell.  It's bad because we're not even a month in and some guilds are already completely geared and done and selling content to losers.  Tons of people are 50, well thru gearing the current tier, and nearly done.  We don't even have to start subbing for almost 2 more weeks and a lot of people are WELL into endgame.  WTF are people going to do and how is SE ever going to pump out content to match the easy mode speedy pace of this mess they've created?  Nobody has ever managed to pull it off in slower paced games previously.  Make no mistake, FFXIV is a "post WoW clone" and it has the same formula for fail as all of the others (too solo, too easy, no enough end game).  Having such a dramatically faster pace is a really, really bad idea unless SE has a LOT of content just sitting to crank out in the very near future.

 

3.  I'll go with the 2.5s GCD too.  Sure, FFXI had it.  I didn't play FFXI and don't care.  Most MMORPGs have 1.5s and often less (at least for certain classes) and often have abilities that aren't on the GCD to spice things up.  This game has simplistic class designs and simplistic combat as a result compared to many other big MMORPGs.  There simply ARE NOT many strategic considerations when you have so few options at any given moment.  Nobody needs 2.5s to ponder actions that should be routine.  The combat in this game is considerably more "streamlined" than combat has been in many other MMORPGs.  There's nothing special about it.  Nothing to warrant extra time for deep thought.

 

Overall, IMO, a lot of fights drag on for too long outside of fate grind massacres that are often over before you can land a hit, especially trash mobs in instances.  Most instance trash serves no purpose other than to fill space and induce time sink, and it does this very well due to health of the mobs being so high.  I don't think it's really proving much - it doesn't take extraordinary skill or ability to wade thru repetitive and boring trash, it just takes patience and perseverance.

 

The long GCD just means you aren't spamming into carpal oblivion for those horribly long fights but overall, the whole "package" kind of sucks.  The GCD could be 1.5s and instance mobs could have 60% of their current health and the quality of trash fights would be the same.

 

I also play a tank and the 2.5s GCD just feels agonizing to me.  It lacks responsiveness.  In other MMORPGs if I had spells with 2.5s casting times I would've consider those spells torture, but that's how most spells are in this game.  It's glacial.

 

It has nothing to do with ADD or anything like that.  I really don't understand why people defend the 2.5s GCD.  It's different from most games in the genre, there's no good reason for it to be that way, and it's not fun for a lot of people.  Maybe you don't mind putting up with it, and that's fine, but do you REALLY need 2.5s to figure out your next move in combat that's this simple?  I truly hope not.

And not one mention of the amazing crafting system. Please tell me which MMO DO you like...because if you're that particular it must be REALLY good.

Originally posted by Distopia
Originally posted by echolynfan
 

I've asked myself that same question :)

The handful of people on this forum that seem to hate every game that comes out and then proceed to make dire predictions about it's early demise are not going to affect any MMO if it's done well - and FF ARR is done VERY well. 

The people on this forum are mostly bitter...jaded vets who feel they've been burned over and over again by AAA MMO games and it shows with the amount of negative posts. No MMO will EVER satisfy this crowd IMO.

 

The weird part is your post history isn't clear of this type of activity. Why all of a sudden does this type of posting bother you, when you've done it yourself, when you didn't like something?

I'm trying to be more positive :) Seriously...I don't go around bashing every new MMO that comes out saying it has one month to live after launch and the only MMO I was really vocally opposed to was SWTOR - which WAS bad at the time. I'm not sure what's going on with SWTOR lately...anyone know if the game runs any better....etc?

Originally posted by amber-r

OP if you don't like the people that post here why do you?  Are you on a holy crusade or something.

 

IGN are really a very untrustworthy review site, they need money from advertising and companies that want a good review simply push money at them before to color their opinions, they didn't even offer seperate reviews of both systems.  You are even starting to see the companies offering money to youtube reviewers these days to make promos to do the same.  Angry joe etc.

 

End of the day reviews have been proven to be untrustworthy anyway, tor and gw2 proved this.

 

You obviously like the game, many do not.  There is something to the dislike to the game because if this was a genuinly good game we would all be still playing it and wanting it to be successful to play it for a long time.  As it is we don't and it won't.

