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All Posts by CrazKanuk

All Posts by CrazKanuk

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798 posts found
Originally posted by JsnD1

I have been an mmorpg.com member for a very long time now.  As a rule I don't post, however, I appreciate reading thoughts and reviews about mmo's.  I was lucky enough to be one of the winners of the WoW beta key.  I am now enjoying a game that I long ago let lapse.  

I know that the first giveaway was a bit of a fail, but I wanted to thank you for coming through with the second attempt.

 

 

Sorry, if you're going to be positive, you're going to have to post at another site :) 

 


Originally posted by TangentPoint

The important question is: Do those savings you  mention translate into better production quality and an overall better experience for the player? That's what matters. Without that, the developer/publisher can cut costs all they like. They're going to have poor retention. I agree with Bartle in that over time, more players will come to terms with how they're being nickeled and dimed. they'll wake up to what's going on. Hopefully, a sea change will come about where gamers start calling developers on their BS, instead of embracing it as "the best thing ever!".

Good point. Does more money automatically translate into better quality? Probably not. I actually bought Madden 25 when it came out for PS4. It was my obligatory new console football game purchase. What blew my mind was how robotic everything still was (being I probably hadn't bought a football game since 2010). There had been like no change in animation. In fact, NFL Fever for the original XBox might have had some of the best animations, even still today. Certainly a case where exclusivity with that NFL license hasn't done anything for the quality of game. So more money may not == better quality.

 

As I mentioned before, in current MMOs I don't know if there is a significant recurring microtransaction, is there? I mean there might be XP Pots or things like that that someone may spend on for a month or so while they level. However, the majority of stuff that I find out there these days are single-pay unlocks, right? So bank tabs, bags, yada yada. I don't really see that as being a problem, is it? Also, I said before and will say again, hybrid is where it's at! SWTOR, Rift, LOTRO, SOE all have it right and they'll be ready for the long haul, I think. 

 

I guess I agree. I don't think that F2P has to be a 4 letter word. So I think it's important to throw money behind games that have it "right" instead of crap like Candy Crush. Maybe I can get through the day without someone inviting me to play the damn thing! 

Originally posted by jdnewell
Originally posted by CrazKanuk

I've benchmarked a few rigs including a Zotac, Nuc, and Supermicro and they can all, arguably, run games, but there's nothing, really, that will run a game at high quality and good frame rates. We could still be a way off that. Honestly, I'd put together a good desktop rig for today's market (not top of the line, but mid-high) and by the time it's out-dated you'll probably start seeing good mini form factor gaming pcs. 

No offense but you have been looking at the wrong PCs then.

I know MSI offers a GTX 760 specifically for SFF. Pair that with an I5 / I7 and a micro atx mobo and that would beat most "gaming" PCs on the market.

Read on these forums some of the builds in SFF people build and tell me they cant run games at an acceptable framerate with high graphics

http://hardforum.com/forumdisplay.php?f=102

Here is a link to a review of an MSI SFF PC

http://www.eurogamer.net/articles/digitalfoundry-2014-msi-nightblade-review

Running these components.

  • CPU: Intel i5-4670k quad-core CPU @ 3.4GHz per core, with fan
  • Graphics Card: MSI GTX 760 with 2GB GDDR5 RAM
  • Motherboard: MSI Z87I Gaming motherboard
  • Memory: Kingston HyperX Genesis (1600MHz) 8GB DDR3 RAM
  • Storage: Kingston 120GB mSATA SSD, Western Digital Blue 1TB HDD
  • Power: 600 Watt PSU
  • Other: Toshiba DVD-RW drive, Intel 7260 dual-band 802.11ac WiFI module, Bluetooth 4.0
That will beat the shit out of most peoples rigs.
 
ITX GTX 760
 
ITX 270x
 
Both designed specifically for SFF. Although with many SFF cases you can fit a full sized gpu. It is very possible to build a great gaming rig in a small case.
 

Agreed, I thought he was looking for small though (like not a 1 foot cube). IDK about anything like the size of your hand that's going to give you the performance you're looking for. Although keep your eyes on Zotac? I haven't tested anything in like 6 months, but I don't think it's that drastically different for a micro. 


