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All Posts by Vynt

All Posts by Vynt

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Originally posted by Rusque
Originally posted by SEANMCAD
Originally posted by SlyLoK

On the consumer level VR IMO is going to fall flat.. They may be able to sell to the military though.

Wonder how many neck injuries it will take to kill off the Oculus ... because its going to happen.

I am curious why you think there would be more neck injuries then there are in real life. I mean if something is on my side in real life I have to turn my head, just like in VR. The headset is lightweight so I fail to see.


Can you explain?


Edit: to be clear I do agree that there will be people who will have neck injuries and will blame it on VR. The only thing is they would have had that same neck injury doing that that same action in real life as well.

Because in real life you're not playing counter-strike for 8 hours spinning your head around rapidly to see who's shooting you in the back. OMG flashbang grenades would suck with VR goggles. "Sure immersive!" Yeah and super blindy.


I think VR is going to be huge in military training and medicine as doctors will be able to navigate nano-cameras through your body to look around. Great potential in the tech.

As far as everyday gaming is concerned, I have no doubt it will be welcome at first as people get excited to use it. But just like other gaming gimmicks people will go back to what's comfortable and fun.

I think VR will have to get the stage of like in Sword Art Online, you lay down on your bed with a device on your head, and then you're in the game, not moving your body at all, otherwise it won't really prosper for exactly your point.

I usually prefer humanoids, but rarely humans. As long as it looks good to me I will play it.

I don't like playing as animals though. I could never get into the Druid in WoW because I didn't like spending most of my time changed. I remember in EQ, my ranger could turn into a wolf for some extra atk power, and I just couldn't do it. Hated it, lol. Thankfully later on they had alternative buffs so people didn't need to shapeshift.

If the race was humanoid and animal, no problem with it. I loved my Ratonga in EQ2 ( humanoid rat), and played quite a few animal humanoids in various games before.


Originally posted by Nitth


Originally posted by SEANMCAD

Originally posted by Nitth  

Originally posted by SEANMCAD

Originally posted by Hockeyisthegame

Originally posted by SEANMCAD

Originally posted by Hockeyisthegame

Originally posted by SEANMCAD

Originally posted by Hockeyisthegame

Originally posted by SEANMCAD When it comes to 'will VR be a hit' its really anyone guess. I am only suggesting my prediction on the matter. Back in the 90s when I saw 3rd person view being used in action games I thought that was the stupist thing I had ever seen and to this day I am still perplexed as to why its so popular. So its completely possible the VR could tank. But the reasons you give I have to address.
  And I've giving you reasons why I think it won't be something that changed our lives.  I think it will be a very successful niche product like the 3dtv.    Look ok at the Nintendo wii everyone wanted one it was the new way to play video games...a few years later Nintendo u not such a hit anymore.   kinect from xbox again a new interesting way to play video games and control your home entertainment.  I personally think my brothers xb1 kinect is a pretty cool feature but I understand not everyone does and it probably won't advance much.     All these examples I have given you are examples of ways to enhance your viewing or gaming experience just like the Rift, I can't help that you want to plug your ears and scream so you don't have to hear that.  Based on these past products that's why I feel that VR won't be a mainstream success anytime soon.  
ok I think you and I are done.  I have already explain in detail and just about 30 mins ago how 3dtv is not like VR. You might as well be comparing VR to beenie babies. what I wish you could understand is how 3dtv is different from VR but I dont think I can explain it  
Oh I understand their differences the difference between us is I also understand the similarity something you clearly are too hard headed to accept.  They both again get ready for this...hold it is...they both were invented/created ok here it comes it's going to be a ENHANCE ONES VIEWING EXPERIENCE!!!!  No matter how many times you try to dodge that main FACT IT WONT CHANGE THAT FACT!!
then why not compare VR to a video card? Doesnt a video card 'enhance viewing experience'? dont you find it at all interesting how this VR van boy was NEVER  INTERESTED IN 3D this is why I am not convinced that you do understand what VR is.
  Oh I understand what 3DTV is. i understand what VR is. i understand what you are.   Oh I didn't like 3dtv but I'm obsessed with VR that means they are not the same at all. Oh my opinions are facts and you are wrong. Dont ask me for links I dont remember where I got or heard the information I'm passing off as facts. I don't think you will ever understand this very large world we live in does not and will never revolve around your interests.  Sorry to break that to you bud.  I would post some things you were interested in and predicted that didn't turn out but you will just get all embarrassed for being called out again and hit the report button in an effort to hide the fact the world doesn't revolve around you.  
1. what exactly am I posting as a 'fact' other than 3d is not like VR which yes I would say that is a pretty easily explained fact   I am suggesting that its my PREDICTION (not fact) that VR will be very successful and as I have stated I am willing to accept that I might be completely wrong because I have been wrong about predictions in the past. What you and I are addressing are the REASONS we might think its successful or not, and putting 3d tv/gaming into the mix of that conversation is a clear tell that someone does not understand VR.
  I think the concept here is new technology even with a large amount of initial hype behind it does not necessarily transfer into a high customer adoption rate. The 3d tv was used as an example to show how something which had hype was not sustained by customer adoption in the long run.  
and video cards is an example of something that does.


