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All Posts by Jimmydean

All Posts by Jimmydean

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1082 posts found
Originally posted by Preacher26
Originally posted by Purgatus

Though I don't agree with the OP at all, his post here was not to look at what "Endgame" in GW2 is or is not, but come up with alternate possibilities for Endgame that cater more to the Hard-Core raiders.

You don't have to agree with his views, but trying to convince him to like Endgame as it is in GW2 is just a wast of time.

 Obviously his intent was not to discuss what  types of content could be added in the future to fill the void raiders may feel.

That's actually exactly what this post was made for.

Originally posted by Aelious
Originally posted by Jimmydean
Originally posted by Aelious
Originally posted by Jimmydean
Originally posted by Aelious
Jimmydean

A big back shell of a dragon has dropped down and has electricity coming out of it. How my planning and coordination are you expecting lol.

Honestly though I'd you listen to the ANet guy he goes over the different mechanics of the fight. So we really want it scripted like WoW raids where we can track every second of the fight and who should have done what?

Yes, it's called coordination. Many people enjoy it over a zerg fest where other players could just as easily be NPCs.

 So are you talking about being able to choose who is with you rather than it being public? You can still coordinate if you are on Vent with people but I guess your right thatit's not in a controlled setting.  I rather like this way as it's a little more reaslitic.

True. I forgot, we're going for realistic while we fight dragons with lightning shooting out their arse.

 Would you not agree that the more scripted and "one sequence to win" a fight is the more redundant it becomes over time?

Ever done LFR in World of Warcraft?  Yea I kind of prefer having people I know and trust to play with.

Originally posted by Aelious
Originally posted by Jimmydean
Originally posted by Aelious
Jimmydean

A big back shell of a dragon has dropped down and has electricity coming out of it. How my planning and coordination are you expecting lol.

Honestly though I'd you listen to the ANet guy he goes over the different mechanics of the fight. So we really want it scripted like WoW raids where we can track every second of the fight and who should have done what?

Yes, it's called coordination. Many people enjoy it over a zerg fest where other players could just as easily be NPCs.

 So are you talking about being able to choose who is with you rather than it being public? You can still coordinate if you are on Vent with people but I guess your right thatit's not in a controlled setting.  I rather like this way as it's a little more reaslitic.

True. I forgot, we're going for realistic while we fight dragons with lightning shooting out their arse.

Originally posted by Aelious
Jimmydean

A big back shell of a dragon has dropped down and has electricity coming out of it. How my planning and coordination are you expecting lol.

Honestly though I'd you listen to the ANet guy he goes over the different mechanics of the fight. So we really want it scripted like WoW raids where we can track every second of the fight and who should have done what?

Yes, it's called coordination. Many people enjoy it over a zerg fest where other players could just as easily be NPCs.

Originally posted by yaoming36

http://www.youtube.com/watch?v=_B-s9-rsBiU&feature=player_detailpage#t=595s

Well you seem to think guild wars 2 doesn't have "raids". Maybe this is similar to what you are used to. I've posted this a couple times and seems to me you haven't seen it.

It just looks like a boss from a single player game, there is no actual coordination or strategy.

Originally posted by yaoming36
Originally posted by Jimmydean
Originally posted by Aerowyn
Originally posted by Jimmydean
 

Ok, so simply pass on by. I never said anywhere in my post you have to respond. Generally it is common courtesy to remain on topic however if you do reply.

 "People will get bored of DEs eventually, then what?"

 

that's a quote from your OP which many people have been answering so don't see how it was really off topic.. i'd perhaps edit your OP 

[mod edit]

Wait what? I and many people are answering what people will do when they get bored of DEs... I know english isn't my first language but that was rhetorical? 

Yes, in English "rhetorical" means a question that is not intended to be actually answered, but more of a question used as a statement. 

Originally posted by Aerowyn
Originally posted by Jimmydean
 

Quote: Maybe throw around some ideas of how end-game could be redone. 

 

[mod edit]

the issue is most people don't see any issues with current endgame so it's hard to see a point in throwing around ideas to "redo" endgame.. also anet said they have no plans for standard raiding dungeons but you get plenty of open world raiding bosses that require large teams and coordination. But you can discuss all you like about what you wish endgame was I'm just trying to show you were people are coming from with their replys

Ok, so simply pass on by. I never said anywhere in my post you have to respond. Generally it is common courtesy to remain on topic however if you do reply.

