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All Posts by Loktofeit

All Posts by Loktofeit

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12798 posts found
Originally posted by Kyleran

Hmm, I don't consider myself having superior taste, particular maybe, peculiar perhaps, doesn't change the fact I don't care for the designs/delivery of most other games.

There's a distinct difference there. You don't create countless threads about how great your tastes are or how 'dumbed down' things are 'for the masses'. You don't make a point to start pretentious or arrogant conversations about how much better you are than others because they like something different than you, nor do you spam the board about how all MMOs suck.  YOU are not who Iselin refers to. 

This forum is filled with the MMO equivalent of the I don't care about sports bot. 

 

 

Originally posted by SomeOldBloke
Originally posted by Loktofeit

There's over 100 MMOs. Hundreds of them if you are looking beyond 'MMORPG' in your definition of MMO. 

Are you sure it's not just that you like the idea of MMOs? More specificially, that you like the thought of a particular non-existent idealized MMO?

Because, honestly, if you like MMOs and out of all the MMOs in existence, new and old, there isn't one on the market that you currently want to play, then either you really don't like MMOs or you're just doing it wrong.

Whatever the case, I look forward to your next thread (every three weeks is it?) on this very same topic. Cheers! o/

 

There's 100s of channels on my Sky box, still bugger all to watch on tv. Quantity does not equal quality or guarantee that there will be something in the quantity that is to the taste of either myself or the OP. I have the same problem, I have tried most of the AAA and AA and cannot find anything I want to play. I am looking at other types of games. Time to get a new hobby.

If it was 100s of channels of the same genre of programming your analogy might make some bit of sense. But kudos to you for at least venturing beyond the usual restaurant talking points. If people are going to regurgitate nonsense, then it's refreshing to see some at least try to be creative about it. 

Originally posted by kikoodutroa8
Originally posted by Loktofeit

There's over 100 MMOs. Hundreds of them if you are looking beyond 'MMORPG' in your definition of MMO. 

Are you sure it's not just that you like the idea of MMOs? More specificially, that you like the thought of a particular non-existent idealized MMO?

Because, honestly, if you like MMOs and out of all the MMOs in existence, new and old, there isn't one on the market that you currently want to play, then either you really don't like MMOs or you're just doing it wrong.

Whatever the case, I look forward to your next thread (every three weeks is it?) on this very same topic.Cheers! o/

 

Yup. Hundreds of clones. So if he doesn't like one of them OP most certainly won't enjoy the remaining hundred.

Because EVE, Grepolis, GW2, Defiance, ArcheAge, Travian and Vindictus are all the same... 

 

See, you guys pigeon hole yourself into only wanting clones of one thing and then complain there is nothing for you. 

Originally posted by craftseeker
Originally posted by Loktofeit

There's over 100 MMOs. Hundreds of them if you are looking beyond 'MMORPG' in your definition of MMO. 

Are you sure it's not just that you like the idea of MMOs? More specificially, that you like the thought of a particular non-existent idealized MMO?

Because, honestly, if you like MMOs and out of all the MMOs in existence, new and old, there isn't one on the market that you currently want to play, then either you really don't like MMOs or you're just doing it wrong.

Whatever the case, I look forward to your next thread (every three weeks is it?) on this very same topic.Cheers! o/

So which is it over 100, which might be arguable depending on how you define MMO, or "hundreds of them" which clearly is not the case no matter how you define MMO?

 

Are you for real?

There's over 100 MMOs. Hundreds of them if you are looking beyond 'MMORPG' in your definition of MMO. 

Are you sure it's not just that you like the idea of MMOs? More specificially, that you like the thought of a particular non-existent idealized MMO?

Because, honestly, if you like MMOs and out of all the MMOs in existence, new and old, there isn't one on the market that you currently want to play, then either you really don't like MMOs or you're just doing it wrong.

Whatever the case, I look forward to your next thread (every three weeks is it?) on this very same topic.Cheers! o/

 

 

Originally posted by greenreen

For the two of you who heard rumors from Steefel. That may well be true but according to Paiz, he was off the project long before then. 

He started the project back when Anderson was still CEO. We're telling you what DID happen, but you don't seem to want to hear it. :(

Originally posted by Foomerang

 


Originally posted by Loktofeit

Originally posted by Foomerang Crowfall three months ago: "We are making a niche game for a niche audience. We are well aware this will not be for everyone." Crowfall now: "Come play our PvP, PvE, hardcore casual instanced open lobby sandbox with full loot and safe zones all wrapped in a theme park!"
Can you link to that, please? I regularly read the Crowfall forums and I don't remember seeing a post stating any shift in direction. Was this from an interview?

 

 



Its just a lighthearted observation :)
Silly topic warranted a silly reply.

 

DONT SCARE ME LIKE THAT, SIR!!!

Originally posted by Foomerang

Crowfall three months ago: "We are making a niche game for a niche audience. We are well aware this will not be for everyone."

