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All Posts by CrazKanuk

All Posts by CrazKanuk

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General Gaming « General Discussion
10/21/14 12:45:26 PM
Originally posted by Rusque
Take a sad browser looking game, add swear words and a columbine outfit = instant publicity.

Oh no you didn't. Wait, yes you did! /facepalm


Oh gawd!! Wait a second! Dude! WTF is wrong with your hand?!? Ok, maybe you're right. I'm not sure where this guy is from, but I'm certain that he's going on a killing spree after years of being made fun of for his monstrous ape-hands. Actually, I think that ape-hands are even more developed than those.

Originally posted by nariusseldon
Originally posted by Quirhid

I just assume it is because "they are ruining my games". You know, indirectly... by being more popular.

Pretty much this. Another form of epleen ... my game is no longer as popular as this new kind ... it must be bad, and I need to file complaint somewhere ....

Hey, I wonder if anyone ever considered that maybe games like MOBA are actually clearing the refuse out of our games, making them better? It's not completely outside the realm of possibility. I mean without MOBA we have all these "toxic" kids over in our MMORPGs, being all abrasive in their attempts to be edgy. 


Originally posted by Torvaldr
Originally posted by lizardbones
Originally posted by SirBalin
Originally posted by Dreamo84

Talk about getting one of the worst bands of all time!

I'm sure they could have gotten Weezer to play! =-(

Worst bands of all time?  okay...

Meh.  They just don't seem very relevant.  I did see that at Monsters of Rock and a couple years later in Philadelphia and they were good shows.  I can't help but feel like this is more Metallica getting promoted by Blizzard than the other way around.  :-)

Yeah, they haven't been relevant since the Black Album and haven't done anything really great since Master of Puppets. Blizz probably could have gotten Cold Play cheaper.


Sorry, I think I'm probably heard more people say, about Cold Play, something like, "Gawd! Why can't these guys die in a plane crash already?" than "Awwwww! Turn that up!! That's my jam!" 

Originally posted by Storm_Cloud
Originally posted by syriinx
I have a feeling once H1Z1 and Landmark launch the next SoE project will be...Pantheon.  They just don't have the resources now with EQN, Landmark, and H1Z1 in development.

Oh hell no!

EQ1, EQ2 and Vanguard was dumbed down from how it was at release. Do not let SOE touch Pantheon!!!!

They were at a perfect level of difficulty at release and a while after.


EDIT!: Just to mention another game that got ruined by SOE... Anyone remember SWG?

That's 4 games... No need for a 5th... If Pantheon gets made, leave it alone!!!

Yeah I do remember SWG and the god awful mess it was. From the very beginning, not after CU, NGE, whatever, from the start. All of the massive changes that were interpreted as "killing the game" were a result of drastic, massive drops in subscribers and their attempt to respond to that. 


As far as Vanguard goes, there wouldn't have BEEN a Vanguard if SOE didn't rescue it. It was on the table, about to be put down and SOE came in at the 11th hour and saved it. Probably because they were hoping that Brad McQuaid had some sort of magic left. Again, the subscription numbers for Vanguard were horrible. 


Honestly, you shouldn't vilify a publisher who has, on numerous occasions, taken risks on games that gamers SAY they want, but rarely back up by cracking their wallets to show their support. 

Yeah, I do this quite often. It does seem like the concept is lost on people though. I actually grouped with one guy on the Iron Horde pre-patch quests and he declined me like 2 different times before accepting, when it was painfully obvious that we were both on the same quest. In the end, it was after I tagged a boss and then invited him that he accepted, even that took a second though. I waited and let the boss just keep hitting me to let him accept. 


He gave a cordial thanks afterwords and we went our separate ways (once the quest line was done), but it just seems dumb to not, yet I see it so often. 

General Gaming « General Discussion
10/21/14 9:06:02 AM
Originally posted by Ergload
Originally posted by Vesavius

I proposed that 'story' and 'context' only served to maybe allow a player  to rationalise that it's ok to play a mass murdering psychopath in a game because it has some 'artistic merit', when in reality they were just playing a mass murdering psychopath and getting off on it.

Maybe stripping something like this (maybe) taking out all story and context just forced some to look at what they have been doing all along, but without anything to intellectually explain it away or hide behind. Maybe they just didn't like what they actually saw, the truth of the games they were defending.

I largely agree with this. I was discussing this game with a friend who is a psychology graduate, and she said nearly the same thing as Vesavius. We as gamers tend to justify violence by putting it in context or storyline, but at the end of the day, violence is just violence, right?

