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All Posts by fadis

All Posts by fadis

23 Pages First « 17 18 19 20 21 22 23
459 posts found
My quick review.
General Discussion « Rift
1/29/11 5:04:52 PM

It's nice to play a game that isn't full of the silly cartoon graphics of WoW - or nonstop pop culture references in every zone/quest.

And... it has really nice graphics and zone design.

The rifts do get people involved with each other in the open world.

Will they get boring - maybe.  But I also expect they are going to get better.  That's one of the things that is so promising about this game. 

AOE looting.

I thought it was great.  Big surprise.

 

Before this beta I hadn't paid a lot of attention to RIFT... was unimpressed from the few videos I had seen... and figured it would be a poor man's version of WAR. 

My impresion from the beta vids is that the game looks terrible.

I can't think of one thing I've seen that either looks fun, or looks good.  Maybe the characters look good... standing still.

 

  A shame you are having trouble - because the game is really gorgeous.

Anti-aliasing
General Discussion « Rift
1/25/11 5:48:37 PM

I had custom settings with everything you could possibly adjust set to maximum @ 1920x1080.

I was getting 56fps with no AA... 44 smooth edges... 31 with 2xAA and 18 with 4xAA

 

I get 90+ FPS on ultra settings.

 

Anyway... I continue the theory that AA takes pretty big chunks out of your FPS on this game.

I did. 

The graphics are from the original Doom and it appear you need Win 3.11 to run the game.

Originally posted by DanyBoy2005

.... MMO's enhances the scale of PVP immensely. You cannot get this scale or persistence with FPS...

Planetside.

They were at least on the way towards that... I hope the new version is an improvement on the original, not just a re-skinning.  Though.. even a re-skinning would still be a pretty cool game.

Originally posted by Loke666
Originally posted by fadis
Originally posted by DanyBoy2005

What the fuck is the point in an MMO without PVP? Might as well play single player or co op games. MMO's are for PVP. How can you get any satisfaction from defeating a computer? Carebears astound me. No competitive nature at all.

Blame the success of WoW for the massive influx of carebears into online gaming.  In both good and bad ways... online gaming before late 2004 was an entirely different animal than it is today.

It is rude to insult MMO players because they prefer a different type of gameplay then you. and the whole carebear insult builds on that you assume that any player that prefer PvE or PvP that isn't FFA plays worse than the ones that does. Best PvP players I ever met have been in Guildwars, and I played a lot of MMOs for many years.

The reason of Wow success is partly because it was well coded and partly because Blizzard got it's fanbase from Diablo, Starcradt and Warcraft to start playing.

And the good PvP ideas that came in games like DaoC were never really that well taken care of.

MMOs will change again, and I hope they will try to rework the PvP to be more fun. Because PvP can be incredible fun but it rarely is, for me at least it's often just gets up to amusing.

 

Don't take it as an insult.. it's a term to describe a gamer that prefers PvE and either doesn't want to engage in PvP... or only prefers to engage in PvP in a consenual manner with no risk.

Not only in terms of raw numbers... but as a percentage of online gamers that population has EXPLODED in the last 10 years.  There are a few different reasons for this... but Blizzard really enjoyed the financial benefits - and it is easy to see why many companies shifted their focus to making games with features to make this crowd happy.

 

 

Originally posted by DanyBoy2005

What the fuck is the point in an MMO without PVP? Might as well play single player or co op games. MMO's are for PVP. How can you get any satisfaction from defeating a computer? Carebears astound me. No competitive nature at all.

 

Blame the success of WoW for the massive influx of carebears into online gaming.  In both good and bad ways... online gaming before late 2004 was an entirely different animal than it is today.

I enjoy a lot of the concepts of EVE.  I like PvP.  I like sandbox.  I like risk and loss.  I like guilds.  I like the markets.  I could go on...

But... I also like a bit of flash and entertainment.

The skill system discouraged me.  I've heard all the arguments, but I could never shake the 'big brother' looming over my shoulder feeling... no matter how hard/well I played, no matter what friends I had willing to offer resources... no.. sorry, I would not be able to do certain things until the game decided I had been a subscriber long enough.  Bleh.