Anything more than the sub price of $14.99 for a normal sub based game is what I consider steep. I have found that most F2P games lock so much stuff behind their cash shop that you can't fully enjoy the game without dishing out much more than $14.99 a month. Rift is a good example of F2P done right.

I do agree it's out there, but I think that the focus will move away from the whales. The hybrid model has shown that it can work and it appeals to both free and p2p. I don't think that it's uncommon for long-time gamers to be advocates against F2P, but the advocates against F2P just don't really matter any more, unfortunately. I'll be a happy camper if I can sub to a game I want to concentrate on and then not be penalized whenever I want to return to their F2P model.

Originally posted by Aeonblades
Originally posted by Superman0X

 


Originally posted by Aeonblades No one can deny that "Free to play" games actually cost more than subscription games do. There are a few outlying games that are truly F2P, but I can count those games on one hand.

 

I think a case could very easily be made that F2P games cost less than P2P. I do not think that a case could be made that F2P costs more than P2P. However, if you believe you have something here... I would be interested in hearing it.

Not sure what you mean here. In my experience of 15 years of MMO gaming, every F2P game I have played sans Rift really has been locked behind steep pay walls that prevent you from experiencing all of the content a game has to offer. If you are looking for some kind of article or something, I'm not a writer.

I guess what I should of said is people can deny that F2P games cost more, but actually playing most of the MMOs that have come out have taught me otherwise. It's as easy as playing them to find how bad they are.

Define steep? I've been playing F2P games for a long time as well and I find quite the opposite. I would agree that there are games out there which can definitely empty your wallet quickly (RoM comes to mind in my experience), but as for current MMOs, it's really difficult to find games which sell any sort of advantage exclusively through the cash shop. I'd be interested in knowing what games you're talking about. 

 

I love Rift, too, and I think that a Hybrid model is most effective. Actually, I really love SWTORs model, honestly. I subbed for a few months and at the end of those few months I had enough money and Cash Shop currency that I could basically purchase unlocks for all the stuff that subscription bought me (ie extra bags, AH slots, etc.). So, overall, I felt like it was a pretty good value because I can now just hop on there once every few weeks whenever I need to wave a lightsaber around a bit, and I don't have to pay a sub for that. This is really what makes F2P more flexible in the long run. There are just too many good games coming out to expect anyone to remain subscribed to any one game for too long. However, if you leave the door open, they'll continue to play and maybe toss you a bone once and a while too. 

 

Even with straight-up F2P games, if you were to invest $15 a month, I think that you'd be doing quite well in the majority of games out there today. So what defines steep? 

 

 

Considering that Runescape has been around for longer than most MMOs in existence today, I'd say that insinuating that F2P is a fad is hilarious. Also, being that it seems to be the main model for mobile games, it's not going anywhere. In fact, younger generations are now growing up with an understanding, or even an expectation, that they don't HAVE to pay for games because there are equally good options which are free. They are also learning to accept microtransactions early on. My 10 year-old is heavy into Clash of Clan and he's paid for stuff a few times, and he's well aware of the implications. He even justifies it to me when he asks if he can make the purchase (cause they have to ask me before they buy anything) because I'll often tell him no. "It's free, just wait and play a different game for a while, come back, and you'll be ready". However, he now almost comes to me with a detailed business plan and why he wants to purchase something. He also tells me about times when he thought about it and didn't ask because "it was dumb". 

 

Anyway, the point is that once my kids, and their generation, are in the age of majority, they will EXPECT free games. Even with Console games, there is a huge push for Free games. We'll have H1Z1, EQN, War Thunder, PS2, Warframe, Deep Down. If these games are successful, it could only serve to push the F2P movement forward into consoles. Since digital delivery is now extremely viable, studios can effectively knock a massive chunk of costs off their books, or even bypass publishers entirely and save even more cash. This only makes F2P more viable. 

 

Unfortunately, the cost to make a game only increases every single year and before the release of this current gen of consoles, game prices were pretty much level (no inflation) for years. In order to make up this cost, they've had to rely on DLC, etc. That's dicey. So, if anything, I'd say that the B2P (or boxed, retail) industry is on a bubble much closer to bursting than F2P. 

Originally posted by Torvaldr

I don't like drawing broad conclusions from raptr or xfire either. I think they could be indicative of a larger trend or influence, but certainly nothing reliable enough to paint the entire industry with.