Originally posted by bookworm438
OP there really is no reason to be an Ass to everyone. I read your OP a number of times and I still have no idea what the hell you want. We are telling you what GW2 has as an end game. Just because its not the answers you want to hear, doesn't make them any less valid.

Point is, GW2 does not have raids and will not have raids. If you can't accept that fact find a different game. GW2 tactics for end game is just continue doing what you want to do. If you get bored, move onto another aspect of the game. And the hardcore raiders are a minority. GW2 isn't catering to that minority, but there are plenty of games out there that do.

If you have a specific question then your going to need to ask it. The "questions" in the OP are either rhetorical or just to vague for any of us to know. As I said, I still have no idea what you want to know and I read the op 5 times now.

Quote: Maybe throw around some ideas of how end-game could be redone. 

 

[mod edit]

Originally posted by Enigmatus
Originally posted by Jimmydean
Originally posted by evolver1972
Originally posted by Jimmydean
Originally posted by Aerowyn
check out my sig in the Hot Tpoics thread is a good Q & A with the lead devs about "endgame" and continued content

Saying the entire game is end-game isn't really saying anything at all. That's like telling WoW players, After you hit 85, you get to go back and do more quests! Yay! Quests forever!!!!

As opposed to "Yay! Gear grind forever!!!!!"?????

This is why I asked for suggestions on re-doing it. I don't like the eternal gear grind either.  I do enjoy raiding however, with a structured group of players that takes tactics, planning, and coordination.  This is what GW2 lacks atm, please read the OP before responding.

I don't think it's possible to improve raiding because:

  1. If you increase the size of a raid too much, it becomes a mess and is very annoying to even attempt to coordinate unless everything in the instance is relatively easy (think WoW's city raids before the guards got overbuffed).
  2. On the flipside, if you shrink them down too much, you might as well just call them dungeons. Hell, I'd argue that raiding is nothing more than an overglorified dungeon, in which the elite compete against the other elite for the championship cup, the elite wannabes kiss their feet and follow in their shadow, all the while being demeaning and condescending to the less serious raiders and more casual community below them in general.

Heres a start out idea. Scaling raids.   You have 13 people out of a 15 person raid show up that night, So now the raid is a 13 person raid. Or similarly, 24 people show up for a 20man raid. Now the raid is tuned to 24 people.   Would it be easy? Probably not. Would you be able to put as many mechanics in the raid as they have now? Maybe not. But it's just an idea, the same way dynamic events started. 

Originally posted by evolver1972
Originally posted by Jimmydean
Originally posted by Aerowyn
check out my sig in the Hot Tpoics thread is a good Q & A with the lead devs about "endgame" and continued content

Saying the entire game is end-game isn't really saying anything at all. That's like telling WoW players, After you hit 85, you get to go back and do more quests! Yay! Quests forever!!!!

As opposed to "Yay! Gear grind forever!!!!!"?????

This is why I asked for suggestions on re-doing it. I don't like the eternal gear grind either.  I do enjoy raiding however, with a structured group of players that takes tactics, planning, and coordination.  This is what GW2 lacks atm, please read the OP before responding.

Originally posted by Aerowyn
Originally posted by Jimmydean
Originally posted by Aerowyn
Originally posted by Jimmydean
Originally posted by Aerowyn
check out my sig in the Hot Tpoics thread is a good Q & A with the lead devs about "endgame" and continued content

Saying the entire game is end-game isn't really saying anything at all. That's like telling WoW players, After you hit 85, you get to go back and do more quests! Yay! Quests forever!!!!

have you even watched the video? they don't just say the whole game is endgame

Yea I have. And yea they do.  They say you can do all of the things you did while leveling when you reach max level. You can grind skill points, exactly like you've been doing the entire game. Continuing to do dynamic events, the same you've been doing the entire game.

i'd read this http://www.mmorpg.com/discussion2.cfm/thread/360077/page/1 also if you still don't understand you may want to re-evaluate why you play these kinds of games to begin with.. also check out the elder dragon battles and read up on Orr

Was Orr not just a giant zone with max level dynamic events? The same exact thing you've been doing the entire game? And with level scaling, I don't see how Orr is any different than any other zone.

Originally posted by cyress8
Originally posted by Jimmydean
Originally posted by Aerowyn
check out my sig in the Hot Tpoics thread is a good Q & A with the lead devs about "endgame" and continued content

Saying the entire game is end-game isn't really saying anything at all. That's like telling WoW players, After you hit 85, you get to go back and do more quests! Yay! Quests forever!!!!

