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All Posts by Lawlmonster

All Posts by Lawlmonster

46 Pages 1 2 3 4 5 6 7 » Last
913 posts found
Originally posted by BailoPan15
Originally posted by Lawlmonster

From my personal experience, Steam has been a great tool for communications, staying on top of new releases, buying games far below normal values, and consolidating my library in a cloud environment. There are so many positives to actively using Steam that I consider it a benefit, not a hindrance. The problem with its popularity is that other people have wanted to emulate it in the worst ways possible, and rather than using Steam, or fostering a relationship with them to bring their products to a larger audience, they've decided to hamstring themselves by spending the money and effort for software that people are simply left wondering: why should I use this and Steam? And naturally, why would they. Steam does everything we need it to do, and it's brought a vast assortment of creators under the same umbrella for the ease of the customer (which is what this is ultimately about, making things easier for the consumer). To ignore this, as EA, Trion, and Perfect World have done, is nothing short of hubris.

You do realize the simple fact that Steam is not publishing those games on their platform from the kindness of their hearts right? Why do you think EA Games and Ubisoft and others have opted out of well known platform with good infrastructure and instead opted out for their own in which they only sell their games (none others, so no, they are not emulating steam). 

Eventually this other platform becomes cheaper. 

Also Origin is a lot better than Steam in terms of application efficiency. Qt Framework power baby. 

You're telling me it's cheaper, requires less man power, and has a higher rate of success for them to make their own software platform like Steam, rather than to foster a relationship with them and pay whatever licensing is required to sell their game through an already well established service? PC gamers have overwhelming built a home out of the Steam community, over 75 million accounts according to IGN. We've chosen where we want to buy games, and which platform we want to use. To ignore that, to try to sell your own games through a service to only a fraction of the users already dedicated to Steam, is absolutely arrogant, frustrating for users, and is certainly an emulation of an already better service. Just because they're not directly competing doesn't make it any less of an emulation, and it certainly doesn't make buying digital copies of games any easier for the consumer, which I'm guessing is something EA doesn't spend much time fretting over.

From my personal experience, Steam has been a great tool for communications, staying on top of new releases, buying games far below normal values, and consolidating my library in a cloud environment. There are so many positives to actively using Steam that I consider it a benefit, not a hindrance. The problem with its popularity is that other people have wanted to emulate it in the worst ways possible, and rather than using Steam, or fostering a relationship with them to bring their products to a larger audience, they've decided to hamstring themselves by spending the money and effort for software that people are simply left wondering: why should I use this and Steam? And naturally, why would they. Steam does everything we need it to do, and it's brought a vast assortment of creators under the same umbrella for the ease of the customer (which is what this is ultimately about, making things easier for the consumer). To ignore this, as EA, Trion, and Perfect World have done, is nothing short of hubris.

I don't understand the fuss, but maybe I approach games from a different perspective, and the use of voice chat is what enables my particular group of friends to play with the coordination and delivery of communication that we need to win. That's ultimately why people use voice comms, specifically people who are concerned with performing at a higher standard than the average player: you need it to have an advantage, or at least to level the playing field against another team that knows how to communicate and react appropriately to relayed information.


There are also a shit ton of communities that still exist in these games, MMO's or team based multiplayer, that don't require you to use a microphone for anything. Personally, I feel like someone who doesn't like voice chat hasn't found the right group of people to play with, because I enjoy talking with the friends I've made and known on the internet for years, and I enjoy even more having the tools necessary to compete. It's not only made us a closer group of comrades, but it's made us better teammates.

Absolutely. I still play UO, and I've been playing the shit out of Project Zomboid, which is also a top down isometric (2.5D). While graphics are important, there are obviously several styles of which designers could choose from to make a successful game, and this is one of them.
I suppose if what you're suggesting is that ES:O plays like a single player RPG with a complete story, then I'd probably agree. But if you're trying to make an argument that Zenimax has built a game that encourages actual role play, I'd say that's crazy.
It's kinda hard to determine which category or selection within the poll I'd fall into, since the last MMO I really enjoyed was Ultima Online (Second Age era). I played a few years worth of WoW, and about a month of everything else, so I guess the real answer to the poll question, why did I leave my last MMO, has more to do with the genre moving away from my target audience than it does anything else. Call me old fashioned, or say I'm wearing rose tinted glasses, I don't really care: I'm still chasing the feeling UO gave me fifteen years ago, and have only found scattered moments of respite since.
TSW is fine for what it is, but it certainly isn't something I'd expect anyone to play long term. Once you're done with the story, and you've PvP'ed a bit, what the hell else is there to do but create a new character? I'm not saying this is a problem specific to TSW, it's very prevalent in many MMO's, but these worlds definitely suffer from a lack of things to do in them.

I think what really matters, rather than trying to force gender specific agendas into their art, is making a good game. Make a good game, and get attention for it being well made, because I couldn't care less if it was a team of men, women, aliens, or half-monkey half-dolphins who could be accredited the achievement.


That's right, I said it: half-monkey, half-dolphin.

