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All Posts by Baseline

All Posts by Baseline

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107 posts found

Landscape naturally changed since everyone who was playing MMO's a decade or two ago was younger, now there's a lot of people that are older and work jobs, so they don't mind paying more money to skip the grind.

The game industry is profiting off of impatience, there's a fine balance between maintaining the illusion that the carrot is worth chasing and giving cash doors to walk through to get closer to the carrot.

But the days of living worlds and forward-thinking designs aren't long gone, it's just that we're not in that phase of the cycle, we're in the morbid phase where vultures are picking at the corpse and finding new pieces of meat. You won't revive that corpse (the way MMO's were), but maybe a new cycle will begin with the whole headset thing, or some other form of game design.

Anyone who is getting hyped about "the next MMO" that is really just same old same old is literally just that girl hoping "this new nightclub will be better than the last one". Nope...

Originally posted by hikaru77
CHIVALRY!!, without a single doubt. Now if we could just  have a MMO like that........

One of the few games I've not regretted buying in recent years.

Well, you know, I have to say that candle was burnt at both ends. Yeah, there's always idiots in the community that use their mob leverage to help ruin games and "make it easier". I'd call this external pressure. 

But there was also undoubtedly internal pressure that was negative. Anyone who was paying attention saw that idiot Julio Torres on Attack of the Show and various other places blatantly as some mindless mouthpiece pushing toward how they need to make SWG more like WoW; and the community all hated his guts for it.

It reminded me of how a few years later when they were promoting SWTOR, more heavy-on-the-marketing light-on-the-pragmatism mouthpieces were dismissing the fans appeals toward a space game in SWTOR (because they remembered how much they loved JTL in SWG), and one of the devs set off the SWTOR community pre-launch by saying "you didn't see Han and Chewie say let's go off and blast that rock over there!"; he said that to dismiss the fact that the space game was basically a tacked-on rail shooter, and the whole community knew this and really got upset.

Originally posted by Raph
Part of me has to wonder what the game would be like now if it were redone .. better graphics, better engine, better programmers and development team that could make it the game it wanted to be.
 
It was supposed to be "a summary game" that had piles of quests and storyline stuff TOO.
 
So... it redone today, it'd cost $250m? ;)

I'm surprised Raph. I've read your blog many times, and you've picked apart the aspects of what makes games fun with methodical brilliance. But surely you can see that SWG2, launched today, would fall flat on its face.

An entire thesis could be written on how the gamer himself has progressed to a very different headspace in 2015 than he/she was in 2003-2005. Dare I say it's almost akin to that biological scenario where one takes certain drugs and their brain structure is forever altered. I don't just speak of the innocence of the MMO experience itself, that is without question and easy, but so many other factors... Back then, nobody (or very few) were googling everything, they certainly weren't utilizing an entire monetized industry of "guides" who did their "work" on youtube, monetized blogs, etc, who exchanged their service (teaching you how to beat this next task in the game), for your ad hits or youtube hits.

And that point alone goes back to your theme of how everyone was "doing what they wanted" but when they then were enticed with the opportunity to rise above the pack, they ruined all the fun for themselves. I look at MMO's today and laugh, and because I'm in my 30's I relate it to me and my buddies playing console in the 90's, and we'd always have that one friend who bought those strategy guides that were like 600 page magazines with all of the cheat codes and walkthroughs, and me and my friends would all think "well, what's the point?".

We basically live in a world full of undisciplined children who want to eat a slice of their cake before the birthday party, and then complain to mom that they don't have a full cake at the party. Players are bored and hop from game to game today not because the games are all shit, but because they're treating video games the way a sexaholic roams from nightclub to nightclub with his pickup artist cheatcodes looking for the next outlet for his Coolidge Effect run amok, and after a while he'll become a misogynist, much like this place is toward MMO's. The sexaholic was the fool for thinking all of that effort would lead him to something rewarding, just like this current generation of MMO players thinking picking up the newest game and googling/youtubing to victory would leave them fulfilled.

Man is his own worst enemy.

EVE is like paying to be in a math class.
I'd play Wildstar again if it weren't that dead. They need to make it F2P already to bring people back in.

