Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,595,882  Online:0
Guests:0  Posts:4,848,824
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

All Posts by SkullFighter

All Posts by SkullFighter

2 Pages 1 2 »
28 posts found

I played it in the beta before it released.  I thought it was basically the same.   Once you get to a certain level boss mobs become grossly overpowered for the appropriate level you reach them at.  It became apparent that they mean for you to grind endlessly in order to have a chance at the boss mobs.  It threw the pacing of the game way off. 


Endgame is such a horrible concept.  I always hated the term.  There should be no endgame.  The MMO market is lost to all the cookie cutter games.  To be honest I dont think it will recover anytime soon.  It is much easier to pump out cookie cutter rapid application development mmo's where the expected shelf life is no more than 6 months and then claim its a success. 

I would much rather be able to play than wait in a 6 or 8 hour queue.  I surely dont mind server mergers as long as I get to play with my guildies. 

As it is now I am on some other server because the one my guildies are on had a 6 hour queue when i tried to join during headstart.  I tried to login last night and it was still a 2 hour queue.  There are people who already gave it up because of not being able to play with guildies.  They should have opened more right from the get go instead of a week later. 

I will take a key.

Id like a key plz.

The other thing about UO that needs to be mentioned is that it allowed for a means of escape.  This is something the new breed of games dont ever really capture.  If you give the wolves to many ways to easily kill people you wont have many sheep left.  There always needs to be a way to escape.

It seems as a studio in this age of gaming if you sell yourself to EA or Activision you are more than likely going to get chewed up and spit out.  Feel sorry for blizzard getting in bed with activision.  I kind of feel now that companies who merge with EA/Activision are just doing it for the money.   How many game companies have we seen get destroyed by them?  I have watched quite a few now go down in flames. 

I hate to say it, but looking at SWTOR I kind of feel the same.   I dont see it being that big of a success.   Sure it will draw in people early likely more than WAR did but I dont see the staying power in that game.  I suspect it will fail and when it does Bioware will be no more since EA will do to it like it did to all the other studios.  

1.UO

2.SWG

3.Shadowbane

thx kaz.....

here are my 2 keys

 

25D120037D0840B09D1C

E37D520B552548A6B69F

 

 

 

Ill keep the chain going if someone can PM me a key as well. 

 

I voted no simply because mmo's are not creative enough to keep my attention span longer than a few months.  Most mmo's peak after a few months really tells the same story.  If a game can implement pvp correctly i would be apart of that community for a longer period of time.  Unfortunately, very few games actually get pvp right. 

UO. It was very early in the game near release. While most people were training combat and crafter skills a few people decided they would train up cooking. They would drop items on the ground and most people would roll by see the food and eat it. They would ask "What does food do? What purpose does it serve?" Nobody thought much of it.

As more people got used to eating the food on the ground something happened. People were picking up the food as they were coming back from hunting and then tick, tick, tick.....dead. All the loots on the ground which were scrambled over like raw meat. The once nice individual feeding everybody decided it would be fun to deadly poison the food. Only after he tricked everyone by serving up good food for a few days. Which made his dastardly deed more sinister since it got alot more people.

Thus for hours after you would see people run into town. Lots of people saying "Don't eat the food its poisoned." To which they would reply "Whatever!" Proceed to eat it and then die and have the same people warning them picking their bones clean. This hilarity ensued for a couple of days before people wised up.

One of the first lessons learned proved to be the one that has lasted the longest in my MMO career. Do not eat the food!

This is their master plan.   Use the Rapid Application Development tools to create cookie cutter games.   See how many suckers they can get to pay lifetime subs.  Create a new mmo twice a year. 

Let's see played COH/COV thought they actually had somewhat of a decent pvp feature set.  They never expanded on it, threw it to the side and had horrible balance issues between the hero and villain archtypes.  Pretty much nailed character creation though.

Played Champions Online.  Felt they took a big step backwards in the pvp implementation of that game.  It was really obviously put in as an afterthought.  Somehow they botched what should of been a decent character speccing system.  Again character creation is the most fun part of the game.

Played the beta for Star Trek online.  It does not really feel like Star Trek should.  They used the same design plan for pvp as they have for CO.  Did not bother to sub. Knew it was sub par at best.  The shine of being in the Star Trek world fades quickly. 

Increasingly they have gone downhill from the COH/COV days.  I think a problem in general is with the game creation tools that make use of heavy reusability.  Game creativity has taken a hit in favor of quick to market reusable content game engines.  Just look at the Korean MMO market its full of copy cat games.  That has somewhat bled into the US market.

This should really be of no surprise since the news broke that EA is requiring any game to be released in 2010 and beyond by any of their studios must include downloadable content.  They recognize the potential income from selling bits of content and intend to profit from it greatly.  So yea I fully expect this game to have a monthly fee and a cash shop of some sort because you know when they say downloadable content they intend to charge for it at some point. 

It is simply business strategy.  if you pay monthly it will probably be what 14.99 so 199.99 goes 13 months.  

If you eliminate WOW from the numbers you will see most MMO's last about 6 to 8 months before it settles down.  8 months on out numbers ussually decline unless you are really lucky.  If they can lock in alot of people with the lifetime subscription they come out ahead.  

It just really tells me they have no faith in the longevity of the game outside the MMO norm.  They expect it to last no more than any other MMO.  As any business today will base their projections on the businesses before them.  

For us users we have to decide if it is worth it to us.  I know personally the last few MMO's I have played have not kept me for more than 6 months.  So I am not gonna fall for the lifetime ploy.  The 6 month is looking attractive however.   

http://en.wikipedia.org/wiki/GameGuard

Link to gameguard description and what it stops.  In the external links section is a link http://www.wilderssecurity.com/showthread.php?t=136414 that is a pretty good read in itself.  This program is actually worse than securerom and I didnt think that could be done.

Battletech 3025 was out a long while back.  Ofcourse EA canned it through restructuring.  Since they seem to hold the rights from it you will not see another game until EA decides to do something with it.  There are however a few alternate fan projects that are close to being released I believe. 

Yet a few more reaons why level systems need to go by  the wayside for a while. 

When you play with your guildies and you/they outlevel you.  You can not play with your guildies anymore since you/they have outleveled the content you are at.  The only mmo I know that seemed to remedy this was City of Heroes/Villains where you can malefactor up/down.  

What I would like to call easy mode for developers is the tiered content that wraps around the leveling system.  Where a wolf at level 1 is not a wolf at level 11.   At any point in the game based on your level a developer knows exactly where you are going to be.   This is the theme park as they like to call it as they can develop content as the players level.  "Add more rides."  It provides a highly controlled environment for the developers to work in.   For the players it equals a highly restrictive environment. 

What I like to call the diablolization for an MMO.  The item/level grind, Item Randomization on drops, etc.  WoW is blizzard's realization that Diablo could be turned into an MMO. 

These are the reasons why I think that MMO's that try to follow blizzard's lead ussually have a shelf life of like 3 1/2 months before they reach a plateau.  Nothing will be as great as the original.   People lose interest fairly quickly. 

For my taste, drop me in a world and let me and my guildies make a name for ourselves.  I think community, pvp, being your own hero/villain, making enemies/friends, watching cities get built and destroyed is far better than the theme park mmo's where you tire from the same old rides over and over and over again.   

None of the above.  There should be no classes.  You should be able to mold your character the way you want. 

2 Pages 1 2 »