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All Posts by Silverune

All Posts by Silverune

6 Pages 1 2 3 4 5 6 »
110 posts found
Allods online orginally started off a fun game to play until the cash shop completly butchered it to the point where you could not progress unless you used the cash shop......Lesson learned, Allods team? ....No thanks.....
It's going to be released in 2016 people.......go play something else.
Looks good the only problem with the Dragon Age games is that they are far too easy to complete, amd offer no real challenge.....thank godness for mods!
Definitley not Nexon, anything but Nexon, only have to look at what they did to Allods Online back in the day to see what a bunch of greedy, money grabbing cash shop publishers that company is.....(Shudders)

Each to his own I guess...The only place those level 50's are going to benefit against other players is in Cyrodiil, heck I'm in the three day headstart squad and have not even got into the game yet.

I do  plan on taking my time through the game, I prob will not even go to Cryodiil until I hit level 50 all those level 50's that have rushed will not have any advancement over me by the time I get there anyway.

Melee always get the short end of the stick when it comes to mmo's...I'm going make an mmo where melee classes have the upper hand ..won't that be a change.
The fun is in the Journey...not the destination. so go slow and enjoy the scenery.

Play whatever class you want, becuase at the end of the day when you have sixty five enemy players chasing you down in Cyrodiil (yes it happened) it will not matter what class you are or what skills you have slotted on your bar believe me...

as for me

Dragon knight Orc tank...

Personally i'm a fan of a clean install when it comes to these things..will be deleting my beta client and cleaning drives with a  defrag for good measure before installing the launch client.

£27.99 Uk deal here


No early access though but I'm fine with that still get the month free and the explorers pack.

Pointless thread not going to happen...
I had about three or four one to one fights whilst in Cyrodiil, but they are rare normally it 3-4 vs you or if your really unlucky you can find a enemy zerg all by yourself :) If you stay away from the keeps and do some of the pve content around the towns you can normally find smaller battles, but I fear even these pve areas will be camped by small groups or smaller guilds waiting in stealth ambush for the unwary...

Ezvid is good

Really easy to use, great quality, up to 45 mins of recording time with voice over option, and easy upload to youtube.

*You have to record in windowed mode*

Only downside is that is will not let you record ingame sounds but there are plenty of free music tracks to choose from.


42 here and I still crack heads and rack up the kill count with the best of them. I always roll a melee class myself and usually in heavy armor so it is an Orc Dragon knight tank for my playstyle.

Besides I could never get used to those cloth wearing hippies who throw their spells from a distance because they do not want to get hurt :)

People..the fun is in the journey, not the destination.
Maybe they can fix melee combat somehow after launch, if they did i would have no problem reccomending ESO to all my friends. Will I buy it...sure. Will I play it long term...maybe. Combat is a huge part of any mmo it should be the one of, if not the main mechanic of the game.
Melee combat was my biggest concern when I first started testing also, and I agree a lot of work needs to be done here to improve it. Melee combat to me feels like I am fighting with ghosts all of the is strange though after two beta's I did find it bothering me less than when I first started playing (although somehow it still need to improve.)

I felt the same when I first started testing. Melee combat certainly needs some love it felt like I was fighting ghosts a lot of the time with no real feeling to the combat. Last beta seemed to improved somewhat they added more sounds for combat.

Overall melee combat still needs some loving but after a while I found it did not concern me as much as when I first started playing.

Hi all

Since the NDA has been lifted I thought I share my experiences and thoughts concerning the two beta's I have participated in and my group tanking imressions with my level 15 Dragonknight Orc Tank.

In my time in the betas I have grouped on several occasions in open world Pve content mainly quests with a boss type charater and the end of the quest line. I also tanked two of the level 12-15 Dungeons several times with diffrent random groups. The two dungeons I tanked in were Spindleclutch and the Banished cells.


First the only aggro ability for a tank at this level is the sword and shield line skill is called Punture: it reduces the targets armor by 40% and taunts the target for 14 seconds, it can be upgraded (morphed) to add a spell debuff to the target or increase your armor which I found unnecesarry for reasons below.


