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Our Games, Our Money, Our Morality.
The Pub at MMORPG.COM « General Discussion 5/19/13 6:04:29 AM
In reality, and if you did some historical research regarding the economic woes of socialist countries, there's usually a lack of variety in their production, due to sole ownership residing in political or government entities, which often leads to inferiority; not the other way around. Kickstarter is a great case for capitalism, on the other hand, and how allowing citizens their own means to discover better, more efficient ways to produce can lead to the superiority of goods and services.
I feel a bit depressed that this is even necessary to explain to anyone, though. |
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Pirated copies of Dev Tycoon cause players to go bankrupt because of pirating.
General Gaming « General Discussion 5/02/13 2:39:53 PM
Originally posted by whisperwynd I think you're mostly correct, but price has far more to do with preventing pirating than I think you're giving credit. |
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Pirated copies of Dev Tycoon cause players to go bankrupt because of pirating.
General Gaming « General Discussion 5/02/13 2:32:30 PM
Originally posted by Quizzical If I were in the business, I'd absolutely prefer the DRM solution to be always online. As a player of games, I'm not really excited about the idea, but it's a pretty instantaneous and permanent solution to the problem, isn't it? |
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Pirated copies of Dev Tycoon cause players to go bankrupt because of pirating.
General Gaming « General Discussion 5/02/13 2:23:16 PM
To me, pirating is a sign of the market failing, whichever it is that's been pirated from. If your software is easier or more appealing to torrent than it is to pay for, the individual company/developer/studio needs to find a more efficient way to push content to users, as quickly as possible, and most often adjust their standard for pricing into a much, much lower range. Spending more effort and resources creating DRM isn't really helping the situation for them, either, because it's not really preventing anyone from pirating anything at this point in time.
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10 people are kicking the guy, guess I should too
General Discussion « Elder Scrolls Online 4/21/13 1:44:51 PM
Originally posted by Iselin I can't be certain, but it sure seems to me like this post was directed at someone. |
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As a consumer of games, I think EA is abhorrent. As an individual who recognizes that other industries are doing far worse to our economical well being, or even physical well being, I could care less about EA. Worst gaming company? To me, without a doubt. Worst company in the United States? Absolutely not.
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I don't understand why anyone would make the argument that any generation of gaming console could make personal computers obsolete, without allowing the freedom and capabilities a PC provides, particularly regarding customization of hardware. I can't run any number of music services, browser based or propietary software, in the background of a game I'm playing, which comes with a number of player created modifications or software enhancements, while being capable of tabbing or switching over to another open piece of software to check the news or this site, using a console. In combination with the capabilities PC owners have to build their own preformance, and the selection of hardware itself almost immediately outdating any console as soon as it's released, personal computers aren't going anywhere in the foreseeable future.
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[Column] Elder Scrolls Online: An Argument for 'Faction Lock'
News & Features Discussion « General Discussion 4/09/13 5:34:10 PM
I really can't say I'm surprised to find, on this site more than the others I frequent, that there's been written yet another article for another game making arguments on behalf of developers.
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I cannot believe how critical gamers are these days
General Gaming « General Discussion 3/21/13 3:37:27 PM
I really don't agree with the OP, but I also didn't read the whole message. Some people are capable of turning off intellectually when being entertained, some enjoy the analyzation and critiquing, while others are capable of doing both. There's really no right or wrong approach to how you digest whatever medium you use for enjoyment, and I think you'll often find that people who are critical on forums don't view their time spent playing games in the same manner as someone who's just looking for "fun", of which there are about as many variations as individuals who consume it.
I enjoy debate, and I like approaching games as an art form. Under these circumstances, just as an example, I'm probably going to be more critical of products made in a market that approaches itself as a business, rather than a means of expression, just as much as an individual who was raised playing sandboxes is probably going to be more critical in a market full of themeparks.
TL;DR: People bitch. Welcome to the human race. |
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There isn't much for me to like about this game. It's too linear, too themepark, too F2P, and those are all of the attributes I dislike in MMO's. That it's another Cryptic game doesn't sit well with me either, and I'll admit that I'm still holding their most recent work against them (I was a fan of CoH, however). I'm not saying that I was anticipating this to be a game I'd enjoy, because it obviously wasn't designed for my audience, but aside from being aesthetically pleasing, using an IP I've come to enjoy, and including the Foundry tool, which I think could be responsible for some legitimately interesting content, I couldn't possibly rate this beyond a 5 of 10. For a dude who prefers non-linear, emergent-story, sandboxy virtual worlds, I'd even go so far as to say it's below average, but that's to be expected, right?
