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Originally posted by Pilnkplonk Perhaps the term "beta-test" has something to do with it? ;D They wanted to make sure it worked well before fully-implementing it... I know shocking right? |
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Originally posted by Drakynn Silliest post yet Clocktower isn't part of the overall Meta-Achievement - it's an achievement but not needed for the Event Completion Title |
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Be a Trendsetter! Establish a strong Aussie community on Tarnished Coast! (We need more overnight players for WvW >.>) |
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You can research yourself as it isn't hard to find but yes there will be a lot going on in-game including a fully voiced Mad King Tom.
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Originally posted by grimal Wrong... Bots have always been an issue in popular, successful games. WoW, Aion, L1&2, EVE, and GW1 - all suffered from them and most likely still do. |
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GW2 is getting a bit more boring, every day i play....
General Discussion « Guild Wars 2 10/05/12 2:57:11 PM
Originally posted by stratasaurus Or Alt+Tab, Google, and have the answer in 5 seconds... Nothing wrong with nostalgia or enjoying the "glory days" of your MMO-youth, but there are reasons why many games have trended away from it. At least you can turn off the Map Markers in GW2 if you prefer. |
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Originally posted by AvatarBlade That sounds like you were hit by the bug that affected some people - not the system working as intended. |
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Originally posted by TeknoBug I think they were doing it for Karma, Gear, Gold, and XP. Don't forget they sell "Leveling Services" as well. "AFK Leveling" would by far be the cheapest way for them to do it... and also sadly how some people will chose to "level" while in class/at work/asleep too. Besides if you "roam around" or change dungeon paths you won't hit any of the DR so there's no need for "special adjustments" for Karma. |
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Originally posted by AvatarBlade There are "Defense" DEs that people were Botting/AFK Farming for Karma so sadly no DR needs to be on Karma too. |
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Official Response from ANet:
So yes some legitimate players are hitting the DR caps but also yes ANet is aware of the issue and taking action. |
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E-87% S-47% K-33% A-33% according to that strange test that goes way over 100% But yeah, I love GW2 and the answer is "in the E" |
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Originally posted by TheHavok I think they are revamping the system and we're supposed to see 2 Dev Blog posts this coming week highlighting the changes/additions coming to sPvP and hopefully rough timelines (I do know things include Rankings and "real" Tournaments, Spectator Mode, and GvG) |
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Originally posted by darkhalf357x I just wanted to comment on this a bit because I think you hit on something important. I've played through almost all of Prophecies, part of Eye of the North, and read both prequel Novels for GW2. Not only that, but as I play I approach each Zone (and sometimes sub-zones) with the question "now what is happening here?" I learned to listen to the NPCs and just think about what kinds of events I was getting caught up in and so I view each Zone as its own "mini-story" or at the very least having a "theme." So when I play GW2 I think about how I which of the many challenges facing Tyria I feel like participating in that day. Do I want to help stem the Centaur Threats facing the Humans? Perhaps today I will face down the Sons of Svanir? Or return to my Charr Homelands to challenge the Flame Legion? There are also Skritt, Ogres, and Quaggan to help or sometimes oppose. And of course as I've learned more about Tyria (leveling up) I know that there are Dragons, Branded, and Undead to contend with. Level Scaling means I can choose where I want to go. DEs mean I know roughly what challenges I will face but since I don't know who will be present, how many allies I will have around me, or exactly what the state of events are I find more than enough variation and "uniqueness" to the experience that it doesn't feel repeatative to me. How attached you are to your character, to the world you are playing in and the activities taking place can have a big impact on how you feel about a game. |
