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All Posts by Xerathule

All Posts by Xerathule

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Originally posted by Galadourn
Originally posted by marcuslm
I like the new Kerrans. I love the look of EQN so far. I just wish they would quit screwing around with Landmark. I'm just not interested in a building game and they seem so focused on it right now.

Landmark is the testbed for EQN. Everything going into EQN will be tested first in Landmark, so you can't say they're screwing around.

 

Yes, it is a testing ground and an experiment.   This is called innovation!  Don't worry about them spending too much time.  They do want to get the game at least playable/useable at least, but I wouldn't think they are wasting time on it.  What they do here will carry over to EQN as far as the world environment and how you interact with it.

I bet he is leaving because he doesn't like direction of Blizzard anymore.  Who does?  Isn't it interesting all this seemed to change after the Activision-Blizzard merger?  They are just profiteers working for Wallstreet and Blizzard didn't see this shit coming.  Lots of gamers have dropped their respect for them like never before and are in search of another leader of the industry!
Originally posted by Ikonoclastia

Griefing has been around since early computer based gaming has been around.  The intention of the griefer is to cause annoyance, loss, or unpleasantness for the victim.  In extreme cases griefing causes people to quit playing a game as their ability to enjoy the game is curtailed.  In such instances its counter productive for the games company to allow such activity in its game.  It loses subscriptions, which causes loss of revenue.  Griefing also causes damage to the reputation of the company and the game that company runs.

 

Not so for EvE Online.  CCP Games actively support and encourage player griefing against its 'carebear' and 'newbie' population.  When Goonswarm held its Burn Jita event, an event designed to bypass the usual 24 hours of notice in high sec wars, by taking an armada of ships into high sec's Jita trade system and suicide killing any and every player they could, CCP not only did nothing, they actively encouraged it.

 

When Goonswarms leader stood up and belittled, humiliated, shared private correspondence and encouraged a player to commit suicide at CCP's fanfest, both the audience and developers who were presence laughed along with him.  Was he permbanned, no.  

 

Recently a coalition (NC Dot) invited a person whom they knew was recovering from cancer to join their coalition.  They invited him to put all this stuff into a carrier and provided him with a cynosaural jump point into their null sec space.  They then proceeded to blow everything he had up and pod him.  A guy with cancer? This is the sort of depravity that should never exist in any game.  What did CCP do? Nothing.  

 

In the last few weeks the Erotica1fiasco, in which a player and his wife were victimised, harassed and had a disability mocked caused CCP to reevaluate its stance on griefing.  Their response.  Well it was actually nothing and meant nothing. They reserved the right to decide when someone has crossed the line between "normal" griefing and "naughty" griefing. Erotica1 was banned however only after 6 weeks and huge community outcry, including a 300 page threadnaught, that might have caused CCP to get some bad press.

And of course Erotica1 is back with a new alt, running the exact same scam with the same bonus rooms that led to the outcry.

 

Do the developers simply turn a blind eye to this conduct or are they complicit in it?  A recent event led by the developers themselves involved inviting a large number of "carebears" from highsec into null sec (the main area set aside for PvP) and into the welcoming arms of a waiting gate camp (basically EvE's main form of PvP - Spawncamping).  Mistake? Highly unlikely.  It seems more than likely that they leaked the location of this event to the alliance in question with the express purpose of feeding their players to the waiting alliance.

 

That the developers and certain players in the game are linked by more than a customer / developer relationship was demonstrated when the developers staged an event in the home system of one of the most powerful alliances in the game.  The leader of whom is an ex-CCP developer themselves.  On this occasion the developers dropped 800 billion isk worth of items exclusively to this player entity.

 

Which brings me to my own experience with griefing and developer apathy.  In early February I decided to help a group of players set up a non-kill on sight area in Stain null sec.  At this same time a player or players created 3 alt accounts, sent those alts out to Stain where they proceeded to follow me from system to system, verbally abusing me in local for hours at a time.  I was called a pedophile and accused of watching child pornography as well as being subjected to constant foul language.  This went on non-stop for 4 months.

 

I managed to get the player or players in question to admit they were specifically targeting me for harassment and petitioned them.  Even though I supplied the GM's with screenshots in which the player states they are specifically targeting me for harassment no action was taken against those players. Given the characters in question were using cloaks which prevents any retaliation I was not able to take any in game action against them. 

