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All Posts by Loktofeit

All Posts by Loktofeit

558 Pages 1 2 3 4 5 6 7 » Last
11144 posts found
Originally posted by Jacxolope
Originally posted by AuntieSpeaksAlot
Originally posted by Jacxolope
Originally posted by AuntieSpeaksAlot
Originally posted by cheyane
I belong to some Korean drama forums and when two current dramas are going on fans from one go to the other and derail threads and the fans from that then retaliate. Its human behaviour.

No it isn't.  That is not human behaviour,  That is someone acting like a prick because they are anonymous on the internet and they have many inadequacies in real life they need to compensate for.  In the real world it is not normal human behaviour.  

You guys are both correct (to a degree)


It IS human nature to want to be part of a 'group' and many fanboys and haters gravitate towards extreme views as a result. Also take into account trolls who often push the issue(s) - I myself am guilty of this.

The Internet has taken "debate" to a whole nother level- People take shit waaaay too personal. As if by "attacking the game they play" you are "attacking their mother" and corporations love this- They WANT you to identify with a "Brand" and often people get really caught up in that identity.

For example- I often debate (strongly) with freinds about Politics ,gaming and even who is better- Batman or Superman. These debates are heated and we honestly take opposing views we strongly believe in- But we are friends. I am not friends with 99.999999% of the people on the internet so often debate is taken as "hate" when its really..Debate.

And people who take offense as to what game is better, if Nike is better than Addidas or if batman is cool and Superman is gay - Have issues of being caught up in a "brand" and marketing and thus their opinion is moot since they have no objectivity. nsulting the game they play is like calling their mom an "ugly bitch" and those are "fighting words"- Its kind of funny really.


Marketers have done a job on this generation (and previous generations as well but not to this extent)

I should have said that is is not real because on the internet there are no repercussions.  If you went too far with your argument and your friend no longer spoke to you, or knocked you out, then that acts as a boundary.  Likewise if you are in the public eye and opinion turns against you, that is another boundary.  The internet provides someone who in real life has very little competence to turn other people to their point of view, with the anonymity to just berate others with no fall out.  

You cannot walk around in real life antagonising people without repercussions.  This forum becomes a sounding board for the weak and ineffectual.    


If I went too far with a debate and was punched- The "friend" would go to jail.

Not sure about you but my friends dont generally throw fisticuffs due to hating on their "game"- Not the people I hang with.

Going "too far" with an opinion sounds like PC garbage. Who determines what "too far" is. The fanboy will say anything they disagree with.

My friends and I have some very heated debates. At the end of the day they are debates and nothing personal. I am not insulting their children but their view on a certain topic (see the difference)

I have a suspicion you are one of those fanboys that think you must defend your chosen "brand". Could be mistaken but...You gunna beat me up now?

This really had to be explained to you?

Originally posted by Mavolence
I would say none of this "have" talk has anything to do with what is. I would say that you would be happier playing any other of a number of games that are not sandbox. I would say there is no reason to be nervous, just live and let live

I agree with Mav. 


Alb, if it's not your personal criteria for a sandbox-style MMOs, and the people who are setting those odd criteria aren't the people making sandbox-style MMOs, then.... well...   What's the problem? 

Puzzle Pirates, Voyage Century, Tales of Pirates, Bounty Bay Online and Pirate 101 all did rather well. I think even World of Pirates is still running after 8 or so years.


However, you should never let a tiny bit of basic research get in the way of a good knee-jerk 'fail' post. 





Originally posted by Scot

The original article says this breakdown is of "The digital games market"

So Candy Crush, LoL and others are not MMOs. They deserve their own name, LoL is a MOBA, I have not got a clue what you would call Candy Crush.

The real problem comes when we get these compilation sites telling us that F2P transactions in MMOs are making more money than blah blah. They may well be counting Candy Crush as a MMO and therefore distorting the data.

They're not telling you anything. They are telling it to the people that understand the terminology, reports and data that they are looking at. 

Other. The Repopulation.
Originally posted by madazz

I refuse to take any data seriously if the researcher(s) don't even know what an MMO is. If they can't distinguish the difference between a 10 player game and one with a massive amount of people in it, what else are they struggling with? 

Those researchers got a lot of their numbers, information, and categorization directly from the developers and publishers. Their source is a wide berth of industry professionals and actual data direct from the companies. 

Are you sure they are the ones struggling with realities of the industry? I think it might be a certain other group wrestling with that particular hurdle. 

Level 13 main, and about four or five other characters levels 6-10.
Originally posted by toxicmango

The number of subs is misleading considering how many players use alt accounts.  

What is your point of comparison for that statement? And without one, aren't ALL subs misleading by that criteria?

Originally posted by nariusseldon
Originally posted by Loktofeit

You're supposed to kill stuff and level til you puke. You fight mob tier A until you outlevel it, fight mob tier b til you outlevel it, mob tier c, d, e... repeat until cap. At cap, you fight the same nine things over and over in hopes of getting to participate in the argument over who gets the rare trinket. 


And for that game, i would much rather play Diablo 3. The combat is a lot more fun. There are more mob types. The loot is random so you can gear up a long long time. There is no loot argument.