 

You're fighting a losing war, as more time passes more people will start getting bored and turn on the game.

I've asked myself that same question :)

The handful of people on this forum that seem to hate every game that comes out and then proceed to make dire predictions about it's early demise are not going to affect any MMO if it's done well - and FF ARR is done VERY well. 

The people on this forum are mostly bitter...jaded vets who feel they've been burned over and over again by AAA MMO games and it shows with the amount of negative posts. No MMO will EVER satisfy this crowd IMO.

 

Originally posted by rygard49

MMO crafting has always been a meaningless money sink until the very last skill points were gained. I hate that.

I also hate that crafters in many of the popular MMOs are expected to participate in high end raids to earn high end recipes and materials. I'd rather go on an epic, time consuming quest for a specific rare material component. But to require that I gather a large group of other players together to kill monsters for hours at a time for a chance that the material will drop randomly and another chance that I'll roll appropriately high enough to win said material... that simply kills my desire to craft.

In ESO I'm really hoping that A) we can use the things we craft even at low skill levels, and B) we're not required to raid to craft the best items in the game.

 

But...don't you do that with raiding? You spend 4-6 hours in a raid for hopes that some special drop happens - and at the same time we crafters have to deal with the elitism of the raiding community. I refuse to go on raids for crafting recipes for that reason alone.

Originally posted by Purutzil

IGN and "Real" review. That made me giggle...

Sorry, hard to take them ever seriously, considering they are far from giving good reviews.

You may giggle but the IGN review was a helluva lot more fair and accurate than the crap being opined on this forum.

Originally posted by akkedis86
Originally posted by hikaru77
Originally posted by echolynfan
Originally posted by DMKano

IGN reviews - lulz

http://www.ign.com/games/star-wars-the-old-republic/pc-816935

9/10

 

IMO SWTOR was 7/10 for the first month, after that 6/10 

FFARR is a much better game (initially) and is a better game after a month, but suffers from lack of content and a very small world.

When I started FFARR itr felt like 8.5/10, after I hit 50 feels like 7/10

 

 

Hehe...yeah..that review may have been skewed by the reviewers nerd-love for Star Wars. What REALLY hurt SWTOR more than anything was utter lack of content added in subsequent patches and a failure to fix some glaring technical problems along with a rather boring game world...bad crafting system...etc etc.

FF ARR will go the same way if SE doesn't come through with it's planned patch in November with Housing....etc:

http://zantetsuken.net/news/final-fantasy-xivs-patch-future-2-1-2-2-and-beyond

Everyone agree about how bad EA and BW handled SWTOR after launch, till the server merge and the anouncement of content updates every 45-60 days, now the game is actually good, and probably with a few more updates, like the space pvp xpac or dlc, the game will be close to be that SWTOR mmo that everyone was waiting. My point is, MMOs need time but FF need and update pretty fast or they gonna lose an isane amount of players after the free month.

This!

 

But seriously. Let's be honest. Final Fantasy had good sales as no other high-budget MMOs have come out recently. It has a niche market, and you will see people leaving the game fairly fast.

And to be honest, FF is not a tripleA game. It has no staying power, and is largely unvoiced. I give it a 7/10 tops. It is incomplete, and lacks what other games consider vital. 

 

On the other hand, I've been playing SWTOR for more than a year now, and I cannot shake it. I will NOT sub to this low-budget FF game, and I demand quality for me to justify spending money.

While I do agree that putting things behind a paywall, even for subscribers is a bit harsh, a lot has to be said for the story, and immersiveness of SWTOR.

 

Some people might like FF: ARR, but I certainly do not.

Let me provide some facts:

1)It has slow, and dumbed-down combat at-least for the first 20-30 levels(Even worse than Rift). 

2)The quests are insignificant, click here, do this type of thing.

3)Quests are largely unvoiced, and when it is they have not even bothered with lip syncing.

4)Lack of PVP(I know FF has not had PVP historically, but this is supposed to be a big title.)

5)Generally the game feels incomplete, small and uninspiring.