I absolutely love Project Zomboid. Every Monday, they either release a new patch or detail upcoming patches in a fair amount of detail during what they refer to as "Mondoid" blog posts. Definitely worth checking out if you want to pay attention to the future of their development. The Multiplayer is great, too. Really, I can't get enough of PZ right now.
Originally posted by Talonsin

I don't understand this game, the crafting looks great but if I die I lose all my mats and recipes and have to start over.  Why would I bother with the crafting system when I know that the next time I play I could lose all my progress?  If they have a server with a ruleset that allows me to keep the recipes and mats I learned/earned, I may give it a try but sticking a complex crafting system into a perma-death pvp game is just poor game design.

It works just fine with Project Zomboid, though that has to do with a loss of character skill levels rather than crafting recipes, and I could argue that's a bit more rough (talking hours to develop a single skill, some far longer). While I can understand why people might have a knee jerk reaction to perma-death related mechanics, if there's nothing to lose in the process of a character's death, then there's no point in making it permanent. Some people might be instantly turned off by this idea, and that's alright: there are handfuls of games that don't require you to suffer through perma-death mechanics if you don't want to experience that.


I think it's going to work just fine, as a design choice, and it's worked fine in games before it. This is probably the least of my concerns regarding H1Z1, though, since we're talking about a product that already has a successful and much larger audience (DayZ) as its direct competitor.

This sure sounds alot like DayZ. If they can add building and make crafting important, or turn the real threat of survival into protecting yourself from zombies and the elements, hopefully both, I'd say they're on the right track to gaining positive attention. Otherwise, on paper, the two games look very, very similar, and I can play Epoch modded servers to get my fill of crafting and building without needing to buy a new product.


Still, I don't think there could ever be too many games in the zombie or survival horror space. I love the shit out of them, so I can't really complain.


Really? You want even more story in MMO's than already exists? Can't we just keep the stories to the section of the medium that they work with, instead of trying to fit a square peg in a round hole?

To be fair, trying to blame this whole problem on big wig cable companies is a bit misplaced, considering government officials, specifically our President, put one of the largest lobbyists for the cable industry into the position of chairman of the FCC, and that's just a small part of the issue; the FCC hasn't been doing it's job for a long time. So, while it's important that we recognize the crazy, multi-business monopoly that's occurring with cable providers in the United States, we also need to recognize that this mess would never have gotten as far as it has if the FCC, and our government by proximity, had been enforcing regulation without agenda (which I think most American's are beginning to realize, is an almost impossible goal to achieve).

You certainly don't have to stay with an MMO, but I would say it has nothing to do with players not wanting or taking advantage of that option, but that the current design for the genre doesn't do well to encourage people to stick around for long periods of time.
Originally posted by kartool
Originally posted by amber-r

There aren't anywhere near enough players that would want this, of those that say they do most of those don't actually want the reality of what they are asking for.


This. What people want is that feeling and experience. I don't think that's going to happen until someone makes the next revolutionary step when it comes to online gaming. I figure we won't get it until we see full VR implemented.

The great news is that game engines are become more modular, requiring less education or research to use, and generally becoming more user friendly; Unreal Engine 4 is a pretty good example of this. While it might not be the kind of cash generator that SOE might be looking for, I can't imagine why a team of players that are into, say, EQ emulation wouldn't be interested in building a full conversion, as the barriers to entry are becoming smaller and smaller. That's not to understate the amount of effort rebuilding EQ with better textures and models might actually require, but we're certainly nearing an era where artists, and independent (or mod) developers, are becoming more capable of realizing their dreams without needing heaps of technical know-how.


This is probably the most optimism you'll see from me in a post regarding MMO's.

This was a pretty neat idea, kinda like the super oldschool radio dramas my grandpa used to play me when I was a kid. Unfortunately, I couldn't sit through more than an hour without skipping through the rest, but still fun none-the-less. I certainly would have preferred to see information on the game itself, though.
Originally posted by Ezen_Surreal

I am the Divinley proclaimed KING of Internet 2!! The founder of the (I.I.A.)

* THE International, Imagination, Association.*

I'm a real life, a Rosicrucian, Buddhist, Christ Consciousness, Scitzohrneicx... Shaman.... "Magi." of Babylon and this is what I have to say!

God, I love that Charlie Chaplin clip. I'd love even more to see it realized.


On another note, I've been struck with a "what the hell is going on" feeling since I first tried to translate the OP, and I have to say that, if nothing else, this thread has been entertaining.

Write a post about truth in media, have it censored or removed. I wish I could make this shit up.


Good work.

Originally posted by Mtibbs1989

My new hobby is my old hobby; playing games that actually work, ;)

Oh, and that's a terrible analogy. You can't compare Coke to a product like ESO. Coke is flawless and the top selling soda in the world. *opens a can of Coke*


Originally posted by WizGamer

This is honestly disgusting and one of the reasons why has become a place for cynical whiners. On no objective rating scale would this game get 4.5. It is an AAA mmorpg with quite a few flaws, like basically every other game released (except re-release FFXIV). Your opinion is worthless when your basis for judging is so off-keel. Wow, absolutely ridiculous. 

Honestly, screw this site. I'm tired of reading about people shitting on various games constantly. Pure negativity is not what I want to hear, and I've played every MMORPG there is. Sometimes I wonder if anyone on this site even understands quality. People say LoL has the worst community, but I think it's right here at 

I have to disagree with about everything you've posted here, and I think you need to grow a thicker skin if an opinion you dislike is enough for you to ragequit the community. Hopefully it won't come to that, though, because there's plenty of room for everyone here on the forums, even if we're at ends with one another.

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