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All Posts by SpottyGekko

All Posts by SpottyGekko

174 Pages 1 2 3 4 5 6 7 » Last
3468 posts found

Eh ?

Problem ? What problem ?


If Square Enix find that their subs are dropping suddenly, or that the uptake on the new expansion is less that anticipated, I'm sure they'll make some adjustments. However, they probably did it this way because they have a good feel for their player base, and know what will be accepted and what won't.


FF is FF, and that's that.

I'm sure the initial Cash Shop and F2P monetization will be very attractive.

Wildstar has a lot of convincing to do. 


But I don't expect that "generous" monetization to remain for very long. I don't think the switch to F2P is going to make the game popular overnight, and the revenue pressure will continue to mount.

The first MMORPG's were firmly based on the foundations provided by Dungeons & Dragons, which was THE pen-and-paper RPG that started it all.


But D&D was a niche game played by a few hundred thousand.


Tens of millions were playing "computer games" on game cartridge systems and early "consoles" in the 80's and 90's. Most of them were unaware of the existence of D&D, or weren't interested in playing it even if they did know about it.


Those tens of millions came to the MMO world and found that it didn't cater to their needs. So they demanded that things must change. And they did.


The "Golden Age of MMORPG's" has past, and we will never see the likes of it again.

Originally posted by Malabooga

1. All those people didnt play MMOs before WoW

2. 1 small srever full of people at lsunch and PEAK event for EQ. rofl, yeah, hell DF has more people playing.

3. No game of EQ type ever went above 500k subs. ever. and those 500k were 10+ years ago. Today, unless you have volunteers working on such game with all free assets, it isnt viable.

4. EvE is niche. What youre talking about is super-ultra niche.

Yup, EVE is so niche that it has sustained one developer (CCP) for over a decade. One developer with somewhere around 100 staff, not 5 guys working out of someone's basement.


There are thousands of small-to-medium companies in the world making a wide range of "niche products", and a handful of mega-corporations. No reason why the gaming industry should be any different...

XLGames certainly are not going to create a new server merge process just for the NA/EU servers, so what happened in Korea and Russia will also happen on the western servers.


They will create a new "target server" for those that will be merged and everyone will have to race for the "best spots". On login on the target server, everyone should find all their resources and deeds from their previous holdings refunded in their inventory. But of course, many will lose out due to launch time-slots, login problems, refund glitches, etc.


Two-into-one-won't-go. So if all the land was taken in the safe zones on both servers (highly likely), then 50% of those landowners will lose their holdings, with no way to get it back.


Trion's PR department will try and spin this all in the most positive way. But, as always, they are just sugar-coating the decisions handed down from XLGames.

No, I can honestly say I've never cheated in an MMO.


To me, it's no more acceptable than cheating at cards, Monopoly or RL sports.

I'm sure B&S will be the most popular MMO in the western market... for about 6 weeks after launch. Then it will sink into obscurity and never be talked about again.


Strongly eastern-themed games do not do well in the west. And eastern monetization methods even less so.

Originally posted by shamall
Originally posted by hfztt
I still blame Hero Engine... The engine js just.... Bad.

First SWTOR and now The Repopulation.......

To the next company thinking of making a scifi mmo 


The version of the hero Engine used by SWTOR has very little in common with the current retail release of the Hero engine.


Bioware bought a licence for Hero before the engine was even ready for commercial release back in 2006. But more importantly, they also bought the rights to alter the source code of the engine to meet their specific needs...


So SWTOR runs on a heavily modified version of the original beta release of the Hero engine code.

Today's headline from DGC: "25K accounts banned today for cheating !"


Tomorrow's headline from DGC: "25K new accounts created today ! New record set for H1Z1 !"


F2P is wonderful, lol

Originally posted by DMKano

MMOs and single playrer games will continue to happily coexist as they have for the last 15+ years.

People play both for different reasons so one cannot endager the other.

Those players seeking a social community game can never get satisfaction from a single p!ayer game.

There is always the possibility of cross-over though.


Look at a game like Elite: Dangerous.

You can play it in "single-player mode", which means you play in the same game world as everyone else, you simply can't see them. But your actions still affect the market prices and events in the world, just as they would if you were playing with everyone else.

You can freely switch between single-player and MMO-mode, all your equipment and money transfers automatically whenever you switch modes.

There's even the option of playing in "co-op mode", where you're still in the same game world, you just can't see anyone else outside of the group you decided to play with...

It seems the most important thing to "the average gamer" is that the game must be F2P. Anything after that is of secondary importance and can be justified or ignored according to individual preference.


