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All Posts by Jimmydean

All Posts by Jimmydean

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1178 posts found
Originally posted by Righteous_Rock
Originally posted by GeezerGamer
Originally posted by Righteous_Rock
Originally posted by GeezerGamer
Originally posted by Quizzical

Why, indeed, should your success in a game depend on what you do in that game?  Surely the answer to that is obvious.

Now, twitch combat isn't the only way to prevent combat from being completely stupid and boring, but it is probably the most common.

That depends on exactly what it is you do. In his example, his success in the game would depend on how he built his character vs the other being learning to get the timing of certain visual queues memorized.

And as far as non-twitch combat being boring.....Have you played WoW lately? I stopped recently because I couldn't keep up with the need for raiding. It wasn't for boring combat. In fact, the most popular mods downloaded in WoW are to assist with combat rotations since it's actually more difficult that probably 95% of the people in this forum will admit do.

Doesn't that make it easy then? 

Easy? I never thought of WoW's combat as easy. Not in the sense or context it's generally referenced here at MMORPG.COM. But if by easy, you mean giving me more information as to help me make a better decisions, then yes.

But here is how to succeed in WoW - it's as easy as 1,2,....3 Just follow these three steps to become a legendary raid champion

1. Know your rotation, gear specs

2. Memorize the fights and move accordingly, you will know when to move because you have the fights memorized and therefore there is no need to react in a "twitch" manner

3. Execute your rotation as best you can and yes addons make that easier but addons are part of the game.

World of Warcraft - Easy peezy lemon squeezy

As opposed to twitch based gameplay, where you aim in the general direction of the Monster you are fighting and left click.

I think there needs to exist both.  Some people just enjoy that style of gameplay. While it's not for me, I can certainly see the appeal especially in PVP environments. You are already bunny hopping and running in circles, might as well aim at the same time.
Originally posted by time007

To those players who are disappointed and say this game is a Solo/Single Player MMO, please read the below:


Elder scrolls has a 20 year history of great lore, great questing, and great storylines.  That's jut the bottom line of the franchise.  That's the core makeup of the game.  Most of the previous MMOs that have come out the last 5-8 years have bad lore, stupid quests, horrible storylines/plots AND are single player MMOS AND 2 sided pvp


BONUS:  It has 3 sided RVR!!!!!!  Dude its cake WITH frosting AND ice cream!!


This game has, to recap for you:


2.  INTERESTING QUESTS (voice acting, rich text, etc)


4.  BONUS:  3 sided RVR

-1.  Downside: Leveling can be single player (like every other MMO released in the last 8 years!)


Dudes, its an ELDER SCROLLS game.  Its about LORE & QUESTING & STORYLINES.  Know what you are buying and playing.  Do some research. 

So what you are saying is it's a single player game with a subscription fee? Got it.

Originally posted by nariusseldon

I think MMOs are just games. I enjoy work with others when i am at work, but i don't want my fun to depend on random people on the internet.

I have no obligation to socialize in games, or in any entertainment.

Turns out they make an entire Genre of games for your mindset, Singe Player Games.

Originally posted by Tyr216

I'm not sure I understand the point the OP is trying to make. The whole solo story questing thing is actually one of the game's stronger qualities. If you chose to skip the dialogue, of course you won't enjoy it. How can you enjoy the story if you just skip right over it? The main story works like it does in virtually any MMO, but if you go out and explore, you come across new quests, events, and other things of value. If you're grouped with someone and they're on your friends list, you can join them in their phase and vice versa.

Comparing it to SWTOR is both an injustice and a recycled argument frequently used by forum trolls. There is literally no exploring in SWTOR. Everything is instanced. Every instance is small. There is literally nothing to discover by going off the beaten path save for datacrons and most don't discover those naturally; they fish up some guide on how to do it. Hardly sandbox material.

Questing is the primary means of leveling in the game, but if you let go of this notion that you have to rush through everything, you might discover this thing called "immersion" where you get drawn into the world that you're playing in. I'm not sure what kind of game the OP is looking for. On one hand, he complains that everything is on rails, and the next minute he's complaining about quests and how he skips through everything. That sort of behavior is what's making it seem like it's on rails.

Half of the OP's complaints are all the same complaint which just so happens to contradict the rest of his complaints. He wants a sandbox with no quests, no story, forces you to group up, and it has WoW combat? What would you even call that? World of Minecraft? lol

In this Forum: Players wanting to play MMORPGs.  Burn him at the stake!

I've always thought MMORPGs should be entirely solo, that way others can't interfere with your style of gameplay. Imagine if you went into these quest areas and they were completely untouched, no one there stealing your mobs or bosses. You get the full experience.
Originally posted by lizardbones

It would be funny if @narriusseldon was the peak of a bell curve where if a developer saw them in their game, they would know that they've put together the right mix of game features to attract a sufficient number of people to their game to make sure it's profitable.


If that were the case, companies simply need to rename themselves Blizzard.

40 man raids. Nuff said
Try being someone who enjoys MMORPGs, but hates instances. Then tell me it's hard to find a game to play.
Can't wait. Dark Souls was the only single player game in the past... not even sure how many years that absolutely sucked me in. Lived and breathed that game for many a month. I think this trailer captures what the game is all about. Sure, you might go into a boss battle and get absolutely destroyed, and some people don't like losing. But for those that can think critically, work through a problem, and find the best solution that fits the situation it is extremely rewarding to finally defeat said boss. Plus I love the dark and gritty feeling the game has to it.
My favorite moment in FFXIV was when I finally defeated the Ogre / Eye boss event for the Paladin AF Chest Piece. Honestly I enjoyed the previous version of XIV more than ARR, but alas, still the best option on the market atm!
This isn't EQ Next, it's GW2 Next. 
I have no idea why they even call this game Everquest Next. It has nothing to do with Everquest. Sony was just the cash cow that bought the Everquest franchise, and obviously they have no idea how to re-make such a successful game. They are just throwing the EQ name on a GW2 ripoff. It doesn't surprise me that they haven't had any real big hits since EQ1.
Hmm pay people to make a game, for which they will charge a fee, to play the game.... Seems legit
Might as well throw my name in. Would enjoy a HS beta key. Long time MTG player, WoW player, etc. Painful to watch all of the new spam accounts getting keys, while people who have been on the site almost 10 years sit on their thumbs.
If only there were some kind of extra security measure people could take. They could even make it "token" sized so you could carry it around with you. Heck, they might even be able to integrate it into a mobile "app". Person who figures this stuff out is gonna be rich I tell ya!
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