Its like that level in Call of Duty, where you play as a russian terrorist and you gun down all the civilians in an airport. Then at the end of the level, the story reveals that you were an american undercover agent. The violence is justified because you were a "good guy" doing "bad things" for a "good reason". But no matter which way you dice it, you still just gunned down a truckload of innocent civilians in a mass-shooting.

This game, while I highly doubt the developers intend it, could be a fantastic social experiment on why we feel compelled to justify horrible things when we empathize with the perpetrator.

Oh, I think there are considerable social experiments that could be taken away from this game. It could serve to help or hurt the industry. If it's successful and it turns out that such a harsh game doesn't really make any difference in real world violence, then it'd be nice to put the whole video game vs violence argument to bed once and for all. On the other hand, if it turns out that it spawns or spurs numerous incidents, then maybe it's simply the evidence that the anti-video game violence advocates have been looking for. Kinda a dice roll (20-sided die at

Originally posted by BadSpock
New patch is great, however my main is one of the supposedly many characters that bugged out - I got zero loot from the event quest chain, and the personal loot system (in SoO, new UBRS) is broken for me - I get skipped, not even a chance at loot, so I can't really do anything all too useful on my main but farm old Raids for transmog stuff and $$.

I spawned in a pumpkin! Lol. Thanks Blizz!!

Originally posted by Abaxial
Originally posted by daltanious
Originally posted by Abaxial
Thread title says it all, I've not progressed very far in any game except WoW, so I'm interested in opinions. TERA seems relatively fast and Allods relatively slow. What do you think of the levelling speeds in different games?

Did not know QUALITY of the game is judged by how fast one level.

It isn't. Levelling in WoW today is much faster than it was back in vanilla, but that doesn't mean it's better. Blizzard presumably think so.

Mmmmmmeehhhhhhh, I don't know about that. I think that there is a different culture these days about things like power levelling/speed levelling. 


Remember that the first level 60 dinged on like December 3rd (like 10 days after release). So I'm not sure what the in-game time spent on that was, but it's still pretty quick, even by today's standards. I do know that, in general, it was a more lengthy process, though. However, I think that as your game ages, you do want to decrease that levelling curve. Otherwise, you're just creating barriers for new players, right? 

Originally posted by Vesavius
Originally posted by MMOExposed
Originally posted by Vesavius
Originally posted by Kyleran

Remember the guy who always said he only enjoyed PVP and hatred leveling, crafting and socializing? He's off playing MOBAs now more often than not.


And what have we seen grow in the MMORPG space?

That's right, much easier leveling, a huge general shift away from the importance of crafting, and the need for socialising being reduced to the barest minimum. Add to this the ever increasing reliance on arenas and PvP as a design focus, including death matches and capture the flag games.

It seems MMORPGs may well be chasing that guy as well, by becoming more MOBA like in their philosophy of all this and 'small chunk' play (30-60 mins).

And what of the shrinking of skills on the hotbar? The deliberate chasing of E-Sport balance? 


I am surprised so few can understand what's being said in the OP and can't draw parallels... Maybe there are just a lot of newer players now that don't fully understand how these games have actually changed, I don't know.

I believe Arena Esport PvP became popular in MMOs because WoW during TBC was trying to copy Guild Wars 1 which at the time was overhyped for its PvP arena stuff.


TBC was released in 2007, and what was soaring in popularity in 2007?

Yup, MOBAs. And of course WoW devs were playing them.

Are we really saying that WoW devs looked towards a niche game such as GW for influence and not the incredibly popular games that they themselves were playing?

Ok, first off, if you're going to throw out blatant references like "of course WoW devs were playing them" then at least have some sort of reference for that. 


Secondly, even if they are playing them (and the odds of some devs playing are pretty good), it's a huge stretch to suggest that they are/were getting inspiration from them. 


There are a couple reasons that MMORPGs have been trending in the direction they have. First is due to their own popularity. There are literally double the number of games available to the consumer, and that number isn't getting lower. Games longevity is also getting longer and longer, meaning players are staying in games longer. Also, players are playing more games than they used to. They might have 2 or 3 or 5 games on the go at once, whereas back "in the day" you basically played one game only (hence the negative stigma attached to early adopters of games like EQ and WoW that they were anti-social hermits). 


Also, there is a focus on end-game content now. It's unfortunate that so many "skip" the story nowadays, but it does happen. So serving up a lengthy levelling process simply hurts your game, even if it's "right" to execute it like that. 


In the end, the MMORPG market is larger than it ever has been, but it is still a niche market in and of itself. These games can't/won't appeal to MOBA players who aren't interested in MMORPGs already. Blizzard actually went and created their own MOBA to tackle this market, and they should, simply because it's so large a market. However, I don't think that the markets are as closely related as you think. 