 

They are riding a IP wave, and the game will die down once every bodies 1 month free pass runs out.

If this is a re-release, I cannot begin to think how awful the original was.

 

 

Wow...do we differ in opinion on SWTOR - I find that game to be terrible in comparison to FF ARR and I'm a really big Star Wars fan...so it was doubly tough for me. I think you're wrong about the 1 month die down...I think the game will continue to grow and get better and has the best "potential" of any MMO I've played in years.

Now...this potential could be squandered if SE fails to come up with a very good, meaningful 1st patch come November/December - and I'll have plenty enough to keep me busy until then. Time will indeed tell.

Originally posted by intrinsc
Originally posted by echolynfan

For those of you who want an actual review of the game and not jaded uninformed gibberish:

http://www.ign.com/articles/2013/09/11/final-fantasy-xiv-a-realm-reborn-review

Judging by the words you use you are not posting the link as a way to voice your opinion about the IGN review, but to take a stab at another reviewer who doesn't agree with you. In true angry nerd form you make yourself look like a fool of a fanboy who is out for blood rather than to understand how the human psyche works and the fact that no two people using the same product will ever agree on anything, ever. I read the IGN review and found it to be written by someone who mostly leveled through FATE parties and took part in very little else for a decent amount of time. Hardly enough time to warrant a thorough review and the score it received. IGN is known for this, however, and it won't be the last time they rush through an MMO while reviewing 50 other games(IGN staff did get slashed recently) in order to just get an arbitrary number out that people like you can use as ammo against others.

I have no problem with people not liking the game for their own personal preferences but I DO have a problem with those who trash the game by misrepresenting features (like crafting sucks..items aren't as good as drops and such nonsense)

Members of this forum routinely trash games because they don't conform to THEIR standards so I'm offering a positive counterpoint to those. Also - I find many of the members arrogant and very condescending and yes...bitter and jaded.

Originally posted by Tissmogi
Originally posted by psychosiszz

Note: (Seeing as I can't post this in the official forums because of the retarded restrictions I'll post it here).

 

Grind gear in dungeons... I know this is a stable of the MMO genre, but I’m getting sick of it. I would like there to be multiple paths to improve your character, not just by doing dungeons over and over again 100 times. The grind gear, so I can then grind for more gear is an aspect that needs to go. Not saying that players should get epics handed out to them and there still can be a grind. But the best grinds are the ones that don’t feel like a grind.

1. For instance.... crafting!

The crafting system in this game is excellent. But from what I’ve read on these forums, other forums and well just looking and comparing recipes to loot drops you see how worthless it really is. Which is a shame, I’ve lost all motivation to level AS and mining.

Honestly crafted gear should be on par with dungeon/raid gear. Also I would like to see craftable PVP armour (when pvp is patched in). I would go on that say that PVP gear should only be player made, and that say they need certain pvp points or ranks to equip it.

Honestly, i don't know how often i have to post this but crafted gear IS BETTER than dungeon drops or token gear. For Mages the Vanya set (2-3million a piece) with penta melts blows everything away easily. Same goes for Astral and Rose Gold Jewelery.

All the Crafting jobs AF gear is ONLY AVAILABLE CRAFTED!

Where this uninformed notion about crafting being useless comes from is a mystery to me

Thanks for posting that and keep on posting it until these people get it and more importantly for new players who may not even give the game a chance because of this BS.

