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All Posts by CrazKanuk

All Posts by CrazKanuk

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909 posts found
Originally posted by Nephaerius
I like that the OP's %'s leave no room for even a single player that might just enjoy playing the game lol

Ummmmm, are you suggesting that people play games for enjoyment? You, sir, are a sick and twisted individual. How DARE you come here and categorize my dedication to gaming as "Entertainment" or "Fun". Shame on you! 




Happy Friday all! 


BTW, just for the record, I have an ArcheAge CB4 invite sitting in my inbox and, you know what? I may not even get to downloading it. Why? Cuz I'm actually levelling my Druid in WoW right now, and I'm having fun. Great class! 

Originally posted by BillMurphy

Originally posted by snapp69

Originally posted by APThug

Btw the link appears broken. When I select it i'm brought to the game list screen.

same here

Should be fixed! Sorry about that.

No worries, you just launched the article so, you know, it's "Still In Progress"... ;)

Originally posted by MelMel2

My guess is most of them don't even want to look at other MMOs.  WoW was maybe fun for some people at some point, but 10 years later there are at least 5 games that offer everything WoW has and more, so there is no reason to not go pick those games up.


The only valid reason I could think of, is they don't have rigs good enough to play anything better than WoW and don't play enough to warrant upgrading.  Which is completely fine, but WoW is simply not better than most of the newer generation of games.

I have a rig that'll run most newer games at at least Medium. I was running ESO on High without many issues. I still prefer WoW. If you had actually named these 5 games that have all the features of WoW and do it better, maybe I could have some rebuttal other than that. I've played many an MMO and I find very few that come close to WoW, not for a lack of trying. I still carry a GW2 pre-purchase card in my wallet, that I got from Gamestop. I still play SWTOR occassionally (which actually does do lots right btw). I'm sorry, though, both those games I walked away from quite happily (GW2 quicker than what I would have thought for sure). Both games I had substantial investment in, but didn't feel the need to continue playing them on a regular basis. 


So feel free to fire out these elusive 5 "better" games. 

Originally posted by DamonVile
Originally posted by ugur51
Originally posted by DamonVile
Originally posted by ugur51

lol why give best rpg reward  a game with its action side is heavier than rpg side while there is a truly crpg Da:i . if witcher is gonna win for its "natural ! " combat da:i gonna win that for its party system . Guys you cant even gather a party in witcher 3  how can it be most rpg of this year :SSSS

Was dragon age even at gamescon this year ? 

is it ?

I probably could have just googled that :P

I don't think an rpg has to have grouping but I'm way more excited about dragon age than witcher so I hope it does turn out to be the one that "should" have won :)

I'm the opposite, but when it comes to both series' I want them both to be good :) Already have Witcher pre-ordered, have no-so-subtly suggested to my wife that she should get me Dragon Age for Christmas :) 

Originally posted by grapevine
Originally posted by Horusra

Grape is just an F2P lover do not mind him.


I don't even play a F2P, or even subscribe to a F2P with that option, and avoid them.  I'm a long term WoW player/raider who quit (like many) due to getting tired of the constant content drought between expansions.


I'm sure a 5 min read was worth over a years subscription.  As I said this is cheap compared to what they should have been offering.  Just maybe if the remaining subscribers weren't willing to simply accept anything other than true content, they'd actually get value for their subscription.

I can't disagree with you on their content releases. I've become accustomed to leaving for 6 months at a time whenever we get to the final bit of content from an expack. Sometimes I even leave in the middle of a release, since they stagger content way too long sometimes. 


I'd much rather have them drip me bits of content on a more regular basis than letting it go so long between releases. Give me a new raid every other month and a new PvP map per quarter and fill in the other months with scenarios, etc. 


They'll have to do something. Maybe they're hoping that the garrisons will tide people over during the droughts. I really think, though, that to remain as a subscription game, they've got to release content updates at a MORE rapid pace than even many F2P games. I mean people are paying to play, so they deserve content. 


That being said, it doesn't mean building some back story into the game just so there is more content. I don't want fluff. I'll read this content any day over having to jammed awkwardly into the game. 

First of all, what you're talking about is the illusion that Kickstarter is a place where regular Joe's just pitch ideas and they get $10 million without any problems. 


Here's any interesting link:


If you check out the stats for Funded projects, there are only 35 projects who have raised $1 million or more out of nearly 4000 funded projects. That's less than 1% of all projects. Now, the majority of these projects are being run by well-known developers, not indie developres who just have an idea. They are well-thought-out ideas, pitched like they would pitch a studio executive. They also, generally, have more than just a concept. They show they've invested a lot of time and effort into the idea already. Those who don't get burned. Shoot, even John Romero (of Id Software fame) failed his Kickstarter because he, maybe, didn't take it seriously enough. He didn't have the work done beforehand. Another, Mark Jacobs nearly failed to meet his Kickstarter goal with Camelot: Unchained, even though they have an established player base for DAoC. 


