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All Posts by zamian

All Posts by zamian

1 Page 1
8 posts found
They give that as an example for a number you can use that would be weasy to remember.. you dont HAVE to use your ss# or DL# you can use any 9 digit number you want.
Set your Audio to Generic Hardware and Not Software and you should see a 5-10 fps boost..   another wonderful programming bug.

This only applies obviously if you using something other than onboard sound

Just for reference my specs : Amd 64 300+ (1.8ghz) , 1 gig ram, ati X700 250gb ram.

Well your system is really outdated.  X700  that card came out in the Summer of 2004 its a bit dated. Im guessing your memoery is a lil outdated as well.

This game does require alot on a computer system.. As we progress into more of the gaming future it is inevitable to upgrade a four year old system.  Unless it is a top of the line from four years ago.. by looking at your specs I would say it wasnt.

WIth that said I am surprised you got that good of frame rates.

Intel celeron 1.75ghz Ati X1300 and 2 gigs of Corsair xms pc400   the game on highest performance was getting 18-20 fps in open and unplayable in the huge cities with frame rates from 0.5-5 fps

If you want to play the big games of today you have to get a Computer system to play them.  Not saying you have to have a behemoth  godly gaming system. But surely cant expect too much from a 4+ year old computer.


Originally posted by Saerain

Originally posted by Phoenixs
Nooo
Vanguard: Soh: NGE here we come


Guys, SOE is not making Vanguard, nor are they buying it. Chill out.

Too many people are not understanding this relationship. It looks silly on you.

Nope they arent making it nor are they "Buying" Sigil out.. but what YOU Fail to realize is that SoE Will be providing Technical support, Server infrastructure. Marketing.. In game petitions etc.. i would presume.. Billing etc. etc..  Also once the Game is out.. SoE Can use ther Leverage to Persuade Sigil into developing content which they think would be more beneficial to what they think their customers want.

Which is exactly what happened Right After Brad left SoE in Everquest Scars of Velious.

