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Originally posted by Preacher26 That's actually exactly what this post was made for. |
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Originally posted by Aelious Ever done LFR in World of Warcraft? Yea I kind of prefer having people I know and trust to play with. |
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Originally posted by Aelious True. I forgot, we're going for realistic while we fight dragons with lightning shooting out their arse. |
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Originally posted by Aelious Yes, it's called coordination. Many people enjoy it over a zerg fest where other players could just as easily be NPCs. |
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Originally posted by yaoming36 It just looks like a boss from a single player game, there is no actual coordination or strategy. |
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Originally posted by yaoming36 Yes, in English "rhetorical" means a question that is not intended to be actually answered, but more of a question used as a statement. |
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Originally posted by Aerowyn Ok, so simply pass on by. I never said anywhere in my post you have to respond. Generally it is common courtesy to remain on topic however if you do reply. |
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Originally posted by bookworm438 Quote: Maybe throw around some ideas of how end-game could be redone.
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Originally posted by Enigmatus Heres a start out idea. Scaling raids. You have 13 people out of a 15 person raid show up that night, So now the raid is a 13 person raid. Or similarly, 24 people show up for a 20man raid. Now the raid is tuned to 24 people. Would it be easy? Probably not. Would you be able to put as many mechanics in the raid as they have now? Maybe not. But it's just an idea, the same way dynamic events started. |
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Originally posted by evolver1972 This is why I asked for suggestions on re-doing it. I don't like the eternal gear grind either. I do enjoy raiding however, with a structured group of players that takes tactics, planning, and coordination. This is what GW2 lacks atm, please read the OP before responding. |
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Originally posted by Aerowyn Was Orr not just a giant zone with max level dynamic events? The same exact thing you've been doing the entire game? And with level scaling, I don't see how Orr is any different than any other zone. |
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Originally posted by cyress8 I asked for suggestions for end-game ideas. Not saying how GW2 has endgame (when it doesn't). |
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Originally posted by Aerowyn Yea I have. And yea they do. They say you can do all of the things you did while leveling when you reach max level. You can grind skill points, exactly like you've been doing the entire game. Continuing to do dynamic events, the same you've been doing the entire game. |
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Originally posted by Aerowyn Saying the entire game is end-game isn't really saying anything at all. That's like telling WoW players, After you hit 85, you get to go back and do more quests! Yay! Quests forever!!!! |
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Originally posted by yaoming36 And there are thousands and thousands of varied quests in games like World of Warcraft and Rift. What is your point exactly? |
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So GW2 re-did half of the MMORPG. They changed the level experience from quest grinding, to dynamic event grinding. But how much time did we really spend leveling? How much fun did you have during the leveling process of most games? Imagine this. Some people say raiders' are a small population of the playerbase. I say otherwise. Rather than getting rid of "endgame", I say the next truly successful MMORPG will re-do endgame. And I don't mean LFR either, that was more like groups in school you never wanted to be a part of but was forced to be. So any input? Maybe GW2 could be the first to do it. People will get bored of DEs eventually, then what? I won't claim to have the answers. A lot of people are tired of the current raid system, that doesn't mean they hate raids. Maybe throw around some ideas of how end-game could be redone. |
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Originally posted by paulytheb Yea kind of like how transmogrification made it so everyone wasn't wearing their tier gear. Because everyone won't have black armor with the most ridiculous shoulder pads they can find. |
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I hope they got some really nice information...
General Discussion « Guild Wars 2 8/10/12 10:44:11 PM
Originally posted by sk8chalif True this probably won't ever happen again. Like on release or anything, they probably shouldn't be worried. |
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I hope they got some really nice information...
General Discussion « Guild Wars 2 8/10/12 10:34:05 PM
Originally posted by colddog04 It was a test to see how well the servers handled stress yes? They didn't do a very good job, but luckily they have time to fix things. |
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I hope they got some really nice information...
General Discussion « Guild Wars 2 8/10/12 10:27:35 PM
Originally posted by DrWookie True it was more of an example as I never failed a test in college =P. I guess Anet has 15 days to study! |
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