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All Posts by echolynfan

All Posts by echolynfan

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652 posts found
Originally posted by Solar_Prophet
Originally posted by Muke
Originally posted by falc0n
Wont be as good as SWG was 10 years ago.

Yeah, nothing as immersive as placing 100k houses next to each other on a desert planet like Tatooine, making it look like Manhattan streetplan.

Yeah, and then when 90% of those houses are basically empty shells from disuse, it starts to resemble Detroit. Just throw around a few empty 40's, add a few crack dealers & homeless people, and BAM!  Perfect.

 

I'd take that over the garbage that is being sold as MMO's today. 

 
Hey OP...sent you a PM :)
Originally posted by Scott23
Originally posted by Quizzical

Here we go again.  This has been rehashed many times, and the reasons why the people claiming that PCs are going to die off are completely clueless haven't changed.

Some people want high performance, such as to play games.  For them, tablets will not be a serious alternative to desktops in the foreseeable future.  The only way tablets ever could be a serious alternative is if some revolutionary change to technology made performance no longer scale with power consumption.

Some people use a computer to do real work, not just simple web browsing.  For those people, a desktop will always be superior because of the form factor, even if you could match the price and performance in a tablet--which will probably never happen.  Multiple large monitors, a full-sized, wired keyboard that can be positioned independently of the monitors, and a wired, laser mouse all greatly increase productivity over anything that you can do on a tablet.

But the biggest reason that PC sales have been falling is one that tablet enthusiasts tend to ignore:  PCs last longer--and in particular, last longer than they did 10 or 15 years ago.  If you used to replace your PC every 3 years and now do so every 5 years, you've just reduced your PC purchases by 40%--even though you use the PC just as much as you did before.

Tablets, by contrast, have much shorter life expectancies.  A large fraction of the new desktops purchased today will still be in service five years from now.  Most tablets purchased today will be discarded, abandoned, or dead entirely in five years.

Very good points across the board.

Agreed!

Originally posted by Burntvet

Just the opposite, in fact.

The economy is in a terrible state, forcing crafters to sell below the cost of materials for many things. In turn, many people that were among the biggest crafters before, are the first to realize the problems caused by certain choices made by the programmers. Usually takes a couple months for people to give up.

Similar choices plague other aspects of the game: PvP, GCW, and high end PvE.

What is there is good, but it is clear that all of the parts need to be there and work, for it to "work". Especially on more than a short term basis.

I think we both can agree that the game is incomplete and in the development phase. However - I don't agree with you on the economy...there are tons of crafters and items on the auction aren't cheap. I'm just getting started and only have one vendor set up and have sold a bunch of items already...much to my surprise.

I was Grandpappy on Shadowfire and known as one of the best "Beastmaster" crafters (NGE's version of Bio-Engineer) and made some of the 1st pets on my server. I've always mined my own resources so the cost factor doesn't affect me and allowed me to be competitively priced.

Also - this server will wiped at some point so everything we're doing will be NGE'd in the "far future" (their words) and the permanent server will be in place once the game has been completed. I'm just happy to back in SWG - no matter how much is complete...I missed the game and I missed the social aspect SWG fostered.

I will be watching The Repopulation and have signed up for Beta...should be interesting to see what they come up with.

Originally posted by Burntvet
Originally posted by echolynfan
Originally posted by Burntvet
Originally posted by echolynfan
Originally posted by Burntvet

Anyone who played SWG in the old days and still has the disks, can play SWG currently, in a certain fashion.

So there is no reason to miss SWG (especially not the bastardized, StarWoWs NGE version, which is hopefully dead for all time).

Yes indeed and I am - I would rather play an in-progress version of the pre-cu over the "finished" version of SWTOR any day.

That said, what is there does not have much staying power, the 4 main pillars: PvP, high end PvE, crafting/economy and space are all not finished enough (or have other problems) to get people to stay for any period of time (space is not even in yet, although the SW can craft some stuff). People pop in and have some fun for a couple months and then leave again.

Hurts bug reporting and financial support for the effort a good bit.

And yet it's STILL more fun than SWTOR or any other AAA MMO out atm - and there are lots of people running around everywhere I go also having a great time. I stand by my previous comment.

I don't disagree, but the unfinished-ness all hits it in the longevity.

There is not much reason to play currently, past 2-3 months, max a few toons, and you are looking for late game content that isn't there, isn't working, or isn't managed well.

And that DOES sound an awful lot like TOR....

 

Based on your comments you're not into crafting - which was/is a HUGE part of SWG and really is a game within the game (it's not ALL about combat ya know!)  and there's enough to keep someone busy for months. It's not perfect by any stretch yet but there's still a lot to do and if you missed the pre-cu era (like I did) it's the only "game" in town :)

TOR is an ok game it's just a bad copy of Wow with their version of dungeons and a gear treadmill. The stories are meh and don't add anything to the actual game IMO other than if you like that sort of thing. It's basically the dumbed down version of a Star Wars MMO that LA wanted SOE to change SWG to once they saw how much $$ Wow was raking in.