I've had my eye on this game for a while, and I have a few questions I didn't see glaringly sticking their answers heads out:

1.) Faction balance: I understand the Illuminati / Templar / Dragon thing, and I understand I'm probably going to some megaserver (or is there just one now); so my question is, how balanced is it? Or should I say, would I be more incentivized to pick the faction less people are playing (I hear this is Dragon)? It seems in most games I've played, picking the outnumbering side results in eventual boredom, and picking the underdogs tends to be more fulfilling, especially when grouping up with some coordinated players.

2.) Healers: I lean toward playing healers in MMO's. How do people roll healers in this game? Do they level pure DPS then switch to a heal spec? Or do they level and play a hybrid heal/dps?

3.) First char + alts: I've noticed a trend in these games, where players make their first char, PvE-focused, level to max, gear it up, and use it to fund their alts, and THEN they make their second char PvP-focused. I like PvP, so will I want to ignore it until I make a second pvp-focused char funded by my first char?

4.) Crafting/economy: Is it worth it? I actually enjoyed crafting in games where it seemed like it was more than wasted clicks, meaning I'd actually make something worthwhile to sell on the market and get a return for my harvesting/trading/grinding efforts. Is crafting worthwhile in this game? Or is it something that has been relegated to the sentiment "why bother, it's way more efficient to just go farm x dungeon" or whatever (like sadly in most games it is)?

5.) Player interaction: Are players at endgame more isolated and just solo-queuing to get things done (solo queue, run x dungeon, get tokens, I can't remember your name 5 minutes later, bye), or are players more incentivized to organize in guilds and on voice comms to get things done?

It's sad that this game isn't booming. It was actually one of the more fun recent casual-play type games.

I thought the raiding stuff might've been a little too hardcore though, I think that's where there was a discrepancy. It went from laid back adventures to suddenly lets get out the egg timer and a powerpoint presentation strategy guide to do raiding.

And you know I think hardcore endgame is cool, I do, I'm totally cool with it, I just think it was a little too much of a jump in wildstar from "oh cool I'm playing something I can relax in" to "oh god this is hardcore". In my opinion, games need to be one of the two, casual all the way through (i.e., time gated easy endgame where people go into dungeons and are more hoping for rolls), or hardcore where you need serious teamwork, group content is rewarding because the loot is exclusive to the groups that can do it.

I actually really liked the endgame for wildstar, problem is, because of what I've said here, a lot of people quit.

My expectations of PC gaming in general have shifted.

Nowadays it's just accepting that games are only popular for 3 months before they release (and if you're in beta, cool), and then 1-3 months after they release.

And that's it.

It's literally like bar-hopping. "Where's the crowd going next?!"

That's PC gaming now. People stopped calling games "fail" a while ago, because they've grown to expect it to be this way. Yeah, most games aren't really worth playing long-term because there really isn't enough innovation. This is just simple principles of anything that "sticks", you need to be first or you need to be unique...

I can only laugh at all of the people butthurt and acting surprised that ArcheAge is already going down the toilet. I didn't even bother with that game. And I got out of wildstar as soon as I saw that was going down the toilet (which was even shorter than most games); and I didn't spend an ounce of time whining on forums or saying "fix this fix that".

Drop your expectations and just go where the crowd goes. These games are only worth playing when they're "on top" and have a bunch of people playing them. Then they turn into miserable ghost towns with constant "when's this pos going F2P" threads daily.

I'll take a key if anyone has one.

This one wins my "I'll give it at least my two months before school starts" award.

Will edit this when I get one.

Originally posted by Instigator-Jones
Originally posted by Dalano

Decades old hardcore raiding mixed with seizure-inducing effects, carpal tunnel gameplay, and abominably optimized custom engine.

 

What possibly could have gone wrong?

So basically, you're saying it's to hard for you. Got it.

 

More to the point; Wildstar haven't failed... Yet. Let the doors close, and then you'll know. Don't be that guy who goes after the widow AT her husbands funeral. That's just not classy.

 

The game was "too hard" for most peoples tastes, and yes, it failed.

The endgame progression (raiding 20 man and 40 man) was too hard to be sustainable. I quit not long after my well-geared guild kept wiping several nights.

