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All Posts by CrazKanuk

All Posts by CrazKanuk

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1388 posts found
Originally posted by Fanboy85


To be fair, WoW has had a good run but it is starting to look a bit dated and simplistic compared to games nowadays.

 

Still, in my opinion, the important thing is that Titan has flopped which is good in my opinion since I want to see the mmo rpg industry go in a different direction.

 

So at least when WoW does eventually die, the next big mmo wont come from Blizzard which in my opinion is a good thing.

 

Blizzard seem a little bit shy to invest millions in another mmo after spending 7 years developing titan for it to only flop and whats left over be put into overwatch.

 

What will be interesting is the game which takes over when wow does finally die and the only thing we can be sure of is that it wont be another blizzard mmo rpg.

Oh trust me, WoW will not give up this space. Even if WoW did go away, if you think that Blizz wouldn't have something back on the market quickly, you're kidding yourself. 

 

You also toss around terms like, "compared to games nowadays" or that you think it's time the industry go "in a different direction". What do you mean exactly? Compared to what games? Complexity isn't a good thing all the time. Complexity can be fun for some, but there isn't a mass market for it. People don't want to have to commit their entire lives to figuring out and managing complex economies, etc. Case in point. A complex game like Shards Online has managed to gain the support of a whole 900 people in 10 days or so. A game like Project Gorgon can't even get 300 people to invest in their complex systems. However! Thimbleweed Park is now up around $250K with around 7k people supporting it. 

 

Yes, the industry should definitely head in a different direction. There's GOLD in them thar hills!!

Technically Titan never failed. It's quite possible, based on what they say Titan was "supposed" to be, it would have appealed to many, but just not enough. That's doesn't mean it was a bad game, it was just too niche for Blizzard. 
Originally posted by Bladestrom
Originally posted by CrazKanuk
Originally posted by Spankster77
Originally posted by Pratt2112

The guy got through the entire final raid without even *trying*. He was just following them around 99% of the time, and still got the wins.

He shows how, even without really even trying, his damage was still not far off from others', which means either they were only trying slightly harder than he was, or they are just unskilled players.

Yet, they all cleared the raid - the hardest content in the game - and got the win.  

Even wearing the best gear you can have prior to reaching that raid, it should still be a challenge. Clearly it isn't.

That's a problem.

Saying WoW has been dumbed down at this point is like saying 'water is wet'. Either is just as obvious.

"The hardest content in the game", are you kidding?  Raid finder is not WoW raiding, its a dungeon walk through so people who don't want to spend hours raiding night after night can see content. 

 

You are spewing a ton of misinformation so just stop.  The hardest content in the game is mythic mode content which can not be queued for and is more challenging than any other games raid content.  Mythic level content rewards are the best in the game followed by heroic, followed by raid finder.  This dude had all raid finder gear on and not a single piece from reg/hardmodes. 

 

So yeah, um not so much!

This so much!!! Really sorry, but raid finder content doesn't even compare to normal raid content. The difference is night and day. RF has fewer mechanics, doesn't really require you to know the fight at all, requires little or no co-ordination and you can basically just DPS through without wiping. Heroic and better will punish you severely for not being coordinated. 

your totally missing the point of the video, the difficulty of mythic is not challenged, everyone agrees that content is difficult.  The point of the video is that the other 95% of the raiding content in this game is at the other end of the exteme, as the video shows - no meaning, anti social and pointless.

Whoa! Whoa!! Let's be fair. 33% of the raiding content in the game is easy, 95%. Sorry. There are 3 difficulty levels. One of those difficulties is a walk. 

 

I don't think I'm missing the point of the video at all. I understand what he's saying, but Raid Finder actually ADDRESSES the problem. Take a look at wowprogress.com Tier 10 25-man heroic. This pre-dates Raid Finder, so people didn't have that as an option. Less than 2% of people listed on this site completed LK on heroic 25. Whereas if you take a look at the H25 Garrosh stats, what's this? 9%? Could it be that raid finder is serving it's purpose of helping people become better raiders? I can only speculate, but it definitely seems like there's more interest at a glance. 

Originally posted by Spankster77
Originally posted by Pratt2112

The guy got through the entire final raid without even *trying*. He was just following them around 99% of the time, and still got the wins.

He shows how, even without really even trying, his damage was still not far off from others', which means either they were only trying slightly harder than he was, or they are just unskilled players.

Yet, they all cleared the raid - the hardest content in the game - and got the win.  

Even wearing the best gear you can have prior to reaching that raid, it should still be a challenge. Clearly it isn't.

That's a problem.

Saying WoW has been dumbed down at this point is like saying 'water is wet'. Either is just as obvious.

"The hardest content in the game", are you kidding?  Raid finder is not WoW raiding, its a dungeon walk through so people who don't want to spend hours raiding night after night can see content. 

 

You are spewing a ton of misinformation so just stop.  The hardest content in the game is mythic mode content which can not be queued for and is more challenging than any other games raid content.  Mythic level content rewards are the best in the game followed by heroic, followed by raid finder.  This dude had all raid finder gear on and not a single piece from reg/hardmodes. 