3dTV/gaming is a bad example for a variety of reasons. Other better examples should be selected. Plus it has the problem of confusing some people who do not understand VR.


If i understand your argument correctly (having viewed a couple of your posts in other threads) You believe VR to be evolutionary in the entertainment medium? (stop me if im incorrect here)

IF this is the case a fantastic example would be the evolution from VHS > DVD
where Dvd's having almost no draw backs has superseded VHS and has nearly universal adoption by customers.

The problem with VR its a medium change coupled with a set of drawback unlike the example above.

VR is a next step, but these first devices are probably going to be less than hoped for. Nothing like what a lot of people envisioned from before where people are completely immersed in a world.

These first VR devices will probably be like the laserdisc, definitely better than VHS, just not exactly what people are looking for, thus not widely adopted. Of course this step is needed to be able to continue to improve until the point where the choice is seeing something on a screen or being in whats on the screen, which is really no choice at all, especially when it comes to entertainment.

I didn't really have an opinion about the combat before I played it, but when I did, some of the classes felt too slow for me. I tried quite a few and other classes seemed to flow better. Also once leveled up enough and more skills, combat even seemed swift. Especially end levels on raids with all the movement, always doing something.

If you do play, I suggest the archer/bard. They can move freely during their skills, a lot of mobility and just seem to be a faster class. Healers actually felt pretty good to me too. I really liked white mage.

Some of the classes that I found horrific to start such as the thm/black mage ended up a lot better higher end. It was a chore getting thm to 26 for swiftcast for my whm,. Later on I decided to level it up to 50 and once I got in mid 40s it picked up and was really fun at 50.


Overall, I think most of the combat feels faster once the characters level higher and get some skills under their belts, but some seem better than other. Just running in circles shooting a mob at like level 3 or so on archer seems better than thaumartage. Hell, even the conjurer (whm) just nuking with stone only seems smoother than a lot of classes, lol.

You can probably pick it up really cheap somewhere like $10, maybe less. Think I heard someone say they got it for $3 on steam, lol. Well worth the price to just try.

I've never really attributed socialization to downtime. Socialization had more to do with grouping. In the older games, I really only had downtime when I soloed. To alleviate that downtime, I grouped. Often having no downtime, or so negligible as not to matter, even in EQ.

While grouped, I socialized, solo, obviously not except for tells or guild. MMOs have gotten away from grouping, so not really much socializing except for guild chat usually.

The type of combat does play a part in how much one can talk, but it is still done when grouping, but it really depends on the group. Often today groups consist of quick dungeon runs to never see them again. Even so, when I was playing FFXIV, I talked quite a bit with people and I mostly grouped in that game.

Raiding was a bit tough, but mostly was before and after a fight.

Even socialized in vanilla WoW when I grouped a lot and the dungeons were longer.


MMOs need to bring back greater grouping if people want to see some socialization again. Not talking about forced grouping either, but incentive to group. Need mob exp back so that is viable instead of purely quest based progression. Camp and group bonuses are needed again. Grouping became detrimental, slower than soloing, so people don't bother. It takes time to get a group and then get less exp? lol people are not going to group. Make grouping an equal or even better option and more will do it, more will socialize, and people will still solo and not feel forced.