Yeah I know everyone in here is a pro and most of you will say "if it's too hard then that content isn't for you, stick to the 5-man dungeons", but whether you like it or not, that is what caused that massive nosedive with the population. People want their endgame raiding progression to be slightly challenging, and not like Kripparian would describe in one of his videos "old school where you had to do everything exactly right timed right in the perfect direction".

It just doesn't cut it in 2014. People want to relax and be "casual raiders", they're willing to wipe a few times, but really they just want it to be time gated and not require some uber guild being super-stressed about it all in the evening after they're done with work/school and are slightly drained and just trying to relax a bit. WoW understood this and accordingly took its game in a more casual direction; Wildstar, on the other hand, was idealistic, and they've paid for it.

Originally posted by Siris23
Originally posted by Baseline
Originally posted by Siris23

Well I'm not a healer, but from what I understand

 

You get one spec right away and a second sometime between level 10-15 (I don't remember exactly which level), at 50 you can buy spec 3 and 4 for elder coins, so max 4 specs.

specs are mainly for amps (talents), as skills can be swapped out freely.

 

 

So if I get two of these by level 15, then I could do the first starting out spec as a leveling DPS spec with my esper, the second spec as a healing PVE spec and doing dungeons with that starting at level 20 or whatever. This sounds like the best option considering I'll need that faction rep for endgame raiding/attunement.

 

But this elder coin thing, I'm assuming that's a massive time sink or something. Is it possible when I get to endgame to just respect that first spec I had to a PvP healing spec instead of buying a third spec? Or is that more costly than buying a third spec?

 

Thanks for the replies.

You get elder coins from xp after you hit 50 instead of levels, you are capped at 140 coins a week. I can't chck right now but I think each additional spec is more than the weekly cap.

But you can reset your existing specs, at level 50 it costs 50g. So dps/pve healing for leveling and pvp healing/pve healing at 50 without buying extra specs is no problem.

 

How long does it take to farm 50g at endgame? Are we talking a days worth of work to respec or a week?

Originally posted by Siris23

Well I'm not a healer, but from what I understand

 

You get one spec right away and a second sometime between level 10-15 (I don't remember exactly which level), at 50 you can buy spec 3 and 4 for elder coins, so max 4 specs.

specs are mainly for amps (talents), as skills can be swapped out freely.

 

 

So if I get two of these by level 15, then I could do the first starting out spec as a leveling DPS spec with my esper, the second spec as a healing PVE spec and doing dungeons with that starting at level 20 or whatever. This sounds like the best option considering I'll need that faction rep for endgame raiding/attunement.

 

But this elder coin thing, I'm assuming that's a massive time sink or something. Is it possible when I get to endgame to just respect that first spec I had to a PvP healing spec instead of buying a third spec? Or is that more costly than buying a third spec?

 

Thanks for the replies.

So, I'm thinking about picking this game up. I need a game to kill time. First, I'll say what my priorities are in the game:

 

- I like playing a dedicated healer

- I'm most interested in playing the Esper from everything I've read.

- I want to PvP heal and PvE heal when I get to endgame, and from what I understand, you get two "specs" to quickly switch between, so I'm assuming I'll want to make one spec for PvP healing and one for PvE healing right?

 

So, in regards to that last point, am I pretty screwed on that plan considering the leveling to endgame situation? I currently don't have a guild or any friends rolling a char with me, and even if I did, I like to just get on and level and not wait an hour for a friend or guildie my level to join me... Unless this game is radically different, solo leveling as a healer won't be viable. So what is my best option? Should I roll some esper dps leveling build (I can google that I suppose, unless you have a suggestion), get to 50, and then do some kind of respeccing both specs to healing and start healing then (guessing I'll have to buy healing gear to start then?).

 

I'm probably way off, but you all get where I'm trying to go with this. The only exception I could've thought of is if there is some very active LFG system where it's easy to find group PvE and then I could just stay a healer leveling. From all of the vids/streams I watched though, seems like everyone is just solo questing to 50 (by the way, when does grouping really start happening, is that at 50, or is everyone else grouping at some earlier level for pve content?).

 

I will end up getting a guild eventually, but most of the time they're pointless until endgame.

 

Also, what do you suggest in regards to crafting/gathering? I read one person say every esper should pickup tailoring to build themselves an outfit, another person said pickup two gathering so you can afford your mount.

