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Is There Such a Thing as a Game Without Levels?
The Pub at MMORPG.COM « General Discussion 12/23/09 8:07:01 PM
Just wait for APB. No levels or skills. Just fun. |
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The game is getting really fleshed out and has alot of the features they promised. However it feels that even with all these things you can do in the game there is a certain thing missing to make the person feel fully immersed. Now you guys probably ask. Why fluff? Isn't fluff superflous and unecessary? The answer is yes it is, however in large quanities this unecessary content adds a feeling that you can do more in the game than simply kill and craft. Giving people toys is never a bad idea... Especially in a sandbox! During the downtime it is always nice to be able to relax playing some mini-games and/or keeping yourself busy decorating something, especially when with others. It helps build a community among peers and can even lead to player-made events! If you ask me that is the only major difference about Ultima Online and Darkfall. UO isn't purely about killing and crafting, you can do so much in the game that you could even make a character progress without even fighting once! Darkfall is definetly progresing nicely but if it really wants to reach the point that UO was at it will need that extra "UMPH" content-wise to really pull people in to the game world!
Yae or Nae? |
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Neato. Though dosen't DFAtlas do the exact same thing? |
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Originally posted by SEANMCAD
I think its important to consider reaslistic comparisions here. If you compare DF to say Crysis well then you might have a problem but if you compare DF to all other MMO's ever made you start to see what DF fans are talking about.
Good point. I would love to play a game that was an mmorpg with all the perks of an FPS. Headshots anybody? How about nutshots? |
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Getting DF...to see if it takes more skill than WoW
General Discussion « Darkfall 12/18/09 11:18:37 AM
Originally posted by Agricola1
When you say juggling abilites/spells to me it means you're playing rock/paper/scissors, which is what most other MMORPGs combat systems boil down to. You select your abilities then go into a fight and fire them off with the other guy doing the same until there's an outcome, is that a fair description?
Rock/Paper/Scissors is a simple game with only three choices. WoW not only has more options but also uses timing with the cooldowns and minor movement utilizing the line of sight mechanic. So if you mean that WoW is like a super advanced rock/paper/scissors of the future then you are right. Though I will admit that it depends on your class and template you choose to play since some of them are much more simple than others. |
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Getting DF...to see if it takes more skill than WoW
General Discussion « Darkfall 12/18/09 10:54:57 AM
Originally posted by Agricola1
While there is no collision detection in WoW there is a slight dependancy on movement to keep people in your line of sight. A major noting difference between WoW and DF's combat stems from the standing casts/abilities vs mobile abilities. Darkfall has no standing cast spells or abilities because movement is a very big part in the combat whereas WoW is more about juggling abilities/spells. Man... Is it me or did I already post something just like this? It's like dejavu all over again! |
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Getting DF...to see if it takes more skill than WoW
General Discussion « Darkfall 12/18/09 10:44:08 AM
Originally posted by daarco
I believe that the OP's final decision will decide what skeptics think of DF's difficulty. Though in the end it is just an opinion. For those with crappier reflexes and aim will find Darkfall much harder. Otherwise it really won't be that bad, though most people can't live with the loss of gear like you have in DF, it dosen't take as much time to get good gear (sometimes it can just fall on your lap randomly!). I agree with one of the previous posters though that WoW is much better catered to people with little (or no) experience in the mmorpg genre. It feels to me that in lou of Darkfall's sandbox style it could be frustrating for people not accustomed to harsh sandbox games like that (especially if you are a sore loser). |
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Originally posted by SEANMCAD
That maybe true but my hunch is that there are a great deal of people who do not like to do something different unless its cosigned by a major development firm. (aka. product loyality)
That is sad. People want to play "Adventurers" but don't want to be adventurous and try new things? It is because of people like these that the mmorpg market has dried and become so stale... People need to have a little faith in smaller companies and let themselves explore new styles outside of the tired mmorpg mechanics that seems to flood the market. C'MON! LIVE A LITTLE! |
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I think there are people that are just scared to play out their roleplaying character and actually have to become better "fighters" by improving their own reflex and accuracy... I for one am not scared of losing to people that are better than me. I will still try and hone my skills to improve myself at combat. |
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Originally posted by jimmyman99
THIS. The thing that accounts for player skill in WoW (and all other clones) is knowing which skills to use at what time and how to properly time the cooldown of abilities. I will also say that classic MMO-styled games like WoW still do use the enviroment slightly... You can move behind objects and circle around the opponent to get out of line of sight, but in many cases (for alot of caster-styled classes) players will be doing alot of standing casts and mostly just exchanging blows with little to do with the enviroment and involving no player accuracy. On the other hand Darkfall offers great twitch-based, fast-moving, tactical warfare with little emphasis on juggling of abilities and instead encourages players to use movement as a true tactical form of combat (I love jumping off of people's heads!). My only issue with the game is there is not too many abilities per weapon type or skillset so specialization is not as strong as it could be (but that could change in future expansions). The main thing to remember is that DF is not as much about player templates and abilties and more about movement, accuracy, and enviroment. In the end both games require skill. It is my personal opinion however that Darkfall in the end is harder. Why? Because it dosen't have random "dice rolls" for damage/resistances/criticals, that was implemented to satisfy the outdated mechanics that started from classic pen and paper games... COME ON PEOPLE! Let's embrace new improved mechanics and get over the nostalgia of the old! |
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MMORPG Posters - In-Game Name/Race/Clan/Server - POST UP!
General Discussion « Darkfall 12/17/09 11:25:36 AM
Name: Manny Maniac Race: Alfar Server: NA -1 Clan: N/A |
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Want to see a very skilled and developed character own?
General Discussion « Darkfall 12/16/09 11:46:31 PM
Watching videos like these makes me all warm inside. I love people who can accomplish so much they become legendary and and unstoppable force. Beats fighting epic mobs. :-P |
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What would bring you back to AOC if advertised?
General Discussion « Age of Conan 12/15/09 11:28:01 PM
Only one thing would bring me to the game: A hardcore pvp server with player looting (bags and/or equipment). |
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Mortal Online Christmas Sale! Game is only $50 USD!
General Discussion « Mortal Online 12/15/09 6:25:58 PM
Math is power! :D |
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If you put all the settings to lowest and turn off shadows you should be ok. |
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I just started playing this game and it has gotten a lot better. So far the community has not bothered me and I am having quite a bit of fun. I am running this game on a 4 year old laptop. And though I have to turn everything to minimum it does run decently... |
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About time! Took them long enough. Now we will start seeing some progression in subscription numbers! |
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Can we get an honest answer on the exploiting question?
General Discussion « Darkfall 12/10/09 5:42:51 PM
I doubt the hacking is as bad as it is or otherwise there would be alot more people complaining about it than there is.
Derail: Loving those Xmas colors!!! |
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General: Dragon Age Sex Controversy Examined
News & Features Discussion « General Discussion 12/10/09 5:07:25 PM
This is similar to what happened when Mortal Kombat first came out. Man I remember how excited I was to play a game that splurted blood whenever someone got hit and also let you rip people's heads off and burn them alive... |
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All they need next is to add more wildlife and the world will be almost fully fleshed out. I am probably going to be subbing up this weekend. |
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