Future space explorers and their equipment will need to easily and quickly travel from an orbiting
spacecraft to the surface of some remote planet in order to get their work done, or military personnel in
the United States need to easily and quickly travel from their military base to another remote location on
Earth in order to participate in a military operation, or space colonists will need quick transport to get
from Earth to their new home planet. Instead of using conventional transportation to expedite travel the
space explorer, military personnel or space colonist and/or their equipment go into the “Teleporter” (a.k.a.
“Transporter” in Star Trek lingo) and are “beamed down” or “beamed over” to their destinations at light
speed. The mechanism for this teleportation process is hypothetically envisioned to be the following:
1. Animate/inanimate objects placed inside the teleporter are scanned by a computer-generated and -
controlled beam.
2. The scan beam encodes the entire quantum information contained within the animate/inanimate
object(s) into organized bits of information, thus forming a digital pattern of the object(s).
3. The scan beam then dematerializes the object(s) and stores its pattern in a pattern buffer, thus
transforming the atomic constituents of the dematerialized object(s) into a matter stream.
Alternative 1: The dematerialization process converts the atoms into a beam of pure energy.
Alternative 2: The scan beam does not dematerialize the object(s).
4. The teleporter then transmits the matter/pure energy stream and quantum information signal in
the form of an annular confinement beam to its destination. Alternative: Only the quantum
information signal is transmitted.
5. At the receiving teleporter the matter/pure energy stream is sent into a pattern buffer whereby it is
recombined with its quantum information, and the object(s) is rematerialized back into its original
form. Alternative 1: The receiving teleporter recombines the transmitted quantum information
with atoms stored inside a reservoir to form a copy of the original. Alternative 2: The quantum
information is reorganized in such a way as to display the object on some three-dimensional
(holographic) visual display system.
Problem: This generic scenario is modeled after teleportation schemes found in SciFi. There are a lot of
important little details that were left out of the teleportation process because we simply do not know what
they are. This technology does not yet exist. And we are left with the question of which one of the
alternative processes identified in items 3 – 5 one wants to choose from. The above scenario is only an
outline, and it is by no means complete since it merely serves to show what speculation exists on the
subject. The above scenario describes a speculative form of what we call q-Teleportation.
There are questions to be addressed in the above scenario. Does the teleporter transmit the atoms and
the quantum bit information signal that comprises the animate/inanimate object or just the quantum bit
information signal? There are ≈ 1028 atoms of matter combined together in a complex pattern to form a
human being. How does one transmit this much information and how do we disassemble that many
atoms? Computer information gurus would insist that it is not the atoms that matter but only the bits of
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information representing them when considering the transmission of large “bodies” of information. But
are humans simply the sum of all the atoms (and the related excited atom quantum states) that comprise
them? We could possibly learn to reconstitute a beam of atoms into a chemically accurate human being.
However, would this also include the reconstruction of a person’s consciousness (personality, memories,
hopes, dreams, etc.) and soul or spirit? This question is beyond the scope of this study to address, but it is
nevertheless one of the most important concepts awaiting a complete scientific understanding.
For the teleporter to process and transmit the quantum bit information signal that encodes the
animate/inanimate object’s pattern will require stupendous digital computer power. For each atom
comprising the object we must encode its location in space (three position coordinates), its linear and
angular momentum (three vector components for each quantity), and its internal quantum state (electron
orbital-energy levels and their excitation/de-excitation and ionization states, binding to other atoms to
form molecules, molecular vibrational/rotational states, bound nuclei states, spin states for electrons and
nuclei, etc.), etc. If we assume that we can digitally encode all of this information for a single atom with
a minimum of one kilobyte (1 byte = 8 bits, 1 bit ≡ 0 or 1) of data, then we will require a minimum of
1028 kilobytes to encode and store an entire human being (in three-dimensions). To digitally store and
access this much information at present (and for the foreseeable future) is nontrivial. It will take more
than 2,400 times the present age of the universe (≈ 13 billion years) to access this amount of data using
commercially available computers (operating at ≈ 10 gigabyte/sec). Top-of-the-line supercomputers will
not reduce this time significantly. The computer technology needed to handle such a large data storage
requirement simply does not exist. The largest commercially available computers can store ≈ 40
gigabytes on a single hard drive. We will need ≈ 1020 of these hard drives to store the encoded
information of just one human being. Also, wire and coaxial/fiber optic cables do not have the physical
capacity to transmit this amount of data between devices. These numbers will not be significantly
different for macroscopic inanimate objects. The information processing and transfer technology required
for the teleportation system may become possible in 200 – 300 years if improvements in computer storage
and speed maintains a factor of 10 – 100 increase for every decade. There is speculation that emergent
molecular, bio-molecular (DNA-based systems) and quantum computer technology may achieve the
performances required for a teleportation system. In the former case molecular dynamics mimics
computer logic processes and the ≈ 1025 particles in a macroscopic sample will all act simultaneously,
making for far greater digital information processing and transfer speeds. Researchers have given no
formal performance estimates for this emergent technology. In the latter case quantum computing would
take advantage of entangled quantum states of subatomic matter or photons, whereby digital logic
processes would occur at light speed. This technology is in its infancy, and there has been no clear
direction on what performance levels will be possible in the future. This topic will be discussed further in
Section 3.2.3.
In the above teleportation scenario we might consider dematerializing animate/inanimate objects into
a matter stream consisting of only the object’s constituent atoms or atomic subcomponents (protons,
neutrons and electrons) and transmitting them at the speed of light (or close to it). To push atoms or
subatomic particles to near the speed of light will require imparting to them an energy comparable to their
rest-mass energy, which will be at a minimum of one order of magnitude larger than the amount of energy
