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6/05/08 5:37 PM
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Viewed 4923, Replies 159
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Originally posted by Bladeinhand Agreed, this game was designed to be on the 360 eventually. Todays high-end gaming pc's could handle larger zones, less instancing, and more detailed characters on screen at once. But there's no way the 360 could handle a 48v48 with random players cruising up to watch the siege from the sidelines. I think this ultimateley killed the game for me, it's a next-gen console MMO, and it completely feels like it. |
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6/05/08 3:47 PM
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Viewed 2222, Replies 40
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Originally posted by drbaltazar This was completeley off topic, and just idiotic. PVP-Questing? So what, pay people to stand around like NPC monsters all day and hand out items when they die?
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6/04/08 5:26 PM
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Viewed 2222, Replies 40
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Originally posted by Khilla Thanks, that's exactly what I was going for. I would love to see some videos of higher level dungeon crawls, and fights. I used FRAPS to record it. You can download a demo of it here: http://www.fraps.com/ |
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6/04/08 4:50 PM
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Viewed 2222, Replies 40
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I re-subbed right after GU4 but before AOC came out cuz I heard the update helped with performance a lot. I stopped playing for the two weeks I tried out AOC, got to 30 and then uninstalled that 26 gig mess of a game. AOC was fun for a while, but its not done, and the polish isn't there yet. I've since jumped back into Vanguard with the new GU5 update, all the mounts, and the improved hitching update. I play on a pretty ancient system, but I've uploaded two little videos to YouTube showing some combat and other little things with my Gnome, Cleric newbie. The game runs great and world is massive and very fun to explore.
After GU4 Update:
Be sure to watch them in "High Quality" The second video, After GU5 was meant to show the combat and fluidity this game now has. The movement while mid-casting is still one of the best features I've seen for casting classes in any MMO out there. Allows you to direct an aggroed mob better, and plan your attack.
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5/14/08 1:31 PM
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Viewed 1559, Replies 14
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Hitching is still in, but it has been greatly improved, and only really occurs when walking into new areas or cities. It lasts only as long as your hardware requires to load the new surroundings. In my opinion it is a fair substitute to loading screens and zone lines. |
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5/14/08 12:37 PM
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Viewed 490, Replies 5
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So its been 2 years (?) since I played beta on this game and after reading about the GU4 update and the many changes that have gone into the game, I went out and bought the damn thing. No free trial offer left me with no other choice. (They sorely need to offer one) The work that has gone into the performance issues in this game is immediatley obvious. They have done a great job so far, and my system is pretty old. The hitching that has been talked since beta is still present in the game, but it isn't a showstopper, occurs only when crossing into new areas, and is a fine substitute to loading screens. One of my favorite parts about this game is the complete lack of zone lines and loading screens. I've posted a video of my little level 7 cleric, running to his tombstone after dying, battling a hyena a level higher than him, and then looting a blue. It's short but I recorded at dusk with many graphical options turned up, and it shows the combat speed and fluidity of everything at such an early level.
System Spec: (Old school) Pentium 4 3.2 HT Thanks for watching, and I hope we can get more people back into this game.
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