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All Posts by Adrazahn

All Posts by Adrazahn

2 Pages 1 2 »
26 posts found
I've been waiting for a chance to check this game out for a year. I love the humor I've seen in the videos, and the housing and combat systems are intriguing. Would love a chance to check things out and see if the game is shaping up to be all that I hoped. 

Right now, this design is heavily dependent on the AI actually being radically better than what we've seen in MMO's up until now. That's a big risk to take, because a lot of games have seen their enemy AI fall short. However, in SOE's case, they've partnered with a company (Storybricks) that pretty much focuses on nothing but AI. So perhaps they can pull off something we've never seen before.

That being said, there's one aspect of this that the press hasn't really touched on: the design decision to have no trinity system is easily reversible. Hell, they already have 40 classes. It should be relatively easy to go back and change class skills to make several of them healing or tanking oriented. There's no re-engineering of systems required, other than implementing basic threat mechanics. Sure, it isn't as revolutionary as what they promised, but if things don't work out the way they intend, there's an acceptable fall back option.   

Originally posted by Dullahan
It would be incredibly easy for SOE to take all their advancements and make a true EQ1 successor from it.  It will never happen because though EQN will not be a WoW clone, its moving in the same trivial direction and will be the antithesis of Everquest1.

If EQ1 players were open to anything new, they wouldn't still be playing EQ1.

Originally posted by CalmOceans
Originally posted by botrytis
Originally posted by Shadowguy64
As long as it isn't zergy, then I'll be very pleased. That's all I ask. No zerg.

Every game has that - get over it.

EQ has no zerg whatsoever, none, and the reason is the trinity system and the dependency and controlled and strategic combat it creates.

The EQ I played from 1999-2003 sure as hell had zerging. In fact, EQ players invented the term!

Player housing won't be destructible. They've already stated that they can make areas immune, otherwise Qeynos would be smoldering ruin within 15 minutes of launch. They also have stated very plainly that they don't want to make a game designed for griefers. 



Originally posted by krulux
Originally posted by djazzy
my biggest disappointment? This forum, although I probably should have expected it

You beat me to it.. djazzy.  This exactly.

I think some of us have become so jaded and cynical, even pessimistic to the point we can't let ourselves enjoy anything anymore. 

I am one of the ones that would have really wanted a true EQ3 and wanted it old school.  But something happened to me while I watched the reveal.  I saw EQN for what it might be.. what it can become.

If we the players, as a community, get behind the game fully.. and stop bitching about what its not and start seeing the game with the same openness we had for the original EQ - the magic can happen again.

I've said it in a dozen posts by now - we the players are EVERQUEST.  The "game" is just a mechanic to allow us to adventure together. 

Best post I've seen all day.

From counting months, to weeks, and now hours. :) Can't wait.

The screwed up signup is easy to explain. SOE does multiple beta's, so they create one beta signup app that's configurable rather than create a new web app and database every time. This means you configure a new beta each time, with things like signup and confirmation text, start and end dates, etc. 


Someone was configuring this for EQ Next and EQ Next: Landmark (whatever that is). The config isn't tested or even complete. They likely copied a previous beta (Heart of Fear) as starting point. However, someone out there took the URL from a previous beta, updated the betaId URL parameter to 17 and then 18, and presto, there's the EQN and EQN: Landmark beta signups. Available before anyone at SOE intended. 


I work with highly configurable enterprise software for a living. I'm pretty sure this is what happened. 


The confirmation emails are clearly incomplete. The signup text may not have been vetted, so I wouldn't take the mention of it being a "hardcore mmo" as anything official yet. The end date of 12/31/2013 - who knows. I would think that's more like a rough approximation of the end of the beta period rather than the start. They may be expecting beta to end around that time and will allow signups at any point. Then again maybe it's a temporary date the arbitrarily picked. 




Given that this beta signup clearly wasn't ready for release, I would take the text with a grain of salt. 
Originally posted by supa_fly

There also seems to be an Everquest Next: Landmark beta signup as well, no clue what it is, but figured I would share. This one is even more jacked up then the first, as it says Everquest Next Landmark Beta Signup, but the confirmation email talks about Everquest: Rain of Fear.