What interests me most about this data though is that they know where each individual member is spending their playtime with regards to their entire library. So if someone played a lot of WoW and then stopped to play Wildstar they can assemble that information in a much more reliable manner, even if just for their user base. That will also tell them if Wildstar numbers drop off what games people returned to. That sort of data is likely invaluable and I wonder if publishers pay them for that access.

Same, and same. You could never draw a conclusion off of this, especially when 8 or 10 months ago WoW was at like 3% and now it's at 7ish. WoW should be able to stand as a yardstick for this type of measure, but if nothing else, the variability only goes to illustrate further how volatile these types of stats are. 

 

I suppose that, if nothing else, it shows that there is definitely an active user base in Wildstar right now. Making any other assumption is a mistake. 

I've benchmarked a few rigs including a Zotac, Nuc, and Supermicro and they can all, arguably, run games, but there's nothing, really, that will run a game at high quality and good frame rates. We could still be a way off that. Honestly, I'd put together a good desktop rig for today's market (not top of the line, but mid-high) and by the time it's out-dated you'll probably start seeing good mini form factor gaming pcs. 

Originally posted by Azoth
Originally posted by CrazKanuk
Originally posted by Azoth
Originally posted by teddyboy420
Originally posted by Azoth
Originally posted by Generol
Originally posted by Azoth

If casinos are not a scam to you I don't know what to say ...

Alright, I can't help it, I have seen you mention casinos twice now, and either you don't know how casinos operate, or you don't know what the word "scam" really means...

The definition of "scam" is as follows:

Noun. -  a dishonest way to make money by deceiving people

Verb. - to deceive and take money from (someone); to defraud

Casino's are in no way scams, or scamming people. Everyone that walks into a casino knows that the odds are not in their favor by a long shot. they know they will PROBABLY lose, but there is always that small chance and glimmer of hope that they will beat the odds. The ONLY way a casino could be scamming people is if they posted fake and inflated odds, or rigged their card chutes or slot machines so people always lose. A casino itself, while usually a losing proposition, and gambling in a casino is most definitely a poor way to spend your money, are not scams.


As for this whole situation, I haven't really followed the developments or know the whole story, but from what I have read, and know from past experience I highly doubt Brad set out intending to scam or mislead people. It's VERY well known that, while the dude may have some skill as an MMO developer he is an AWFUL manager, especially when it comes to money, and that is the reason Sigil and Vanguard failed. Dude should not be in charge of a company, ever, and he seems to readily admit as much when he mentions the need to 'find a CEO' and other references he makes to finding leadership for his studio. Why anyone would invest in a project he was in-charge of is beyond me, a project that he is involved with as a developer, or producer though is a different story.

From what I've read about this situation though, it seems Brad has most definitely sealed his fate this time. I can't see him ever being placed in charge of funds, or an entire studio ever again. A development team? Sure, rock on. But until he finds some people to manage the day to day operations of whatever project he is involved in, giving him any more money is almost surely a losing proposition.

 

Everyone know the odds are not in their favor you say ? Are you telling me that there is a sign next to each machine telling people about the odds of wining ? Most people I know still believe it's all random. All the machines are rigged to the point that the casino knows exactly how much money they will get out of em.

Card games and roulette are not in the same ballpark, those you know the odds. But as for all the slot machines they are totally a deceiving way to get money as far as I am concerned.

Actually, slot machines payout percentages are actually quite easy to find. You are able to Google Slot Machine Payouts or RTP (Return to Player) and it's quite easy to find speculated payouts and even state minimum payout percentages. You're talking like these are just some sort of mystical thing where the casino doesn't really know how things are going to go, and neither does the player. Slot machines are programmed. In fact, they are probably more predictable than the majority of non-skill based table games (ie roulette or craps). In some cases, casinos even publish a machines payout trend, so you can decide whether or not you believe that it's worth playing, knowing that the machine MUST maintain a certain payout percentage. So it is rng, but... not? 

 

Yeah....... soooooooooo..... Google.com....... just type stuff right in there and BAM! Answers! 

hmm well thanks for confirming what I said I guess ... but it is still not advertised on the machine while you play it. There is nothing easier to predict than roulette. It's basic statistic, nothing hidden about it.

Machines dont show your odds of winning, when you put your coin in, the chance to win is not known. That's why I think it is shaddier, most casino tell you the RTP of the casino as a whole, not specific part of their activities.