 

So yeah, um not so much!

This so much!!! Really sorry, but raid finder content doesn't even compare to normal raid content. The difference is night and day. RF has fewer mechanics, doesn't really require you to know the fight at all, requires little or no co-ordination and you can basically just DPS through without wiping. Heroic and better will punish you severely for not being coordinated. 

Originally posted by lickm3

 


Originally posted by Tasslehoff35
And yet we have threads in the forums about Nerfing heroics and Nerfing proving grounds.  

 

  


 


Pretty simply, down syndrome retards with average IQ of 70 which they can hardly use their class to play. So it's obviously that they will not handle anything a bit more smarter than their are - these faggots we can call "stupid casual worthless garbage" no matter if young or old.

Wow, I'm amazed how well you articulate yourself. Your parents must be ultra proud. 

 

Also, if you want to act elite then why not show us how epic you are by linking verified videos? I know that if I had an IQ of 500 which you obviously do, I'd definitely verify my forum identity and show the world how I play better than anyone else. 

Originally posted by Kaneth
Originally posted by CrazKanuk
Honestly, I just did my first Garrison invasion yesterday. If someone claims that's a faceroll, I'd really question your authenticity. Also, I've used Lay of Hands on my Pally more in the first couple levels of WoD than I, probably, have during my entire levelling experience up to 90 (and that's really only like 5 or 6 times). IMO, I think that there is challenging content. Challenging group content, I don't know. If you group then it would still be pretty easy. However, there is more challenging content there. 

Which invasion did you do...the one with the Frostwolves storyline or an actual invasion?

If it was the one from the storyline Blizzard stated that was just a mere appetizer to what the real invasions will be. 

No, Shadowmoon Clan invasion? Either way, it was actually pretty difficult. I even died once and had to kite around popping self heals like mad. Granted, you could sit back and not actively pull every mob in the garrison, but I didn't do that, lol. 

Originally posted by mmorpguk
Originally posted by BadSpock

Wait I thought WoW was dead, as was the entire MMORPG genre because we are all still waiting for some kind of PvP Sandbox MMO?

Warlords is the most fun I've had in WoW since the earliest days of Cata. Hail to the king, baby!

 

Seriously though, WoW has a formula that works, entertains and hooks people, and has the quality and production value (plus some serious marketing) and name brand recognition - but none of that would matter if it wasn't a good game people wanted to play. 

3.3 copies sold? In 24 hours? 

I wonder if that counts digital + box or what?

Even if only 3.3 of the 10+ million "subscribers" is a true pay per month Western(ish) subscriber and the rest are pay as you go etc. internet cafe types, so f&cking what?

It's still the biggest game in the West and one of the top games in the East. 

You people... you never learn.

Sing along with me now!

"It's OK to not like things, it's OK, but don't be a dick about the things you don't like."

its not 3.3 million + 10 million subs lol, that would bring it over WoW record subscription which was 12 million. The 3.3 million subs since the expansion brought it up to 10 million, it was 7 million something before and if it follows the pattern of previous expansions (at least according to what was said on another thread by someguys who know the numbers), it will fall to levels below what it was before the expansion in 1 year.

Ahem! Just thought I'd point out that this press release was out before any China or South Korea numbers were in. Not sure what the sell through is like in those markets, but it could put it up over 11 or 12 million. 

 

 

Originally posted by zzax
Originally posted by Volgore

Everyone who ever paid like 7 cent in a chinese internet cafe for an hour-based account that never expires is an active subscriber... something like that.

X = number of real subscribers (3.3m)

Y = number of "7 cent per month" subscribers (unknown)

Z = overall playerbase (10m)

----------------------------------------------

10m - 3.3m = 6.7m

 

WoW has 6.7 millions of "7 cent per month" chinese players and only 3.3 of real subscribers.

Oh, hai, yeah, I'm really sorry to burst your bubble, but this press release was actually BEFORE it released in China, South Korea, and some other Asian areas. So, pretty much, :P

 

The only real question is whether or not WoD will surpass their peak and can they create a cadence of content releases that is going to keep people subscribing. 

Originally posted by Raquis
average overhyped game.

Feel free to share your wisdom and help people find a better game. So what are you playing, since you're obviously part of the master race?

Originally posted by exile01

I dont know if this true but ppl claim you can get from lvl 90 to 100 in 1 day.

 

Thats kind of a expensive expansion if you ask me. 55 Dollar for 10 lvls?

And garrison seems not be the solution for everyone. I personaly despite housing and find it the most usless future in a mmo.

That's a really small cross section that you're talking about. If you're ACTUALLY playing the game, then you're talking about 30-40 hours of content. I asked the same question here

 

The Garrison is actually useful, too. It's not really your typical housing where you just decorate and store crap there. Garrisons do stuff for you, give you gear, give you quests, give you crafting materials, etc., etc. 