EA/Biowhore just spent WAY WAY too much money on the voice acting and the rest of the game was like an afterthought. I mean - what's with buying a crap version of a Hero engine? Out of the millions they spent you would have thought the game engine wouldn't SUCK.

Originally posted by Burntvet
Originally posted by echolynfan
Originally posted by Burntvet

Anyone who played SWG in the old days and still has the disks, can play SWG currently, in a certain fashion.

So there is no reason to miss SWG (especially not the bastardized, StarWoWs NGE version, which is hopefully dead for all time).

Yes indeed and I am - I would rather play an in-progress version of the pre-cu over the "finished" version of SWTOR any day.

That said, what is there does not have much staying power, the 4 main pillars: PvP, high end PvE, crafting/economy and space are all not finished enough (or have other problems) to get people to stay for any period of time (space is not even in yet, although the SW can craft some stuff). People pop in and have some fun for a couple months and then leave again.

Hurts bug reporting and financial support for the effort a good bit.

And yet it's STILL more fun than SWTOR or any other AAA MMO out atm - and there are lots of people running around everywhere I go also having a great time. I stand by my previous comment.

Originally posted by GeezerGamer
Originally posted by Karteli

Well if SOE upholds their tradition of nerfing great ideas, the next implemention would be SWG Next, which wouldn't be of any comfort to former players.  Action combat, lots of boom booms, and particle effects .. also available for the PS4. Limited controls, and only enough abilities to fit on a controller.

 

But hopes for a really good MMORPG successor are all out, since Disney awarded EA exclusive rights to Star Wars for a long time in the future ..  obviously Disney see's something that everyone else doesn't.

In spite of the fact that SWG was a Star Wars IP based game, I think the people who loved that game loved it for the game itself more than the IP. When I played, I always had the sense that it wasn't really Star Wars. It looked and sounded like Star Wars, but I never felt like I was actually in the Star Wars Universe. I still loved the game. Sure the name attracted players to it, but I don't think it, alone, was enough to keep them. A SWG "clone" could succeed without said IP if done right.

I think SWG had a wonderful Star Wars feel to it - certainly better than SWTOR's version. SWG had Tatooine sand storms....worlds had night and day cycles and the ORIGINAL trilogy theme. Darth Vader would should up with his storm troopers...as well as Luke, Leia, Solo and Chewbacca. Having my very own Millenium Falcon to fly around space in or a Tie Fighter? THAT's Star Wars.

Originally posted by Burntvet

Anyone who played SWG in the old days and still has the disks, can play SWG currently, in a certain fashion.

So there is no reason to miss SWG (especially not the bastardized, StarWoWs NGE version, which is hopefully dead for all time).

Yes indeed and I am - I would rather play an in-progress version of the pre-cu over the "finished" version of SWTOR any day.

Originally posted by Cristina1

By the way SWG is dead and gone while SWTOR is still up and running with amount of players that SWG never had.

 

By the way, there are now more people playing online than in 2005 also by the way swtor is a F2P game, these games always will have more players playing, because it costs nothing to download and play. Lastly, some people who started playing online games recently do not know any better.

True. In 2003 55% of households were online compare to 75% in 2012 so it stands to reason that SWTOR would have more players than SWG did when it launched - that still doesn't make SWTOR a better game than SWG. It's not.

https://www.census.gov/hhes/computer/files/2012/Computer_Use_Infographic_FINAL.pdf

Originally posted by nerovipus32
Originally posted by khellus
SWG did not make you feel this way the people you played with did. SWG was a mess to any outsider looking in. To be honest with you, even pre-cu/NGE. Will those same people come together to game again, maybe, but not likely and definitely not in the same conditions. Will there be a SW sand-boxy game ? Not for at least 10 years since EA holds the rights to all SW games for the next decade and also owns SWToR.

I totally agree. It was the players that made swg galaxies great. The game on it's own merits was not that great. The game was designed for players to be more social and that in my opinion is why it is probably the purest MMORPG to date. The features of the game were not great but it did give you a sense of living in a world opposed to just playing a game.

Right on target -  social aspects of gaming have been wiped out in favor of solo friendly play and I-Win buttons. At this very moment I'm mining Inert Gas on Tatooine and loving EVERY second of it :)

Originally posted by udon
Originally posted by echolynfan

If SOE hadn't screwed up by changing the game in mid stream with the NGE SWG would have been a more successful game than it was. However (and I don't know if you played it) SWG was one of the most interesting and fun MMO's I've ever had the pleasure to play - the game was so far ahead of it's time it's not funny. Jump To Light Speed was the most incredible space combat design and makes SWTOR's look like Asteroids in comparison.