required to break protons up into free quarks. The energy required to completely dematerialize (or
dissolve) matter into its basic quantum constituents or into pure energy is alone stupendous. At first one
will have to impart to every molecule within the object an energy that is equivalent to the binding energy
between atoms (atomic binding energy ~ chemical energy ~ several eV) in order to break apart the
molecules comprising the object’s macro-structure. After this an energy equivalent to nuclear binding
energies (≈ several × 106 times atomic binding energy, or ≈ several MeV) must be imparted to every free
atomic nucleus inside the object in order to break apart the protons and neutrons residing within each
nucleus. And last, an energy equivalent to the binding energy that holds together the three quarks
residing within each proton and neutron must be imparted to each of the free protons and neutrons within
the object. According to the Standard Model and experimental data, the quark binding energy is
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practically infinite. But all is not lost, because the Standard Model also predicts that if we could heat up
the nuclei to ≈ 1013 °C (≈ 106 times hotter than the core temperature of the Sun, or ≈ 103 MeV), then the
quarks inside would suddenly lose their binding energies and become massless (along with other
elementary matter). This heat is also equivalent to the rest-mass energy of protons and neutrons.
Therefore, to heat up and dematerialize one human being would require the annihilation of the rest massenergy
of all 1028 protons-neutrons or the energy equivalent of 330 1-megaton thermonuclear bombs.
Compare this stupendous explosive energy with the explosive yield of the largest thermonuclear bomb
ever detonated on Earth, which was a 50-megaton bomb that was built by Andrei Sakharov in the USSR
and detonated on October 30, 1961; it was called “Tzar Bomba.” Its first incarnation (ca. early October
1961) comprised a uranium fusion tamper, which gave an estimated explosive yield of ≈ 100 megatons.
But the weapon was too heavy (27 metric tons) for a bomber to carry, so the tamper was replaced by one
made of lead, which reduced both the weight and the yield. In the end we see that it is not a trivial
problem to simply heat up and dematerialize any human or inanimate objects. The technology to do so
does not exist unless we invoke new physics to get around the energy requirement.
Finally, we must consider the resolution and aperture of the optics required to scan and transmit the
animate/inanimate object’s matter (or energy) stream. The Heisenberg quantum uncertainty principle
fundamentally constrains the measurement resolution of conjugate observable quantities, such as position
and momentum or energy and time. The measurement of any combination of (conjugate) observables
with arbitrarily high precision is not possible, because a high precision measurement of one observable
leads to imprecise knowledge of the value of the conjugate observable. The quantum uncertainty
principle makes it impossible to measure the exact, total quantum state of any object with certainty. The
scan resolution of a teleportation system is defined by the wavelength of light used to illuminate the
object’s atomic/subatomic constituents and record their configurations. To resolve matter at
atomic/subatomic distance scales requires that the energy of the scanner light (photons) be extremely
large (according to the uncertainty principle); and during the scan this large light energy will be conveyed
to the constituents, causing them to drastically change their speed and direction of motion. This means
that it is physically impossible to resolve an object’s atomic/subatomic particle components and their
configurations with the precision necessary to accurately encode and later recreate the object being
teleported. To resolve atomic/subatomic particles requires wavelengths smaller than the size of these
constituents, which will typically be 1 Å – 1 fm. Such wavelengths are in the gamma ray part of the
spectrum, and this becomes a major technical problem for us because at present there is no gamma ray
electro-optics with which to work with. Now consider the example of teleporting an object from the
surface of a planet back to its spacecraft in orbit some several × 102 – 103 km away. The optical aperture
required to illuminate and scan an object with ≈ 1 Å – 1 fm resolution from orbit will be >> several × 102
– 103 km. If we are to consider teleporting an object from planet to planet or from star to star then the
aperture required will be >> several × 108 – 1013 km. These technical problems are truly insurmountable
unless totally new physics becomes available.
3.2 Quantum Teleportation
It turns out that there does in fact exist a form of teleportation that occurs in nature despite the
numerous technical roadblocks described in the previous section. It is called quantum teleportation,
which is based on the well-known concept of quantum entanglement. Erwin Schrödinger coined the word
“entanglement” in 1935 in a three-part paper (Schrödinger, 1935a, b, c, 1980). These papers were
prompted by the Einstein, Podolsky and Rosen (1935; denoted hereafter as EPR) paper that raised
fundamental questions about quantum mechanics, whereby Einstein had loudly complained that quantum
mechanics allowed physical processes resembling “spooky action at a distance” to occur. EPR
recognized that quantum theory allows certain correlations to exist between two physically distant parts of
a quantum system. Such correlations make it possible to predict the result of a measurement on one part
of a system by looking at the distant part. On this basis, EPR argued that the distant predicted quantity
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should have a definite value even before being measured, if quantum theory is complete and respects
locality (a.k.a. causality). EPR concluded that, from a classical perspective, quantum theory must be
incomplete because it disallows such definite values prior to measurement. Schrödinger’s perspective on
this argument gives the modern view of quantum mechanics, which is to say that the wavefunction (a.k.a.
quantum state vector) provides all the information there is about a quantum system. In regards to the
nature of entangled quantum states, Schrödinger (1935a, b, c, 1980) stated that, “The whole is in a
definite state, the parts taken individually are not.” This statement defines the essence of pure-state
entanglement. Schrödinger went on to give a description of quantum entanglement by introducing his
famous cat experiment.
To better understand the concept of quantum entanglement/teleportation we will focus on the
quantum wavefunction (a.k.a. quantum state function). Any quantum system such as a particle that
possesses a position in space, energy, angular and linear momentum, and spin is completely described by
a wavefunction. This is usually symbolized in a variety of ways, and we choose to represent a generic
wavefunction using the traditional “bra-ket” notation of quantum mechanics: |ϕ〉. Anything that we want
to know about the particle is mathematically encoded within |ϕ〉. As we discussed in the previous section
the wavefunction can never be completely known because there is no measurement that can determine it
