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Originally posted by thekid1 Exploring on this game is interesting. It comes down to opening a map, looking at the pre-determined points, and "exploring" them. It basically traded in a kill monster type grind, for a run around and look at these points we put on the map grind. It was fun at first, but it gets just as old as killing mobs, and faster =/ |
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A themepark game that requires a sandbox mentality... is this GW2's real problem?
General Discussion « Guild Wars 2 9/08/12 9:06:30 PM
That's a clever take on the game. You're doing it wrong. Haha. "OK guys, I know you don't like WoW because its generic and we've been doing it for a long time, but in reality you are probably just doing it wrong. What you need to do is never accept a single quest, explore every single inch of the map, and kill every mob you come accross ad nauseum." The only thing GW2 did differently than WoW was to make exploration the grind rather than killing. I'd prefer to explore on my own rather than trying to find points on a map. But apparently I just lack the brain power to comprehend how awesome GW2 is, and I guess I played all the way to lvl 80 / exotic gear / half way to legendary wrong. |
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Anyone else having trouble finding GW2 for sale?
General Discussion « Guild Wars 2 9/08/12 1:27:00 PM
Originally posted by Lordsword Maybe your brick n mortar store is sold out. If you asked an associate they probably wouldn't even know what GW2 is. |
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Anyone else having trouble finding GW2 for sale?
General Discussion « Guild Wars 2 9/08/12 1:24:12 PM
Or you could, you know, look at other sites besides Arena Nets GW2 site. Amazon, Gamestop, pretty much any retailer BESIDES Arena Net are full in stock. Checked on BB, only the digital version is "sold out". |
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All remaining mmos should go B2P now that GW2 is released
The Pub at MMORPG.COM « General Discussion 9/08/12 11:41:21 AM
I'd much rather pay $15 / mo for a game like Rift where the developers have a clue what they are doing, constant game updates, and excellent account/customer support. Arena net skimped on all of the above and STILL have a very constricting cash shop. 30 shared bank slots? really? |
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Know what else those old games have in common? They weren't MMORPGs. MMORPGs have always been about character progression, starting as a lowly adventurer and working your way up. They even used to be about *gasp* playing with others! All of the Single Player gamers that have invaded the genre have turned it into a shell of what it once was, so congratulations on that! |
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Halfway through Iron Marches, my bug reports are becoming hostile.
General Discussion « Guild Wars 2 9/07/12 8:26:52 PM
Iron Marches was by far the worst zone until Straight of Devestation / Cursed Shore. You're in for a treat when you get there!
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Originally posted by The_Korrigan Based on GW2's launch, I'd say they could benefit from a copy of that book! |
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Originally posted by Badaboom I only asked what the point of it was. If it's going to be so easy it takes no effort at all, even if it is just because I am level 80, then whats the point of level scaling? |
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Originally posted by Clocksimus Its pretty easy to see whats happening. People play the game, have a valid concern, back up valid concern with what they found in the game, and are belittled by people who have been reading developer hype rather than actually playing. |
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Originally posted by MosesZD Quote; [ED -- This means you can die at high level in a starter zone if you're a fool, unlike most MMOs where, even if the mobs aggroed on you, your damage mitigation alone makes it impossible.] You have a very skewed idea of what "challenging" means. |
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Originally posted by eggy08 I actually moved on to a level 40 zone just to check out your theory. Do mobs have more HP than lower level zones? Yep. Do I still kill them 10x faster than I did at that level? Yep. Do I have any worries of dying no matter how much of something I pull? Nope. Does this defeat the entire purpose of level scaling? Yep. I'll let ya know as soon as I see a lvl 70+ item drop. Don't hold your breath. |
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Originally posted by MosesZD Yea, this was my point all along. |
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Originally posted by Pouf Ahh I leveled with exploration rather than event loops. Maybe constant repetition drops the xp you get, I don't really know. I'd take a screenshot right after event completion to prove it, but your post was entirely off topic to begin with. |
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Originally posted by Clocksimus ^ this. |
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Originally posted by EvilestTwin Once again, nothing that I posted in my OP was an opinion besides the title. It was simply observations. The level scaling system doesn't work as was intended, this is all I was stating and I backed it up by actual observations rather than conjecture based on Arena Net Developers manifesto. |
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Originally posted by Fdzzaigl I wish you could log onto a character that is actually level 80. I literally press 1 button, 1 button. It kills whatever I'm tagetting and hits in a cone aoe. And like I said, after a couple hours of going back in time to do level scaled content, I've yet to see anything anywhere near my level drop. |
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Originally posted by Pouf What events are you doing that give 12k xp? Must not be the ones in Orr. And I never felt it necessary to do "event loops". |
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Originally posted by eggy08 Strange, I don't remember being able to solo champion mobs or group events when I was running through there the first time. Or even coming close to it for that matter. Now I press Hundred Blades and everything is dead. One button. And I have cleared all of the starting zones and one 15-25 zone that I missed so far, and yet to see anything anywhere near my level drop. Just a bunch of 1-25 items. |
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Ok so I recently hit level 80. I finished up my main story quest minus the dungeon boss at the end. I enjoy exploration, so I decided I'd go back and explore all of the zones I missed on my way to 80. I figured with this amazing level scaling system, these zones would still provide challenges and I'd get to explore. I was half right. You can definitely go back and explore zones, same as you can in any other game. Where I was wrong was thinking it would be any challenge at all. I have yet to find a mob, Veteran, Champion, Group Event, or otherwise that isn't absolutely demolished by Hundred Blades even though I am scaled to their level. I literally feel like a level 85 running around in the lvl 10 zones in World of Warcraft demolishing everything in my path. So I ask, what's the point of level scaling? Events give about 2k xp, compared to 18-20k at my real level. Items that drop are based on the zones level, not yours. The only events that I know of to have scalable loot are the later on dragon meta events - The Shatterer, etc. |
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