So, I'd say with a hearty "Hell No!" people are not generally there to rip someone off. Whether or not someone is criminally responsible for failing to meet their goals is up for debate, but they are bound by a TOS agreement with Kickstarter than says they need to deliver something. So there could be a possibility of class action lawsuit if they don't deliver at least something. 


In reality, it's really just not worth the effort, hassle, and risk. 

Originally posted by grapevine
A cheap way out, for a company that isn't committed to its subscribers.  It should have been in game content.   

It's unfortunate you see it that way. I'll take this content any way they deliver it. Problem with in-game is that it's not your toon, it's unrelated to your storyline. In fact, it pre-dates the expansion itself. 


There are, maybe, a couple companies who go above and beyond to explain back story outside of the game itself. For the most part people don't care. However, any time that you get lore as deep and mature as WoW has become over time, there will be people who are actually invested in the story behind the story. It also provides context to the trailer, which is actually quite helpful and insightful. 


Oh, also, it should be mentioned that they are doing a short miniseries detailing the back stories of some of the main characters in WoD called Lords of War. I think there is supposed to be 5 episodes in total. Granted, they're less than 10 minutes each, but show me an MMO that does more. There could be a couple who attempt to go into detail on their lore, outside the game, but it'd be difficult to find a handful I think. 

Originally posted by Karu403

the trolls are abundant in this thread.

if you think you have a legitimate argument, why not go and make your point in the official Star Citizen forums?


you're not scared are you?

I think our definitions of abundant are much different. Probably our definition of troll too.


It's ok, though, I have days when I'm just overly cranky too. Same with my kids. I usually tell them to have a good sleep and let's have a better day tomorrow. 

I think that what you're saying is a little contradictory to the idea of a sandbox. I also think that you trivialize the operation of a large coalition. Personally, I think running a large corporation would be a nightmare. 


The idea of a sandbox is that the players build, change, and dictate the direction of the game, from within the game. If you start implementing rules on top of that, it begins to remove some of that freedom. There's really no reason that you couldn't start your own corporation of a couple thousand people. Is there? There's just plenty of time, money, and frustrations involved with doing that. Then again, that's also time, money and frustration that someone else, more dedicated, has already invested in the game. And you're suggesting taking that away. Kinda sucky. 

Originally posted by DocBrody
Originally posted by sgel
Originally posted by motanila

While the price for ship is ridicously high i try to chip in now and then for the ideea of having the game seeing light.

They have more than enough money to develop the game for the next few years.


obviously you have no clue what a triple A budget is, it starts at 100$ million and goes up to 265$ million (GTA5)


Star Citizen should reach 100$ million by release, hopefully more and with constant cashflow to finance continued expansions

So what does that make Destiny? Would it be a quadruple A game? Or would it be Quituple? Since it's like a $500 million game. 

Console port!! *prepares to dodge* 
Originally posted by Neobloodline3d
Originally posted by ryvendark
The biggest difference between eve and a prison is eve is voluntary. Both are designed to keep the very worst humanity has to offer away from everyone else.

Pretty much this.  It's like watching 10th graders giggle after they knock over a 5th graders milk at the lunch table.  Boredom has a way of bringing out the best in folks.

Pretty much. Most isn't noteworthy, but I love this. I played a while back and it does really grow thin. I think there is a LOT of things that EVE does REALLY well, but I think that the self-governance might actually hurt the game more than it helps it. Either way, until they actually start losing subs, I doubt you'll see changes. 

Originally posted by silverreign


Originally posted by MrMelGibson

Originally posted by Feonixo I have been playing Archeage lately.. I can never go back to WoW. I never really liked how WoW looked, but I got into it because my girlfriend was playing. My 12 year old son loves it, he gets to play it when he stays with me, and I think that is the market that Blizz are appealling to the most (whether they mean to or not).  
Yep, all 7 million subs are just housewives and children.  You nailed it on the head. /rollseyes




Everyone remember when Internet terms actually had meaning? Now, someone makes a logical argument, you know, like 7 million subs aren't made up of housewives and children, and he's a fanboi. It's a sad state of affairs for both Internet and spelling/grammar alike. 

Originally posted by Scot
Originally posted by Quirhid

I proposed a new section dedicated for such threads a while back.

The doom & gloom really does bring the quality of these forums down. Mods should definitely do something about it.


This forum has done a fine job of pretending issues do not exist in the past we already have a section for:

Group versus Solo

Sandbox versus Themepark

MMO population tools


As we all should know by now there are no issues with grouping in MMOs, there is no issue with too many Themeparks and MMO population tools always work. Lets add a 'There is No Issues at All with Current MMO's' sticky thread.

Then we can all stick our head in the sand and forget about it, take your tablet and praise the genre!


On reflection though, I am wondering if Quirhid's post was a wind up? :)

Ummmmm, no. I think we've established that there is only Themepark. Oh, and you forgot about the Anything versus SWG topic. 