completely. The only exception to this is in the special case that the wavefunction has been prepared in
some particular state or some member of a known basis group of states in advance. By measuring one of
the properties of a quantum system, we can get a glimpse of the overall quantum state that is encoded
within |ϕ〉. According to the quantum uncertainty principle the act of doing such a measurement will
destroy any ability to subsequently determine the other properties of the quantum system. So the act of
measuring a particle actually destroys some of the information about its pristine state. This makes it
impossible to copy particles and reproduce them elsewhere via quantum teleportation. However, it turns
out that one can recreate an unmeasured quantum state in another particle as long as one is prepared to
sacrifice the original particle. The trick is to exploit the EPR process to circumvent the quantum
uncertainty principle.
As discussed previously, EPR discovered that a pair of spatially separated quantum sub-systems that
are parts of an overall quantum system can be “entangled” in a non-local (i.e., non-causal) way. When
two particles come into contact with one another, they can become “entangled.” In an entangled state,
both particles remain part of the same quantum system so that whatever you do to one of them affects the
other one in a predictable fashion. More precisely, a measurement on one of the entangled sub-systems
puts it into a particular quantum state, while instantaneously putting the sub-system with which it is
entangled into a corresponding quantum state, while the two sub-systems are separated by arbitrarily large
distances in spacetime (even backwards in time!). A simple example of this phenomenon is to prepare a
pair of photons in the same quantum state such that they are entangled, and then allow them to fly apart to
remote locations without any form of communication occurring between them along their journey.
Measuring the polarization of one of the pair of entangled photons induces the other photon, which may
be light-years away, into the same state of polarization as that which was measured for its entangled twin.
The basic operation of quantum teleportation can be described as determining the total quantum state of
some large quantum system, transmitting this state information from one place to another, and making a
perfect reconstruction of the system at the new location. In principle, entangled particles can serve as
“transporters” of sorts. By introducing a third “message” particle to one of the entangled particles, one
could transfer its properties to the other one, without ever measuring those properties.
Historically, quantum entanglement was never reconciled with the quantum uncertainty principle and
the requirement of locality (or causality) in observed physical phenomena, thus it became a paradox in
quantum theory. A three-decade debate began following the appearance of the EPR paper over whether
quantum entanglement (a.k.a. “spooky action at a distance”) was a real quantum phenomenon or not, and
this debate came to be called the “EPR dilemma.” Einstein’s only solution to the dilemma was to suggest
that quantum mechanics was incomplete and needed a reformulation to incorporate local hidden-variables
that can account for observed physical phenomena without violating causality. Bell (1964) later solved
the EPR dilemma by deriving correlation inequalities that can be violated in quantum mechanics but have
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to be satisfied within every model that is local and complete. Such models are called “local hiddenvariable
models.” Bell showed that a pair of entangled particles, which were once in contact but later
moved too far apart to interact directly (i.e., causally), can exhibit individually random behavior that is
too strongly correlated to be explained by classical statistics. Bell’s inequalities make it possible to test
whether local hidden-variable models can account for observed physical phenomena in lab experiments.
Groundbreaking experimental work by Aspect et al. (1982a, b) along with further theoretical and
experimental work done by others (Freedman and Clauser, 1972; Aspect, 1983; Aspect and Grangier,
1985; Hong and Mandel, 1985; Bennett and Wiesner, 1992; Tittel et al., 1998a, b; Tittel and Weihs, 2001)
demonstrated violations of the Bell inequalities, which therefore invalidated the local hidden-variable
models. The key result of recent theoretical and experimental work is that an observed violation of a Bell
inequality demonstrates the presence of entanglement in a quantum system.
3.2.1 Description of the q-Teleportation Process
The experimental work of Bennett et al. (1993) followed by the theoretical and experimental work of
others (Vaidman, 1994; Kwiat et al., 1995; Braunstein, 1996; Braunstein and Kimble, 1998; Pan et al.,
1998; Stenholm and Bardroff, 1998; Zubairy, 1998; Vaidman and Yoran, 1999; Kwiat et al., 1999) made
the breakthrough that was necessary to demonstrate the principle of quantum teleportation in practice. It
was a remarkable technical breakthrough that settled, once and for all, the nagging question of whether
quantum entanglement could be used to implement a teleportation process to transfer information
between remotely distant quantum systems non-causally (i.e., at FTL speed). It is easy to describe how
quantum teleportation works in greater detail. Figure 6 compares conventional facsimile transmission
with the quantum teleportation process seen in Figure 7. In a conventional facsimile transmission the
original document is scanned, extracting partial information about it, but it remains more or less intact
after the scanning process. The scanned information is then sent to the receiving station, where it is
imprinted on new paper to produce an approximate copy of the original. In quantum teleportation (Figure
7) one scans out part of the information from object A (the original), which one wants to teleport, while
causing the remaining, unscanned, part of the information in A to pass, via EPR entanglement, into
another object C which has never been in contact with A. Two objects B and C are prepared and brought
into contact (i.e., entangled), and then separated. Object B is taken to the sending station, while object C
is taken to the receiving station. At the sending station object B is scanned together with the original
object A, yielding some information and totally disrupting the states of A and B. This scanned
information is sent to the receiving station, where it is used to select one of several treatments to be
applied to object C, thereby putting C into an exact replica of the former state of A. Object A itself is no
longer in its original initial state, having been completely disrupted by the scanning process. The process
just described is teleportation and not replication, and one should not confuse the two. There is a subtle,
unscannable kind of information that, unlike ordinary information or material, can be delivered via EPR
correlations/entanglement, such that it cannot by itself deliver a meaningful and controllable message.
But quantum teleportation delivers exactly that part of the information in an object that is too delicate to
be scanned out and delivered by conventional methods.