It's almost as if they think that if they complain long and loudly enough, the quality and game play experience of the F2P games will somehow improve, while still remaining totally free to play...

The most likely new property based on the Star Wars IP will be an attempt by EA to capitalize on the current "big thing":

Star Wars: The MOBA" !!!


It will not compete with SWTOR, thus opening a new revenue stream and potentially making billions of dollars (*cough* everyone knows MOBA's are incredibly profitable... *cough*) for just a few million invested. And MOBA's are apparently cheap, quick and easy to make as well, so they're every board members's dream come true...

Originally posted by scorpex-x
Originally posted by Quizzical

Mobile games are the future of mobility, but not the future of games.

More seriously, why do people act like it has to be either/or?  A decade from now, there will still be lots of cell phone games and lots of desktop games.


Konami stated last week they are moving away from making anymore console or pc games and concentrating on mobile, lots of other big jp companies are seeing how amazing the profits and low risk are from mobiles.


Low risk, massive profit potential and much larger player footprint.  We are going to lose a lot of big name developers to mobile over tye next 5 to 10 years.

"Konami stated last week..."

And why should I care ? I've never played a game published by Konami, and most likely never will now (I don't play mobile games). There are many reasons why companies change strategy. Perhaps they're chasing bigger potential profits, or perhaps they're losing their edge in their traditional market and need to adapt to survive ?


Yes, some "big name developers" will certainly concentrate exclusively on the mobile platforms, specially in the eastern market. But that does not imply that ALL game development on other platforms by other companies will stop !


When PC games became mainstream, did the development of board games and Pen&Paper games stop ?


Is there only one style of music (the most popular) being produced in the world ?


There is always room for development in niche-focused areas. As the total gaming population grows, the amount of people in each niche grows too. A MMO with 250K players CAN be profitable, it's just that the large corporations are driven to focus on the MOST profitable ventures. New/small developers can exist quite comfortably in the spaces ignored by the mega-corporations.

Given that it is currently a well-established fact that people will resist "fixed-cost" gaming and embrace "unlimited spending", it it highly unlikely that any new major MMO will go with a monthly sub ONLY.


The monthly sub will remain as an option in most games, but in most cases it just pays for a few added benefits. There will also be extensive further options to spend money on goods and services in the game via the Cash Shop and/or game currency sales.

Not getting a good feeling off of this...


Either they are really struggling to get it to run well, or they're having some serious doubts about the game play and/or monetization.


It looks very pretty, but I must admit that I certainly have some doubts about the game play. I'm not at all convinced that it will "work" as a sustainable play experience. Time will tell.

I only ever play one MMORPG at a time, and by that I mean I'll play that one MMO for a minimum of 3 to 4 months exclusively. If I really enjoy the game, that could stretch on indefinitely.


There's no way that I can play two or three MMO's concurrently at optimal efficiency. Remembering all the rules, lore, mechanics, keybindings, spell effects, combat moves and timing, etc., etc. is simply not possible for me.

At this rate, will Star Citizen become the most expensive MMO ever made ? 


And not only that, but will it simultaneously set a second record: No outstanding loans/debt at launch ?

There's no such thing as B2P anymore, all games have Cash Shops now.


I'd wager that no MMO can survive on a one-off initial payment (B2P), due to the continuing operating and development costs associated with a game that keeps improving and expanding it's content.

Originally posted by Elevenb4
THis is why I dont' play Alpha's and Beta's. I will a little just to check a few things out, but never more than a few hours. I wait until launch so I can get the full experience right off the bat and not burn out on partially finished games. 

Yup, likewise.


Half-finished games are not my thing, as tempting as it may be to "get in early". The danger of burnout and frustration is far too great. I don't like the constantly changing environment and the temporary nature of everything. I don't play MMO's to start over from scratch every month or two.

I tend strongly toward compulsive hoarding in RL, and it's been a constant battle to keep my hamster impulses in check, lol


The inventory system in ESO drove me to distraction, until I sat down and had a good long look at what I was trying to achieve. I was hoarding for the sake of hoarding. I didn't need 50% of the stuff, I was just keeping it for "in case"...


All I can say is: "LET IT GO !"


Almost everything is easily replaced and money isn't a serious issue for everyday play. With a bit of patience and some shopping, it's quite possible to have half your equipment slots filled with blue gear. So what if all the traits aren't "perfect" ? They're not all that significant anyway.


ESO is a great game, don't let your obsessive tendencies ruin the fun. 

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