Lotteries don't show odds of winning, either, but that doesn't mean that someone, outside someone completely delusional, believes that they have a chance of actually winning. It doesn't matter if the RTP is 75% or 95%, the outcome is the same, the only chance you have of winning is by not playing or stopping. 

 

The differentiation between a game of chance and a scam is that a scam would be like a casino advertising 110% payouts, or someone guaranteeing returns on your investments, or promising you some return with no intent on delivering. I can certainly understand your position that games of chance are LIKE scams in that the casino always wins (whether it be out of my pocket or out of someone else's pocket), but the difference is that you are spending your money with the understanding that this is the risk. Same goes for 50/50 draws. It's not like the kids they've got walking around selling you 50/50 tickets at the local sporting event are scamming you. In fact, they do exactly what they say they're going to do, they draw a name from the drum and that person gets 50% of the cash, and some other worthy cause gets 50%. Not a scam. 

 

NOW! Feel free to revisit this thread 5 years from now and call Brad a scammer, should he never deliver the game. I'll join right in with you. Right now, though, it's a bit early. 

Originally posted by Azoth
Originally posted by teddyboy420
Originally posted by Azoth
Originally posted by Generol
Originally posted by Azoth

If casinos are not a scam to you I don't know what to say ...

Alright, I can't help it, I have seen you mention casinos twice now, and either you don't know how casinos operate, or you don't know what the word "scam" really means...

The definition of "scam" is as follows:

Noun. -  a dishonest way to make money by deceiving people

Verb. - to deceive and take money from (someone); to defraud

Casino's are in no way scams, or scamming people. Everyone that walks into a casino knows that the odds are not in their favor by a long shot. they know they will PROBABLY lose, but there is always that small chance and glimmer of hope that they will beat the odds. The ONLY way a casino could be scamming people is if they posted fake and inflated odds, or rigged their card chutes or slot machines so people always lose. A casino itself, while usually a losing proposition, and gambling in a casino is most definitely a poor way to spend your money, are not scams.


As for this whole situation, I haven't really followed the developments or know the whole story, but from what I have read, and know from past experience I highly doubt Brad set out intending to scam or mislead people. It's VERY well known that, while the dude may have some skill as an MMO developer he is an AWFUL manager, especially when it comes to money, and that is the reason Sigil and Vanguard failed. Dude should not be in charge of a company, ever, and he seems to readily admit as much when he mentions the need to 'find a CEO' and other references he makes to finding leadership for his studio. Why anyone would invest in a project he was in-charge of is beyond me, a project that he is involved with as a developer, or producer though is a different story.

From what I've read about this situation though, it seems Brad has most definitely sealed his fate this time. I can't see him ever being placed in charge of funds, or an entire studio ever again. A development team? Sure, rock on. But until he finds some people to manage the day to day operations of whatever project he is involved in, giving him any more money is almost surely a losing proposition.

 

Everyone know the odds are not in their favor you say ? Are you telling me that there is a sign next to each machine telling people about the odds of wining ? Most people I know still believe it's all random. All the machines are rigged to the point that the casino knows exactly how much money they will get out of em.

Card games and roulette are not in the same ballpark, those you know the odds. But as for all the slot machines they are totally a deceiving way to get money as far as I am concerned.

Actually, slot machines payout percentages are actually quite easy to find. You are able to Google Slot Machine Payouts or RTP (Return to Player) and it's quite easy to find speculated payouts and even state minimum payout percentages. You're talking like these are just some sort of mystical thing where the casino doesn't really know how things are going to go, and neither does the player. Slot machines are programmed. In fact, they are probably more predictable than the majority of non-skill based table games (ie roulette or craps). In some cases, casinos even publish a machines payout trend, so you can decide whether or not you believe that it's worth playing, knowing that the machine MUST maintain a certain payout percentage. So it is rng, but... not? 

 

Yeah....... soooooooooo..... Google.com....... just type stuff right in there and BAM! Answers! 

