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All Posts by Acornia

All Posts by Acornia

8 Pages « 1 2 3 4 5 6 7 » Last
158 posts found
Or you take the boat!

If they chose to have pregnancy in the game,  Remember when it comes to protecting the young ones, the female is more deadly than them male.  Think of that raiding orc hoard running away in abject terror just because they crossed paths with a angry mother protecting her young.  Just because in protecting mode she has +1000% to hit and +500% to damage.

The husband had better watch out to when she is in protecting mode too.  Anyone for a frying pan up along the head, a fire ball up the nose, or poison in the food?

One thing to make it even  would be if one of you invented a spell so a male could get pregnant then get a lesser version of the protect young bonus.

Any takers?

 

P.S.  Forgot to say that you also have to support kids till they are of age!

You just may have chance to play a SWG type game.  From what I have been reading and hearing about EQ Next, SoE is using their old SWG design documents as a base in the making of EQ Next.  Not enough info about the game has been released to tell how much of SWG they are putting into the game.  Only time and SoE will tell us for sure.

As an old SWG player on Lowca server, it was fun for me and my husband to play.  Main was a dancer build with some mine crafting at the end so I could place mines all around the city and fort that guild I was in had.

 

The four attack action  slots and four action slots sound alot like the old SWG UI.  The EQ Next world sounds to be much larger that the 17 mile wide maps on each SWG planet.  We don't know how many things they will be tracking for each toon,  when SWG first came out SoE said they were tracking some 2,500 things about each toon.  Later SoE said that they had to cut this number back do to the amount of computer space storage it was using.  Just a few of the things they were tacking beside stats, were location rewards for seeing things, faction balance, number of job skills and professions that you had learned.

 

Again only SoE, time and being able to play the game will tell us what it is trully like.

A dancer that will steal your heart and everything else that she can.   That's one dream I have about the game plus being able to spy on the other sides and selling that info to the highest bidder.
No, hopefully a true sandbox MMO based on what I have seen here at MMORPG.  Not the on rails type of so called MMO that SWToR is built on.

Something I just can not get out of my mind this morning.  What if SoE and Disney  teamed  up to make a Star Wars  MMO by giving SoE's EQ Next game a Star Wars reskin.

I know that Disney gave EA rights to make Star Wars games but keep the rights for other game uses.  Could one of this rights they kept be for making MMO style games?

Mixed feelings here.  All the videos were to washed out for my taste.  The tanks oversized armor needs to go, since it reminds me way too much of WoW's  oversized armor.  Thinking that tank armor would look better if based on 1100 to 1600 kinght's armor.

Please no early EQ type raid system where mobs are on timers and guilds fighting/backstabbing each other to get the raid boss.

Do not give us easy mode sugar coated zones to play in.  Make us use our heads and fear for our lives as we run on foot for 30 to 45 minutes across a zone type area just to get where I need to go.

Do not change how the game is played once the game goes live.  You have been through this once before (a long time ago, in a game far, far away) that is even effecting how some gamers view your company even today.

Do not lie to us gamers.  If you say that something is going to be in the game, it had better be there.  To many companies have said that X, Y, Z will be in the game and when the game goes live they are not there.

That big of a price drop in this short of time, just show how little the players care for the game.

The game could have been so much better.   One of the main problems was that they tried to make the game so all gaming platforms played together on one server but Sony and Microsoft said no to it, so here we are at the current miss of a game they have.  With the reduction of most of the staff that made the game I see no hope of them making the UI or other parts that need major help from ever being done.

From my point of view with all the major problems and the way overdue season pass downloads the best thing to happen would be if they just closed the game and refunded the season pass price to those that bought it.

I would have to agree about your overview and rating of the game.


 


Some things that I have seen that are game rating down grades for me.


     They are seem to be slow in patching fixes for quest breaking bugs, such at the gate opener in last part of Break Eggs quest where instead of opening the gate it acts like a vault drop box giving you items and money.  This has been happening for last two or three weeks.