Originally posted by vzerov
Originally posted by Mahavishnu

posted by Cymdai

"Issue #1: Crafting is utterly useless

As I got my LTW to 50, I had a sense of relief. "Alright, I'm done with THAT part of the game..." I thought to myself. I figured with my newfound craft, I'd be able to start making money almost immediately in the game. There is just one small problem; there is no demand for hardly anything. Gear, which should be utilized to a degree by all classes, isn't necessary. Because of the incredible ease of the game, it hasn't been uncommon to see people wearing severely outdated gear throughout the game. I've seen level 40's rocking level 18 armor, and to no real penalty. Since there's no reason for combat classes to buy gear, there's no reason to craft combat gear. Furthermore, combat classes can get gear cheaper/free, and easier simply by doing quests and dungeons. Furthermore, due to Issue#2, people are leveling so fast and efficiently that there's no reason to EVER buy gear! In fact, the irony of crafting +gathering and +crafting gear is that the only people who buy it is fellow crafters and gatherers. Essentially, you're creating gear for crafting because it's mandatory, but crafting has no purpose other than to build more crafting gear...and, of course, materia melding. I basically spent all my gil buying crystals and ingredients to level a craft which is now essentially worthless. Also, since no one needs to buy anything... there is no economy. Gil is essentially used to skilling up a craft, or repairing your end game gear. That's it. And once you lose it, it's 10x harder to make it back, because there is ample supply, and meager demand. This is probably related to the fact that..."

Which is sad, because I think the crafting mechanics in this game are great. Did you ever play Vanguard?

This.  My ltw and armorer are both like around 45, made around 70k gi ish  from crafting, and around 95% of it are from selling crafting meterial or gear , like steel ingot, leather, gloves for crafter..etc. battle classes gears are extreamly hard to sell. Why anyone buy a piece of leather armor for 5000 gil which increases your defense by merly 8, and only for the 3 hours before you replace it with a new one? you can even get better gear and weapons from GC quatermasters with seals which is extramly easy to get. The crafting part of the game is almost entirely seperated from the combat part, people buys crafted items only for crafting, and to make more crafted item to sell to other crafters. LOL

Actually you're right about that and also because many many people love to craft...just for the sake of crafting. I know a lot of combat only people won't understand that but when housing and other non-combat stuff opens up (as well as PVP) crafters will VERY busy.

Originally posted by Nicephorus
Originally posted by gamesrfun
Originally posted by jayvierl

Please excuse my language, but you hardcore players are annoying as hell.

There is more than enough content in the f*cking game, if you didn't play the game 24/7 you could easily see that. You race to end game and exploit any thing you can find ( in this game, "Fates") then you b*tch when you get to end game. F*ck, take time out and enjoy the game. Don't come to the forums and whine because you been playing the game 24/7 since release! Your messing up the game for normal players.

Reading all these negative comments about the game, I almost didn't even give it a chance. I went out on a limb and bought the game anyways, and to my surprise ITS GREAT. Don't let these hardcore gamers with and negative people stray you from a great game, 

Unfortunately the complaints are coming from your average MMO player.  Read the official forums.  

The largest threads are on end game content.  Amdapor Keep changes have just created a huge disconnect.  There is absolutely no consistency.

I've seen it happen in a few games:  when nerfs are of the 'exponential' variety you are going to seriously annoy your playerbase.  Maybe it hasn't hit you yet.

But when it does, chances are you'll be wanting to cancel to.  A core base will obviously stay with the game.  But the attrition is going to be fierce.

I think  this is what bothers me the most about people who go out of their way to slam a game on the forums. If you honestly don't like the game, far be it from me to tell you that you are wrong. Ultimately, each of us likes what we like. But it amazing how delusional some people are when they make the leap from "I don't like this game" to "The game sucks and anyone who says otherwise is a fanboy". I'm sorry, but if you are a non legacy player, and have already leveled to 50 and are complaining there is nothing to do, you are NOT the average MMO player, no matter how much you might wish otherwise.

This ^

Originally posted by Tissmogi
Originally posted by klloud

I'm eagerly waiting the digital sales to be resumed and while this don't happen, I'm reading a lot about the game. One of the things that got my attention was the crafting system, that some people are saying is totally fun and worth doing. However, it seems that crafted items will never be as good as raid gear and when players get to level 50 with their main job, they take a crafting class right away and level it up pretty fast. Some people are complaining that the economy is not working very well as a result. Anyone can craft and it's not that hard to take your class to level 50, what makes a lot of people hit level cap with the disciples of hand/land. This way, there's too much offer for the demand and people are undercutting prices all the time, even when it becomes unprofitable. 