Originally posted by Ikeda
Originally posted by Acidon
Originally posted by Ariel_Arilon
With Wow's subscribers at about ~7.5 million, that's $112 million... A MONTH.

Every time someone posts "~X million" subs for WoW, the X gains another half a million. 

That's impressive..


Ok, so name me a game with 3 million players then.... that would be one HALF of the current WoW subs.

I think apathy is the MMORPG award system.  Nothing stands out.  Yay WoW?  I'm not going back again.


Said anyone who ever played WoW. At least once. 

Originally posted by DMKano
Originally posted by CrazKanuk
I think the awards are pretty well spot on, especially with WoW. You can say as much as you want how WoW is out-dated or obsolete, but it's still the most relevant MMO on the market. It evolves to suit its core audience and it manages to still make people gush like little school girls. I can't say I'm a fan of some of the changes over the years and the diluting of the mechanics and gameplay, but it's still damn fun to play. The fact that it's an expansion year and they throw together a killer booth isn't all that surprising. The fact that they outclass every other booth in the building, also not surprising. The fact that their cinematics are always bad ass, not even close to be surprising. It's not like WoW hides the fact that it's old and, as much as it seems like Blizz has been trying to kill the game off for the last 5 years, unsuccessfully, they're still just doing it better than anyone else. Period.  

All made possible by WoWs massive profits which are in the billions of dollars.

This is the reason why Blizzard can do things like cinematics that coat 10s if millions of dollars which is simply out of budget for the vast majority of Dev studios.


Yup! And as they should! Now if they can simply get their heads around more frequent content releases I think it'll be a step back in the right direction. 


People need to remember that it's all about flash and visuals. If there was some guy at GC shooting rainbows out of his ass, he'd probably win best in show. It's all about, what are people still talking about after the show? 

I think the awards are pretty well spot on, especially with WoW. You can say as much as you want how WoW is out-dated or obsolete, but it's still the most relevant MMO on the market. It evolves to suit its core audience and it manages to still make people gush like little school girls. I can't say I'm a fan of some of the changes over the years and the diluting of the mechanics and gameplay, but it's still damn fun to play. The fact that it's an expansion year and they throw together a killer booth isn't all that surprising. The fact that they outclass every other booth in the building, also not surprising. The fact that their cinematics are always bad ass, not even close to be surprising. It's not like WoW hides the fact that it's old and, as much as it seems like Blizz has been trying to kill the game off for the last 5 years, unsuccessfully, they're still just doing it better than anyone else. Period.  

I personally don't think it's an issue of gated content or too much focus on end game content. I actually think that Destiny has a really good idea with their progression system. So it's 20 levels (so a day to week of content for most), but has add-on levels (kinda like D3 paragon levels I suppose?). Their focus is on the end game content and I think it's a good strategy. Wildstar even had the right idea. 


The real question is, if you're going to focus on something like End Game content, then why even have level progression? This is where I think that companies are missing the point. We have so many options out there these days that when we think about going through that levelling process for something like, say, LOTRO which has 90 levels or whatever. Bah! Can't be bothered! I'm currently trying to level up my final tank class character through WoW. I'm at level 83 right now (sooooo close!!!). The problem is that it's such a time sink, and it's not a fun one, really. I think about the progression system in WoW and how it might take me 3 or 4 days of play time to level up. Comparatively, it's pretty short to what it used to be, but still, that 3-4 days, for me, ends up being a month or two, or three depending on my playtime that month. 


I think the old idea was to provide a long enough journey in order to prevent people from leaving. However, Destiny is much more accountable for their own success now, which I really appreciate. It's basically B2P with paid DLC. My assumption is that they'll focus less on level progression and more on gear progression. They are saying that they want people to be able to just pick up and play with their friends. I think this is the right idea. Just think about how many OTHER MMOs you'd play if you could just jump in, buy some credits in-game, buy some decent gear to get you going, and be able to jump in and start playing with your friends. I'd probably play 7 or 8 games at once if that was the case. As it is, it's just too time consuming. 

Originally posted by DMKano

I agree with your assessment.

The idea that a MMORPG is *60% done* and not in a playable alpha state is ludicrous.

Landmark was released as Alpha *way before* it was 60% complete, SoE's new way of development is to give it to players as early as possible so that they can get immediate feedback from the masses.

Again my opinion - but if EQNext were really 60% complete - I'd be playing it right now with thousands of others via Founder's Pack.

The fact that we are NOT playing it yet - is proof enough for me that the 60% figure is just completely taken out of context, an honest mistake or pure BS.

Take your pick.



Meh, it's really difficult to say. Alphas these days are more polished than ever before. You basically have a game and then it's, generally, about adding content. I remember when Alphas were like untextured models, etc., etc.


Is 60% referring to the time invested? If so, what are we looking at? Another 2 years? Another year before Alpha? Or are we talking about milestones? Or a little of both? 


60% really means nothing. 

The water effects in this are just like...... *BAM* Mind blown! Even your spells have effect on the water. 
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