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�� Teleportation – SciFi: the disembodied transport of persons or inanimate objects across space by
advanced (futuristic) technological means (adapted from Vaidman, 2001). We will call this sf-
Teleportation, which will not be considered further in this study.
�� Teleportation – psychic: the conveyance of persons or inanimate objects by psychic means. We
will call this p-Teleportation.
�� Teleportation – engineering the vacuum or spacetime metric: the conveyance of persons or
inanimate objects across space by altering the properties of the spacetime vacuum, or by altering
the spacetime metric (geometry). We will call this vm-Teleportation.
�� Teleportation – quantum entanglement: the disembodied transport of the quantum state of a
system and its correlations across space to another system, where system refers to any single or
collective particles of matter or energy such as baryons (protons, neutrons, etc.), leptons
(electrons, etc.), photons, atoms, ions, etc. We will call this q-Teleportation.
�� Teleportation – exotic: the conveyance of persons or inanimate objects by transport through extra
space dimensions or parallel universes. We will call this e-Teleportation.
We will examine each of these in detail in the following chapters and determine whether any of the above
teleportation concepts encompass the instantaneous and or disembodied conveyance of objects through
space.
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3
2.0 vm-TELEPORTATION
2.1 Engineering the Spacetime Metric
A comprehensive literature search for vm-Teleportation within the genre of spacetime metric
engineering yielded no results. No one in the general relativity community has thought to apply the
Einstein field equation to determine whether there are solutions compatible with the concept of
teleportation. Therefore, I will offer two solutions that I believe will satisfy the definition of vm-
Teleportation. The first solution can be found from the class of traversable wormholes giving rise to what
I call a true “stargate.” A stargate is essentially a wormhole with a flat-face shape for the throat as
opposed to the spherical-shaped throat of the Morris and Thorne (1988) traversable wormhole, which was
derived from a spherically symmetric Lorentzian spacetime metric that prescribes the wormhole geometry
(see also, Visser, 1995 for a complete review of traversable Lorentzian wormholes):
2 2()2 2 1 ds = −e φ r c dt +[1−b(r) r]− dr2+r2dΩ2 (2.1),
where by inspection we can write the traversable wormhole metric tensor in the form
2 ( )
1
2
2 2
0 0 0
0 [1 () ] 0 0
0 0 0
0 0 0 sin
e r
b r r
g
r
r
φ
αβ
θ