Crowfall now: "Come play our PvP, PvE, hardcore casual instanced open lobby sandbox with full loot and safe zones all wrapped in a theme park!"

Can you link to that, please? I regularly read the Crowfall forums and I don't remember seeing a post stating any shift in direction. Was this from an interview?

 

Originally posted by SvennEthir
Originally posted by Loktofeit
I used to play Hex when it was on Steam but that game disappeared from my list for some reason so I just went back to Solforge.  I didnt get the "MMO" part of it. 

You must be thinking of some other game, because Hex was never on Steam.

You're right. I just checked and it was a game that I added to my Steam menu manually. Derp! 

 

Thanks, man. I think I'll fire it up again tonight and see what's new.

Originally posted by greenreen
Originally posted by Loktofeit
Originally posted by greenreen
Originally posted by Hyanmen
When you offer a lifetime sub option you are pretty much letting people know the game is going F2P relatively soon. Anyone should have been able to see it coming from a mile away.

Oh yeah? Name which games did that before LOTRO.

LOTRO didn't open up lifetime subs just before they went free to play, they had them the whole time. Your logic doesn't hold on that one because they waited years taking lifetime sub fees before they changed to free to play.

I think you are looking at it through hindsight saying that games have done it since and thinking there were examples of it rampant before LOTRO. The only ones I've seen happened afterward.

Which MMO game was a sub game, offered a lifetime sub, then went free to play shortly after their lifetime subs were announced before 2007 when LOTRO came out. I'm ready to be schooled because I always considered them the first to do it.

 

No one said it was done before, but anyone with any business sense knew it was coming. Aside from Steefel and Anderson regularly dropping hints about it, no company that plans to remain in business would cap the amount of money they get from their core consumers. Hyanmen is correct that the logical next step was an item mall. 

Bull because that's fantasy thinking.
If something has not been done before you can't expect it. That's the core of blaming the victim. You should have seen it - you should have noticed it - you should have been... psychic or paranoid that people were out to get you?

I have plenty of business sense and a sub game that is a sub game and is profitable as one and has a reputable IP like LOTR is supposed to be had no reason to flim flam like they did.

And when people asked the company outright - bold as day - "Are you going to go free to play?" they lied and said no. They lied to sell more lifetime subs, they lied to rope people in. They embarrassed their brand and themselves.

The next logical step in 2015 might be an item mall but this wasn't then and all this discussion and "I knew it" is based on today. If you don't have proof of something, you can't say it was forecasted or something even logical to forecast. People just want to act like they saw it coming but until you have some evidence of what would make you 'foresee' it, it's just guessing and in some ways conspiracy thinking.

Now, here's the screen since I'm sure you will all dispute that too since you knew so much about all this ahead of time.

This is a lie. This is what it looks like and even begging Google to take it out of the cache and changing your forum software to try to make it disappear doesn't take it away from memory. It wasn't Sapience, it was Patience - at least correct me on the shit I get actually wrong from memory.

http://imgur.com/mfCQfCS

And Meghan was correct. She was not aware of the plan at the time. She was the community manager not a CEO, exec, or development lead. In 2007, when I was at the office and handed her a box to give to Jim Butler, she did not know who he was. If she had no idea who the Director of Product Marketing and Consumer Insight was, what makes you think she'd have even a basic knowledge of his strategies for two years down the line? 

 

You can call it fantasy thinking all you want. You can pretend that a veteran developer like Turbine offered Lifetime subs with no plan for revenue beyond Year Three. That doesn't change the reality that it was both planned and smart business. 

 

 

Originally posted by greenreen
Originally posted by Hyanmen
When you offer a lifetime sub option you are pretty much letting people know the game is going F2P relatively soon. Anyone should have been able to see it coming from a mile away.

Oh yeah? Name which games did that before LOTRO.

LOTRO didn't open up lifetime subs just before they went free to play, they had them the whole time. Your logic doesn't hold on that one because they waited years taking lifetime sub fees before they changed to free to play.

I think you are looking at it through hindsight saying that games have done it since and thinking there were examples of it rampant before LOTRO. The only ones I've seen happened afterward.

Which MMO game was a sub game, offered a lifetime sub, then went free to play shortly after their lifetime subs were announced before 2007 when LOTRO came out. I'm ready to be schooled because I always considered them the first to do it.

 

No one said it was done before, but anyone with any business sense knew it was coming. Aside from Steefel and Anderson regularly dropping hints about it, no company that plans to remain in business would cap the amount of money they get from their core consumers. Hyanmen is correct that the logical next step was an item mall. 

I used to play Hex when it was on Steam but that game disappeared from my list for some reason so I just went back to Solforge.  I didnt get the "MMO" part of it. 
Looks like Pathfinder is Slapshot's new Mortal Online. 
Originally posted by Skuall
because skynet , matrix and i, robot D:

 

Good point. We should be careful what we wish for. 

