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All Posts by AlysenMinase

All Posts by AlysenMinase

18 Pages 1 2 3 4 5 6 7 » Last
353 posts found

EVE has stealth ships, and a reason to PVP. No place is safe (even the so called safe zones) and world PVP is always going on.

Wurm Online and Ryzom if your wanting PVE, Mortal Online and Darkfall for PVP. They all have trials (Ryzom and Wurm have an infinite trial, just hard caps). 

Look at Wakfu's currency system. People have to mint there own currency, there will be none when the servers first go online.

LFGame section would be more appropriate for this topic. Explain what you want in an MMO too. If your wanting good community, any MMO has that, if you find a nice guild to play with.

To those that say you never catch up. Go on the EVE Wiki, pick something you want to specialize at (ship, occupation, etc) and download EVEmon. You can queue up all the skills on it to see how long it takes to raise them. Most likely, the skills you need to fly that ship perfect won't take more than 6 months. You've caught up that easy.

WoW's been doing 5 mans for awhile. I don't mind it, only if they have large scale raids too. Sometimes it's nice to log in and just get 10 people together for a raid, rather than the 40 or so like the older ones.

Originally posted by RVallant

 

Because it hasn't evolved in term of skills.

 

It's either a grind or a money-sink. I got tired of RS with the newer skills, they're purely money/time sinks rather than of any use as previous skills were in the days of classic.

 

It's still a good game though, I'm just waiting for some other company to use similar ideas and cut out the grind-fest and money-sink that is the entire skill tree there. I'd be all over that game hehe.

^ Weird, considering the last skill they released is the one that takes the most skill, since you have to manage items and materials properly between each floor and such.

Wurm Online more polished.

Started today, going to last until the 25th. They say it's still a huge work in progress, and plan to release the other races quarters soon. Dev blog about it is here: http://www.eveonline.com/devblog.asp?a=blog&bid=874

Originally posted by deviliscious

The primary complaints as far as I know are what they did with chat, and the problem with those in multiple clans. It is common for players to belong to multiple noncompeting clans. For example : a Pking clan, a skill clan, a castle wars clan,  a stealing creations clan,  and a Pest control clan all at the sme time. Not sure how that will work with this system.

 Also friends dots should overide clan dots so you can separate the small teams within the clan on the minimap. Usually in large scale wars teams are broken down into smaller teams.

Players can just make a friend chat of the clans name, and can join and leave at will as was before. The clan system IMO is supposed to be for the dedicated groups. The clans before are still in the game, just as friend chats now.

Originally posted by Aganazer

Minecraft is a great freeform building system. I just wish someone would make a game out of it. It appears Notch has no plans to do so. A more focused developer will do this.

 Anyone else reading this after the post above about him implementing the winnable version?

Minecraft is worth it TC, I've spent more time on it than any game the month or so after I got it. I've stopped playing lately, but always check out the updates and such.

I have to say, I am imperssed with the new clan system. Customizable guild capes, a place to advertise your guild with putting up guild flags, rated guild battles, private forums, meeting hall, etc. Jagex got a good chunk of what RS was needing with a guild system the first update.

What's everyones opinions on it so far?

http://services.runescape.com/m=news/clan-camp-support-and-web-pages

There's the link for those who's interested.

And a screen for the fun of it.

http://services.jagex.com/m=news/img/screenshots/clans/clans1_trimmed.jpg

Originally posted by dsmart

They were there the whole time because I linked to them when I created that blog. I think what happened is that you went to the main blog page and didn't click on the blog entry that actually contained them. The link I subsequently posted had the direct link (which I didn't use in my first post about it).

ALL the character models were re-done. That includes NPCs as well.

 

 Hmm..no comparison pictures for the races at least (besides humans)?

Originally posted by Animei

Runescape. My sister spends all her time playing this game. She has even paid money to be a member. But in reality, Runescape sucks. But I have to say why it sucks, so I don't come off as a troll.

When you start off you get a tutorial which shows you everything you can do, but honestly, there is no skill. You just click on actions, and your character does them. It's not really that fun at all. In fact I got bored with this game quickly.

After you finish the tutorial, you are set in a town and you are free to roam around. You'll quickly realize that the game is open ended and you can do anything you want. You can become a mage, warrior, or pretty much anything.

The graphics are quite outdated for a game today. There are also glitches in the game.

Graphics are decent for a browser game, the textures themselves being better than average. The game is polished, it is one of the fewer glitched games out there. Head to the Runescape Wiki and look at the glitches page, very few aren't fixed the patch after they were implemented.

 The controls are a simple point and click. I was surprised that you couldn't use the arrow keys to move. Those move the camera.

Purely matter of taste. Having point and click movement =/= Runescape sucks.

Sure, the game has a lot of stuff to do, and it might be addictive, but that's all the game has going for it. You'll find out that the game gets repetitive very fast. To fight enemies, you have to just click on them and your character fights it automatically. There is zero strategy. For making runes? Click. Cooking? Click. That's it. There is no gameplay at all. 

Most MMO's out there require very little skill. Most are the same click gameplay, or button rolls. Runescape is more about preparation before doing activies than actually doing them, like EVE. This is very true for Dungeoneering. Managing resources and such gets complicated as you go further down. 

 There are also quests you can do. Some are actually quite easy, and some are way past the point of hard and dull.

Runescape does quests better than most other MMO's. They tell a story, not just kill x monsters and such.

 Don't get me started on the membership features! If you pay $5 that pretty much opens, well, barely anything! And besides, you won't play this game that long to find out that it's a waste of money.

Membership lets you use half the equipment you couldn't before, many minigames, a third of the skills locked to F2P, more than twice the world size opens up than F2Ps have, and 120 quests. 

 THE VERDICT!

Runescape was a waste of time for me. The gameplay is dull, there is no strategy, and the membership is a waste of money. If you want to play a good MMORPG play World of Warcraft.

 Can't compare Runescape and WoW. Two different games. WoW is more of a themepark, while RS is more of a sandbox.

Originally posted by Gruug

CCP dangling carrots again. And look how many "bit". CCP has a long reputation of making what looks like something they are going to implement only to deny it later or  just let it lapse into the land of the forgotten. This was only a trailier. It was not really promising anything. It was made to make people THINK that CCP is going to put something in the game in the the future. Currently, I doubt DUST will ever see the light of day....PS3, 360 or PC.

 Nice opinion. CCP already stated they want players of EVE to be able to contact in game with Dust troops and incoprorate them somehow, so it's not just making it look like it's implemented. As far as combat in stations is concerned, I don't want FPS in my slow paced MMO.

I wish I was there before they split the world into two facets. It sounds like a game I'd put my sub money on. I don't have a problem with UO's graphics and such, but after playing a month, I had a full set of LRC gear (so I had to use no reagants), had all my items insured, etc. There's no endgame for UO so taking out items breaking and insurance is just a bad decision IMO.

Sandbox wise, it'd be EVE for reasons stated above. Themepark, EQ2. It just had everything. Lots of races, classes, areas, housing, good crafting, etc.

Originally posted by Loktofeit
Originally posted by GPrestige

What do you DO in this game?

 

http://swiftandbitter.com/eve/wtd/

 I was waiting for someone to post that.

Originally posted by monstermmo

I like the graphics and the classes and the world is very cool but the leveling process is horrible.

 Leveling process is better than any other F2P I played, in that you don't run out of quests to complete on the way up. I can see if you compare it to a p2p game, but even they are lacking in quest content at release.

Suprising, not because of the tattoo's and piercings being free, but they give unlimited times to customize your character. They charged $20 before the new character creator to change your portrait.

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