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All Posts by merieke82

All Posts by merieke82

8 Pages 1 2 3 4 5 6 7 » Last
150 posts found

Since the BS level is per account instead of per character won't most people cap off their own BS fairly easy?

It seems much more convenient to just level up your own.

 

Edit: Forgot to mention that in the Beta I had my BS able to create items that I was way too low a level to even use. Not sure if the same will happen on release.

I had a similar experience as the OP.

I tried every class both in PvE and PvP and noticed that there was an ability delay. There was a .5-.75 second delay before instants would fire or a channeled ability would start.

After practice you sort of just account for it and it doesn't become a big deal. I'm still not entirely certain if this is an intended mechanic or a weekend stability issue. All MMOs handle combat differently. You can allow abilities to fire the animation instantly and then let the server catch up so that it looks fluid, or you can wait until you get a server response before letting it animate.

Does anyone have insight into how GW2 handles combat and whether the results from this weekend were expected?

Sorry! Guild Wars 2 is currently soldout.

To ensure the highest quality service we have temporarily limited the number of copies ofGuild Wars 2.

As more capacity becomes available, we will make Guild Wars 2 available for sale again.

In the meantime, we encourage you to visit our retail partners , who may still have copies available.

There's been a lot of talk about the music and/or login presentation. It's fine.

What I was most impressed with was what happened when I tried to login. Someone actually took the time to program an informative error message:

"Your account is all prepared, but there is no Beta event running right now."

 

Opinions about the game itself aside, someone deserves credit for actually making a good authentication system with descriptive messaging.

Originally posted by DeaconX
Originally posted by merieke82

"It looks to be worthy of being mentioned side by side with TOR and The Secret World."

 

Huh?

I think it's got a fair chance of being 'better' (at least in my opinion, for me) than both TOR and TSW.

 

TOR is not for me.  I don't think very highly of it, but understand why it was designed the way it was.

 

TSW looks really interesting to me and I hope it'll be a great game... but GW2 is my most anticipated MMO right now.

 

It's just a very odd quote. The article sounds like it was written by someone with very little knowledge of the MMO scene. Whether or not you like where GW2 is going, it's one of the biggest releases for 2012 so of course it's "worthy of being mentioned."

 

And the comment about whether or not GW2 is going to take subs from WoW ... I don't think anyone seriously considers GW2 a threat to WoW subs. Or, even if GW2 does significantly impact WoW subs does anyone really care? Why does that need to be postulated in this article?

"It looks to be worthy of being mentioned side by side with TOR and The Secret World."

 

Huh?

Everyone has a different vision for what an MMO should be. While not impossible, the open source model would be difficult to apply to an MMO. The development cycle for a commercial business is 4+ years and an open source would probably be double that. In 8 years the tech would no longer be current, assets would be outdated, etc.

And then what do you do if the guy who is half way done coding some cool feature quits after 2 years because he just doesn't have time anymore?

I would still like to see it happen just to watch how it unfolds, but I don't see how the model would really ever work.

Regarding the idea of creating modular components for PCs: It's already be done ...

  • LPT1
  • PCI
  • PCI Express
  • AGP
  • USB
  • Firewire
  • RAM DDR, DDR2, DDR3, etc
  • CPUs - hundreds? of different socket types that are plug and play with the right motherboard

All of the above are modular. The problem is that hardware doesn't just advance at the component level but also at the interface level. If you built 100 modular video cards using the best standards of today, they would be outdated in a year or two.

 

Regarding hard drives:

Reading and writing to a hard drive with two heads isn't feasible for a couple reasons. Read and write speeds of the drive aren't going to be the same. Also, the interface that connects the hard drive to the motherboard needs to be able to accept through put for reading and writing at the same time. Now, you can use multiple heads for just reading or just writing alone and such a configuration is essentially a raid configuration.

 

Regarding onboard OS:

I don't really see the advantage of doing this. It would make it hard to take on security updates. With proper user control you can manage security just as well. And if speed is a concern just put your OS on it's own SSD drive as many already do. 