− 
 
= − 
 
 
(2.2)
using standard spherical coordinates, where c is the speed of light, α,β ≡ (0 = t, 1 = r, 2 = θ, 3 = ϕ) are the
time and space coordinate indices (-∞ < t < ∞; r: 2πr = circumference; 0 ≤ θ ≤ π; 0 ≤ ϕ ≤ 2π), dΩ2 = dθ2 +
sin2θdϕ2, φ(r) is the freely specifiable redshift function that defines the proper time lapse through the
wormhole throat, and b(r) is the freely specifiable shape function that defines the wormhole throat’s
spatial (hypersurface) geometry. Such spacetimes are asymptotically flat. The Einstein field equation
requires that a localized source of matter-energy be specified in order to determine the geometry that the
source induces on the local spacetime. We can also work the Einstein equation backwards by specifying
the local geometry in advance and then calculate the matter-energy source required to induce the desired
geometry. The Einstein field equation thus relates the spacetime geometry terms comprised of the
components of the metric tensor and their derivatives (a.k.a. the Einstein tensor) to the local matterenergy
source terms comprised of the energy and stress-tension densities (a.k.a. the stress-energy tensor).
The flat-face wormhole or stargate is derived in the following section.
2.1.1 Wormhole Thin Shell Formalism
The flat-face traversable wormhole solution is derived from the thin shell (a.k.a. junction condition or
surface layer) formalism of the Einstein equations (Visser, 1989; see also, Misner, Thorne and Wheeler,
1973). We adapt Visser’s (1989) development in the following discussion. The procedure is to take two
copies of flat Minkowski space and remove from each identical regions of the form Ω × ℜ, where Ω is a
three-dimensional compact spacelike hypersurface and ℜ is a timelike straight line (time axis). Then
identify these two incomplete spacetimes along the timelike boundaries ∂Ω × ℜ. The resulting spacetime
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4
is geodesically complete and possesses two asymptotically flat regions connected by a wormhole. The
throat of the wormhole is just the junction ∂Ω (a two-dimensional space-like hypersurface) at which the
two original Minkowski spaces are identified (see Figures 1 and 2).
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Figure 1. Diagram of a Simultaneous View of Two Remote Compact Regions
(Ω1 and Ω2) of Minkowski Space Used to Create the Wormhole Throat ∂Ω,
Where Time is Suppressed in This Representation (adapted from Bennett et al., 1995)
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Figure 2. The Same Diagram as in Figure 1 Except as Viewed by an Observer
Sitting in Region Ω1 Who Looks Through the Wormhole Throat ∂Ω and
Sees Remote Region Ω2 (Dotted Area Inside the Circle) on the Other Side
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The resulting spacetime is everywhere Riemann-flat except possibly at the throat. Also, the stressenergy
tensor in this spacetime is concentrated at the throat with a δ-function singularity there. This is a
consequence of the fact that the spacetime metric at the throat is continuous but not differentiable, while
the connection is discontinuous; thus causing the Riemann curvature to possess a δ-function singularity
(causing undesirable gravitational tidal forces) there. The magnitude of this δ-function singularity can be
calculated in terms of the second fundamental form on both sides of the throat, which we presume to be
generated by a localized thin shell of matter-energy. The second fundamental form represents the
extrinsic curvature of the ∂Ω hypersurface (i.e., the wormhole throat), telling how it is curved with respect
to the enveloping four-dimensional spacetime. The form of the geometry is simple, so the second
fundamental form at the throat is calculated to be (McConnell, 1957):
0
1
2
1
2
0 0
0 0
0 0
0 0 0
0 1 0
0 0 1
i
j K
κ
κ
κ
ρ
ρ
±
 
= ± 
 
 
 
= ± 
 
 
(2.3),
where i,j = 0,1,2 and Ki
j
± is the second fundamental form. The full 4×4 matrix Kα
β has been reduced to
3×3 form, as above, for computational convenience because the thin shell (or hypersurface) is essentially
a two-surface embedded in three-space. The overall ± sign in equation (2.3) comes from the fact that a
unit normal points outward from one side of the surface and points inward on the other side. We hereafter
drop the ± sign for the sake of brevity in notation. The quantities κ0, κ1, and κ2 measure the extrinsic
curvature of the thin shell of local matter-energy (i.e., the stuff that induces the wormhole throat
geometry). Since the wormhole throat is a space-like hypersurface, we can exclude time-like
hypersurfaces and their components in the calculations. Therefore we set κ0 = 0 in equation (2.3) because
it is the time-like extrinsic curvature for the time-like hypersurface of the thin shell of matter-energy. As
seen in equation (2.3) κ1 and κ2 are simply related to the two principal radii of curvature ρ1 and ρ2
(defined to be the eigenvalues of Ki
j) of the two-dimensional spacelike hypersurface ∂Ω (see Figure 3). It
should be noted that a convex surface has positive radii of curvature, while a concave surface has negative
radii of curvature.
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Figure 3. A Thin Shell of (Localized) Matter-Energy, or Rather the Two-Dimensional
Spacelike Hypersurface ∂Ω (via (2.3)), Possessing the Two Principal Radii of Curvature ρ1 and ρ2
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It is a standard result of the thin shell or junction condition formalism that the Einstein field equation
may be cast in terms of the surface stress-energy tensor Si
j of the thin matter-energy shell localized in ∂Ω
(note: we are exploiting the symmetry of the wormhole with respect to interchange of the two flat regions
Ω1 and Ω2):
( ) 4
4
i i i k
j j j k
S c K K
G
δ
π
= − − (2.4),
where G is Newton’s gravitational constant and δi
j is the (three-dimensional) unit matrix. Kk
k is the trace
of equation (2.3):
1 2
1 1
k i
k j K TrK
ρ ρ
=
= +
(2.5)
and
1 2
1 2
1 2
1 1 0 0
0 1 1 0
0 0 1 1
i k
j k K
ρ ρ
δ
ρ ρ
ρ ρ
 