I feel like there's no better stage for Brad at this point. His reputation was tarnished long before Pantheon. This is gut check time, though. Greatness is never earned without adversity and this is Brad's time to become great. I'm sure he's dealing with a ton of stress, he can feel this weighing on him, his mental fortitude is being put to the test. So the real question is can he deliver? Can he deliver his swan song? Can he deliver the Vanguard everyone wanted? Can he execute on his vision and endure the criticism? That's the only way he'll silence his critics and that's the only way this game will get done. I can't say what will happen, but if he actually delivers, I will buy it and I will play it. 

Originally posted by nerovipus32
Originally posted by TheKaizi
the point isnt to just play it. it's for people who want to test it and or test classes and whatnot for information.

The point is just to play.If you want me to test it then pay me.

Unfortunately, the majority of people's "help" is about as extensive as their testing experience (limited at best) , so you can consider your early access as payment, because it's probably worth more than the amount that you're going to actually contribute to the project.

 

Then again, maybe you're a career tester, so maybe you would provide value. If you were, then you probably wouldn't want to touch it anyway because you see crap software all day long and aren't really longing to go home and test someone else's code too.

Originally posted by Betaguy
Originally posted by Fuerchtegott
Originally posted by Betaguy

I got two copies and haven't logged in since like month one of launch.

I am not sure what you're saying... that you are proud of to have purchased two copies of a game you haven't played since launch (or one month after launch)?
 Man, I'd be sorry for the money even if it had been just one copy.

What happened is I forgot my original account info and wasn't going through all the hoopla to get it back so bought a new copy and created a new account when some other friends wanted to try it a month or so after release.

 

@Meowhead - Also I understand about the copies sold vs active players and know you were not comparing the two.  I was merely pointing out the fact that is all.

 

-T

This SOOOOOOOOO much. I hadn't played GW1 in a while and completely forgot my account info, but I'm pretty sure that Homeland Security has looser security than ArenaNet. It's really something they need to work on. Shoot, take a few notes from Blizz or Steam. I also had to create a new account on launch. I'm just so glad that I haven't forgotten my serial number for the game. Otherwise I'd be seriously hosed when trying to request my password , since I don't log in often.

Originally posted by DMKano

Leveling speed is not the core problem.

The core problem is the linear content that is given to players to consume, and once consumed players have "tiny" endgame (which is usually 1/1000th of the game world - being repeated over and over again - like end raids/zones/dungeons).

That is the issue.

 

Compare that to an open-ended game that is player "built" - example EvE, or SWG (pre-NGE)

 

Thempark - huge influx, followed by sharp decline (content consumed - players move on)

Sandbox - slow ramp up, it takes time for players to build worlds and alliances/politics also develop over time

I agree on the leveling speed part. Actually, making leveling longer these days may actually hurt your game. People like having alts and like experiencing different classes, etc. So getting rid of leveling speed means moving to a classless system, or just let people level quickly. In the end, the keeners will find a way to game the system anyway, and you'll only really turn off the people who want the 100-200 hour story. 

 

I actually don't like the examples of EVE and SWG as the solutions, though. The biggest issue facing these games is also their biggest upside, that's their complexity. Games like EVE and SWG are great for people who love theorycrafting, etc. People who love mucking around with Excel, or Access, or some other means of organizing their data. Who they suck for is anyone wanting to pick up a game and play it. If you play EVE and you don't have at LEAST one notebook on your desk dedicated to EVE then you're probably doing it wrong. For this reason, these games will never have the same accessibility as a themepark game will. 

 

Honestly, I think that the key is in the progression. It's all about having well timed, consistent and continuous rewards, like you're giving your dog a treat. If that progression aspect tails off with your end game then people will leave. It's the one thing that Blizzard does really well with WoW. Despite their simplistic design and gameplay, they are able to create a very compelling end game experience. Now, that said, they won't necessarily retain 100% of their audience, but they certainly seem to balance their content releases in such a way as they see the maximum return of players for new content, when it does come out. I've played plenty of games, and can't really say I've found one that is able to deliver a progression system even close to what WoW does. 

Originally posted by Gdemami

 


Originally posted by CrazKanuk
I guess ignorance is bliss sometimes. You do realize that these people are legally obligated to deliver whatever product it is that they're funding (if done through something like Kickstarter), right?  

 

False.

We'll see I guess

 

If the state wins this case, then it would be like a $1.6 million dollar hit, for a project that raised $25k, lol. I hope they do win, too. It would set a precedent for the future of crowd funded projects. 