20 years ago the average pc gamer was a computer hobbyist interested in the complexity and ingenuity of each new title

Today the average pc gamer just wants to know if the combat is good

 

I don't even know what else to say.

Seen this one before. Snake oil.

Some great memories from the original UO:


1) Day 1 - I walked into an empty building in Brit and convinced a handful of passerbys that I was an NPC. Made a few gold pieces pretending to give training.


2) Discovered the hedge maze on my own. Managed to get to the inside only to find some creatures which were way beyond my ability. Came back a second time and found the footprints that lead you into the secret passage. Epic.


3) Guild leader invited me into his house to discuss my recruitment. Still remember the adrenaline rush, not knowing whether this guy was going to lock me in and kill me.


4) Guild leader paid me gold to kill another player who had offended him.


5) Found the secret to tailoring nice looking clothes. The trick was to only tailor from store bought cloth and not to dye your own. Manually dyed cloth would look "washed out." I still don't think many people ever caught on to this.


6) Was out hunting in my first set of chainmail when a Seer (or was it called a Counselor) appeared next to me and invited me to meet him at the tavern in Brit to discuss a task he needed completed. Never made it back in time though, so I assumed he offered it to someone else.


7) Was running around and chased a grey into a house. Started to attack this person when a hidden player popped out and stole my black pearl and mandrake. The house door was then locked. They joked around with me for about 20 seconds then ended me. Epic.


8) One of the most interesting memories is more of just a general comment. I played UO on a 56k modem so you would walk about 3 tiles then have a slight pause, then walk 3 more tiles, pause, etc. The handful of people who had access to higher speed internet were at a HUGE advantage. Much more so than today when we compare 100ms ping to 250ms.


 


Really, really good times.


It's not uncommon for any software development team to reallocate resources after key milestones. For example if all design decisions have been made and implemented and you're just fixing bugs there isn't much point paying for a full team of lead game designers. Similarly, if most of your art or sound assets are done you don't need a full team to bring everything to a close.

Not saying GW2 is done with any of these things, but this is how software development goes. You invest your top resources in tackling the most difficult implementations and when you're confident that achieved your goal you allocate those resource elsewhere.

Moving resources is probably a good sign that key deliverables have been met. Or Arenanet is shutting down in preparation for a coming apocalypse.

STEAM!!
General Gaming « General Discussion
7/21/11 9:45:55 PM

I've never had any issues with Steam. I was all about D2D at first but once I started using Steam I never looked back.

Originally posted by Lawlmonster

When does SWG shut down? December 15th? I wouldn't be surprised if the next Star Wars MMO was planned to come online shortly there after, like within a few days or weeks following.

A publisher like EA would want to capitalize on holiday sales. I think they'll target after 11/11 (after Skyrim) but before the end of Nov.

11/22/2011

You heard it here first.


Originally posted by manaia36



Originally posted by Rednecksith


"You will need a Facebook account to sign in."


Yeah, no thank you.



Yeah I second that ...



 


 


Who wouldn't want their ex-girlfriend, wife, mother, father, friend, etc to know about their online exploits as a furry?


I find FB login stupid for anytihng besides facebook. Just don't get it.


If such a game existed I would be playing it instead of posting this message.

Originally posted by travamars

House Lannisters special unit is a mole, that is awesome if to buy the game to try out.

I was just reading that exact part of the website. That sounds like one of the more unique game mechanics I've heard in a while. Sure, we've heard of buying or controlling enemy units in many other games, but to leave a unit in play and fake its actions. Sounds nifty and appropriate for the IP.

Hadn't heard of this one, but it's certainly a great IP for a single player game.

Originally posted by JerYnkFan

Vampire: The Masquerade - Bloodlines.  Not that I am a prude, but it was like 20 swear words in the first 5 minutes of gameplay.  Just turned me completely off.

 

Too bad. Really enjoyed Redemption and Bloodlines myself.

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