I solo mostly now. I am part of a guild that was small to begin with. We disbanded and restarted multiple times, but in the end, we just never really got back there. I never left, either, though. I'm pretty much content these days with the RF content. 


OH!! And there are premades now? Not sure how that all works, but might be a good way to find a more reliable group of people without joining a guild ?

I think they really are coming to an end. I always say that the Internet killed the talent tree. There are just too many build optimization tools out there now that each class ends up boiling down to 2 or 3 "viable" class builds. Kinda sucks, actually, because there are people out there (like me) who actually do cater their build to their play style. 

Originally posted by derek39
Having owned most new games. Shadow of Mordor deserves to sell better than Destiny in its current state. But, that won't happen...

What is "it's current state", like release? 


I actually own both games and there is a massive difference. You're basically comparing apples to oranges. That being said, I have a lot of love for SoM. I love the game mechanics, complexity, etc. However, It's still number 3 on my list at the moment. Currently it's Destiny, WoW pre-launch, SoM. 


The problem with most of the "haters" is that they expected something that Destiny wasn't really intended to be. Destiny is an episodic adventure. The majority of people were expecting a more definitive conclusion to the story. That's not what they're going for at all. They probably, definitely, could have executed on the story a little (lot) better, but it's not so much that, but the expectation that I tend to laugh at. You don't hear people complaining about every single Tell Tale game on the market, do you? Shoot, they've got like 5 or 6 "episodes" with every single one of their games. You don't hear people whining about it being incomplete. 


That being said, there are a ton of people who do "get it". So I don't really see, or expect to see, any real decline at this point, as long as they are keeping people interested. Even if there is, it'll likely be similar to what we see with games like WoW, with people playing other games during breaks between expansions. 

Originally posted by Br3akingDawn
and so many fell for the hype and now probably regretting making the purchase because FU bungie/activison for taking out all that content to make it DLC/expansion. the biggest scam of the century!

*ahem* I believe that it was just released that Borderlands had the same issue. No big hype surrounding it, though. See, if people knew what they were actually talking about, then they'd understand that the DLC isn't even ready. There's even a YouTube video of someone getting into one of the new areas. It's completely empty! This content was NEVER played in beta or alpha because you couldn't access it. The fact that there are placeholders in a UI or even a doorway that you can glitch to gain access to a level is completely inconsequential. The fact of the matter is that the areas aren't populated and the work of creating those levels is still in progress, and isn't trivial. However, it is completely possible that art assets, etc. are already on disc. 


You show me a video of someone playing this unfinished content in the current version of the game, and you win. 

Originally posted by derek39
Lol just as I was getting back onto WoW. Yoshida dropped the expansion announcement for XIV...He's good. Damn good.

Where do you think they learned that trick from?

Originally posted by Bladestrom
With the power curve as it is the dungeons will again be broken within a month or so unless they slow down the attainment of ilevel.  Bear in mind from MOP on they increased the routes to gain easy epics with ilevel boosts constantly flowing in through badges.

Why attempt to slow down progression? It never works. You're basically slowing down the progression of your core user group for the sake of 1% or 2% of your gaming population, maybe less. We need to focus less on creating level grinds and more on creating good, enjoyable, max-level content that people will actually want to do on a daily basis. This is where Destiny really excels, actually, and it's not even "technically" an MMO. I'm not saying that Destiny has progression all figured out, they don't, but they have a really sound concept of what games should be doing. 

Did UBRS last night and it was actually pretty fun.


I really hope that they maintain the current difficulty ramp. Unlike past dungeons, bosses actually make you pay for mistakes again. I was getting sick of face rolling content. I feel like with this new difficulty ramp, it'll give younger players a chance to actually become familiar with fight mechanics again and be more prepared for raids. It's a very novel, but smart, concept. 


I'll admit it, I totally didn't know any of the boss fights going into it, so I'm sure that didn't help. There were other issues like co-ordination issues between group, heals, tank, etc. In total I think I ended up having to repair twice. Ultimately it's just less forgiving that what you're used to in a dungeon. Not necessarily difficult. Once we had everyone on the same page we may have wiped once per boss, but it's the stupid little mistakes that you used to get away with that you don't seem to any more. 


The quest content was still pretty simple, though. 

Originally posted by g0m0rrah
Originally posted by superconducting
And we're still trying to predict what the next WoW killer will be huh?

 Everyone knows who the next WoW killer is, that being Blizzard.  Imagine how many subs this game would have if Blizzard actually tried to do something innovative with its expansions.  I mean in all honesty, Blizzard has made a fuck ton of money from WoW and when looking at WoW, how far has the game really come.   In my opinion the game has regressed more than advanced over the last few expansions.