Best gear right now is for example the penta melded Vanya Set (for healers and Casters) and that is crafted. The only set that beats it is the Allagan Set which drops in Coils of Bahamut and only very few can access it and even less have any chance of getting gear from it.

The set costs around 2 million per piece plus another 500k ish per piece for materia.

The same is true for jewelery, Rose Gold Earrings and Rings are way better than drops or token gear.

Then, there's the materia system. I don't know very well how it works. It seems that the more you use an item, the more spirit-bonded it will be with your character and when it hits 100%, you are given the option of melding it into materia, that you can insert on slots that equipments have. However, the bonuses given by those materia seems to not make much difference, and, usually, they are more needed for raiding players, who some people claim to be a minority among the community. So, my doubt is: the crafting system, even though it's fun, will be enough to maintain the game's economy?

 Materia makes a big difference in gear and i get about 10 melding request a day from people outside the LS so i would not say it's only for a few.

Also, I would like to know from you some thing related to Star Wars Galaxies. I read all the time that SWG had the best crafting system of all times and, until now, there's no game with a crafting system so deep. Why was it so great and how can we compare it with ARR crafting?

ARR is not as deep and complexe as SWG. The reason SWG is regarded the best crafting system was the almost unlimited combinations of raw materials that could be used to change the attributes of crafted items. The raw material had attributes too and it spawned with a set amount of random stats so there was never the same ever!

 

Agreed - whoever designed the crafting system in SWG was BRILLIANT and FF ARR's crafting system is deep and enjoyable in it's own right but there will most likely never be another crafting system like SWG...sadly.

Originally posted by Ppiper
Originally posted by echolynfan
Originally posted by Bigdaddyx

Let me tell you how this will go from here on...

Any review that get 8 or 9 will be a 'REAL' review

Any reviews giving it less that that will be jaded and un informed gibberish.

SWTOR got very high reviews too though... for me personally review means nothing, the real test comes after couple of months for MMOS.

Staying power of MMO got nothing to do with high reviews.

I posted this review because I found it to be the most accurate and there plenty of fair criticism to be found in there. The score is secondary.

And - most of the reviews of this game in this forum HAVE been jaded..uniformed gibberish from burned out vets not happy with anything that comes out.

I disagree. Most of us have played many MMORPG's over the years which give us experience with this genre. I'd prefer honesty over hyberbole.

I've been playing video games since Pong so I have a little "experience" also and I find that a LARGE majority of people posting on this forum are jaded - and perhaps rightfully so - since many of them have been burned by lackluster MMO's in recent years.

Originally posted by DMKano

IGN reviews - lulz

http://www.ign.com/games/star-wars-the-old-republic/pc-816935

9/10

 

IMO SWTOR was 7/10 for the first month, after that 6/10 

FFARR is a much better game (initially) and is a better game after a month, but suffers from lack of content and a very small world.

When I started FFARR itr felt like 8.5/10, after I hit 50 feels like 7/10

 

 

Hehe...yeah..that review may have been skewed by the reviewers nerd-love for Star Wars. What REALLY hurt SWTOR more than anything was utter lack of content added in subsequent patches and a failure to fix some glaring technical problems along with a rather boring game world...bad crafting system...etc etc.

FF ARR will go the same way if SE doesn't come through with it's planned patch in November with Housing....etc:

http://zantetsuken.net/news/final-fantasy-xivs-patch-future-2-1-2-2-and-beyond

Originally posted by Bigdaddyx

Let me tell you how this will go from here on...

Any review that get 8 or 9 will be a 'REAL' review

Any reviews giving it less that that will be jaded and un informed gibberish.

SWTOR got very high reviews too though... for me personally review means nothing, the real test comes after couple of months for MMOS.

Staying power of MMO got nothing to do with high reviews.

I posted this review because I found it to be the most accurate and there plenty of fair criticism to be found in there. The score is secondary.

And - most of the reviews of this game in this forum HAVE been jaded..uniformed gibberish from burned out vets not happy with anything that comes out.

For those of you who want an actual review of the game and not jaded uninformed gibberish:

http://www.ign.com/articles/2013/09/11/final-fantasy-xiv-a-realm-reborn-review

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