 

I then went to the forums and posted about this issue.  The forum post I created was trolled incessantly, I was insulted, abused, belittled and villified for over 23 pages and then my thread locked by mods for 'breaching a rule of discussing GM actions' while the people who had spent hours of their time harassing and mocking my situation received no punishment at all.

 

I unsubscribed my accounts and posted a message to CCP in the Out of Pod Experience subforum regarding the lack of moderation and the lack of support dealing with my harassment and that thread was also subjected to trolling, spam, and anti-social posts which breached almost every rule of the forums.  Yet no action was taken against those players.

 

So if you're an aweful person, you like to cause other players to feel bad, you like to cause pain to people who have cancer, you enjoy trolling, you enjoy making fun of people with disabilities, you like being led into a traps by developers, you're okay with developer favoritism, you enjoy flying around in space with corporations that have names like "Creampie Carpet Munchers" and your a general asshat then EvE online is likely for you.

For normal people, I'd suggest a different game.

 

Infinity Ziona

 

 

 

 

Why complain?  Don't play it if you don't like it!  It isn't for everybody!  That is why it isn't World of Warcraft!  Quit ruining our games!

I hate to break the news, but you don't get much for FREE!!!! What is the matter with people?  I'm going to be playing the games that cost not the ones that are free!
It is very simple!  If the game has thousands of people playing together at the same time then it is a MMO!  Period!!!!  MMORPG is something different, and Neverwinter is just a bad version of previous RPG games and that is all.  The problem we have today is that nobody is sticking to the traditional RPG masterpieces that have preceeded the terrible games of today!

We need to get back to the Ultima Online, EQ 1 Original and Dark Age of Camelot platform again!  We have evolved into a genre of MMO that is not traditional to where it started.  We have evolved into an arcade action oriented MMO that should be on a console!  Why are we doing this?  The MMO community doesn't want that!  Even if they did, they wouldn't last 3 months in that game!  What a idiotic strategy that is!

 

World of Warcraft is - without a doubt and regardless of any opinion about it - the most successful financially and by the ideas and technological innovation that came from it.  We can take some ideas from that, but not all of it.

 

There are 2 types of  MMORPGs that I loved from the past and that was Ultima Online with full pvp and a skill system and EQ 1 which really was a skill and leveling system but was mostly a PVE game.  

This i my list of favorite ideas from these ancient legendary games.

Ultima Online:

1. Skill System

2. Housing with merchants

3. Medieval Setting

3. Open PVP system, but I would suggest a seperate server for the ones that don't want that.

4. Spell Books! (Spell names were original names)

EQ1:

1. Skill System

2. PVE - We could run through a dungeon and loot what ever dropped and sell it on the market.  That is how we gained what we wanted.  There were people that camped named NPCs for certain drops, but if we wanted something and we didn't want to camp the spot we would buy it.  Although I do believe that you should earn what you get too so there should be staged trials for the end of every 10 levels and end-game gear that will take a good team working together to achieve like a WOW Heroic instance zone with a level requirement.

Mobs would also attack you in unlimited numbers!!!!  This is important, because it adds to the difficulty and makes you think about what you are doing instead of running in like a moron without thinking.  World of Warcraft even got me doing that which I learned later I had fallen into that dumbed down system.

Bring back the trains!  It is part of the dungeon!  If you are in their territory and they see you they should attack you!  Period!

3. Leveling Progression - The leveling in this game took a long time and skills wouldn't not increase until you level.  When you leveled it was slow so you could find other people at the same level as you because of the amount of time it took to level.  The faster they level the more further apart people are in their levels and they can't find groups.

4.  Race & Class system (I am kind of open to the Archtype classes, but I would start the game out with all the classes so you don't have room for more classes in future expansions)

5. Spell Books - I want to bring back the same form of Spell naming schemes that UO and EQ had)

6. PVE Character models were creative and had character at least starting with the orginal some later in other expansions were creative but a lot was bad too.

7. Pets - I loved the pets in this game, because they had good character models.  I think we should use the EQ2 leveling system for those pets though, it wasn't fun to level up past the pets.

8. Open Dungeons - I know that frustrated some people, but the dungeons in EQ1 and EQ2 were deep and not short so not everybody was a lot of room for a lot of people and there are lots of dungeons with enough room for everybody.

9. AA Abilities - This I think needs to stay for end game.  I would rather grind this out than gear grind or instance grind any day.