And the best part .. you don't have to deal with strangers if you don't want to.


Originally posted by brentapps
Originally posted by fivoroth
EQ was a themepark. What kind of freedom did you have? You needed levels to go to new zones, e.g. tons of gated content. No freedom whatsoever. I guess you can choose which mob camp to farm for 10 hours but yeah, it is very themeparky.

Eq is a themepark.  I know you were being sarcastic here, but this is exactly it when you get down to it.  In eq, there are so many different camps at each level.  Some are good for certain parties, some for solo, some for specific classes, etc.  Some for veterans, some for noobs.  There were literally so many different options on what to level on.  The game never makes it clear on what you're supposed to do.  

You're supposed to kill stuff and level til you puke. You fight mob tier A until you outlevel it, fight mob tier b til you outlevel it, mob tier c, d, e... repeat until cap. At cap, you fight the same nine things over and over in hopes of getting to participate in the argument over who gets the rare trinket. 

If you look at only the EQ/WOW-style MMOs, EQ looks like a game with a lot of freedom. If you look at MMOs as a whole, EQ is just another race/class-restricted, level-based graphical dikuMUD variant. 

Originally posted by Robokapp
Originally posted by kakasaki
  And trust me, companies do know what the MAJORITY of the market wants.


What are these, then?

There's quite a few of them. I'd love to trust you but data shows otherwise.

Knowing what people want and being able to deliver it in a complete, quality package are not necessarily the same thing. The forum clowns that say the only thing preventing them from making the perfect MMO is money are the most laughable example of how that important distinction is lost on a lot of gamers. 

Originally posted by sunandshadow
Originally posted by jacker1991
Originally posted by nariusseldon

So what? I don't want my games real. I have rl for that. I want them to be fun. And there is no such thing as what a MMO "should be". There are only player preferences .. and for my preference, they better not be predominantly grouping games .. otherwise, i am out of there.


Yes he's serious (judging from his previous posts), and I feel the same way.  Do not want pressure to play in a group. :P

Same here. I like games where the focus is collaboration and interaction, not grouping. Games like EVE, UO, Puzzle Pirates, ATITD... pretty much most of the MMOs before the EQ/WOW cloning began. 

Originally posted by Anubisan

People are definitely upset about it, but most don't consider what happened to be an exploit, so it's not a big enough deal to do anything about. Most people I've talked to also don't consider this to be a case of favoritism by the GMs. GUTS just happened to utilize a legal game mechanic during a brief period where it was possible to do so.

GUTS is also part of a major defensive alliance that controls most of the map, so the majority of the other guilds don't consider them a real enemy and won't take any action against them.

That was my take on it, as well. 

Originally posted by udon
I don't play the game but if the whole server is in outrage why not just gang up and burn the keep the ground?

I couldn't find any threads on the MO forum about this. 

Originally posted by bobdole1979
it's the second largest western MMO out there with over 1 million monthly players.   Does that sound low population to you?

Agreed. The game make a fantastic 180 with the switch in business model and the content they have released since. While SWTOR isn't for me, I'm really happy for both the devs and the game's fans that it's become an active, successful MMO. Most MMOs don't come back that strong - some don't come back at all. 

Originally posted by RealmLordsKen

I thought the goal was to earn the most biggest, hugest, most terrifying flaming sparkly mount, and stand around the bank so others can marvel in your achievement?

Oh oh oh... and a collection of several dozen totally useless but highly fashionable mini-pets!

Looking down on and mocking others because they play differently seems a running theme here. Not just this thread, but this entire forum. 

Didn't expect a post like this from you, Ken. 



Originally posted by ikcin  Of course I like my character to look good, but is not so important for me, and for sure it is not a game breaker.

That's the part you should focus on there, as it will help you better understand this issue you have.

For many, especially among NA players, character customization and appearance has been a major part of MMOs, even in the 2D ones (ex: Ultima Online). You can even see it among this crowd, especially when the Eastern MMOs show up - complaints about few facial options, gender locking, linear/limited gear progression. 

It's not a gamebreaker for you. For many others, it's a big part of the game, primarily among US players. 

Originally posted by Telondariel

I'm not sure what answer you are looking for.


I'm not one of those people that will bow in admiration for a screenshot of someone's /played, or their accumulated vids.  Grats on having that much free time? 


You burned yourself out.  Take a break.  Seems like a no-brainer.



Originally posted by Haurus
Originally posted by Loktofeit
Originally posted by Haurus
I have noticed alot of MMO publishers making assumptions about what gamers want in MMOs, they refuse to take risks or try anything new, simply sticking with the same old formulas. 

You just proved that assumption isn't a dev-specific dilemma. 

I said alot, not all. If developers are not afraid to try new things, then why don't they? That statement is based entirely off what a large majority of developers have been releasing, there is nothing assumption about it, just common sense and reasonable deduction.

You are ignoring the far more sensible and reasonable possibility, which is that they are basing many of their decisions on research and data. 

Originally posted by Haurus
I have noticed alot of MMO publishers making assumptions about what gamers want in MMOs, they refuse to take risks or try anything new, simply sticking with the same old formulas. 

You just proved that assumption isn't a dev-specific dilemma. 

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