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All Posts by rygar218

All Posts by rygar218

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311 posts found

Nice find OP its diffently some-what different than the Fantasy style. I'm intrigued. Might have to break out my  Wu-Tang style for this.

Heroes of Might and Magic 6 coming out soon

I think from all of your previous posts I think we get it you don't like it. No need to keep saying the same thing over and over again. 

With that said you'll probably be one of the first people in line to buy it. 

Funny the people that complain the most will probably buy it anyway.

If you don't like it don't get it simple as that.

 

Originally posted by EndDream
Originally posted by BillMurphy
Originally posted by Hyperbeam

I've got a bad feeling about this...pun intended :P

Luckily my wife knows that I don't wait until Christmas to get games... I get them when they come out, dammit.  :P

haha, QFT!

In my case my wife will not be able to wait either. I am so excited, all of my friends from UO are cropping up and we are all goign to make a guild together. It's gonna be like old times!

OH yeah this ^^

 

I checked my email address saying in the title

 

"The Anncouncement You've Been Waitting For,"

I'm like cool Beta Invite for a weekend or something!! My excitement level shot up....

And when I openned it, it was the release date. And I was like aww...  but still nice to know to prepare now lol. 

Champions Online, City of Heroes, And Aion have got to be some the Best Character Creators I have ever seen in MMO. Even APB is up there with the way you can make outfits and clothing or even Tatoos. 

Considering Biowares character creators in the past they haven't been too great. Just click a few options thats it.  Although, I never got to play Mass Effect so I know know how the creator was over there, but I did play Dragon Age and it was eh ok nothing fancy. Frankly, I liked Baulders Gate 2 with the character Portrait lol. (used to up load my own once in awhile) Neverwinter and Neverwinter 2 character creators weren't that great either. 

I'm thinking it will be probably be a slider of choices. And I really hope its not but, thats what I'm feeling from all the Bioware games in the past.

 

To the OP your making coments about people being able to play so many jedi. In the current time line there is only 2 sith at any given time according to the main Star Wars Story. A master and an apprentice. 

As others have commented before. Jedi's are people too they aren't invincible. Seek Order 66.

Nice thanks guys. 

 I've been wondering in most of the videos I have seen I've seen all the NPCs speaking in english. Just curious if they will have some of the aliens speaking in there native tongue like in KotR 1 and 2.

Ah yes, guess it does belong in that section. Maybe a mod could help out. 

I guess George Lucas can't help himself. 

For those of about to buy the Star Wars Blue Ray.

Article Here.

http://movies.yahoo.com/blogs/movie-talk/nooo-george-lucas-makes-more-changes-original-trilogy-191605319.html

Youtube Vid here

http://www.youtube.com/watch?v=27RVJJfny4I&feature=player_embedded

Originally posted by whilan
Originally posted by rygar218
Originally posted by DarkPony
Originally posted by Rhadovan

Question: Is this the only armor we can get? Or just examples of armor that can be gained? 

Just a few examples really. At least they've said that they've got a massive load of gear for every class. Hang on, looking up the quote.

 

edit:

"We have a large number of armor appearances for all classes, including robes and capes, so it will be possible to achieve many different looks even for heavily armored classes. Some might even look not that heavily armored at all"

"each class seem to have multiple armour/cloth sets. At least 20+ per class noted in the recent Dev Dispatch (1.30)"

There.

Wonder how much bank space you'll get. Some like to collect sets just for the look. Or wonder how odd it will be to have one set mesh mashed with another. Time will tell. Mostly what we've seen is people in the full set armor pieces.

Actual structure wise I don't know about the meshing, but as for colors they did say they have some kind of color matching system so you don't have red pants, blue shirt, green boots and purple helm.  Though if you wanted to you could still have that as the button is optional to click.

Oh so they are allowing us to color our own armor sets then? Like GW2?   Like most of the pieces we've seen have been for sets. Usually in videos if they mouse over it you see like 5/5 of the suit and the rest greyed out. Only reason im asking as your leveling up you get one fancy new piece to a new set like a BP and then it doesn't mesh or match the rest of your outfit until you get the other pieces.

Originally posted by DarkPony
Originally posted by Rhadovan

Question: Is this the only armor we can get? Or just examples of armor that can be gained? 

Just a few examples really. At least they've said that they've got a massive load of gear for every class. Hang on, looking up the quote.