You may think that SWTOR is more successful than SWG but I'll bet you it's not around as long and DEFINITELY won't have emu servers after it's gone.

You have some serious rose colored glasses going on there.   Pre NGE SWG was on the doorstep of being shutdown due to bleeding subs and this was before F2P was acceptable in the western market as a way to save games like this.  NGE didn't save SWG but it did buy it a few years of life support.

Uh...NO. I played SWG and the game was booming before the NGE and continued to be profitable albeit on a smaller scale than Wow - which is what SOE and LA were wanting a part of - they just went about it the wrong way and pissed off the players who quit in mass when the NGE hit.

Originally posted by CazNeerg
Originally posted by echolynfan

If SOE hadn't screwed up by changing the game in mid stream with the NGE SWG would have been a more successful game than it was. However (and I don't know if you played it) SWG was one of the most interesting and fun MMO's I've ever had the pleasure to play - the game was so far ahead of it's time it's not funny. Jump To Light Speed was the most incredible space combat design and makes SWTOR's look like Asteroids in comparison.

You may think that SWTOR is more successful than SWG but I'll bet you it's not around as long and DEFINITELY won't have emu servers after it's gone.

You're still treating success like it's a matter of opinion.  It isn't.  You can declare all day long that SWG is the better game, and that's perfectly fair because "better" is subjective, but TOR will still be the greater success.

To be fair, it's impossible to tell how well SWG would have done if it launched in 2011, with 2011 tech.  The market was much smaller when it came out, so it's not really fair to compare it's numbers to TORs, it was fishing in a much smaller pond.  That said, when it launched it was a fundamentally unfinished game (great potential, but mostly unrealized) and the dev team seemed more interested in changing fundamental design elements in order to chase new players than they were in fixing the bugs in the content they already had.

Doesn't matter that there weren't as many games out then - SWG was and IS still better than SWTOR and you'll find that more people agree with me than you on this. SWTOR's game engine alone makes it bad bad bad. Crafting in  SWG was incredible and complex...housing was non instanced and you could have your own store (and even city) to decorate and people would HAVE to visit your store to pick up their purchases. Resources were spawned and varied in stats and once were gone they were gone making them a rare commodity in themselves.

SWTOR had voice acting...no housing....an interesting take on the crafting system but failed at level cap (and everybody else's crafted items are the same) PVP system that was broken...terrible game engine (bad coding) and overall uninteresting gameplay.

It lost a HUGE majority of it's subs only 2 months after launch - and that was because the game sucked not because EA changed the game on people and had to go FTP only a year after launch because it was dying. 

A success? Nope.

Edit: Also - I did come back a month ago to see if there was any improvement and the game engine still sucked...pvp still sucked...crafting was still worthless at level cap...still no housing...space game is a joke....etc etc.

 

Originally posted by baphamet

 


Originally posted by echolynfan

Originally posted by baphamet  

Originally posted by echolynfan

Originally posted by CazNeerg It's only considered a failure by two groups of people; those who don't know what the word means, and those whose tinfoil hats are on a little too tight.  There are, as you point out, several sources indicating that the game makes lots of money, likely more money than any other western MMO that isn't WoW, with not one shred of evidence, anywhere, which so much as implies that the game is not profitable. The largest segment of the "those who don't know what the word means" crowd appears to be people who can't tell the difference between "failure" and "game we don't like." EDIT: You'll notice, pretty much every attempted explanation in this thread of why the game is a "failure" has absolutely nothing to do with success vs. failure, but rather only with things the posters personally dislike about the game.
A game can be a failure even if it makes money - and I always thought SWTOR would make money simply because it's Star Wars. SWTOR spent more money on this MMO than just about every other MMO out there and produced a meh game and THAT'S why it's a failure.
  you quoted him to prove his point? you think it's a failure because you personally thought the game was "meh"? to the OP, i think you got the answer to your question lol
And if you follow that line of reasoning it stands that if you LIKE the game that doesn't mean it's a success either. In reference to those saying people didn't like SWTOR because it wasn't SWG 2.0 - SWG had more in that game at launch than SWTOR does right now. There's no excuse for a AAA MMO to have a lackluster content and performance given the amount of $$ spent producing it. 

 

that's correct, i believe GW2 is a successful mmo and i really don't care for it personally.

also, just because you feel that SWTOR should have all the sandbox features a sandbox game had doesn't make it a failure.

its a different kind of game that many people pay for and enjoy.

by the way, i would say SWTOR is more successful than SWG ever was :)

If SOE hadn't screwed up by changing the game in mid stream with the NGE SWG would have been a more successful game than it was. However (and I don't know if you played it) SWG was one of the most interesting and fun MMO's I've ever had the pleasure to play - the game was so far ahead of it's time it's not funny. Jump To Light Speed was the most incredible space combat design and makes SWTOR's look like Asteroids in comparison.