Travel was boring... I'm not against a VAST universe... I really think insta-queues or 100's of travel portals in games like WoW have gone too far in the opposite direction and kill the MMO feeling at the expense of convenience... HOWEVER... particularly in empire space where you are likely spending your starting time - I felt like waaaaay too much of my time in EVE was spent AFK warping through gates for 10/15 mins... or even more mind-numbingly manually guiding my ship through warps, just to cut a few mins off travel - all to do something that was probably not a ton of fun in the first place (drop off ore, return a quest, go visit another market, etc.). 

Actual combat (not talking about the results, or limitations, or prepartion, or variety - that is all great) is meh.  The most exciting thing is the risk and randomness (or the planning) of open PvP.  Visually it is old and not worthy of the imagination that went into the cool ship designs.  And there is just something about the connection to your ship and the way you control it that makes you feel like less of a "starship captain" and more like some geek watching two spreadsheets fight each other (represented by graphical icons)... it is pretty uninspiring.   

* I don't know if it is still true - but to correct some of your performanc issues - there used to be a comic outline option in the video settings.  Turning this off not only left the game with a more realistic look (preferred by many) - but tended to improve FPS pretty significantly.

 

CO is the better of Cryptic's 2 games.  My impressions are about 10 months old...

The thing about CO is that although it was never... ever... ever worth $50 +$15/mo as an MMO (and never could've been, given the apparent performance limitations of the engine and the dramatic lack of content in the released game), some parts of the game were crafted with obvious care and excellent quality.

I know Marvel was attached to the project at one point - then left.  Do we know the full story behind that?  Was it a chicken or egg situation?

I can't help but think that if CO had been realized as a superhero version of Guild Wars from the start, it would've had at least as much financial success and a much better critical reception.  Specifically - a greater focus on a single rpg-type story  (you can play with friends or battle them in an arena, if you want) - with no monthly fee. 

Follow-up expansions - done right - rather than influenced by waning subscriptions and general criticism of the game - would've probably  been more successful.

I know F2P is a step down that road - but it's true about having only one chance to make a first impression and with a similar new game already on the market (DCUO - who knows when it will be F2P, if what we hear about its lack of depth is true) - I expect this CO re-launch will fall flat.  The wave has crested and Cryptic is left behind bobbing on their surfboard.

 

** Off topic - but because of the timing and quick turnaround, if solid work is being done - I think the APB re-launch might have a shot.  This game also had some very cool and well-done elements... and a bunch of bug/issues... and never made any sense as a $15/month subscription... or any kind of subscription.   I could see people making additonal purchases in a DLC format - if the core problems are corrected.

Originally posted by Omali

ITT: Star Trek Online does well in a vote among Massively users, "MY OWN RESEARCH INDICATES THAT NOBODY LIKES STAR TREK ONLINE!"

Makes me wonder what half of the people in this thread are doing browsing the Star Trek Online forums if they hate the game so much.

  This game pissed off so many people - that's why.

The actual product (if you haven't played it) is a steaming pile of dung.  The engine sucks, the pve questing sucks, the spaceflight sucks, the pvp combat (land and space) sucks, the interface sucks, the animations sucks.... name a feature of this game and it sucks.

Now - if this was just your generic Space Navy MMO... it would just be quickly forgotten with only a tiny bit of the venom you see in forums.  However... STO was much anticipated and expectations for a AAA product worthy of the brand (particularly as Star Trek fans would see it) were very, very high.

So there it is - reasonable or not - I think that's your explanation.

I'm embarassed for this company.  Though to be fair, CO would've been a decent non-subscription game.

 

The idea of paying for any of their products on a monthly basis is HILARIOUS.

Open betas are new?  New... new like computers are new compared to the dinosaurs?

I'm at a loss to think of an MMO that hasn't had an open beta... ever.  Even the really crappy ones usually have a quick OB. 

I love the raver with the Glowsticks of DOOM that pop out of his sleeves.  We've seen him in both videos now.  It must be a really powerful class!

I'm sorry... but they are doing an open beta.  It starts on Feb. 4th and costs $50 or so to enter.

 

The idea that there are perfectly reasonable reasons why there is no open beta... reasons that do not indicate this game is going to struggle out of the box... is just blissfully ignorant thinking.

Beta giveway
General Discussion « Earthrise
1/17/11 5:22:43 PM
Originally posted by DrinkFeck

As expected - no mention of an open beta, because their isn't going to be one. Masthead have come to their senses and realised if the public actually experience the game first hand, without paying a dime, they'll do a runner after "testing" it, leaving Masthead potless.

 

There is an open beta.  It starts on 2/4/11... you just have to pay $60 to get into it.

 

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