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All Posts by Loktofeit

All Posts by Loktofeit

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13170 posts found
Originally posted by TheScavenger

So...I recently tried FFXIV and that too ran into the same problem.


FFXIV - Big human, little human, tall slender human, normal human, human with cat tail and cat ears give an illusion of choice? Why not put ALL those features into ONE race for a hugely customizable race? It end up being the same, but wouldn't be filled with a bunch of useless races that are all the same.

Now WoW and GW2. They have normal races, but then they have really unusual races. WoW especially more so, like the forsaken (is WoW the only MMO that allows you to PLAY as the undead?) and tauren, orcs and all kinds of abnormal races to choose from. GW2 to a lesser degree, I can be asura (which are more like gremlins really) or a Charr or...then the three human races (Nord, Human and Sylvari)

(edit: And I guess Sylvari are pretty unusual and unique, more than any FFXIV human variety pack. Even though its pretty much the human model re-skinned.)

So...why do MMOs and other games decide "lets have 100 races! But they are all the same LOLOL! ITS MORE CHOICE!".

Why not just have one human, who could be part of nations (that you can choose) and choose from a large variety of appearances. Instead of human A, or human B, or human C with less choices than if they were all combined.

Sounds like your best bet is to play Aion. As to why it's done, not sure how to help you if you can't already understand that people like different things but mostly prefer it within a humanoid (or at least bipedal) shell.  


  • Realistic goals
  • Playable state
  • No delusion of grandeur
  • Modesty instead of arrogance

There's nothing to pick on or criticize. Useless video. 


All kidding aside, keep up the good work, man. You had mentioned earlier there are possibly some more things on the horizon later this year, so my fingers are cross that you hit those milestones! 


Originally posted by h0urg1ass

Maintenance mode?  Slower development?

Are you actually playing EVE or just pulling things out of thin air?  EVE has one of, if not the, fastest development pace in the MMORPG landscape right now.  There are updates every month.  Many of them substantial updates.

New ships, new areas of space, new modules, new graphics, new starbase structures and most importantly huge balancing passes.


I'm the guy that writes the content at, and I approve of this message. 



I'll leave you to your own devices on financials speculation but as to your 2010 vs present numbers, in 2010, CCP had three titles with full development teams: EVE Online, World of Darkness, and DUST 514. DUST runs with a small but kickass live team right now, and World of Darkness was cancelled. I don't think there was ever a time when there were 500+ people solely working on EVE Online. 

Originally posted by JonBonJawa
Originally posted by TswordZ

So yeah, it's easier to do trailers, especially if they use the assets from the game, apply some filters, nice angles, music and so on.

you know what´s even easier? Let another company (Blur) do trailers for a game that looks completely different and shows stuff in said trailers that does not represent actual gameplay


That's, at best, irrelevant. Do you not see the complete logical fallacy there? You're maybe four posts way from going full Godwin on us. 



Originally posted by JonBonJawa
Originally posted by Wizardry
Originally posted by JonBonJawa

great Tony Mo video and I agree with the point of view 100%


"You say down with AAA publishers, down with annual releases, then you attack a game doing just the apposite of that? The level of contradiction among the vocal minority is sickening"

I totally disagree.

Where did he come up with the notion that people think this game should be done??I have NEVER heard such rumblings.

The complaints are on what they do or don't have to show case.The other problem is the way he presents his business  to the public.He is simply put always milking the cash shop sales of ships.It always looks like more effort goes int those ship models than the actual game.

NOBODY is saying the game should be finished,geesh i thought personally there was only about a year into this game.

The problem is he has like 3-5 studios working on this project,easily enough money,we are not seeing the results,that does NOT mean we want to see a finished game tomorrow.It means we want to see a better effort which to this point has been very slack.

Why do some people care about what CIG puts in the pledge store?

You are angry because OTHER people eventually contribute money and you don´t ?