Honestly, I just did my first Garrison invasion yesterday. If someone claims that's a faceroll, I'd really question your authenticity. Also, I've used Lay of Hands on my Pally more in the first couple levels of WoD than I, probably, have during my entire levelling experience up to 90 (and that's really only like 5 or 6 times). IMO, I think that there is challenging content. Challenging group content, I don't know. If you group then it would still be pretty easy. However, there is more challenging content there. 
Originally posted by angerbeaver
So what happens if you back them and the game never comes out. Do you just lose the money or you get it back? I assume you lose it, hence the risk but never looked into Kickstarter. This game looks fun though.

It gone!! 

 

In this case, though, as I mentioned the game is already undergoing playtests and they're streaming them, so check it out. The game's already been under development for over a year now, so it's pretty low risk as far as crowd-funding goes. Alpha is supposed to be starting early 2015. 

 

Hey, if you're an Ultima fan, you should probably give it a serious look. 

Hey, I'm not going to complain about an AoC with an upgraded graphics engine. If they could pull that off, I'd be all over it. 

So how do you kill stuff? ;)

 

Originally posted by Thebeasttt

50k?

 

What's their stretch goal, 2 developers?

Nah! The game's like pretty much already in Alpha. They're streaming playtests if that gives you any idea of their level of confidence. Actually, I can't say I've seen that done all that frequently. Streaming a playtest just seems like a recipe for badness in my books lol

Yessssssssssssss, 53K incoming!! 

 

Forget about Fishing, though, I'm more focused on the 80K milestone of Permadeath!!!! (Optional Ruleset) Would love to see the permadeath ruleset as an option for shards during Alpha/Launch. Any time I'm feeling particularly epic I like to log onto my Permadeath character and whack some rats just steps from town....... ahhhhhh, what a rush! 

 

j/k, truly looking forward to some /cries when permadeath is in there though......and I lose my first player. 

Originally posted by Lord.Bachus

I really love how Blizzard di their garrisons, it brings back a lot of the old memories from the orriginal warcraft strattegy games, with your own lumbermill, mine and barraccks, and every new zone where you go, it starts with an outpost...every outpost comes with its own questchains and its own zonewide abbility, it seems in every zone you have to make a choice, which results in different abbility and a different follower...

on top of everything, your garrison is a major questhub, a lot of the story starts from your home fort..

and its a real fun part of crafting, allowing more choice..

but best part are the followers, they add character to your hometown, have spicy missions and can be used for mnay many things

 

yet its far from perfect...  Some obvious things got really missing

- customisation.. Its totally missing

- no player house... 

- no option to add stuff collected on your travels to the place.... Eq2 or lotro for example does a great job with this

- no PvP integration, i would love to see a full PvP integration for Garrisons, or even a PvP instance where you build your outpost and fight a horde members outpost ( yes i am alliance for now)

- there also should be guildcastles... Garissons for guilds..( so player would have 3 major hubs to start adventuring from, garrison, castle, major capitol) and all 3 hubs should have reasons for players that makes them want to visit them daily

 

so while the garissons feel great, there is also a lot of options to expand them....

 

i think blizzard is totally back on track with garrissons.... As long as they keep adding comtent to it

So much!!!! But they're apparently supposed to be scraping them for the next expack? Whaaaaaaa??? Seems like an awful waste of resources. I'm already a commander, do I get demoted or something? Why can't I command a garrison anymore?

Originally posted by Dauzqul

 

 

#10. Deep crafting. Star Wars Galaxies. Enough said.

 

Got me! I thought this was a relevant thread for about 2 minutes. Then I got to the end and realized that it's a "let's revive SWG thread" Good job. 

Originally posted by Dauzqul

MMO Crowd Funding take advantage over avid collectors. Some people will shell out a few hundred just to sport a unique player title or item.

People like to stand out. Most of those types of people buy into these stupid things just for the 2-bit digital goods.

Ummmmmmmmmmmm, I think that's the whole point. Look at things like Limited Edition prints or M & M's. It's all there so you feel like you're "special". Like, hey! Did you taste the new M&M pretzel? No? Aw man! It was a limited edition, so good luck finding one now! 

 

Also, there's nothing wrong with exclusivity. The problem is when the exclusivity isn't really all that exclusive. At least with Kickstarter it's like, "Hey, there are 500 of these packages. This is an item that will never be made again." Whereas you might question your Limited Edition Guess T-shirt's exclusivity when you see 20 other people in the club wearing it. 

 

To you it's stupid. Probably because you're already a super cool dude and you don't need those digital goods to feel that way. However, some people do, and there's no reason not to leverage that, as long as things you say are exclusive are truly exclusive. 

Originally posted by Hyanmen
Originally posted by ReallyNow10

What killed the Old West was, arguably, the railroad.  Brought civilization, forced the frontier to retreat until it was no more, etc...

You hit the nail in the head. An improvement killed the Old West.

Similarly what will kill MMO's is the MOBA.

Single player stories? Who cares.

I'll accept that as sarcasm..... very, very cringe-worthy sarcasm. 

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