  I understand that talent trees were a lesson in flavor of the month builds.  So why hasnt blizzard replaced it with a system that gives more viable choices?  Reducing the amount of abilities per class is fine and dandy if there is still choice when it comes to how you approach combat.  IMO the worst thing an MMO can have is standard ability rotations.  When every, lets go with affliction warlock, fights in the same manner with the exact same spells casted in the exact same order, something is fucking wrong with combat in your mmo.

Now lets all be honest, is this 7.4 mil subs due to:

1. Still no real competition in the mmo market

2. People do not like giving up all the time they have invested in WoW

3. WoW is really that good

  I am sure all of those answers apply.  I am just curious as to how many would actually choose answer 3.

ok, ok,ok. First of all, is there no competition in the MMO market because WoW exists? I can only assume that WoW is Good because if it wasn't there is much more choice in the MMO market these days than ever before. So the majority of the P2P player base seems to believe WoW is "Good". Although "Good" is subjective, so I guess it doesn't really matter.


However, you're saying, in #1, that there's no real competition, meaning there's nothing out there that's better than WoW, to compete with it, therefore it's the best, I suppose. 


As far as the time investment, WoW doesn't delete your data, so you are never threatened to return or lose everything, like you are with some games. So the time investment definitely is something that indicates one's investment in the game, but it doesn't mean that it represents the sole reason for them returning expansion after expansion.


So, in short, yes, it's the best.

Originally posted by JJ82
Originally posted by Alverant
Originally posted by JJ82

 Filler never needs to be done...side quests are always optional in SRPGs.

I don't consider side-quests to be filler. Filler is something that doesn't add to anything and is just there to pad out the mandatory game time. If you can avoid it, it's not filler.

 Then you are misusing the word filler. In the game industry things like crafting and non main story quests are called filler content.

I agreed with you until I read his response a second time. It's actually quite good. I do tend to agree with your point of view, that filler is content that allows them to put a shiny sticker on the front saying "100 hours of gameplay!" opposed to being anything useful. 


However, I do love the concept that, how can something be "filler" content, if you aren't forced to play it? It's almost philosophical.


Originally posted by IceAge
Originally posted by TiamatRoar

Like I said earlier, Hearthstone is a Vertical Progression competitive game where how well you do in competitions affects your vertical progression when you're using play time to advance it.  Paying also advances you up the progression ladder.


Whether that's pay-to-win or not depends on your definition of pay-to-win.


Either way, it definately makes the game very un-newbie friendly.  I see people in this thread posting "It's not pay-to-win.  I've been playing since Beta and I'm doing fine!" and it's like "Well duh".  The earlier you got in, the easier your vertical advancement will be in a game where your vertical advancement is affected by your competition.  People who've been playing from the start only had to compete with other people who were also new for their rewards to advance.  People playing now need to compete with those veterans who have much more powerful decks (from playing for such a long time) FOR THE SAME REWARDS, so they basically have to work much harder for their vertical progression compared to those who've been playing since earlier times, just to try to catch up to those people who are now way ahead.


Or jump start things with paying, of course.  Again, whether that's pay-to-win or not depends on your definition of pay-to-win.

True! Very true! 

BUT , Blizzard is limiting you to catch up! THAT is a game-breaker for me, unless of course, you pay to catch up. Because basically, you are limited to 1-2 card packs per day. And that's it. You want more to compete with the veterans? Pay , or .. come back tomorrow for another 1-2 card packs. ( I am talking strictly from a beginner perspective player ). 

Even if you grind hours and hours, in ranked or causal, you are earning nothing. And this is the reason why I said, enough. In my very first 5 days of HS I paid 20E and I saw a small boost. Imagine if you are paying nothing. How hard it will be to catch up!

Actually, I have played since launch and I have never purchased a card pack at all. The only place that I think I'm lacking is in Legendaries and Murlocs (if I wanted to do a Murloc deck). In the first month I got 2 legendaries (King Crush and Gruul). A buddy of mine spend $50 on card packs and got something like 3 legendaries out of it. So ouch, just ouch! In the end, though, I will use Gruul in my deck, but I usually play a Druid taunt deck, so there's probably only a couple times when he's really bailed me out. Plus he gels well with the deck since he's behind a wall of taunt cards. 


The only thing I paid for in the game was the Naxx unlocks ($20). It was a bad buy, though, since I had already slowed down playing. Naxx gave me like 6 more legendaries, but I haven't even played with them. I finished up the PvE and haven't been back since. I'll probably go back to it, but I just wasn't interested in keeping up with all the updates and mechanics, and decks floating around, etc. Just too time consuming when I have other games I'd rather be playing. 


As far as TCG go, though, I'd play it over Magic. 

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