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All Posts by fadis

All Posts by fadis

23 Pages First « 4 5 6 7 8 9 10 » Last
459 posts found

I woke up this morning with that damn song stuck in my head!

Originally posted by Elikal

Playing a bit Advocatus Diaboli, 400-600k is the norm for a MMO. WoW was an exception for many reasons, a one time miracle, at least in the western market. I don't see any MMO having substantially more in the long run. People just don't stand in one MMO for years anymore, when we have 20 new MMORPGs every year. When WOW and EQ2 were new, we saw one or two MMOs per year. Grinding to max level took ages. Such days are just gone. So while it sure IS a huge drop, I think expecting anything else from a MMO today is delusional. Maybe GW2 because it's free. But no other Triple AAA MMO will fare better. People rush through content like locusts, get 2 max level chars in 3-4 months and move on to the new MMO. I doubt that can be avoided, unless you make a REALLY really great MMO.

Which these days I doubt we will ever see again.

 

I think that's an overlooked point

As much as some complained about "the grind" - it kept a lot of people playing for longer periods of time.  The trick - of course - is having there be a reason for the grind and keep people feeling like they are making progress... 

You want it to be slow... but not sooo slow/boring that players quit :D

 

Originally posted by Jason2444
Originally posted by fadis

Yeah - I'd think you'd have a really high % of WoW players trying out D3.

 

The drop happened BEFORE the Diablo beta...

 

You're talking about the drop from Sunday to Monday?  That happens every week in WoW (and every other tracked game for that matter) - check the charts... 

The thing that was notable in the chart was that WoWFriday was lower than WoWThursday... ie. the day D3 beta began... that wasn't normal.

Yeah - I'd think you'd have a really high % of WoW players trying out D3.

 

Interesting to see how the #'s look after this weekend.

D3 beta started... and yesterday didn't have the usual friday uptick - actually lost players from thur, though more hours played (which make sense).

 

 

Got in.  Played for an hour and a half - first time I have touched the game. 

 

Meh.  Didn't have any "wow" moments.  Felt very Blizzard.  Seemed to have the expected level of polish.  Innovation is dead.

This is the same guy that also agreed that TOR would have 2 million subscribers by end of CY2012.

This is the same guy that months before called the game "highly derivative" and "unimpressive."

Check him out... he offers a lot of analysis about VG... I don't see anything to make me think he knows more about game sales than anyone in these forums.  Hell... he bases his conclusions off of TOR server stats sites... c'mon.

 

I do the same thing and have probably put a lot more research and thought into it than this guy... 1.25 million paying subscribers just doesn't sound right.  Maybe there will be some way to fudge those numbers up - but I'd put a reasonable estimate of people actually paying $15/mo @ 800k (and falling...) 

Didn't realize they allowed 144 people in the Coruscant instance. 

Anyway... of course there will be a ton of people in your screenshot... you're obviously massed to kil a world boss... duh!

 

But - yes.  It appears there has been a bit of an uptick surrounding the free trials, new patch and free gametime handout.  I guess we'll see how it plays out over the next few weeks... is it a sign of an improving player population, or just a temporary blip in the slide.

EA stock sure is tanking... closed at 15-month low today. 

Yes.  It is a GOOD game.

 

* and yeah what that guy said about mods.  there are plenty of great ones.

Because the game is F2P - I think they are anticipating a lot of 'word of mouth' advertising and won't need as large of marketing campaign to draw in players.  If the game is good.... that should work quite nicely, I'd think.

 

 

 

I think it's reasonable to assume that on patch day/right after - a higher % of people that are subbed will log in to check out the patch. 

Whether or not the patch has the effect of stopping the subscription bleed or even encouraging more people to re-sub or sub for the first time -- that will be seen in the coming days.

 

My guess is that it will slow the rate of bleed, a bit.  i can't prove that... because I'd need to know what would've otherwise happened - but I do think our xfire numbers will continue to decline. 

Guess we'll see!