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Why TESO wasn’t designed as a true sandbox MMORPG
General Discussion « Elder Scrolls Online 3/04/13 10:00:30 AM
Originally posted by azzamasin That's certainly an interesting perspective, but I'm curious as to what it is that actually makes themepark design "more fun" or "more filling". If anything, I could describe my experiences in quest hub, linear MMO's as the most empty, or the most dull, because I always knew exactly what to expect, the worlds are often static, there are rarely any build or design features, character or class customization comes down to "pick one of three skill trees", and there's hardly any sense of danger, because there's rarely any risk or reward built into the design documents. What's exciting or fulfilling about playing a game that's so safe and homoginized? Maybe you can tell me. |
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What would appease disgruntled Elder Scrolls fans?
General Discussion « Elder Scrolls Online 3/02/13 4:04:21 AM
Originally posted by evilastro My problem with this argument is that there's a certain group of players and developers who belive that, because a game exists in the medium of an MMO, it requires the necessary trappings of the games which came before it. I'm not saying that ES:O is a direct copy of another game, even though it does heavily borrow from DAoC (which isn't a bad thing, really), but that they very well could have balanced and created a multiplayer game, in a massive setting, which didn't require faction zone locking, forced PvP in an enclosed area of the game (which isn't open world), story questing and phasing on a level that rivals specifically hub designed games, or UI elements that an industry has simply become comfortable with for a standard.
So, is my problem really specifically with ES:O, or with the genre itself? A little of both, I guess. These problems, and others like them, aren't entirely on the shoulders of Zenimax to fix, but it's disheartening to see such a great opportunity squandered. |
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[Interview] General: Die Noobs: A Documentary on eSports
News & Features Discussion « General Discussion 1/29/13 4:10:26 AM
As someone who's made the run through around ten years of online tournaments, I have to respectfully disagree with people who believe games should solely be centered around a mindless concept, something as simple as "play for fun". The truth is that, while it may seem a bit obsessive or over the top, competitive play is where the fun is for some people, and generally speaking, I'd count myself amongst them. I think the most important thing to remember is that enjoyment in gaming can be found in the most bizarre and unimagineable places, and is as complex as the people who play them. There's no right or wrong answer.
This was a good interview, for a project I've never heard of. Thanks for the heads up. |
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Lets figure this out: How can we improve the community?
The Pub at MMORPG.COM « General Discussion 1/27/13 8:48:53 AM
The community problem is a people problem, and there's no way to fix it without being able to alter the minds and attitudes of everyone involved, and by doing so would strip us of our humanity or what makes us unique. Like so many other posters have mentioned, I don't believe there to be a solution. The only thing an individual can do is to represent themselves as appropriately and respectfully as possible, and hope to lead by example. Generally, this isn't going to effect the audience at large, but rather the people you surround yourself. It's also an extremely difficult task, but requires some understanding of human emotion and why we react how we do. Suffice to say, anger and offense are internal responses that can be controlled, though for some people, myself included, it can take a great deal of practice.
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[Review] Mortal Online: Free to Play, But Not Bug-Free
News & Features Discussion « General Discussion 1/27/13 7:47:27 AM
Originally posted by Doomtec There are those of us here on that "bash bandwagon" who have played it, were expecting a game that wasn't shit, and have been sorely disappointed by SV's unprofessionalism and their ability to deceive players. There's nothing to defend. |
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Originally posted by MyTabbycat I'm not a console player, I've been playing the ES series on PC since as long as I can remember, and all I want is co-op multiplayer in my Morrowind/Skryim/Next Installment. I don't think this has anything to do with console players. |
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Really? It's Blizzard or their fans? That seems like jumping the gun a bit, especially without any real evidence. Couldn't it just be a fan turned malicious?
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I'd rather a four player co-op that was indistinguishable from the likes of their single player series. They really don't need to change anything, just allow three of my friends to drop into the world with characters as unique as my own, and allow us to play the game from beginning to end together. That's all I want.
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Poll: Which payment model is ideal for ESO?
General Discussion « Elder Scrolls Online 1/25/13 3:48:34 PM
I'd be pleased with it being B2P, though naturally I'd prefer cash shops wouldn't accompany the model, though understand the necessity for the publishers and developers to make their end. If it isn't B2P, I'd be willing to accept a subscription based payment, hopefully at ten dollars rather than fifteen, though I also realize that seems unlikely.
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open-world and supports up to 2000 players
General Discussion « Elder Scrolls Online 1/24/13 8:03:01 PM
Originally posted by Aerowyn No problem, thanks for the link also. The faction lock conversation starts around 13:00 minutes in, if anyone else was curiuos. |
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