 + 
 
 
= + 
 
 
 + 
 
(2.6).
Substituting (2.3) and (2.6) into (2.4) gives (after simplification):
4 1 2
2
1
1 1 0 0
0 1 0
4
0 0 1
i
j
S c
G
ρ ρ
ρ
π
ρ
 + 
 
=  
 
 
 
 
(2.7).
The thin matter-energy shell’s surface stress-energy tensor may be interpreted in terms of the surface
energy density σ and principal surface tensions ϑ1 and ϑ2:
1
2
0 0
0 0
0 0
i
j S
σ
ϑ
ϑ
− 
= − 
 − 
(2.8).
Thus we arrive at the Einstein field equation by equating (2.8) and (2.7) and multiplying both sides by –1:
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4 1 2
1 2
2 1
1 1 0 0
0 0
0 0 0 1 0
4
0 0 0 0 1
c
G
σ ρ ρ
ϑ ρ
π
ϑ ρ
 = −  + 
   
 
 
(2.9),
which gives the final result
4
1 2
1 1
4
c
G
σ
π ρ ρ
 
= −  + 
 
(2.10a)
4
1
2
1
4
c
G
ϑ
π ρ
= − (2.10b)
4
2
1
1
4
c
G
ϑ
π ρ
= − (2.10c).
These are the Einstein equations. Equations (2.10a-c) imply that (for ∂Ω convex) we are dealing with
negative surface energy density and negative surface tensions. This result is in fact the primary matterenergy
requirement for traversable wormholes, as was proved by Morris and Thorne (1988), and later by
Visser (1995), within the paradigm of classical Einstein general relativity. The negative surface tension
(= positive outward pressure, a.k.a. gravitational repulsion or antigravity) is needed to keep the throat
open and stable against collapse. The reader should not be alarmed at this result. Negative energies and
negative stress-tensions are an acceptable result both mathematically and physically, and they manifest
gravitational repulsion (antigravity!) in and around the wormhole throat. One only needs to understand
what it means for stress-energy to be negative within the proper context. In general relativity the term
“exotic” is used in place of “negative.” The effects of negative energy have been produced in the
laboratory (the Casimir Effect is one example). In short, negative energy arises from Heisenberg’s
quantum uncertainty principle, which requires that the energy density of any electromagnetic, magnetic,
electric or other fields must fluctuate randomly. Even in a vacuum, where the average energy density is
zero, the energy density fluctuates. This means that the quantum vacuum can never remain truly empty in
the classical sense of the term. The quantum picture of the vacuum is that of a turbulent plenum of virtual
(i.e., energy non-conserving) particle pairs that spontaneously pop in and out of existence. The notion of
“zero energy” in quantum theory corresponds to the vacuum being filled with such fluctuations going on.
This issue is further elaborated on and clarified in greater detail in Appendix A. We will also revisit this
in Section 2.2. Finally, it should be noted that for the analysis in this section we assumed an ultrastatic
wormhole [i.e., g00 ≡ 1 ⇒ φ(r) = 0 in equation (2.1)] with the “exotic” matter-energy confined to a thin
layer, and we dispensed with the assumption of spherical symmetry.
We can now build a wormhole-stargate and affect vm-Teleportation such that a traveler stepping into
the throat encounters no exotic matter-energy there. This will require that our wormhole be flat shaped.
To make the wormhole flat requires that we choose the throat ∂Ω to have at least one flat face (picture the
thin shell in Figure 3 becoming a flat shell). On that face the two principal radii of curvature become ρ1 =
ρ2 = ∞ as required by standard geometry. Substituting this into equations (2.10a-c) gives
1 2 σ =ϑ =ϑ =0 (2.11),
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11
which is a remarkable result. A further consequence of this is that now Ki
j = 0, thus making the Riemann
curvature and stress-energy tensors (Riemann: Rα
β ~ Kα
β; stress-energy: Tα
β ~ Kα
β) at the throat become
zero such that the associated δ-function singularities disappear there. This means that a traveler
encountering and going through such a wormhole will feel no tidal gravitational forces and see no exotic
matter-energy (that threads the throat). A traveler stepping through the throat will simply be teleported
into the other remote spacetime region or another universe (note: the Einstein equation does not fix the
spacetime topology, so it is possible that wormholes are inter-universe as well as intra-universe tunnels).
We construct such a teleportation stargate by generating a thin shell or surface layer of “exotic” matterenergy
much like a thin film of soap stretched across a loop of wire.
2.1.2 “Exotic” Matter-Energy Requirements
Now we have to estimate the amount of negative (or exotic) mass-energy that will be needed to
generate and hold open a vm-Teleportation wormhole. A simple formula originally due to Visser (1995)
for short-throat wormholes using the thin shell formalism gives:
2
(1.3469 1027 )
1
(0.709 )
1
throat
wh
throat
throat
Jupiter
M r c
G
x kg r
meter
M r
meter
= −
= −
= −
(2.12),
where Mwh is the mass required to build the wormhole, rthroat is a suitable measure of the linear dimension
(radius) of the throat, and MJupiter is the mass of the planet Jupiter (1.90×1027 kg). Equation (2.12)
demonstrates that a mass of –0.709 MJupiter (or –1.3469×1027 kg) will be required to build a wormhole 1
meter in size. As the wormhole size increases the mass requirement grows negative-large, and vice versa
as the wormhole size decreases. After being alarmed by the magnitude of this, one should note that Mwh
is not the total mass of the wormhole as seen by observers at remote distances. The non-linearity of the
Einstein field equations dictates that the total mass is zero (actually, the total net mass being positive,
negative or zero in the Newtonian approximation depending on the details of the negative energy
configuration constituting the wormhole system). And finally, Visser et al. (2003) have demonstrated the
existence of spacetime geometries containing traversable wormholes that are supported by arbitrarily
small quantities of exotic matter-energy, and they proved that this was a general result. In Section 2.3 we
will discuss how or whether we can create such a wormhole in the laboratory.
2.2 Engineering the Vacuum
Engineering the spacetime vacuum provides a second solution that also satisfies the definition of vm-
Teleportation. The concept of “engineering the vacuum” was first introduced to the physics community
by Lee (1988). Lee stated:
“The experimental method to alter the properties of the vacuum may be called vacuum engineering…If
indeed we are able to alter the vacuum, then we may encounter some new phenomena, totally
unexpected.”
This new concept is based on the now-accepted fact that the vacuum is characterized by physical
parameters and structure that constitutes an energetic medium which pervades the entire extent of the
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12
universe. We note here the two most important defining properties of the vacuum in this regard (Puthoff
et al., 2002):
�� Within the context of quantum field theory the vacuum is the seat of all energetic particle and
field fluctuations.
�� Within the context of general relativity theory the vacuum is the seat of a spacetime structure (or
metric) that encodes the distribution of matter and energy.
We begin our look into this concept by examining the propagation of light through space. We know
from quantum field theory that light propagating through space interacts with the vacuum quantum fields
(a.k.a. vacuum quantum field fluctuations). The observable properties of light, including the speed of
light, are determined by these interactions. Vacuum quantum interactions with light lead to an effect on
the speed of light that is due to the absorption of photons (by the vacuum) to form virtual electronpositron
pairs followed by the quick re-emission (from the vacuum) of the photon (see Figure 4). The
virtual particle pairs are very short lived because of the large mismatch between the energy of a photon
and the rest mass-energy of the particle pair. A key point is that this process makes a contribution to the
observed vacuum permittivity ε0 (and permeability μ0) constant and, therefore, to the speed of light c [c =
(ε0μ0)−1/2].
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Figure 4. A Schematic of Vacuum Quantum Field Fluctuations (a.k.a. Vacuum
Zero Point Field Fluctuations) Involved in the “Light-by-Light” Scattering
Process That Affects the Speed of Light (from Chown, 1990)
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14
The role of virtual particle pairs in determining the ε0 (μ0) of the vacuum is analogous to that of
atoms/molecules in determining the relative permittivity ε (and μ) of a dielectric material. We know that
the absorption/re-emission of photons by atoms/molecules in a transparent medium (note: there are no
strongly absorbing resonances, so the atoms/molecules remain in their excited states for a very short time
before re-emitting photons) is responsible for the refractive index of the medium, which results in the
reduction of the speed of light for photons propagating through the medium. This absorption/re-emission
process is also known in physics as a scattering process. We know from experiment that a change in the
medium leads to a change in ε (μ), thus resulting in a change of the refractive index. The key point
arising from this analogy is that a modification of the vacuum produces a change in ε0 (μ0) resulting in a
subsequent change in c, and hence, a corresponding change in the vacuum refraction index.
Scharnhorst (1990) and Latorre et al. (1995) have since proved that the suppression of light scattering
by virtual particle pairs (a.k.a. coherent light-by-light scattering) in the vacuum causes an increase in the
speed of light accompanied by a decrease in the vacuum refraction index. This very unique effect is
accomplished in a Casimir Effect capacitor cavity (or waveguide) whereby the vacuum quantum field
fluctuations (a.k.a. zero-point fluctuations or ZPF) inside have been modified (becoming anisotropic and
non-translational invariant) to satisfy the electromagnetic boundary conditions imposed by the presence of
the capacitor plates (or waveguide walls). The principal result of this modification is the removal of the
electromagnetic zero-point energy (ZPE) due to the suppression of vacuum ZPE modes with wavelengths
longer than the cavity/waveguide cutoff (λ0 = 2d, where d = plate separation; see Figure 5). This removal
of free space vacuum ZPE modes suppresses the scattering of light by virtual particle pairs, thus
producing the speed of light increase (and corresponding decrease in the vacuum refraction index). We
know from standard optical physics and quantum electrodynamics (QED) that the optical phase and group
velocities can exceed c under certain physical conditions, but dispersion always ensures that the signal
velocity is ≤ c. But recent QED calculations (see, Scharnhorst, 1990 and Latorre et al., 1995) have
proved that in the Casimir Effect system, the dispersive effects are much weaker still than those
associated with the increase in c so that the phase, group and signal velocities will therefore all increase
by the same amount. Note that, in general, no dispersion shows up in all of the modified vacuum effects
examined by investigators.