 

edit:

"We have a large number of armor appearances for all classes, including robes and capes, so it will be possible to achieve many different looks even for heavily armored classes. Some might even look not that heavily armored at all"

"each class seem to have multiple armour/cloth sets. At least 20+ per class noted in the recent Dev Dispatch (1.30)"

There.

Wonder how much bank space you'll get. Some like to collect sets just for the look. Or wonder how odd it will be to have one set mesh mashed with another. Time will tell. Mostly what we've seen is people in the full set armor pieces.

Originally posted by musicmann

Some nice pics from the video. Graphics getting cleaner and better with every update.

 

 

 In deed the graphics are looking better and sharper. I like the 4th Pic kinda reminds me of Calo Nord's look. 

Only problem I have with the Bounty Hunter right now is the pistol only type of deal. Yeah, hes got gadgets, but what about carbine rifles and other weaps?!  oh well. 

 

 

Originally posted by gaou
Originally posted by Phry

not bad.. everything is still really close up though.. even if the guy was using pistols for the most part.. very.... tomb raider ish.. not that that is a bad thing..   just didnt see the bounty hunter as being a pistol wielding melee specialist.. though i thought the dodging of the lightsabre attack was a lot better than just trading blows.. interesting take on how their portraying the bounty hunter though..

perhaps its the voice actors fault since the VA is steve blum who does the voice for wolverine in lots of things.  so they kept hearing his voice and kept thinking the BH had claws. ;)

Bah then they should go watch Cowboy Beebop and see how Spike handles things up close. Espically agaisnt Vicious. ;)

http://www.youtube.com/watch?v=X0hryrytbO0

Good is a certain point of view.  Even Obi lies to Luke. I'm sure Obi earned Dark Side points too when he killed Darth Maul out of hatred for killing Qui gon.  You do raise some valid points about the jedi order being corrupt to deny your own emotions feelings of love. Of course the jedi council  was an establish way of life before the empire. I haven't read the books, but there are stories about Leia becoming a Jedi and having kids with Han Solo whos children are jedi.  Guess things change with time.

http://www.youtube.com/watch?v=hhdk0YOrVCg

Originally posted by gaou

apparently daniel erickson was exploiting a bug when he was describing how he was using the medical probe to his advantage in a flashpoint.

GeorgZoeller General Discussion -> Thoughts on the Death Probe?

Quote:
Originally Posted by ManuDragonne
Amazing how all the insta-rez proponents fail to recognize how the top writer for the game is talking on the film about using 2 people to take on a 4 person instance. Running around dieing (over and over) and kiting MOB's to basically cheat his way through it.
.

Hehe, Daniel will be disappointed when those holes he's exploiting are gradually shut down. As mentioned, we just added this system in testing, so there some rough edges.

That said, we're also not terribly concerned with people being creative about some of the heroic content. We're pretty pragmatic about it - if people have fun doing a one off heroic quest in a very creative way (like, let's say luring a bunch of enemies to a cliff and then pushing them over with a force push) and they're having fun, that's something we're potentially fine with. In fact, we find that a lot of the 'creative' ways people find around more challenging content seems to take more time than doing it the planned way anyway.

As long as there's a reasonable effort vs. reward ratio here, who am I to say that you and your friend can't have fun figuring out a way to get past that 4 man heroic?

This obviously doesn't apply to Operations or Flashpoints (Did I mention that you can't order a probe in instanced content like a Flashpoint or Warzone?), but for world heroics, we're definitely taking a relaxed view on these things.

 

GeorgZoeller General Discussion -> Thoughts on the Death Probe?

Quote:
Originally Posted by BDreason
And the response from Georg is ridiculous as well. You took away corpse runs because beat testers didn't like it? Of course the beta testers didn't like corpse running... nobody does. That's why it's called a PENALTY for death.

Honestly, they may as well rename this game Carebears in Space if they plan on caving to every players request.
No. I'm a bit amazed (just kidding, this is the internet) that you think we would operate like that. But yes - if 95% of testers tell you that you have a problem, you listen. You don't shut your ears and sing to yourself 'they're carebears, they hate any penalty'.

We added this option because the impact of the 'walk back from medcenter' penalty, in our game, is huge - worse than in comparable MMOs. Here's why:

The distances in a world that is built to scale, on planets like Tatooine, are vast.