10. Currency - This is the biggest problem of any MMO and debate about this could go on, but I really think that a character bound currency is the only way around the gold farmers that sell their gold for real money.  That really would ruin and not integrate with the rest of my favorite parts of these games though.  It really makes me mad they ruin our games.  I guess I would have to be open to bound currency with vendors that take that money especially for the top end gear.  I think Blizzard got that right, but what it became was a gear grind.  I'm sure all of the MMO titans like SOE and Blizzard struggle with this all the time so I would leave that part up to the experts.

Another way to deal with gold farmers is to make the RPG a single player.  How much of the MMO could we bring into a Single Player game?  It may be too much of a project for just a single player.  It is important for people to realize that making an MMO is not easy at all and the monthly service for these game are paying for the infrastructure and the size of the game that is being made.  It takes a long time and is difficult to be successful so please you have to give praise to any organization that makes a game of this scope or any game that puts the player and the game first.

 

EQ2: 

1. LFG finder is constant you don't have to get out of a queue or anything you can just leave it going until you find somebody or they find you.

2. Crafting was really interesting in this game, it was like a class of its own and they leveled with the characters and could switch between their crafting and player progression levels.

3. Mentoring system which would allow higher level characters to group up with lower level characters and bring AA experience to the higher level characters.  I think the damage should be severely penalized though because it is too helpful in EQ2 with high teir'd spells being scaled down.  If it was as good as the top teir spell of the current level then that would be fine I guess.  I can't remember if that was how it was in EQ2 or not, but it seemed like it was always too much damage and carried the whole group.

World of Warcraft:

1. Group and Raid Instances - I struggle to decide if this should stay sometimes.

2. Battlegrounds - Only on a PVP server or PVP game.  I really would like to go back to a PVE only game to be honest.  The PVP really ruins the PVE.

3. >>>NOT<<< the Quest Grinding system that it became.  I do want quests because it gives you something to do, but I don't want it to be the only choice or best choice for progression or that is all everybody will do and it will be a big quest grinding fest like WoW is today.

4. Dueling - This just adds some fun to the game.

5. Group and Raid Loot Rolling system - I think the Loot Rolling system is required for any game going forward accept for the ones who like the full looting no rules kind of games.

6. Combat and the tactics were Superb!  This is what converted me immediately and EQ was out the window as far as the combat.  I have to say that the Ability and Spell ranks really sux though, I hate it.  It is even worse now too because you can't even go to a merchant to buy new abilities anymore!

7.  The Engine - WoW had a VERY good engine and it performed very well.  I hated the collision system though, but it was still a very fluid system and you could always count on it to do what you expected out of it which was important for PVP.

All of these points that I have listed are what I liked about previous games may be different for others and I know that somebody will just look for anything they can find that is wrong, but I don't care.  We may not be able to use all of these things together in one game, but the Ultima Online and EQ1&2  ideas are a lot of lost ideas that nobody is building off of anymore it seems except some low budget sandbox games.  I am very supportive of sandbox games though I must stress that.

If anybody has anymore to add that I forgot let me know.  I know this is quiet a bit of information, but I wanted to get as much as I could out there just to lend my support for the great successes of previous games.

 

My favorite upcoming games:

1. Shroud of the Avatar - Yes i'm a founder.  If you haven't signed up yet for this, go sign up, this is the original Producer and Designer of Ultima Online!

2. Elite: Dangerous - I missed the founder stage unfortunately.  This is the original creator of the 80's Sci-Fi game that was ground breaking called Elite!

3. Star Citizen - I'm waiting to see if this large scope is achievable before I sign up, but I am sure I will before it launches.  Chris Roberts worked for Origin that created the massively popular game Wing Commander and Wing Commander: Privateer (his brother was the producer of that as well).

4. Everquest Next & Landmark - I don't know how this is going to turn out really, I don't think anybody does except testers.  We will just have to wait and see.

5. Project Titan - This may be an epic game, but I hope it isn't a dumbed down arcade game for dummies.  On the bright side this usually means they are building an engine which could be very promising because they are putting a lot of effort into it.

 

Originally posted by xAPOCx
Originally posted by Loktofeit

Is this in game footage from EQN?