The concept of teleportation was originally developed during the Golden Age of 20th century science
fiction literature by writers in need of a form of instantaneous disembodied transportation technology to
support the plots of their stories. Teleportation has appeared in such SciFi literature classics as Algis
Budry’s Rogue Moon (Gold Medal Books, 1960), A. E. van Vogt’s World of Null-A (Astounding Science
Fiction, August 1945), and George Langelaan’s The Fly (Playboy Magazine, June 1957). The Playboy
Magazine short story led to a cottage industry of popular films decrying the horrors of scientific
technology that exceeded mankind’s wisdom: The Fly (1958), Return of the Fly (1959), Curse of the Fly
(1965), The Fly (a 1986 remake), and The Fly II (1989). The teleportation concept has also appeared in
episodes of popular television SciFi anthology series such as The Twilight Zone and The Outer Limits.
But the most widely recognized pop-culture awareness of the teleportation concept began with the
numerous Star Trek television and theatrical movie series of the past 39 years (beginning in 1964 with the
first TV series pilot episode, The Cage), which are now an international entertainment and product
franchise that was originally spawned by the late genius television writer-producer Gene Roddenberry.
Because of Star Trek everyone in the world is familiar with the “transporter” device, which is used to
teleport personnel and material from starship to starship or from ship to planet and vice versa at the speed
of light. People or inanimate objects would be positioned on the transporter pad and become completely
disintegrated by a beam with their atoms being patterned in a computer buffer and later converted into a
beam that is directed toward the destination, and then reintegrated back into their original form (all
without error!). “Beam me up, Scotty” is a familiar automobile bumper sticker or cry of exasperation that
were popularly adopted from the series.
However, the late Dr. Robert L. Forward (2001) stated that modern hard-core SciFi literature, with
the exception of the ongoing Star Trek franchise, has abandoned using the teleportation concept because
writers believe that it has more to do with the realms of parapsychology/paranormal (a.k.a. psychic) and
imaginative fantasy than with any realm of science. Beginning in the 1980s developments in quantum
theory and general relativity physics have succeeded in pushing the envelope in exploring the reality of
teleportation. A crescendo of scientific and popular literature appearing in the 1990s and as recently as
2003 has raised public awareness of the new technological possibilities offered by teleportation. As for
the psychic aspect of teleportation, it became known to Dr. Forward and myself, along with several
colleagues both inside and outside of government, that anomalous teleportation has been scientifically
investigated and separately documented by the Department of Defense.
It has been recognized that extending the present research in quantum teleportation and developing
alternative forms of teleportation physics would have a high payoff impact on communications and
transportation technologies in the civilian and military sectors. It is the purpose of this study to explore
the physics of teleportation and delineate its characteristics and performances, and to make
recommendations for further studies in support of Air Force Advanced Concepts programs.

The Teleportation Physics Study is divided into four phases. Phase I is a review and documentation
of quantum teleportation, its theoretical basis, technological development, and its potential application.
Phase II developed a textbook description of teleportation as it occurs in classical physics, explored its
theoretical and experimental status, and projected its potential applications. Phase III consisted of a
search for teleportation phenomena occurring naturally or under laboratory conditions that can be
assembled into a model describing the conditions required to accomplish the disembodied conveyance of
objects. The characteristics of teleportation were defined, and physical theories were evaluated in terms
of their ability to completely describe the phenomenon. Presently accepted physics theories, as well as
theories that challenge the current physics paradigm were investigated for completeness. The theories
that provide the best chance of explaining teleportation were selected, and experiments with a high chance
of accomplishing teleportation were identified. Phase IV is the final report.
The report contains five chapters. Chapter 1 is an overview of the textbook descriptions for the
various teleportation phenomena that are found in nature, in theoretical physics concepts, and in
experimental laboratory work. Chapter 2 proposes two quasi-classical physics concepts for teleportation:
the first is based on engineering the spacetime metric to induce a traversable wormhole; the second is
based on the polarizable-vacuum-general relativity approach that treats spacetime metric changes in terms
of equivalent changes in the vacuum permittivity and permeability constants. These concepts are
theoretically developed and presented. Promising laboratory experiments were identified and
recommended for further research. Chapter 3 presents the current state-of-art of quantum teleportation
physics, its theoretical basis, technological development, and its applications. Key theoretical,
experimental, and applications breakthroughs were identified, and a series of theoretical and experimental
research programs are proposed to solve technical problems and advance quantum teleportation physics.
Chapter 4 gives an overview of alternative teleportation concepts that challenge the present physics
paradigm. These concepts are based on the existence of parallel universes/spaces and/or extra space
dimensions. The theoretical and experimental work that has been done to develop these concepts is
reviewed, and a recommendation for further research is made. Last, Chapter 5 gives an in-depth
overview of unusual teleportation phenomena that occur naturally and under laboratory conditions. The
teleportation phenomenon discussed in the chapter is based on psychokinesis (PK), which is a category of
psychotronics. The U.S. military-intelligence literature is reviewed, which relates the historical scientific
research performed on PK-teleportation in the U.S., China and the former Soviet Union. The material
discussed in the chapter largely challenges the current physics paradigm; however, extensive controlled
and repeatable laboratory data exists to suggest that PK-teleportation is quite real and that it is
controllable. The report ends with a combined list of references.

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