You may think that SWTOR is more successful than SWG but I'll bet you it's not around as long and DEFINITELY won't have emu servers after it's gone.

Originally posted by baphamet

 


Originally posted by echolynfan

Originally posted by CazNeerg It's only considered a failure by two groups of people; those who don't know what the word means, and those whose tinfoil hats are on a little too tight.  There are, as you point out, several sources indicating that the game makes lots of money, likely more money than any other western MMO that isn't WoW, with not one shred of evidence, anywhere, which so much as implies that the game is not profitable. The largest segment of the "those who don't know what the word means" crowd appears to be people who can't tell the difference between "failure" and "game we don't like." EDIT: You'll notice, pretty much every attempted explanation in this thread of why the game is a "failure" has absolutely nothing to do with success vs. failure, but rather only with things the posters personally dislike about the game.
A game can be a failure even if it makes money - and I always thought SWTOR would make money simply because it's Star Wars. SWTOR spent more money on this MMO than just about every other MMO out there and produced a meh game and THAT'S why it's a failure.

 

you quoted him to prove his point? you think it's a failure because you personally thought the game was "meh"?

to the OP, i think you got the answer to your question lol

And if you follow that line of reasoning it stands that if you LIKE the game that doesn't mean it's a success either. In reference to those saying people didn't like SWTOR because it wasn't SWG 2.0 - SWG had more in that game at launch than SWTOR does right now. There's no excuse for a AAA MMO to have a lackluster content and performance given the amount of $$ spent producing it. 

Originally posted by CazNeerg

It's only considered a failure by two groups of people; those who don't know what the word means, and those whose tinfoil hats are on a little too tight.  There are, as you point out, several sources indicating that the game makes lots of money, likely more money than any other western MMO that isn't WoW, with not one shred of evidence, anywhere, which so much as implies that the game is not profitable.

The largest segment of the "those who don't know what the word means" crowd appears to be people who can't tell the difference between "failure" and "game we don't like."

EDIT: You'll notice, pretty much every attempted explanation in this thread of why the game is a "failure" has absolutely nothing to do with success vs. failure, but rather only with things the posters personally dislike about the game.

A game can be a failure even if it makes money - and I always thought SWTOR would make money simply because it's Star Wars. SWTOR spent more money on this MMO than just about every other MMO out there and produced a meh game and THAT'S why it's a failure.

The game is a failure but the game engine sucks...crafting is useless at cap...pvp sucks...space combat (please). EA spent the bulk of it's money on voice acting and the actual game...not so much. 

The ONLY reason the game sold as many copies as it did is because it's Star Wars. I bought 2 deluxe copies for me and my wife...she lasted only until level 25 and I capped on character and quickly became bored out of my mind. It's another same ole same ole gear tread mill and it's not even done well.

The Repopulation coming out soon seems to have more to it that SWTOR ever had or ever will...and they didn't spend MILLIONS on it.

Originally posted by echolynfan
Originally posted by Gurpslord

Wait what?  Who / when / where ever made comparisons to SWG and this game?  They lied to you hard if that's the case.  FFXIV is a themepar pure and simple.  It's a good themepark for sure but a themepark all the same.

 

There are zero, none, no sandbox elements to this game at all.

The comparisons to SWG were due mainly to the complexity of the crafting system which is a very large part of the game. So many gamers skip over crafting which is why that comparison eludes them :)

The combat gear drops post-50 edge out best in the game over crafted, however, the gear for crafters is another thing and I sell a ton of it. This is truly a crafter's game with crafters all having a hand in the building materials for housing (which will be REALLY rockin' once personal housing comes out) as well as stat food and potions.

The only thing making players go through the pve content (besides having fun of course)  is the gear and special drops - if SE were to let the crafters make the best gear in-game you'd hear nothing but endless whining from the combat crowd: "crafters suck - they're over charging for everything..SE you suck...etc etc.

It's a fun game with a good community and definitely worth the money.

Originally posted by Gurpslord

Wait what?  Who / when / where ever made comparisons to SWG and this game?  They lied to you hard if that's the case.  FFXIV is a themepar pure and simple.  It's a good themepark for sure but a themepark all the same.

 

There are zero, none, no sandbox elements to this game at all.

The comparisons to SWG were due mainly to the complexity of the crafting system which is a very large part of the game. So many gamers skip over crafting which is why that comparison eludes them :)

Originally posted by yaminsux
Originally posted by Magiknight
What do voice overs matter?

 

This. Look at SWTOR, full VO but still sucks.

QFE

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