On random mobs groups in dungeons as a tank you generally want to use Punture on the largest mob which is generally going to be the most threatening, because Punture is a single target ability you can only hold agrro generally on one mob at a time and let the dps of the group clean up the rest. As a Dragonknight tank I did find Firey Grip (The flaming chain pull) a really helpful tool to pull mobs instantly towards me, this ability took a lot of pressure away from my other party members whom at the time  were running away from an the enemy that were hitting them with the sharp end of a pointy object.


My slotted skills looked like this for dungeon tanking:

1. Firey Grip

2. Punture

3. Low slash (although I feel Dark talons would be better here for the aoe and hold)

4. Dragon blood

5. Spiked Armor

Ultimate:Dragon Leap (Although Dragonknight Standard would be much better suited here for its aoe effect and upgraded damage reduction and buff)


I had 60% of my skill points in health, and the rest in stamina. (magic I had no points in but looking back as a Dragonknight tank you are going to need to spend points here too since all of the dragonknight skills are magic consuming)



When engaing mobs nothing stands still for long myself included, on fights where I taunted a target I was always keeping one eye on our healer and ready to have a chain pulll to go. You are going to spend a lot of time chasing mobs as well as fighting them so the firey grip is really handy here. Dragon blood was really handy for a quick self heal and also boosts health regen by 40% by 20 seconds but it was a bit buggy at the time and sometimes did not work for its full duration an cut off after only a few seconds of activation (by the way when using Dragon blood your body becomes transparant and you can see your heart pumping in your chest :) ) Spiked armor was ok but a lot of the time I found myself going over at the soft cap for armor (I wore 5 pieces of heavy armor and two pieces of medium armor) A little icon appears on your charcters sheet to inform you when a stat is overcharged and you will receive a lot less benefit from placing any more points into this stat, bearing this in mind Spiked armor may have been better replaced with something more useful like Defensive posture a buff to shield mitigation and cost.


Also try and sneak pull a few of the mobs as this worked wonders in Spindleclutch. Enter sneak mode and use your Firey Grip to target just one enemy ahead of you (this worked best if you target either the furthest left or right of the enemys ahead) This does not always work, but a lot of the time I ended up pulling just one or two enemys (out of about seven) which was much easier to focus down by the group.



Boss tanking:

On the bosses I fought I generally tried to turn them away from the group (old habbits) a lot of the bosses you will not be able to taunt 100% of the time as they generally target random members of your party with some of their abilities, also you need to know when to block by using wacthing the wind up mechaincs and tells of the boss (as they can hit really hard if you have no block up,)  and when to run (generally when a large red circle appears at you feet!) Some of the bosses abilites can one shot even the tank if you don't pay attention. Overall I found tanking to be fun and enganging but tanks still need some love, my overall concern was how (for lack of a better word) sticky my tank was in realation to the mobs I was fighting. Sure I had my taunt, but you taunt is useless if you run out of stamina which generally happens a lot when your blocking and using you left mouse button to attack and contribute the the groups dps.


Thoughts: Also sometimes even though I was blocking it felt like I was taking the same damage if I had blocked the attack or not, I am not expecting 100% damage mitigation but a small buff somewhere to shield blocking apart form the obvious skills and passives that I had would not have gone amiss.




Recommendation/Suggestions:  Tanking I feel needs to have a bit more feeling to it in releation to target stickness. My suggestion would be when a player equips a shield hes aggro management level increases by around 50%, or simply add an agrro rating to shields. This would make tanka that bit more target sticky in dungeons and we could spend less time chasing down mobs and more time doing our jobs.


Thanks for reading.




Originally posted by SpottyGekko

My apologies, when I created this thread, I didn't actually have a clue how ESO's economy was designed. I assumed (wrongly) that it had a "standard design" with a global AH.


Then I found this article:

That was quite a shock ! 


I'm quite surprised that there hasn't been a lot more crying on this forum about the economy design. The only place that players can buy and sell (other than person-to-person) is in the shop of whichever guild "occupies" one of the 6 keeps in Cyrodil !


That effectively means that global chat is going to be 24/7 trade spam. The chatbox will be scrolling so fast it will be unusable, lol


It's an interesting design, but it's most likely going to cause a MAJOR amount of complaining right after launch...

Got to agree with this...

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