[mod edit]

I asked for suggestions for end-game ideas. Not saying how GW2 has endgame (when it doesn't).

Originally posted by Aerowyn
Originally posted by Jimmydean
Originally posted by Aerowyn
check out my sig in the Hot Tpoics thread is a good Q & A with the lead devs about "endgame" and continued content

Saying the entire game is end-game isn't really saying anything at all. That's like telling WoW players, After you hit 85, you get to go back and do more quests! Yay! Quests forever!!!!

have you even watched the video? they don't just say the whole game is endgame

Yea I have. And yea they do.  They say you can do all of the things you did while leveling when you reach max level. You can grind skill points, exactly like you've been doing the entire game. Continuing to do dynamic events, the same you've been doing the entire game.

Originally posted by Aerowyn
check out my sig in the Hot Tpoics thread is a good Q & A with the lead devs about "endgame" and continued content

Saying the entire game is end-game isn't really saying anything at all. That's like telling WoW players, After you hit 85, you get to go back and do more quests! Yay! Quests forever!!!!

Originally posted by yaoming36

 People will get bored of DEs eventually, then what? 

 

Soo many of these threads and comments... yes you can get bored of DEs if you're doing the same one for a couple hours. Imagine this, you've just hit level 80. You can now go back to any zone and do any DE. If you've played in any of the betas/stress tests, you'll know there is a TON of DEs just in the starter zones. 

 

And like devs have said, an area might have 100 DEs now, 3 years from now it might have 300. And because of level-scaling you can always go back to check out these new DEs. If you mean the whole concept of DEs then MAYBE you can get bored but they are so varied that you can always choose to go something more fun

And there are thousands and thousands of varied quests in games like World of Warcraft and Rift. What is your point exactly?

So GW2 re-did half of the MMORPG. They changed the level experience from quest grinding, to dynamic event grinding.  But how much time did we really spend leveling? How much fun did you have during the leveling process of most games?

Imagine this. Some people say raiders' are a small population of the playerbase. I say otherwise. Rather than getting rid of "endgame", I say the next truly successful MMORPG will re-do endgame. And I don't mean LFR either, that was more like groups in school you never wanted to be a part of but was forced to be. 

So any input? Maybe GW2 could be the first to do it.  People will get bored of DEs eventually, then what? I won't claim to have the answers. A lot of people are tired of the current raid system, that doesn't mean they hate raids. 

Maybe throw around some ideas of how end-game could be redone. 

Originally posted by paulytheb

To the OP.

GW2 allows for a lot of custom looks to the characters. By the time everyone is max level and the WvW really kicks in to high gear the guy that killed you should be pretty easily recognizable. Remember we have been playing a beta and haven't seen but a bit of what the game offers for gear.

If you go in GW1 almost no one looks exactly the same after the starter levels.

You will be able to see guild tags as well so even if a couple of guys have a very similar look the guild tag will show you which is your enemy.

So unless the guy leaves the area you should be able to spot him out.

Yea kind of like how transmogrification made it so everyone wasn't wearing their tier gear. Because everyone won't have black armor with the most ridiculous shoulder pads they can find. 

Originally posted by sk8chalif
its dam friday after work, alot more people had chance to play this time. everyones went crazy and logged in at the same time.

True this probably won't ever happen again. Like on release or anything, they probably shouldn't be worried.

Originally posted by colddog04
Originally posted by Jimmydean
You're right, it was a stress test.  Unfortunately when I failed a test in college my professors didn't back me up by saying "it was only a test, no big deal".

There is a difference between a test taken in school that gauges a person's knowledge level in a subject, and a test that is meant to attempt to break the servers. I'm surprised you are unable to see that difference to be honest.

It was a test to see how well the servers handled stress yes? They didn't do a very good job, but luckily they have time to fix things.

Originally posted by DrWookie
Originally posted by Jimmydean
You're right, it was a stress test.  Unfortunately when I failed a test in college my professors didn't back me up by saying "it was only a test, no big deal".

The more appropriate analogy would be the response of your professors to a failed "quiz" in preparation for a final exam (the final exam being release in this case). Or perhaps a "practice test" if you ever got those at your university (one that was not graded, but more like a take home test to see how you are doing).

I definitely had professors who would come to me and say "Look, that was only a quiz but you really didn't do too well. You need to focus your studying a little harder etc etc...". Maybe my university just had wonderful professors but in general they always focused on what could be improved. 

True it was more of an example as I never failed a test in college =P.  I guess Anet has 15 days to study! 

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