Originally posted by Agent_Joseph
Originally posted by CrazKanuk
Originally posted by Agent_Joseph
crowd founding = taking money without any responsibility for what going collected money (just new word for scam)

I guess ignorance is bliss sometimes. You do realize that these people are legally obligated to deliver whatever product it is that they're funding (if done through something like Kickstarter), right? There are very few projects, especially in games, that I'm aware of which have outright not delivered. There are plenty which haven't shipped on time, but I'm aware of maybe one or two cases where the game was simply not delivered at all. 

what about this ; they spend for project 10% - 50 % collected money,other spend for personal stuff

Check here

 

That's a pretty damn long list. I've got through quite a few with most of them actually being released or actively in development. I'm sure there are a few stinkers in there, but I think that the success rate of these crowd-funded games versus studio-funded games is actually better. So I don't think for one second that the people running these projects, on the whole, are crooks or anything like that. In fact, I'd say that the people behind these projects are probably more accountable than the majority of major studios. 

 

Feel free to throw out some support for your argument any time you want, though. I'm sure Brad McQuaid will come up, but his Kickstarter didn't work. If someone has a Kickstarter fail and you still fund them, independently, what's wrong with you? In those cases, I'm really sorry, but people are just dumb and probably deserve having their money taken from them. Same thing goes for people who send tens of thousands of dollars to Nigerian Princes and Princesses who need your help to bribe security offices to get their massive amounts of gold out of secure storage. 

 

 

Originally posted by Agent_Joseph
crowd founding = taking money without any responsibility for what going collected money (just new word for scam)

I guess ignorance is bliss sometimes. You do realize that these people are legally obligated to deliver whatever product it is that they're funding (if done through something like Kickstarter), right? There are very few projects, especially in games, that I'm aware of which have outright not delivered. There are plenty which haven't shipped on time, but I'm aware of maybe one or two cases where the game was simply not delivered at all. 

I think crowdfunding is great if it's done right. There are plenty of good examples of this, both through Kickstarter and private. What it really boils down to, for me, though, is value. Now that is a very subjective term, I know, but it can be measured quite easily in terms of success. There are probably a couple aspects to this, value for my money, and value in quality of product.

 

First, value for my money refers to giving me something that I feel I "can't lose" on. Firefall was a really good example of this. For $20, I could get a permanent XP bonus (yeah, forevs!!), plus $15 worth of in-game cash to buy additional "battleframes" which equates to classes, plus a cosmetic item or something, I don't remember exactly. However, the point is, if I plan on playing this game, there is no reason I shouldn't back it because it's well worth my money. 

 

An example of a poorly-implemented value model would be Pantheon: Rise of the Fallen. There were really no packages that gave you any value for your money. You can give them $10 if you want a pat on the back, pay $35 for the game (which I'd suspect would be retail for the game after a money or less anyway) plus 30 days gametime (which I would expect to be included anyway). So when these types of packages are put together people will tend to just "wait and see" instead. There's just no compelling reason to buy it. 

 

Second is value in Quality. What do you already have done? How well is it executed? Is it well thought out? This particular item is what I feel was almost the downfall of Camelot Unchained. People are weary of things like Kickstarter as it is, so people need to show that they have some reasonable work done and thought put into a project. That doesn't necessarily mean physical demo content (which doesn't hurt). Look at Project: Eternity, for instance. It was primarily a lot of really well-presented concepts, gameplay elements, and story. Plus, once they reached their goal, they had a "dungeon" which would have levels added to it for every additional stretch goal, which seemed to spur a frenzy of spending.

 

Take a look at something like Project Shaker, and the exact opposite happened. I mean it didn't fail for a lack of people with industry experience, but their delivery of content and concept was just torn apart. 

 

I think that the biggest misconception is that games simply don't get made. However, I think it's more an issue with failed projects getting more press than successful ones. If you google it, there's actually a large majority of game projects which have shipped versus not shipped. 

Originally posted by DMKano
Every player is a special snowflake who is the chosen one - fine in single player games, loses all believability in MMOS

Yeah, I can get on board with this one. DCUO seemed to handle this pretty well though. 

Originally posted by Orgone

Curb Your Enthusiasm

 

Lol, or Seinfeld. 

What's the MMO about? 

Nothing! 

Nothing? Like No story?

Forget about this story! This is the MMO right here! 

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