Like any normal backer how about saying "I´ll get the stuff anyway when the game goes live with ingame credits"? That info is plastered all over the pledge store since day 1, it´s a CONTRIBUTION to the development budget, YOU decide if you want to support the development or not, what is so hard to understand?

You are offended that they put something in the pledge store you don´t buy anyway? Do you yell at people selling stuff that you don´t consider buying? Do you complain at a supermarket for selling a product you don´t want?




"Okay.. Sir.. yes.. we don´t force you to buy Broccoli, it´s perfectly okay if you grow your own Broccoli, we just have it on sale for people who want to buy Broccoli, and maybe they don´t want to plant it in their own garden and wait for Broccoli"




"Uhmm.. security.. we have a problem here with a rabid customer..."

-> That´s how every complainer appears to me


Then you make it very clear that no amount of logic or reason has worked on you so far, so there's no reason to expect it will in the future. 



"Currently, the developers of CoS (MMO Magic) have an extreme prototype of CoS.  This means that the overall gameplay is near complete, and the game is fully playable. Although, this does not mean it is ready for release.  Things like art and the leveling system (and several other things) are still being worked on."  - Mike's CoS FAQ , July 2008


How far along from the extreme prototype would you say CoS is now, and is development rolling along faster than expected, slower than expected, or just as planned?



Originally posted by JonBonJawa

great Tony Mo video and I agree with the point of view 100%


"You say down with AAA publishers, down with annual releases, then you attack a game doing just the apposite of that? The level of contradiction among the vocal minority is sickening"

At what point does a title become a AAA title? Other than the lack of a publisher,

which a game that has 85 million in backing doesn't need, especially in the age of digital distribution,

and on a platform (online gaming) that has been predominantly DD for a half a decade... 


... what makes this heavily-marketed, high-quality focused, 85 million dollar (so far) game different from a AAA title? 


When we cut indies slack for the delivery and quality of their work, it's not just a blanket empathy/sympathy for "indie devs" but for people who are working overtime with few resources and even less funding to create their game. Or wait...


...are you really that blindly binary that your contention, situation and circumstance be damned, is "indie good - AAA bad!"? 


Tony Mo said what you wanted to hear, and that's nice, but the part you quoted is neither logical nor rational by any standard. 



Originally posted by Ecoces
Originally posted by saurus123

Players can no longer PK under level 50 even if they are war with that enemy guild.

rip pvp?

aww poor pvpers now whatever will they do? they wont be able to gank lowbies that have no chance against them. there goes 95% of their fights.

I thought this was the next big sandbox game? Not that 'kill anyone anywhere' defines that, but a change like the one mentioned by Ecoces indicates that shipping, transporting and even regional economies doesn't exist in this game. 


Last I checked ( several months ago) everyone that's left after the TC update was turtled up in their own self-sufficient cities. If you're returning, jumping into one of the established guilds seems a good way to hit the ground running.
Originally posted by monochrome19

Card game clones. 

I hope everyone is ready for next step in the clone progression. Expect in the near-future that dozens of online card games will be saturating the market. We're barely out of the LoL/DOTA-clone cycle and I'm hearing about dozens of game developers starting to work on card games, but hey, whatever makes money right?

The card thing already came and went several years ago. Get7, Sword Girls Online, the CCGs in Free Realms and SW:CWA, etc.   Hearthstone, Hex TCG and several others were pretty much the tail end of that. Now, everyone into online CCGs plays Hearthstone or whatever they were invested in prior to that (SolForge? MtG?). 

Originally posted by irnbru69

No one has mentioned it so ill say it.

Divergence Online


Repopulation is a joke I was an swg vet for over 10 years how dare they claim its like swg.


You recommend Divergence Online and call The Repopulation a joke. 

*checks page URL to make sure it isn't  http://moc.GPROMM



Originally posted by d_20

I've been wanting to play a game with a huge open world. Not only that, I want a world with the least amount of limits and the greatest number of possibilities. I would prefer a world where you could have just as much fun on your own as you can in a guild. I like to have a balance of both solo and group activities.


