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All Posts by fadis

All Posts by fadis

23 Pages « 1 2 3 4 5 6 7 » Last
459 posts found

I think you need to let this part of the beta play out... don't burn yourself out.  As has been stated in a variety of forums - this is an actual beta, not a pre-launch demo. 

 

Re: the pricing and upgrade pacing... who knows?  It's obviously going to be very important in maintaining a level of competitive balance (though keep in mind, nobody is forcing you into the sky until you've unlocked decoy flairs or your own AA missles) - but I would take any costs you see in beta as just that... beta costs.

 

However... SOE is in the business of making $$$.  If you're one of those that can play 50+ hours per week and pays nothing... you must understand you're not going to be as far 'ahead' of others who play 10 hours/week and are willing to pay $10/month as you'd probably like!

 

 

 

 

Do not fear.

 

PS2 devs got this.

I continue to be amazed that with all the hype vampires have had in the last 5 years or so, there has been no vampire-themed MMO released... even a really obnoxious WoW-clone with glittery Twilight vampires!!!

You'd think there would be a pretty substantial and loyal playerbase just waiting to be tapped.

 

Seems like a no-brainer...  

 

But what do I know... apparently what we need are more fantasy MMOs (GW2... Elder Scrolls Online... and on and on...).

Worth it?
General Discussion « Diablo 3
6/24/12 2:59:36 AM

The loot system is horrendous. 

 

99.9% of all loot that drops will be useless to your character.  99.8% is probably useless to ANY character.  So basically you're playing for that .2%... hoping that 1 in 500 items will be useful to someone.. and that you'll at least be able to sell it for a decent profit on the AH - so you can then possibly buy something useful for yourself.

 

Normal and Nightmare are amazingly easy.  The only reason Hell is ever hard is because people forget to upgrade their gear.  Sub-60 gear is almost 'free' in the AH - so this is no major expense.

 

Inferno difficulty just requires fancy gear with more useful stats (can't just get away with vitality and primestat now) - so the game just turns into a grind for gold (prices are now higher for useful gear @ 60) or that 1/1000 drop that you can actually use.

 

When you get enough, you can then go to act 2 and do it all over again....

Patch 1.03
General Discussion « Diablo 3
6/21/12 2:32:46 AM

Yeah... a lot of the complaining is overblown - but the enrage timers are the just plain laziness by Blizzard.  It's amateur hour stuff.

As other have said, it really depends on the type of game.

 

It's just that for a while developers have been so caught up in making "mass appeal" WoW-clones (that it turns out - other than WoW - haven't had much appeal) and in that format penalties didn't make sense.

 

We've always had EvE... PotBS (when it launched) was somewhat harsh... a couple of those buggy independent fantasy MMOs that I can't think of the names of... Day Z revolves around HDP.... and so on.  I just hope MMO games start to show a lot more creativity and taking chances with new ideas (no... player housing and customizable leisure wear don't count)... because the last 5 or so years have been a pretty dark time for MMO gaming. 

Originally posted by FrodoFragins
Originally posted by MosesZD

 

I don't see you explaining it...     I know a lot about XFIRE.   First, they have 21+ million installs and a million daily users.   That means, as a sample size, they are WELL IN EXCESS OF a the sample size needed for a 99% certainty with a 1% error margin on every day's sample to a games' popularity and, therefore, underlying population.   So any data point is almost certainly representative, never mind the cumulative chance of being correct that becomes so large, so fast it's not even worth discussion.   Even if all you took in college was stats for liberal arts majors, this sample-population issue should be entirely clear.

 

Sorry to break it to you but XFire is anything but a random sample, which is needed for your 99% certainty.

 

I think the XFire numbers are interesting.  But XFire caters to a certain type of player/person.  XFire numbers aren't worthless, but neither are they very accurate measures of a games users.

 

Being a not completely random sample and a very accurate measure of a game's users are not mutually exclusive. 

In fact, you can have samples that aren't random... but produce very, very, very accurate results.

 

 

 

 

You think?

 

Are non-HD TVs flawed?  Checkers used to be all the rage. 

 

It's simple.  What was fun 5 and 10 years ago, just doesn't hold attention like it used to. 

You could play another game.

 

That's usually how I roll.  I play a game til I'm bored, then move on.

Ya.  It's sad for a rank and file guy to lose his job... and to have it happen in such a mismanaged manner (usually people are laid off in an orderly fashion and nothing like this debacle)... but c'mon.   

 

38 Studios was a disaster... they ended with over $150 million in debts... and $22 million in assets. 

 

Boo hoo for your loss of camraderie and the loving arms of Curt Schilling.  Grow a pair.

Haven't killed final couple of bosses in Act 4. 

Checked AH - upgrade to weapon will cost me 10+ million or $50+...

 

Don't care to grind gold... don't care to pay $$$... don't care to redo elites 10000x hoping for rare drop... don't really care to kill Diablo on Inferno.

 

On to next game.

You guys are way over-thinking this.

XFire doesn't have to be very accurate to tell us what we already know as evidenced by 15 other sources.  If you're trying to use XFire to predict TOR subcribers within +/- 10,000.... you're wasting your time.  If you're using it as another piece of evidence TOR has taken a massive suscriber hit since lauch... it works just fine.

 

*1387 for 6/9 - another all-time low for a Saturday.

 

 

Originally posted by Amjoco
Originally posted by cooper85

The entire front page is filled with this... Concerning to say the least.

You do relize the people who love the game are playing it and not posting now. Wait until Monday.

 

You do realize that every single time there is a beta and someone gives the game a negative review... some other guy, comes into the forum and claims that only people that don't like the game would make posts while the beta is stil on?

 

But amazingly... some games really are... not that great.

 

 

That was literally unwatchable... the abridged version, as well.

 

Of course they want Blizzard to do something about gold - because gold is basically worthless and farmers won't make any money off it.  Items will sell for $... but buying gold is for suckers. 

Thing is... the moment your average player looks in the AH and sees that the next level of item improvement requires him to either pay $$$ or establish a nest of farming bots... that's the moment that player stops playing... which in turns kills demand for all the farmed gold, even more.

I'd expect Daiblo gold eo just to continue to lose value - almost to the point of worthlessness...  rare dropped items though, should have a market - I just don't think people will be using gold to buy them.... why bother?

 

I've found the game enjoyable and certainly got my money's worth... but I can see how it might not have as much lasting appeal as D2.  It feels really small... and 150 hours in, I'm bored of the grinding. 

 

I would say... I might come back to the game at some point, but in this day and age - I probably won't... there are just too many other new games to spend my time on and likely some good ones in the very same genre, too.

 

 

Bankruptcy today... not only are they broke, but owe $150 million.

Probe starting - I wonder if anyone will go to jail.

1425 for 6/6.

 

Calculating actual sub #'s from the XFire data is obviously not going to give us very accurate info and will involve quite a bit of educated guessing and application of similar patterns....

 

BUT... even if we get something as inaccurate as a +/- 50% margin of error... you can still see (along with all the other indicators we have) where TOR is headed.

 

 

1417 for Tuesday AND the game is ranked 14th overall... #15 is Aion.

 

 

Remember, we expect #'s to rise from mon - sun.... it's important to compare the same days, then consider if there are any other obvious factors affecting the data -- ie.  last monday was a holiday, thus why it was almost as high as sun.

 

1426 for monday - tue and wed look like they will bring new all-time lows.

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