I've seen this in various places around the web about this, but I didn't get 10 keys with my alpha invite, nor do I see it on account management.
Originally posted by Ender4

Yeah they have been pretty clear that they don't want to force players into social interactions against their will many times.

Those people shouldn't be playing MMO's.

Raph Koster said it best about original SWG; everyone was interdependent. If you were a combat guy, you had to go to the cantina to heal your fatigue (listening to entertainers), player entertainers gained skill and tips from healing these players, crafters sold to the combat players and the entertainers, combat players supplied the crafters with materials.

We have run so far away from that living breathing world idea of an online game toward this degenerate "I'll do it all myself! Even the combat! I don't want to need a healer and tank friend to go get muh kill on! I want to be tanky DPS with self-heals!"

I just saw that crap on the wildstar boards. "Which class has best self-heals?". Makes me want to vomit.

And at the end of the day, what it all boils down to is the "community" having too much of a say. Ohh god my fears, interacting with other people, I play video games so I don't have to do that! Don't take me out of my comfort zone! Ohh god! I might actually have to find a good healer or tank or DPS to do this content, you're forcing me to play with other people in a ..... multiplayer game!

This is why the only game I'm actively subscribed to at the moment is EVE. Clearly defined roles. I can say "I know that guy is a good x, that guy is a great x, that guy is the best at x".

Most of these MMO's coming out today do absolutely nothing to forge friendships, community, and team spirit, like the older games did, and THOSE systems in a game are more important than any stupid colorful dress or flaming helmet.

Originally posted by collekt
My crystal ball (AKA twitch streams) is telling me that this game looks like trash. I'm not a huge fan of the graphics style, but I'm also not a graphics whore so I can get over that. I just don't think the combat looks like much fun, and without good combat I can't play the game. The telegraphs are a huge turn off for me, and the gameplay and environments in general just don't look very good. I'm sure I'll get flamed by the WildStar fanboys but whatever, my crystal ball doesn't lie. :P

This game will last a month and people will quit. WoW meets SWTOR is nothing to get excited about.

At least there's Titanfall to look forward to as something fun and breaking the mold. It's not an MMO, but it's something fresh.

First, I'll say that I am the mega-cynic about the game industry, particularly MMO's. I flame the hell out of all of this crap that is coming out nowadays, and I've been banned/warned on this site multiple times for my abrasiveness.

 

So, for once, in a long time, probably since SWG pre-cu, I'm happy to say I'm enjoying an MMO again, as much as a veteran gamer probably can.

 

I gave EVE a shot about a week ago, after countless trials over the years. It was always my ideal game, but I knew it took a strong investment in time, not only to play but to acquire the knowledge to be effective. It is, after all, one of the few remaining true sandbox MMO's.

 

And, now it is a week later, I'm finally really getting my teeth into it, and I'm enjoying it enough that I subbed for 3 months (added on to my 21-day trial).  I intend to play the game heavily through the winter hear in the northeast US. A real thrill of the possibility of actually losing your gains and gaining someone elses. It's great! Risk/reward is terribly absent from most modern games.

 

I have to say that the EVE community is perfect. You have the people who are gritty, the scammers, the immature, the "pwn you nubs" PvP'ers, and in the middle you have that balance, you have really organized players who like to sometimes be serious and sometimes be immature, and all the way at the other end of the scale you will find the most helpful people for new players more than any other MMO on the market. I started playing this week with an interest in exploration, and not only did my thread on the new players forum get rapid replies (https://forums.eveonline.com/default.aspx?g=posts&m=4059858#post4059858), but one player also e-mailed me with detailed tips and was willing to answer all of my questions. For what? For what incentive? He did not ask me for ISK, he did not ask me to join his corp (what value am I as a noob?).

 

I'll tell you why. It's a game where there are a lot of players who know EVE is the type of game the industry isn't willing to make anymore, and they want to keep it going and growing by helping all they can.

 

I can already tell that even though I'll probably cut down my play time during the summer, I'll definitely not unsub or stop training.

Because it's a proven industry fact that themeparks have more money-making potential than sandboxes.

Investors don't get behind major games to tell their grandkids "I was part of the funding for this game people played 4 years then went defunct".

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