The classes that could solo in EQ and daoc, did not feel forced to group when grouping often was superior because soloing was still rewarding. Today's games just have no balance of playing path. Of course that leads to other issues when people solo to max then need to group to raid and dont know how to play their class in a group setting.


TLDR: grouping tends to foster socialization, not downtime.

I'm fine with the top 3. I would probably put AC and FFXI over darkfall and daoc, even if daoc is my all time favorite and could be hardcore. There are probably a lot of games that were similar levels of "hardcore" that could be interchangeable. 

I only remember a little of Anarchy Online, how "hardcore" was that one? I remember all those damn levels and it being pretty intense at times, but I was more focused on other games.

Hmm, started thinking of 10, not in particular order although close to being 1-10:

Eve, UO, EQ, AC, FFXI, darkfall, daoc, L2, AO, maybe WoW as number 10. Defiitely the others over it, maybe more, but I just can't remember any more older ones atm. The difference between those first 9 and WoW is pretty big though in terms of being hardcore.

Someone mentioned flipping a coin. That could be beneficial if you look at it differently.

Heads you buy it, tails you don't. Based on how you react to the toss you will know what you want to do. If it comes up tails and you're bummed it was tails, that means you want it. If it is heads and you're like hmm, then you don't really want it.

Other than that, box price will probably drop in a month or 2, so you could get cheaper and there will be more fixes. If money isn't an issue, just buy it, no big deal.

Originally posted by Roguewiz

Honestly, they need to create a "bazaar" zone where you can sell your goods (and only sell your goods).  This will reduce the spam in the other zones and give players an area to buy/sell, but still allow the "face to face" (yea, I know...face to face in a game??) interface some people like


  1. Put in player housing and allow player merchants
  2. Setup a "market board"
  3. Allow players to browse goods.
  4. Make them run to the home of the player, no matter where it is.
Now, my opinion.
There is nothing inherently wrong with Auction Houses.  An AH does not make the game a themepark.  What makes the game a themepark is quest hubs.  If I wanted to talk with people in-game, I'd group with them or join a guild.  I don't really care to interface with them for buying and selling.  Especially considering that there is no guarantee that the item I need will be sold in chat at the time I'm on.  With an AH, I have a better chance of getting it.
Just saying...

I was so thankful when they put the bazaar in EQ with luclin expansion. Made things so much better. I like global AHs, but really like the bazaar too. It could ease some of the issues with an AH having too many items.

If in an AH people are selling 100 of an item, and price keeps getting lower and lower, in the bazaar, those 100 people wouldn't all be selling at same time, maybe 15 since they would have to be on and in the bazaar zone. It made pricing more balanced, and with plenty of items still for sale. People still even advertised when not in bazaar, so there was still some communication. Heck, I remember even giving a tell to someone in bazaar and asking if they would take half cash and an item, so was still able to wheel and deal, unlike in the AH.

Originally posted by Gestankfaust
Originally posted by nariusseldon
Originally posted by daltanious

No car ever in history have been released in condition so many MMO were.



Ford Pinto that burst into flames?

Toyotas that will accelerate on their own?

How about the latest GM recall?


The latest GM recall is stupid at best. Recalling to fix a part that could be done by me....yeah let's recall millions of vehicles for that. Send owners a letter telling them to take it to their local dealer to be fixed for free.


But wait...I saw the story the other day...maybe there have been more than the "12 deaths" in...what was it...5 years? Supposedly attributed to this ignition fault?


Gimme a break


(what were we talking about again?)

LOL this attitude is hilarious. Spend 30,000 on a car that could possibly kill a person and it is gimme a break, no big deal, but spend $60 on a game that has some bugs and is a minor inconvenience and Oh no the world is ending, whats wrong with these companies? Just lol.

People can be wrong about it. I hear so often people saying such a game is crappy, but if it was free I would play it. That just shows they would play a crappy game because it is FREE. 

So many people will play crappy games if free, take stupid items because they're free, eat horrid food because it is free. Ever go to a convention and see people swarming over the free stuff, or making fools of themselves for junk? Happens all the time.

So yes they can be wrong, especially when they play a poor quality game, knowing it is so, just because it is free. And the funny thing is, they get sucked into micro transactions, spending more than a sub, then feel like shit when they quit because they spent money on such a crappy game.

