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All Posts by fadis

All Posts by fadis

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459 posts found

These kitty things are Disney abominations.

 

Other than that... it was a very impressive reveal.  Got my attention.

PvP was mentioned.

 

I know I heard something about players attacking players or their buildings, or something like that...

This game has so many balance issues.  

 

Given the direction PS2 has taken - after lots of early talk from the devs about all these new ideas they were going to go with.. SOE has made it more and more generic - I'm skeptical EQN will be any different.

There will be talk about no "kill 10 rats quests" - yet you'll strangely discover that every 10 rats you kill, you get bonus xp 5 times per day... and so forth.

 

Same old stuff - repackaged in slightly different paper.

Originally posted by DamonVile
Being a crappy game ruins the game, payment model doesn't make or break a game.

 

If SOE's approach to PS2 is any indication, it will have an impact.

 

Expect to see lots of game updates that are primarily full of "content" they can sell you.  Expect to see lots of versions of XP boosts.  Expect to see new items/spells/skills added to the game that are immediately OP - to draw in the $$$ - then you'll see them nerfed back to normalcy.

 

 

So... what you're saying is --- THIS IS YOUR FAULT!

XFire, alone, can't tell you everything - but it can be one piece of the puzzle that can help you get a pretty good (depends on your definition, I suppose) guess.  

 

 It should be very effective (in the shorter term) for identifying trends in populations - regardless of the game.

It works well with a few games I've played, but generally I find it a nuissance and don't use it.  

I liked the game - but I've grown disillusioned.

 

1)  Too many technical problems.  The TechTest started 11 months ago... and in many ways, it has been a long slow process toward progress.  Myself - I've been unable to play the game due to de-sync bug introduced with March 1st patch.  Aside from that... in general, it seems like every patch corrects a few bugs, while introducing a whole new series of equally troublesome (and lingering) problems.  I don't think most expect perfection or even have unreasonable expectations, but PS2 feels like an endless cycle where you're never playing a relatively bug-free game - just endless beta testing. 

 

2)  I haven't seen ANY progress toward an enduring endgame/metagame/wargame and the breeze of originality that I felt was blowing through the development team in the pre-test/pre-launch days... has... well... blown through and is gone.

Now - they've turned the game into a typical FPS score-grinder and begun recycling tired ideas (kill 10 rat quests, anyone?) from the oldest of MMOs.  Nothing is scarce.  Resources don't matter.  Continents aren't connected (just a bunch of different mini-games).  There is little organic flow to combat, because nothing really matters.  If you can find a good battle to just grind score, then you've pretty much 'won.'  The new 'Alert' system just gives more score if you go fight where you're told.  Yay!  More score.

 

Oh... and I guess there is a 3rd thing...

 

3)  I think the F2P model has caused problems (see above 1 and 2).  Instead of being properly tested, I think a lot of "pay" content is being rushed.  The result is not only more bugs - but I think a lot of it isn't particularly high quality.  Weapons that seem ill-conceived, unnecessary, poorly balanced, and barely tested.  I will admit that after what I thought was some early garbage from the cosmetic teams.... this is improving.

 

Originally posted by Beanpuie
Originally posted by Wolfenpride
Aircraft training room would be neat, as I suck terribly at ESF play. I like to think partially because I refuse to invest in A2A/lol pods, but probably majorly due to me flying straight into the ground half the time.

as of late, A2A are less effective to use and are now borderline situational.

with the reduction of the cone of fire,  flares, and overall  time/experience of veteran pilots  A2A takes a back seat while A2G rocket pods/rotary guns are the new top choice for overall fighters.

 

whats funny though, official forums barely made a whisper about the changes,  guess alot of people dont mind it.

 

A2A missiles have been again nerfed into uselessness.

 

At this point, it's not a huge concern.  A LOT of other bigger fish to fry... not the least of which is that each game update seems to introduce game-breaking bugs for some % of the population.

Meh.

 

Technology is improving, so we should expect better worlds.  Combat looked poor.  Who knows about gameplay.

It takes a bit of work to figure things out.  The tools are all in the game (maps, various toggles... lots of modes of quick transport) - they just haven't bothered to really explain what's going on

 

You can play it solo... I've played is mostly solo... but the game definitely is more rewarding for those that are inclined to guild-style play.

 

However, the metagame IS a mess right now. 

 

 

What are the population numbers?

 

If the enemy outnumbers you 5:1... then you're going to find yourself outnumbered! 

 

If the population numbers are closer... and you're still outnumbered/outgunned... maybe try and find where the rest of your faction is and hang with them?

 

Zergs do tend to flow around the map - but they also have times when they colllide.  That's when you get the real big battles.

Count me out
General Discussion « PlanetSide 2
12/11/12 12:32:44 PM

A PS1 vet that wouldn't even try PS2 because of thoughts about a confusing pay model?

 

Please.

 

2/10 on troll meter.  Next time, claim you downloaded... tried... but THEN found model to problematic.

 

 

 

There is a lack of knowledge in this thread.

 

Some things in the game cannot be purchased directly... ie. skills.  XP boosters and subscription boosters certainly help get more and better levels of skills.

 

Any weapon and any cosmetic upgrade can be purchased.  Weapons can also be purchased by certs.

 

 

I'm still not seeing anything logical in this thread... just sounds like a few people that don't want to pay any $, complaining they can't get access to everything they want - at the pace they want.

 

 

You're going to unlock items and skills relative to your % boosts and your play time.  If you pay nothing and play very little... what do you expect?

 

Varying degrees of 'more playing' or 'more paying' will allow you faster progression... but you aren't going to really be able to progress faster than people that are doing either or both of those things more than you.

 

If it's strictly a personal thing.  Either pay more, or play more to reach your desired rate of success.

 

That's the game.  That's the model. 

 

Otherwise...

 

 

If anyone is letting hacking stop them from playing... they are just being silly, stubborn, or ignorant.

 

I've played this game a LOT over the first 3 weeks... run into 3 instances of obvious cheating - 2 in one morning...  It's a fantastic game - a possible GotY and certainly a leading contender for best MMO-type game of 2012.

 

If you haven't tried PS2, you're just missing out.

Wait.

 

There is an easier way.  When you look at the squads that are available for you to join - often Outfits will have "recruiting" squads open to anyone... join one of those!

 

While you're in the squad - someone will surely invite you to the outfit or talk about what needs to be done... or just speak up and say you are interested.

There is a certain bit of informal... inappropriate... unprofessional behavior from SOE -- that... I kind of enjoy!

Yes.

 

If you're a PC gamer that enjoys PvP on a grand scale or that enjoys FPS's... and you don't try this game - logic is not your friend.

 

It's free... it's awesome.. why wouldn't you try it?

 

* as others have said, it's worth checking out some gameplay vids/tutorials to give you a clue... there isn't much in the way of help and the combat can be rather daunting/punishing if you don't know what's going on.

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