A lot of the content is not instanced and is open world and you don't enjoy fighting your way back deep into the objective areas when you die. We're not talking about 1-3 minutes of walking. In some cases, we're talking about 10-15 minutes of repeating content. That's not fun.

As Daniel explained, we're not shy of making challenging content that is interesting to overcome.

But content does not get more challenging by giving it a harsh, repetitive death penalty - penalties just happen after the fact and do not, in any way or form, make the content more challenging, fun or even difficult.

The only challenge a really harsh death penalty adds is to player's patience or tolerance to repeating the same content over and over. Most people don't find that fun, and we don't either.

By adding this system, we are able to create content that kills the player once or twice until they figure out how to overcome it. We can create challenges and players are given a chance to overcome them. They can afford to fail, regroup and try again instead of spending 15 minutes sitting around while some player tries to make his way back to the group.

If you are looking for hardcore and punishing death penalties that weed out the weak players (e.g. the ones that don't have infinite patience and time), The Old Republic will not be your game. That does not mean we're attempting to make an extremely easy game with no challenge.

Yeah death should never be an advantage. Its good that they are addressing it and understandable since it was just released in that beta wave. 

Originally posted by keithianw

Should of simpfied this to a simple yes and no survey and I think most answers would be result in no why would they anyway. 

Its a little thing called Marketing. Even it is to the hype or not. 

Originally posted by Vhaln
Originally posted by rygar218
Originally posted by Vhaln
Originally posted by Kaneth

I will say I was unimpressed with the animations of both player characters and mobs.

 

When a game this huge keeps getting the same complaint, the devs should really just listen.  ASAP, not some time down the road when the hype train's come and gone.  Hire a new animation team, FFS.  Or at least one talented animator to direct some sort of animation revamp.

This could be said about WoW, EQ2, and every other game. 

The same complaint about graphics about how characters look or animations.

Probably more so complain about it in WoW. 

All in all who do you think they are gonna listen to if people say the game is fun atleast?

 

Right, listen to the fans who always think everything's perfect, instead?  

 

Not every game is the same.  Sure, people complain, but they complain about different things, to different degrees.  You don't hear many complaints about the animation or character models in Rift, for example.  Or Aion.  LOTRO, on the other hand, has been utterly crippled popularity-wise by its crap character models and animations - could have been much bigger than it is, and I'd put money on that being a big part of why it only did so-so, considering everything else it had going for it.  Kind of like SWTOR, come to think of it.

 

WoW, OTOH?  Maybe you don't remember, but when the game was released, people praised its combat animations up and down, even people who hated the cartoon style.  It was very well done, for its time.  It only continues to do well, because it got off to such an explosive running start, not because of how it compares now.  MMO popularity is like that.

Your kidding right? People complain about rift and the way it looks too. And there is alot of complaints about how the characters look in Rift too. However, I will give you that Aion is by far hands down the "prettiest" game I've played. But, it still had its flaws with lack of content and huge grind which to this day people still complain about. But your right devs listen to those folks too right? 

I'd rather have a game look like crap and be fun. Then be all super shiny and graphically amazing pushing my computer to its limits only to be a total pile.....

My case in point.... take a look at this which spawned an incredible franchise. 

http://www.youtube.com/watch?v=1yCmJXEsgFo

And the graphcis are about as bad as a pac man game. However, the music, the sound, and the "Gameplay." is what spawned this into a monster. 

Also, I don't know what your seeing wrong with the character animations and stuff.... Have you seen the Eternity Vault Trailer? Maybe you and I aren't seeing the same thing....

If you haven't check here http://www.youtube.com/watch?v=o4qlCOFhUjg

Thing is you can't please everyone. Someone will always complain about something or some one. 

Originally posted by Vhaln
Originally posted by Kaneth

Yeah, that was odd. He said we didn't have 16 people level their characters to 30 for 100 hours. So is it 100 hours for 30 levels or 100 hours for 16 level 30's, or was he just being a smartass?

I will say I was unimpressed with the animations of both player characters and mobs.

 

When a game this huge keeps getting the same complaint, the devs should really just listen.  ASAP, not some time down the road when the hype train's come and gone.  Hire a new animation team, FFS.  Or at least one talented animator to direct some sort of animation revamp.

This could be said about WoW, EQ2, and every other game. 

The same complaint about graphics about how characters look or animations.

Probably more so complain about it in WoW. 

All in all who do you think they are gonna listen to if people say the game is fun atleast?

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