We might want to request it to the EQN team! :)

Originally posted by czombie
This Black Album analogy is a perfect analogy of why hardcores are never going to get an AAA developer making an MMO that they like.  There is just too large of a crowd that needs to be catered to now.  The best you can hope for is that some niche developer will eventually develop something that you like.  Thus, whining on a message board specifically about EverQuest Next is pretty futile because the game will come out and it will be like WoW with some added features and technology and open-minded people will enjoy it and those stuck in the past will detest it.  If you can't or don't want to start your own MMO company, it's probably more productive to start bothering niche indie developers to make your game, as pestering SOE is pretty much just a waste of keystrokes.

I am a master keystroker though! :)

Originally posted by Loktofeit
Originally posted by Xerathule
Originally posted by Iadien
Originally posted by donpopuki
Folks assume EQN is going to be kiddie game based on two factors. One the art style and two the 8 button UI. At best this a correlation not a direct cause.

EQ was a total kiddie game, only 8 spells at a time, easy mode!

That is way off!  Have you ever even played EQ1?

Xera, you got something in the corner of your mouth there, bro.

 

Well if you think the Gem slot bar is for kids, that is the dumbest thing I have ever heard!  It makes you decide on the right spells based on the situation you are in!

Originally posted by Iadien
Originally posted by donpopuki
Folks assume EQN is going to be kiddie game based on two factors. One the art style and two the 8 button UI. At best this a correlation not a direct cause.

EQ was a total kiddie game, only 8 spells at a time, easy mode!

That is way off!  Have you ever even played EQ1?

Originally posted by jerlot65
Originally posted by Xerathule
Originally posted by jerlot65
Originally posted by Xerathule

What i'm getting from what I have seen so far is that Everquest Next is going to be ditching a lot of their old loyal fans on this new release in favor of the new crowd.   So for the people that played EQ1 and EQ2 that are looking for the next Everquest, they might be in for a surprise when they see that it isn't going to be hardcore like it was in EQ1.  

I wonder about the depth of the game and the interface that has yet to be revealed because that is very important!  I would love to see the depth of EQ1 in the next game and I have a feeling it isn't going to be.  This game is going to be for a console/PC crowd.  That is real important to see hear, because you know want to grab as much of that market as they can too.  

This is all why I am a devoted Paradox Interactive fan!  Europe Universalis IV and Rome 2: Total War will do fine for me.  You won't see Strategy games go the way of the console (at least the good ones) you know that! :)  I think what we are seeing is a transformation of Games to the Console and it is going to try to take the MMO players with it!  This is what is really going on behind all of the sales!

Hey Sherlock, did you just come up with this, or did you read the hundred quotes they have made that they are not making EQ 3 and that they don't want to poach from their own playerbase?

I dont know whats more sad, listening to people cry that EQN is not EQ3 or the fact like threads like these are even considered being made.

Hey Sherlock, do you just waste time flaming in forums or do you have anything more important to do?

The whole "Sherlock" thing doesn't really work in your statement.  Guess your not as intuitive as I thought......  And no, I do't really have more important things to do right now. 

What are you talking about?  Sherlock is always on the scene!

Originally posted by Loktofeit

LOL

What i'm getting from what I have seen so far is that Everquest Next is going to be ditching a lot of their old loyal fans on this new release in favor of the new crowd.   So for the people that played EQ1 and EQ2 that are looking for the next Everquest, they might be in for a surprise when they see that it isn't going to be hardcore like it was in EQ1.  

I wonder about the depth of the game and the interface that has yet to be revealed because that is very important!  I would love to see the depth of EQ1 in the next game and I have a feeling it isn't going to be.  This game is going to be for a console/PC crowd.  That is real important to see here, because you know want to grab as much of that market as they can too.  

This is all why I am a devoted Paradox Interactive fan!  Europe Universalis IV and Rome 2: Total War will do fine for me.  You won't see Strategy games go the way of the console (at least the good ones) you know that! :)  I think what we are seeing is a transformation of Games to the Console and it is going to try to take the MMO players with it!  This is what is really going on behind all of the sales!

I miss the Spectre mobs mostly at the Oasis in North Ro with the Sand Giants that catch you by supprise while your fighting!  This is all Verant guys!  They were bought out by SOE and the game really just turned into a slave to the grind from that point!
Originally posted by azzamasin

When I think of sandbox I think of total player freedom and choice.  With the recent speculation that EQN will feature classes does this really fit into a Sandbox mentality?