Awesome articles!


Love those 2 videos, too... can't believe I just listened to some guy whine about ME3 for an hour... but they were good.


For me... it was a HUGE FLOP.

Purely based on the fact, that I expected so much more from Bioware...

 

Compared to other AAA MMOs... it was OK - but largely unremarkable... unspectacular... very easy to put down and not play again after a few weeks.

 

 

 

 

Write a better ending?  Sure.. but I also would've changed huge chunks of the main plot of ME2, as well.  But to give you an idea...


 


I would've had the finished Crucible (surpisingly, instead of a weapon) turn out to be an intergalactic portal/mass relay.  An escape route, if you will.


Realizing the war is lost and the only hope is to go to wherever this might lead - the final act would've involved a last stand of the Organic fleets defending the portal as a chaotic exodus of the galaxy ensues through the Crucible.


A ton of potential endings there... a last showdown with Sovereign... does Shepard go out in a blaze of glory?  Can the Organics even defend (then presumably destroy) it long enough?  Maybe Shepard heads through the portal hoping to lead the survivors?  What really awaits on the other side? 


 


As someone else said...

 

Buying a lifetime sub is about the LEAST useful thing you can do to encourage more/better development.  From the moment you hand over your $$$, you cease to have any power. 

 

It depends what resolution you want to play games at...

 

 

I seriously doubt "all the money" went to voicovers.... do a little bit of math.

 

If they even spent $1 million on voiceovers.... @ $100/hr, that would be 10,000 hours of voiceover work. 

Originally posted by PyrateLV
Originally posted by Corehaven

 

The scope wasnt really any greater than any other kind of mmorpg.  Other than the voice overs, which they obviously spent too much time on.  Hire me.  I can do all sorts of imitations and I was in theater in college with leading roles all over the place.  I'll work for 8 bucks an hour to do it.  Thanks. 

 

They did do well with voice overs except its obvious they blew a huge chunk of budget on it which I wouldnt call good.  Writing is decent enough as any mmorpg but it wouldnt be all that fantastic WITHOUT the voice overs.  Art and character models are not all that special, and some of the armor is laughably bad. 

 

Sure the other crap he mentioned is likely one of their big problems.   But wait, you outsourced the the art and environment?  Why?  You couldnt handle that?  What the hell has happened to Bioware? 

 

Bioware, for a game with this kind of budget?  You've failed in EVERY regard.  Its a fair mmo.  Give me that budget, and I with absolutely no experience will direct a mmo at least twice as good as what you've done here.  Man alive this is sad.

No you wouldnt do it for $8 an hour. Once you are hired to do any type of voice-over acting  in the Entertainment Industry you will be contracted to Industy (Union) Wage requirements.

Meaning you cant get paid less than what your contracted wage is locked in at.

And Professional Voice Actors, even at the low end of the Industry Standard, dont come cheap.

Thats why it cost EA/BW so much. You CANT just pay "some guy" $8hr to voice your AAA game.

Besides, what fool would take $8hr over somewhere along the lines of $75+hr (day rate of $750 for a 10hr day)?

 

 

That's silly.

Of course EA can hire him at $8/hr.  They aren't required by law to hire someone from a union to do voiceovers.

If you enjoy TOR - then it's not a 'fail' to you... that's OK.  My favorite MMO of recent years was PotBS - and that game was lucky to have 500 people logged in on its most populated server... ever!

TOR = FAIL comes from a couple of reasons.

 

1)  It is the most expensive MMO ever created... and as an investment by EA - a lot of people don't think it is doing very well.

2)  Rightly or wrongly, based on Bioware's reputation (and the cost), many people were expecting a bit more 'advanced' or 'revolutionary' effort.

 

 

I for one am glad to see this game going down in flames... not because of any animosity towards EA or Bioware, but because it may be the final nail in the coffin for the WoW-clone model of MMO... and come 2013... 2014, we may see some more innovative releases.

 

Maybe not... but that's my hope.

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