What I'm not looking for is a game where you are the pre-set savior of the world. The One. I'm sick of that. I want a game where you create your character and off you go to make your way.

What do you find the most open-ended and why?

  • Second Life
  • There
  • Endless Forest
  • Puzzle Pirates
  • Love 
  • Utherverse
  • Sociolotron
  • Red Light Center  (caution when googling - NSFW)


"From a totally subjective point of view, I like a game to feel like there is a whole world out there to explore and interact with. I tend to prefer "seamless" worlds. I also like the option to develop as a crafter, adventurer, fighter, resource gatherer, whatever. I like there to be lots of nuances and complexities because I enjoy learning from other players that know stuff I don't. I enjoy teaching stuff I found out. I don't want a game where everything important can be known in a quick wiki session."


Dammit, now you have me missing Vanguard again. :( 


Originally posted by Kyleran
Originally posted by Laughing-man
Originally posted by Dullahan
If there is one thing that comparing RL to most sandbox games proves, is that just plopping down tools and systems does not make for a world that people want to play in.  Even the sandbox game of RL has quests, backstory, and people doing the boring stuff (npcs) that most players don't find enjoyable to do on a daily basis.

Exactly, if RL was so amazing we wouldn't be on this site looking for a game to play to not play real life.

OP what were you thinking?  hehe :-D

Well, knowing the OP's post history, this thread was his "attempt to be clever" in asking developers to create MMORPG's that more virtual worlds,  with some features that are more like real life, rather than scaled down "games" that he doesn't care for.

I assume he doesn't mind longer travel times, but would eschew a virtual world toilet simulator, including crafting of multiple grades of toilet paper.


I'm sorry, sir, but conclusions based on any form of history are not allowed here. I am afraid we will have to revoke your Posting Card.  You can re-apply for a new one in 30 days. 



Originally posted by vgamer
I'm glad though they keep pumping out ships I can buy with $.

Same. Steady income from an already established and profitable source makes more sense than running new crowdfunding campaigns for Nexuiz and Revival which might not garner as much cash as selling ships to the Star Citizen crowd. 



Originally posted by Bluddwolf

Actually I said less than 5000 and more than 2000, but I did see some data that WoW had servers with upwards of 10,000 per server. 

When end you say "there is nothing to indicate", that tells me you didn't bother to look.  There are comments on this very website that indicates server capacity as it relates to the terms Low, Medium , High and Full.  

When I wrote "From my looking around", I was being quite literal.  I actually looked at several sources.  Some were vague; some were estimates; and some were precise ratios or total numbers.

Honestly, I don't know who your list of users are, never heard of them.  They may be great people, with their own opinions, but nothing more in my mind as far as the argument goes.  

As a follow up, Albion Online, has over 6487 players who have earned 10 fame or more.


Quoting for excellence. :) 


Originally posted by Antiquated
Consumers seek editorial control without voting stock. More news at six.


Word. A lot of them also seem to be under the impression either that the forum crowd is their sole audience or that the forum crowd is remotely representative of the interests of the site's visitors. 


Originally posted by DMKano
So weird go read about a basic feature thats been around since alpha 0.0.5 (Dec of 2013). I guess for new player and all... heh

That's a good sign. All too often developers get focused on selling the latest and greatest, while completely forgetting that new players aren't even familiar with core gameplay. The team seems to be very in touch with its target audience.



Originally posted by madazz
It's actually pretty goofy, and good for quick fun. Had my niece tried it and she loved it. I even enjoyed it too lol. We have about 10 lego characters or more unlocked so far.

I'm enjoying it, too. I have about 8 or so figures unlocked but unless the gameplay opens up a bit soon I can easily see myself getting tired of it. Leaps and bounds ahead of the now-defunct LEGO Universe, but a lot more linear (so far, at least) than LEGO Worlds. 


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