Just make it optional. Hell, Daoc had it so you could skip it. Other games did too. In Vanguard you could skip the tutorial/trial island and just go to a home city. I actually liked the island there though hehe.

Still keep a tips box that can pop up if you want, but don't explain the mechanics unless people want to go through it. And if there is something you don't know how to do, it should be easily accessible in the game to find out, which most games do already.

I think a WoW clone tends to be a game that tries to emulate a lot of things WoW does, but does it poorly. So when the game is crappy, people are like "It is just a WoW clone".

They're not really clones, just inferior products that tried to copy a lot of core elements.

One core element I would list is quest based progression. The thing is though, that is basically the norm now, so you can't really call something a clone just because it has quest based progression. Can call it limited because of the lack of variety, but not a clone. Of course there is a certain feel about some games, that seem to try to do everything "WoW like"


All games borrow from each other. I think the last game that was really considered to be a WoW clone was that f2p one allods i think, I didn't follow it, so could have name wrong. In general most really aren't WoW clones, but they are trying to capitalize on some of the strong points of WoW.

Also, people these days, if they don't see enough of a change, it is a clone. If there is too much change, the game sucks and should have been more like WoW. It is a lose/lose situation.

I've always been ambivalent about FF stuff in general. I got it a few months back for a similar price, and still going strong. I really enjoy it. I usually don't play a healer in MMOs, but white mage is my favorite class in game.

Definitely give the game a try for only $15. Just make sure you always do main scenario quests and class/job quests. Airship to other lands opens up around level 10 in main scenario quests. Dungeons open up at level 15. You'll have an easier time getting a group faster as a tank, healer, but play whatever you find fun. Also do a few classes since you can use cross class abilities on them. I always liked protect from conjurer early on.

I haven't spent more than a month in a newer MMO in years, so this is a nice change. Just don't try to rush to end game and burn through the game. That makes anything unenjoyable quickly.

A lot of people says it is nostalgia or rose colored glasses when people talk about how great EQ was. I still enjoy it. It isn't nostalgia. There are a lot of little things in EQ that created a more interesting world (as Suzie mentions some).  

A lot of the games today don't have those little things. People call it fluff, and some of it may be, but it spiced things up quite a bit. I really miss tradeable end game gear. You might see some of it sometimes, but it is a rarity. EQ still has a bit of it, although there is a bit of no trade stuff. Being able to see high end relevant gear also promotes a greater marker. It also involves people that primarily solo (who complain they don't get the same stuff that raiders do), as long as they have the cash.

The mechanics were more involving too than just mere tank and spank as mentioned with runners, calling for help, cc. Having heal rotations that came in waves to keep a tank up, timing multiple mezzes, watching your agro! Exp bonuses for full groups, dependency on other classes, like I said, a lot of little things that made it great, that just don't exist anymore.

People talk about the holy trinity in EQ, it wasn't even that, it was more, healer, tank, dps, support. Then games went to 3, now 2 on some of them. Next will be everyone does everything and you don't need anyone else.Hmm, I think there are some like that already. Games just keep taking away more and more. First all those little things that made EQ special, then major things to streamline the game more, to dumb it down, making it a MMORPG in name only, a shallow one at that.


Originally posted by BearKnight
Originally posted by Ortwig

Okay TSW combat haters, you've been pretty loud about what you dislike.   Now tell us what combat games you think are great. Vote below or add your own!

if you are feeling talkative tell us why.




Dark Age of Camelot


Positional combat, with calculated detrimental effects that have chaining potential, and chained combat moves.


Nothing else can compare to it. I miss DAOC soo much :(

Also the reactionaries off of blocks, parries, evades, that went into the combos you mentioned. Loved that. Still my favorite. The only thing I didn't like in it was the strafing, so cumbersome, lol. Movement was just not smooth. Only reason I don't go back to daoc.

I don't have a problem with MMOs going F2P after a sub mostly because I am probably no longer playing it by then. When a game goes F2P soon after being a sub game, it is because the game is doing poorly, and probably sucks.

I've never had a game I was still playing turn F2P on me. Some have switched after I quit playing though. I do think going to a mostly F2P on old games is fine though. I like how EQ did it. Can play most of the game for free, can even purchase a mount or mercenary slots, but if you want the full game it is a subscription. I agree with that model because they're trying to bring in more customers on an old game.