Someone was probably copying the Heart of Fear beta when they were setting up this one. 

Originally posted by thedood123
Originally posted by Adrazahn
Originally posted by gkslash

I don't think this was accidental. I think it was another dose of trolling from SOE. They wanted to see how many people would catch it, and be talking about it. lol

I like the dates on that registration though. Beta ends December 30, so possibly at Jan 2014 launch.

Still exciting even though I didn't get to register.

The December 30 end date is interesting, but it just as easily could have been a placeholder. 

My guess is someone was configuring the beta signup app for EQN and accidentally made it public before they intended to. 

I have to doubt that anyone in SoE would even make that mistake

Might sound far fetched, but it sounds more likely to me than it being intentional. It doesn't make any sense to do this intentionally 24 hours before the reveal. 

Originally posted by gkslash

I don't think this was accidental. I think it was another dose of trolling from SOE. They wanted to see how many people would catch it, and be talking about it. lol

I like the dates on that registration though. Beta ends December 30, so possibly at Jan 2014 launch.

Still exciting even though I didn't get to register.

The December 30 end date is interesting, but it just as easily could have been a placeholder. 

My guess is someone was configuring the beta signup app for EQN and accidentally made it public before they intended to. 

Originally posted by Waterlily

Definition 25098250285028520582058111511515 of Sandbox.

No one cares what a sandbox is anymore at this point.

This is why I can't stand this whole Sandbox vs Themepark debate. These terms are so vague they're practically meaningless. 

The idea was non-combat classes. Is this or good idea or not? Who gives a crap if it's "sandbox".





   Change the video setting to HD and go Full Screen. It's easily readable then and it says "www.untoldlegends.". 
Originally posted by Dudehog

In the beginning of EQN Black Box teaser video you can see what looks like the same wall with the bottom of a poster showing. I can't make out the writing on the poster, so I have no idea if it's relevant or not.

It says "Untold Legends" which is another SOE published game. Nothing to do with the EQ franchise. 

Originally posted by evilastro
Originally posted by Adrazahn

I wonder how many people arguing for non-instanced raids either A) never played such a game or B) thrive on hatred, vitriol, and drama. Original EQ had the latter in spades thanks to all the fighting over raid mobs.

Now non-instanced dungeons (outside of boss mobs) might work. I'd love to see some combination of both. No reason you couldn't have instanced and non-instanced versions of the same dungeon.

I loved contested raids in EQ, and there was rarely any hatred or vitriol between raiding guilds as they swapped pulls. If it was a tough mob we would congratulate the other guild or vice versa.

Also Vanguard does open world raiding quite well. Although the low population made that a bit easier.

Ok, you and me are remembering different games. Lanys T'vyl was a better server than most. We had a calendar set up to let guilds co-ordinate raids, but there were still several large a-hole guilds that didn't abide by it, and that lead to major drama. The same drama and flame wars will infect EQN if they have all open world raids, guaranteed. 

I wonder how many people arguing for non-instanced raids either A) never played such a game or B) thrive on hatred, vitriol, and drama. Original EQ had the latter in spades thanks to all the fighting over raid mobs.

Now non-instanced dungeons (outside of boss mobs) might work. I'd love to see some combination of both. No reason you couldn't have instanced and non-instanced versions of the same dungeon.

Not even remotely possible.

Are some people seriously taking 3 year old concept art as proof that the lead developer on EQN doesn't know what races are in the game?

It's a kobold in the Gabor painting. Period. The concept art is likely outdated. This also means it's 99.9% likely that reptilian kobolds are a playable race, considering the original Keith Parkinson art only showed playable races as well. 

Right now, I'm thinking that kobolds being playable is more likely then Trolls, Halflings, and Gnomes, given that they didn't appear in the sketch. 

It's been described as a full reveal. They will show everything. There are also multiple dev panels (like 6 I think) planned in addition to the keynote reveal. 

I'm thinking there will be playable demos at SOE Live, but that's just my guess. 


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