 

 

Originally posted by Amaranthar
Originally posted by Loktofeit
Originally posted by Amaranthar
Originally posted by Loktofeit
Originally posted by Amaranthar
Originally posted by Jean-Luc_Picard

There's a few major points to take into consideration when it comes to computer AI in a video game, the most important being that a computer never tires and never sleeps, and that a computer never makes calculation errors and always aims correctly even after dozens of hours of playing.

The whole point of building any AI of any level is exactly NOT to do that. It's easy to make AI that does one thing the same all the time, harder to make it so that it changes up, does something "wrong", etc. But that's the point here, players are tired of knowing what's going to happen next and just beating the math.

Wait... wut? I think you are confusing pattern with precision/perfection. 

Well, I think there is a definite pattern to perfection.

I think you misunderstood. 

The AI isn't subject to mental or physical fatigue in performing its actions. When talking about this aspect of AI, we are not talking about the gameplay but how the gameplay is controlled. Even if you were going to code into the AI to fumble with the controls after a certain amount of time, is it of any benefit if it isn't in sync with the player opponent's fatigue? 

As to the patterns, what is the data you are basing this interest in less pattern and more difficulty on? 

Originally posted by Loktofeit
Originally posted by Amaranthar
Well, how many gamers aren't happy with the Themepark treadmill that's been pushed out over the last years?

"Lots" qualifies.

So does "many more than are happy".

I'd love to see data on that one. From what I'm seeing in both MMO and mobile, the treadmill is still very much alive and well. 

The pattern of retention rates of games these days. Oh, I know, show it. Well, I haven't looked for it and I highly doubt there is any to find. These companies aren't interested in highlighting negatives when they are trying to sell their product. But it's pretty clear to see as new games close down most of their servers, then move towards FTP to keep their numbers from collapsing.

And you can continue your argument based on the lack of published data, but people can see what's happening and they know whether they themselves aren't happy with MMO's and fall into that category too. This isn't rocket science, as much as you might want to turn it into that to prevent the shocking revelation that many gamers aren't happy with MMO's anymore.

In a nutshell, I won't be publishing any papers on this subject nor will I on the subject of the color of the sky.

Ah, the "just look around, man" argument. Got it. 

Originally posted by Amaranthar
Originally posted by Jean-Luc_Picard
Originally posted by Amaranthar
Originally posted by Loktofeit
Originally posted by Aison2
It actually easy. You can just throw a dice with math.random() ...  

Now there's some sound game design! :/

I think it actually is (assuming that program actually works). Predictability is what's at the core of the problems for many gamers.

How many gamers exactly? The 10 or so who repeat this motto all day and night long here, or more?

Well, how many gamers aren't happy with the Themepark treadmill that's been pushed out over the last years?

"Lots" qualifies.

So does "many more than are happy".

I'd love to see data on that one. From what I'm seeing in both MMO and mobile, the treadmill is still very much alive and well. 

Originally posted by Amaranthar
Originally posted by Loktofeit
Originally posted by Amaranthar
Originally posted by Jean-Luc_Picard

There's a few major points to take into consideration when it comes to computer AI in a video game, the most important being that a computer never tires and never sleeps, and that a computer never makes calculation errors and always aims correctly even after dozens of hours of playing.

The whole point of building any AI of any level is exactly NOT to do that. It's easy to make AI that does one thing the same all the time, harder to make it so that it changes up, does something "wrong", etc. But that's the point here, players are tired of knowing what's going to happen next and just beating the math.

Wait... wut? I think you are confusing pattern with precision/perfection. 

Well, I think there is a definite pattern to perfection.

I think you misunderstood. 

The AI isn't subject to mental or physical fatigue in performing its actions. When talking about this aspect of AI, we are not talking about the gameplay but how the gameplay is controlled. Even if you were going to code into the AI to fumble with the controls after a certain amount of time, is it of any benefit if it isn't in sync with the player opponent's fatigue? 

As to the patterns, what is the data you are basing this interest in less pattern and more difficulty on? 

Originally posted by Aison2
It actually easy. You can just throw a dice with math.random() ...  

Now there's some sound game design! :/

Originally posted by Amaranthar
Originally posted by Jean-Luc_Picard

There's a few major points to take into consideration when it comes to computer AI in a video game, the most important being that a computer never tires and never sleeps, and that a computer never makes calculation errors and always aims correctly even after dozens of hours of playing.

The whole point of building any AI of any level is exactly NOT to do that. It's easy to make AI that does one thing the same all the time, harder to make it so that it changes up, does something "wrong", etc. But that's the point here, players are tired of knowing what's going to happen next and just beating the math.

Wait... wut? I think you are confusing pattern with precision/perfection. 

 

Originally posted by kaiser3282

Have you played an MMO in the past decade? If they actually improved the AI to make fights more challenging the forums for that game would be filled with the endless tears of entitled crybabies begging for nerfs because it's too hard. God forbid you would actually have to learn to play your class properly and think a little bit while playing instead of just mindlessly mashing the same 3 or 4 buttons over and over again for hundreds of hours because every fight plays out exactly the same.

But... how do you really feel, kaiser?

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