 


     Around levels 8 you start to run out of new quests and are sent on guests that are two to five levels above you.  I am now seeing this happening with my level 20 being sent to level 22 to 24 dungeons.


 


Over all the game is fun but could be so much better.


Thanks for the free key but think I am going to lose it do to the 10% loading screen bug during game loading start.

I hate to say this to the OP, but just chill and wait.  Let them and their beta testers do their jobs to find all the bugs and other problems and hopefully fix them before they release  the game. 

Far to may companies rush the beta testing and release game that have not had problems found during beta fixed and/or everything included in the game that they said will be there.

I would much rather them to take their time and fix everything and include everything they have talked about before they release it to us. 

Go ahead and max power rush to max level.  Just be warned by the videos posted on the WildStar web page that you will die ALOT in that race.!

I think the 630M will handle WildStar in low res.  The 2GB of ram worries me, if you can I would up grade it to 4GB ram as Windows OSs use around 1.5GB of the ram just to run.  This may slow game play way down or be unplayable for you depending on how much ram WildStar needs to run.

 

Edt:  Sorry there seen the 2GB of ram and was thinking system ram instead of video ram.  Me for reading it too fast.

Hey MikeB let me know if you are going to form a MMORPG guild during all the beta testing.  Not sure what path to pick yet till I can get in game and look at them.

There is much to what your have written today.  I find myself also having problems in putting how I feel about gaklmes now long gone into key strokes.

My first MMO was The Realm by SSI before they were bought out.  It was a a simple one screen type of world with a couple of dungeons.  One reason besides it being my first MMO was there was a guy there that I fell in love with and wanted to have his baby! 

Next was the old EQ when it first came out and remember the drop to wire frame and fireballs sailing across the entire zone.  The biggest memory was the friends I made in there.

Then came SWG and all the fun in trying to figure out how to unlock jedi before we learned that jedi unlock was not put in the game almost six months after the game went live.  For the most part I loved the openness of the game in going to other worlds and wandering around finding new things to see.  Hated the way SoE handled the game with CU, NEG, and jump to lightspeed.  That ended up driving me away from the game.

Since then games of today have not been really enjoyable to me.  They seem to lack the spark to make them stand out and a joy to play.

 

Heads could row both at Dinsey and EA in the long run if EA should happen to turn out another bad game that damages the Dinsey / Star Wars name.

Would love to read the contract between them to see how Dinsey will protect themselves if the unthinkable should happen and EA should produce a poorly received Star Wars game .

As much as I love the Star Wars IP, I think this is the worst thing Dinsey could of done in giving EA to make games for the IP.

Based on past history that EA has in making games and SWTOR, I do not think that I will be buying any Star Wars games they make over the next few years.

My bigist problem with the PC version of Defiance is the UI.


I would have to rate the ease of use of the UI as 3. It is a clunky mess were you have to click on many screens just to get to some action  that you want to do.


Ease of understanding the PC UI I would have to rate as Zero.  Other than the short into instructions there is nothing to explain the controls.   The first time I played as normal for a PC game I used ESC to try and leave the game.  This pulled up a menu screen that you had to go through four more screens just to quit the game.  (Did not know of Ctrl-Q at the time to exit the game.)


The poor PC UI and other game bugs have lead to me not playing Defiance very much anymore.


 


Would have been much better when Trion learned that they would have to keep a game build for each gaming system if they had used the Rift UI instead of the UI they did.


Yes, SWG was a 16 bit coded game with poor codeing and very buggy.  Hell they removed the path to unlock jedi wthout telling anyone and took many months before they put a way to unlock jedi after the game went live.   But the pre-CU game was fun to play and had places where you could have 100+ strobe pvp battles.  Part of the early fun was trying to figure out how to unlock jedi.  Go read some of the old thread boards about it once the cat was out of the bag on what they did if you can find them.

 

SWTOR on the other hand at launch was a buggy one track train weck.  Where if you remade a character you did the same quests over again and your choices had no effect on the game.  You were lucky to have the game run if you had more than 10 people in a zone.

 

For me SWG is a much better game that SWTOR will ever be.

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