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All Posts by Jimmydean

All Posts by Jimmydean

57 Pages « 1 2 3 4 5 6 7 » Last
1128 posts found
Hope they stick to their guns and continue to provide a challenging PvE experience.
It's like they saw Landmark / EQ next and decided they needed to do the exact same thing on a billionth of the budget. Doesn't make sense to me.
Nothing that I would like more than a throwback to EQ game. But I certainly don't believe in crowd funding, and no one should believe in Brad McQuaid. He hit a home run with EQ, and honestly the core of vanguard was amazing, but he doesn't have the big names to back him up.
There are a lot of reasons to complain about Hearthstone, but money isn't one of them. This looks neat.

The problem with "Questing" in mmorpgs is that it is no longer questing. It is now just doing tasks over and over. 


Frodo had a quest to bring the ring to mordor or w/e. Along the way, he had to make several choices and fight many battles. But there wasn't someone at every corner telling him exactly where to go or what to do. He made his own choices to accomplish one overall goal. 


The point is, in an MMORPG, the players need one Big quest, not several small tasks. They then create their own adventure and achieve their goals in their own way.

It's has all the "conveniences" of a Modern MMORPG. Duty Finder, quick solo leveling, nerfs to content shortly after release, grind easy dungeons for good gear, etc. 


Not a terrible game, just not very good either.

Originally posted by Gorwe
I'll take another approach: let's see what the word "quest" means:

QUEST(noun): a long search for something that is difficult to find or an attempt to achieve something difficult.

This was taken from the Cambridge's dictionary. Just for the reference of value.

Let's apply this to the contemporary fantasy:

Was Frodo's journey a quest?
Was Imrik's calling a quest?
Did Sigmar went through a series of quests?
How about King Conan's adventures?
Bilbo and the Dwarfs?

Now, let's go to the contemporary MMOs:

Is killing ten wolves a quest?
Retrieving a hanky for a lazy quest giver?
Crafting something?
Just going somewhere safe?

Is there another word that can describe these MMO actions? Back to the CUP dictionary! Here is one:

TASK(noun): a piece of work to be done, especially one done regularly, unwillingly or with difficulty

Again, back to the comparisons:

Frodo's journey a task?
Prince Imrik's deeds a task?
Bilbo's journey a task?
King Conan's adventures a task?
Sigmar's stuff a series of tasks?


Is killing ten wolves a task?
Going somewhere safe?
FedEx a task?
Retrieving sth not even 5m from giver?

See the pattern?

I LOVE the quests! I fucking LOVE them! Meanwhile, I detest, even loathe the tasks. There are enough tasks in the Real Life thank you very much! Why would one want to do them again in games is beyond me.

Give us the QUESTS!
Abolish the TASKS!

This guy gets it.  MMORPGs havent had Quests in many years.

TESO was going to be good, but then it took a an arrow in the knee.

Hmm this might be the best selling / retaining MMORPG in a long time. All of the single player gamers who somehow got lost in the MMORPG universe are loving that they finally have a single player game that charges them $15/mo.  

Happy for them.

Originally posted by kabitoshin
So you came for Elder Scrolls experience, but ended up finding the MMO experience.... gotcha.

The problem though is that TESO has all of the negatives of a MMO experience and none of the positives. TESO would have been an infinitely better game if they had taken a base game like Skyrim and added Co-Op gameplay as many single player games are now.

Originally posted by nttajira
Originally posted by Jimmydean

ESO is definitely the one.


Just like Age of Conan, Rift, Warhammer Online, The Secret World, Aion.... etc.   You get the point.  TESO will be the talk of the gaming industry for roughly 2 months, and then the next "the one" will come out.


care to say why ? all the game you listed are the same old same old,

eso got a real reaction, dodge , parry, battle system and so far, unlike im wrong, that the first one in a very very long time.


i have play for exemple the ''wildstart and was like WHAT THE FUCK ??? HOW CAN PEOPLE PLAY THAT ?

that was realy wow 2.0 same same stuft... yet some people told me they prefer this game over eso...


eso full of features, work, world so big, quest are nice and fun and most of all, the battle system the best one im playing since many many year... so why say that just like all the tab target crap you listed above ???


I'm going to go ahead and assume English is your second language. Might lose some things in translation when trying to read between the lines.

You feel personally that TESO is something new, something never done before, something innovative. While I feel it is an absolute joke to the MMORPG genre and should never have been released in it's current state.

Different strokes for different folks, which brings me back to my original point which was that there will never be a "one mmo" to rule them all. Many people say, some even truly think, that every new MMORPG is going to be the one they stick with for years. It never happens.

Originally posted by Precusor

Skyrim is a single player game..


so no.

So is TESO. The main differences between Skyrim and TESO are that you have to pay monthly for TESO, and Skyrim is a better made game.

ESO is definitely the one.


Just like Age of Conan, Rift, Warhammer Online, The Secret World, Aion.... etc.   You get the point.  TESO will be the talk of the gaming industry for roughly 2 months, and then the next "the one" will come out.