As far as F2P games, I don't like them. I prefer sub games or old sub games that went to a freemium model. The main reason is I have never played a quality F2P MMO. Not even close. I've tried a lot and they have all been garbage. I've had much better success in finding a quality sub game. Sure a lot of them lately have sucked, but I could tell that before even buying, and avoided them.  

I've never felt ripped off from any sub games I have purchased, but I have felt like I wasted my time when trying F2P games.

Originally posted by Nemesis7884
they should rather start posting updates...glad i didnt invest...pathfinder online is much better on updates

I get updates all the time for CU, have a folder full of them, on #86 already. They seem to come about every 2-3, maybe a week, rarely longer.  If it is longer than that, the update is usually more meaty. Just looking on Pathfinder's site and kickstarter, they seem to update less often.

It is $11.99 now, lol. Think I will pick it up at that price. I almost did other day when it was 14.99

I understand where the OP is coming from. Sure a lot of MMOs you can use probably 10 or less regular active skills (and some of these new games have less than that available), but it is nice to have the choice to use others, such as buffs, situational.

Even in EQ, with the 8 spell slots, you still had a lot more spells, just had to load them up. I had more buffs I regularly used in EQ than wildstar lets you use. I rather have had them always available, but it was like a 1sec switch to call them up. Could even do it it combat. Or if you were a hybrid with spells and skills. Then factor in AA skills, lol, there are a lot more used than a mere handful. 

Daoc used a lot more, and often needed them because they used combos in combat. 4 combo chain off evade, 3 combo off parry, from the side, behind, front, anywhere multiple chains, stealth, blocking, depending on your class, plus spells. I regularly used 15-20 for a melee, less for my casters.

Eq2, used about 8-10 regularly, but twice that semi regularly and a few more after that once in a while. I love that choice, that option to be able to use a wide variety of skills.Devs keep dumbing down games and people apppaud them for it, all the while the number of players continue to dwindle. I want more choices in my games, more things to do, more variety. 


Even if people do use only like 10 skills normally, isn't it nice to have those utility skills off to the side to use when you want. Like if you want to levitate, or walk on water, teleport, run faster, buff. I never understood why people would complain about having the option of convenience of using extra abilities when it detracts from nothing, whereas lacking the ability to use them can hamper gameplay, even lessen it if you aren't given the abilities at all!

Originally posted by IsilithTehroth

I think it might sell 1-2million mostly due to hype and the IP. Hopeffuly those that played this turd in beta will convice people how horrible the game is(Unless it drasticly changes in beta) to not buy this game. Unfortunately, people keep hopping to the new mmorpg that releases quitting a month after launch; going from rabid fanboi to raging hater. I say initally a huge following then F2p around 100-300k players.


We need to stop rewarding these companies and their lack of innovation, great games and cash grabs. We seriously need to just stop buying the game at launch and force the companies to have open betas that don't limit anything; so we can hold them accountable. Despite us thinking quitting a month after release is a failing game; most make their overhead back from box sales; then subs and cash shops become pure profit.

I don't really think people need to be trying to convince others not to play the game. Let them decide for themselves. Some things that people said were the reason they hate the game, I found it to be the opposite, but I dislike it for my own reasons.

A lot of the things I hear people hating on the game to convince others why it will suck, I think people will find the opposite. I still think the game won't do well overall though. Probably a strong launch, drastic drop off, but steady loyal followers. The number won't be anywhere near what zenimax wants, so they will make free to play, probably in a year, numbers go up some, but no significant impact. Won't be a "failure" , but certainly not a success.


Now, what I hate is when people play the game, don't like it, tell everyone they don't like it, then still buy the damn game, and complain even more why it sucks.

For the people who didn't try the game in beta, I can understand why they would buy any new MMO releasing that peaks their interest. People want something to play. Besides playing EQ1 off and on, I've been MMOless for a while now. I've had some interest in the upcoming ones, and recent ones, but none came to fruition. Thankfully I didn't waste any money. 

I was hoping to play ESO, not going to happen now. No interest in Wildstar, but will try if I get in beta. Had big hopes on EQ Next, but the more I hear of that game, the less I want to play. Nearly done altogether with the genre, lol.

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