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Originally posted by darkhalf357x I agree, and want there to be more choice I do find it a bit ironic that it took me 30 years to finally have a computer game more focused on my "narrativist/character centric" outlook, just so I can see a thread like this ressurecting the age old "Power-Gamer/Munchkin Vs Narrativist/Conception Based" RPG arguement. I know that ANet is planning on adding more Weapons to the game and to Professions but the only hints I've seen of that are with Expansions. There is a lot of potential for character growth and customization in the game. I'd personally like to see Support-Based Underwater Weapons as (at least on my Warrior) they are all Damage-Focused and I think there's a lot of room for growth there especially if they add entire underwater zones to explore. While I understand people's complaints about "having all their Skills at lvl 7" I do get ticked off because Traits really play a huge role in how you conceive of and play your character. My whole playstyle and choices of Weapons and Utility Skills changed at 60 when I could unlock the final Tactics Traits. From what I've heard about all the "1st Generation" of MMOs I think I'd most like to see Asheron's Call remade - it sounds like there were a lot of great features in that game many of which haven't been seen since. I've wondered if people could even handle a Fantasy MMO with EVE-style character progression? Like you I'm very interested to see where GW2 goes. Fortunately for me I'm really pleased with what I have now too! |
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Originally posted by darkhalf357x Really, really well said. Even though my Warrior is lvl 79 I'm behind on my Personal Story. I only recently got inducted into The Vigil. I changed my Armor to match Vigil colors. I received no new gear upgrades whatsoever. I felt a nice sense of accomplishment and character progression. GW2 works for me. |
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Has Arena Net eliminated the support roles?
General Discussion « Guild Wars 2 9/30/12 4:45:00 PM
Originally posted by Aerowyn I'm pretty sure they've said they are working on this (Nadia prolly already has the quote bookmarked :D) I remember reading that it wasn't working to the level they wanted it but GW1 has a Build Manager I fully expect to see one added to GW2 as well. |
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Dynamic Events: competition for tags and mobs
General Discussion « Guild Wars 2 9/30/12 4:29:52 PM
Originally posted by Iselin Well if it really is a problem we know ANet will adjust things. They've already done it for Dungeons and WvW. Don't see it as a major or gamebreaking issue though. |
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Dynamic Events: competition for tags and mobs
General Discussion « Guild Wars 2 9/30/12 4:22:23 PM
Are we playing the same game? I run a Support Warrior build and as long as I'm active I get Gold easy, even with Buffing, Condition Clearing, and Rezzing. |
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Originally posted by GeezerGamer Well it's been awhile but I agree with everything you said Geezer! :O The only "evidence" I have to go on is anecdotal - my Server is full of people. There are queues for WvW. LA and (this surprised me a bit TBH) the starting zones had Overflow yesterday. I know the population is down because (thankfully!!!) I don't have to deal with 30-man Zergs in every zone with Overflow. I know a lot of the "locusts" moved on. But at the same time I still find people in every zone I go to, and always have 3-10 people around me when a DE pops. Honestly I find it a much better gameplay experience now! The game "feels healthy" and I can't say the same for SWTOR way back when. One of the huge advantages I see in GW2 (and also more and more in RIFT) over WoW is the amount of content a player can participate in whenever they want especially at Max Level. I hope Storm Legion injects some life into a game that deserves it, and honestly I hope Funcom finds a way to sustain and grow TSW as I think it was a game that "deserved better" than it got. |
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Originally posted by bcbully The only difference I see here Bully is that GW2 is still selling well, and that the Servers are still highly populated. Now maybe that will change in a month, or maybe it won't. GW2 is a different game designed for a different audience. It isn't designed for "endgame focused content consuming raiders" nor for "open world PvP" fans - two groups that I'd argue are really well-represented on X-Fire based on the top games. From sales data and popularity I expect there are a lot of very successful and popular games that simply don't trend well on X-Fire. GW2 might be the "X-Fire Trend Breaker" - that doesn't mean it will happen, but it is a definite possibility. One very important thing to keep in mind though - all those other games had to add Servers to handle the initial rush and were left with a lot of "ghost towns" after the locusts moved on. GW2 didn't. As long as Server Populations are high enough to participate enjoyably in the content provided the game is fine. |
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