 

I am hoping that classes are nothing but a starting point and that there is "a lot" of freedom within the class structure and that it becomes possible that no 2 classes will be the same.

Skyrim is a good example for freedom to be what you want and I find it better to have classes because it is traditional for EQ and I like knowing that somebody is a healer instead of a guy who wants to DPS most of the time instead of heal!  I have to point out that if anybody has made a Healer class fun, it is Blizzard regardless if anybody wants to admit that.  They took that to a new level so now we have to see if EQ can take that  to the next level or just build on that and bring us EQ Next with all of the great innovative ideas Blizzard has brought and leave out the recent bad ones!

 

Oh wait I forgot, if a game was to use some of the great innovative ideas of Blizzard then it would be a WoW-Clone!!!!!  So I guess we should just through out all of the great ideas Blizzard had or kill off the MMO industry because nobody can use those ideas right? 

 

1. Don't forget that it was the characters in the game that made the game fun.  If your characters are stupid looking like the new asian and pokemon like characters coming out!!!! you have to be kidding me!  It was the characters that made it great, but it looks like Blizzard is going down that suicidal slope now too so it is really just over for them.  I guess trying to appeal to asians now so I guess I won't be buying games from them anymore.  

2. Titan 2016?  LOL are you kidding me?  They have been working on that since 2008!  That is 8 years of development!  I seriously don't think anybody is going to care about it for quiet some time and may grow old in their boots before it is released including me!  I hope it is going to be amazing for that amount of time!  They do their own engines in-house though and that is a HUGE plus though.

3. PVP performed very well and was very precise in its mechanics when fighting somebody that made it very enjoyable because it wasn't a piece of crap when interacting with other players on the map.

4. It takes a certain kind of team of game designers and developers with certain personalities and that appeal to the culture  (better be American culture or i'm out) of the current time that it is being made to make what Blizzard made in 2003, but i wonder where they are these days.  Is Titan going to be that good?  I wonder...

 

There is plenty of opportunity for somebody else to take the title back like EQN, but we will see if they can even pull that off.  They did okay with Planetside 2 and they have some income now to provide EQN development, but still it remains to be seen how it is done.  The engine is doing pretty good so I would say they have their own engine room smoothly for PVP already with Planetside 2.  

 

 

  

I find it ridiculous that we can't even get a good screenshot or a video of EQN!  What is so important about needing to cover everything up?  I guess they are nowhere near release then or it is just going to be another flop, they just don't want you to know about it yet!
 
Yeah, we could just ruin the whole gaming industry... all for the need to turn everything inside the game into a casino.  I think I am going to start buying Paradox games from now on I guess.  RIP American Gaming industry!

What is your idea of a "WoW Clone"?  You know that WoW innovated new things so of course people will use those ideas in their new games.  I know some of the ideas are not what I would want in a new game, but there was a lot of new innovative ideas they brought to the table like it or not! Just because they use this idea doesn't make it a "WoW Clone"!

 

If you people don't like anything that WoW did then I can understand, but that is rediculous!  Even the Everquest elites played WoW and people that are actually in the technical field know that WoW was the greatest acheivement in MMO technically.    I could care less about some jackoff that doesn't know shit about technology.

Originally posted by colddog04
Originally posted by Yamota
Originally posted by colddog04
Just play EVE. It's awesome.

Tried it on and off for a long while but every time the UI and combat puts me of... and I hate scammers which seems to run rampant in that game.

I'm just saying... if you find GW2 boring, TERA is going to put you to sleep as well. I mean, for a sandbox lover, TERA would be the last place I would go. It might have the most boring and linear leveling experience I have ever had the joy of experiencing ever. The combat locks you in place. There is an extremely limited amount of skills per class. Some of them stop recieving new skills as early as level 36.

 

Do something besides TERA IMO.

Yeah, like Dota 2!  I think the MMO industry is going down in flames.  Time to go back to the days of Top-Down RPG because it isn't too demanding to develop.  VERY few MMO games have ever succeeded so you know it is a financial risk that most are not willing to take.

 

I think it would be better to build an MMO off of an in-house engine that started as a top-down RPG game like Warcraft was. World of Warcraft was great at performance which made PVP fun and playable.  To have a system as precise as Blizzard's (pre-Activision that is), you would have to build it from the ground up for it to be a solid game.

 

BTW, Publishers are destroying all of the great game organizations!

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