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Developer's Preview: Dalimond Peninsula
General Discussion « Istaria: Chronicles of the Gifted 10/27/09 5:11:35 PM
ok i'm firen's husband so i post with her account i don't have one here lol ok please excuse my english not my first language.
ok i play here with guildteam of eq more than 400 in 2004... my guildteam leave because war fighters side here no good. too much craft... everything craft ok i like making plot and craft is ok but no good to play war fighter... there is no war ok? if i kill enemies they drop craft loot. maybe enemies craft too lol. ok new dungeon not bad but loot the same. crystals the same and more craft loot...quest the same with same items...there is no fun in making chance in loot. chance make loot fun i know craft people want their money but why not give chance to make loot fun for war fighers? all everything the same. the blighted green loot items why not make numbers transfer to craft items to make better? that is chance and make war fighter fun to play, ok? the socialist craft things not fun. i have 3x100 and craft people don't answer tells they always making plot. no nothing to buy at shoppe. you bring more quest and enemies but what about chance to war fighters? i think people who make this game don't like war fighters. ok new changes quest coming ok...changes made before i'm not saying this the same but what if same no change for war fighters in chance? ...we don't want more quest we want loot chance = fun. not the same everything ok? we get xp nerf and nerf other thing and always nerf war fighter why? you make change no good war fighters leave and their craft friends leave too and now you have craft people only making plot 24/7 and not many are playing. if you make things good only for them this game is no good.
make game good for war fighters ok? |
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Developer's Preview: Dalimond Peninsula
General Discussion « Istaria: Chronicles of the Gifted 10/27/09 11:54:48 AM
Will there be any development to make combat oriented players more interested? My hub and his friends liked the multiclassing of adventure schools very much, but not the leveling process because the loot from kills are not good for that kind of players, and the total dependency on craft quit their game. My girlfriends and I too since I like to play with my hub. I'm more a crafter but I can see his point. We have been playing for 3 months but now I can see the guys are really unhappy. |
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agree. |
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nice! |
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