I don't think this is the type of game looking to spend 3/4 of it's budget on content people see for a few minutes and never again (what up, SWTOR?).

Wildstar is a throwback game. It's not trying to be overly impressive in it's content for solo players. It's there, because 2014, but it's not what the game is based around.

The game is focused on multi player content, player progression, and guild achievement. It's a true MMORPG. Fairly rare to find these days.

Originally posted by Wolfshead
Originally posted by Cuppett5
I'm thinking about purchasing WS because I'm not that impressed with ESO after playing Beta. Has anyone played both betas and give me a comparison between the two? Thank you. 

Well WildStar have same cartoon gfx same as WoW have and it will attract the younger playbase and those who love that type of gfx style i personal dont like that gfx style and like more gfx style ESO have for me game gfx have do with a lot how i and i enjoy game and both game have there advantage and disadvantage when come to game and it game play.

What come down to OP is what type style of game you like no one else can say that you should play for at the end of day it is what you like nothing else.

Obviously too adult for Wildstar.


Because grammar.

Originally posted by Mikeyfree
Wildstar is for 6-16y Eso is for 18+ But dont look at that, try both and play with you like!

That's not true at all. The graphics are more stylized than realistic, but Wildstar is the most difficult MMORPG that has come out in a long time. There are very large differences in the core of these two games.


WIldstar:  Multiplayer at it's core. Difficulty, player achievement, and desire to learn drive the basis of the game. This is all mixed in with decent humor and a LOT of extra content such as an extremely detailed housing system. 20 and 40 man raids, this game doesn't adapt to your skill level, you need to raise your skill to progress.


TESO: Single player at it's core. Very rich lore, focused on providing a path through the game similar to that of previous Elder Scrolls games. If you enjoy voice overs, cut scenes, and being the "hero" just for playing the game, this might be where you want to look. Reticle based combat, and very realistic style graphics.


Both games have fairly impressive PVP ideas. WIldstar with it's Warplots, and TESO with AVA. Neither game is better than the other. They are both options for people depending on what they are looking for in an MMORPG.


Originally posted by Rigur
Originally posted by Jimmydean
Originally posted by Rigur
Stopped raiding in Velious. I did Ntov,PoG,Tormax ect compared to all the Mechanics wow bosses have EQ raid mobs were very basic. Not saying this was a bad thing but everything in EQ was a gear check. Still had full resist gear in my warriors bags when I logged back on a year ago. Don't get me wrong I miss EQ raiding ALOT. He'll wow was basic when it started compared today.

Yea EQs difficulty was a bit different than not standing in the fire. Wildstar has plenty of the updated raid mechanics though.

I never did OOM tho I did hear he was truly difficult. They changed a lot after I left.

Yea the game tried to keep up with games such as WoW and EQ2 which was ultimately it's demise.  Started funneling everything into instanced raids and such.

Originally posted by Rigur
Stopped raiding in Velious. I did Ntov,PoG,Tormax ect compared to all the Mechanics wow bosses have EQ raid mobs were very basic. Not saying this was a bad thing but everything in EQ was a gear check. Still had full resist gear in my warriors bags when I logged back on a year ago. Don't get me wrong I miss EQ raiding ALOT. He'll wow was basic when it started compared today.

Yea EQs difficulty was a bit different than not standing in the fire. Wildstar has plenty of the updated raid mechanics though.

Originally posted by Rigur
Was replying to how you say all new mmos are easy. The old games were tedious not hard (in my opinion). Old eq raiding was put the mob in a corner and have the numbers to kill it before clerics went OOM.

Hmm if EQ was easy, I'd loooove to hear your stories about the first few times in Vex Thal, or splitting trips in NTOV, or OMM. 

Originally posted by Siphaed
Originally posted by AzurePrower

This is why!


It may not be open world housing. But it is robust with public access options!

I find your reasons much more believable than the OP's reasons.  Why?  Because the game's housing is awesome!  Getting pieces through rare drops, challenges, quest items, and so on...then creating my own little paradise I can escape to every so often, is fun and enjoyable.   It adds personality to the game that's an accomplishment in MMO's where everyone is just another hero. 


And in the video the OP posted (I'm assuming it's his own) goes on to state how he thinks Wildstar is "bland" and doesn't like the Sci-Fi Western theme of the game.   However, I think that the game isn't bland at all, it's Sci-Fi Western theme is a refreshing breath over the oversaturated fantasy games that fill the genre.


Yes the challenge is there and dungeons are smash-face-to-keyboard difficult,.......but that's not what makes the game.  Not even by the slightest.

Wish I could take credit for the video, but it was not mine. I agree with you, I kind of like the humorous theme to the game. The part that makes the beginning of the game dull for me is the repeated task grinding found in every MMORPG today. I've come to realize that this exists in every new MMORPG though so there's no point in condemning a game for it. 

A lot of people try to rip on Wildstar for non-intuitive questing and then go on to praise WoW or TESO. Umm, pot meet kettle?

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