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All Posts by Nephaerius

All Posts by Nephaerius

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1398 posts found
Originally posted by thunderC

didnt that cheesy looking guy from sony 


Promise us 


That this 


Was going to be released in 

I fail to see your point?  Dates get pushed back all the time. If those that bought in didn't think that was a possibility or the date was some kind of promise or guarantee this must be their first video game. Fail troll is fail.

Sorry can't root for a game that promises only PvE combat and nothing else.  Oh and that uses the same tired fantasy universe with the planar excuse as to why there are volcanoes next to ice caps on our map instead of logical design.  The fact that they think they can add crafting as an expansion is just laughable.  There's so many reasons to avoid this title like the plague it's not even funny.  This one's not going to make it to the finish line.  You can see the donations thus far and it won't even be close unless he takes out a personal loan to pull it off which while not unprecedented would be in violation of KS policy.
Dude, the only thing positive about that thread was the title and the subject was troll bait central.  Get real.
Originally posted by Vonatar
I'm feeling cynical today so I'll say what popped in my mind as I read this. It's kind of like Brad getting his dad to stick up for him at school isn't it?

 Yeah it really does come across as gimicky and reeking of desperation.

ANet has no clue where they're going with this game.  Probably why most of the folks that helped start the company have jumped ship now.  How about they actually make the original WvW fun and meaningful rather than tossing out a new map that will be just a pointless to fight over?
Originally posted by TangentPoint
Originally posted by Nephaerius
Originally posted by TangentPoint

Not to mention, Brad has already stated that crafting will be in the game regardless. Whether it gets funded via Stretch Goal or not. If they meet the stretch goal, then they can focus on it sooner. If not, then they'll have to focus on it at a later time when the funding they acquire does make it feasible.


 Uh...did you not read the interview right here on  He makes it pretty clear that if they don't make it as a stretch goal it will most likely be added as an expansion.  Personally I find the need to have an expansion to add crafting hilarious and even more so considering it will probably cost money.  "hey can you craft me a health pot?" "Nah sorry can't craft don't have the expansion." lulz.

So.... you're agreeing with me, just with different words.


The idea is: When they've gotten the funding necessary to make it happen, they will be adding crafting. When it comes, or how it comes is all logistics. But at the end of the day, it boils down to the same thing. More Development Money = Crafting System.


 So you're cool with a major feature like crafting being added through an expansion post launch?  That's the dumbest thing I ever heard of.

Originally posted by Onsaboo
  • Right now there's spam threads and porn on the official boards which have been there for ages.
  • The last expansion was buggy as shit and STILL remains unfinished.
  • There is huge amounts of lag for many players which Turbine refuses to even acknowledge.
  • Turbine are consistently lying to its playerbase.
  • Turbine refuse to make any more group content and is bleeding players because of it; their replacement for end-game content, big battles, are shockingly bad.
It's time to give this beloved IP to another developer to salvage something from it. Turbine used to be an excellent dev but I no longer recognise this company.

 Well they're certainly not suffering financially for it.  Just talked to their VP of product design.....

Originally posted by AzurePrower


Originally posted by Redlucifer
Although OP seems a little more bitter than the rest of us but he is right to a large degree...


Nope. Not bitter at all really. I went into the game with out any expectations. Had my fun as well.

Though have been reading up on the negatively lately over the past few months on the official Guild Wars 2 forums and here. And only just remembering about what I had posted.

I thought it would be amusing to resurface it for discussion. Though it seems people think I'm attacking the game. Quite the contrary.

 Congratulations! You wrote a generic doomsaying post that you could pretty much write ahead of time for any MMO and it would be accurate for those that don't enjoy it.  Sans maybe the no healers part. Not to mention the other 1,000's of people that said the same thing pre-launch. Hats off to you Captain Obvious!

Regardless, game's still doing well (I don't play) so what was the point of this thread?

Personally, I just want Warcraft IV =( I doubt it'll happen until after they finish up the 3rd SC title and Heroes of the Storm.
I picked up Van Helsing based on the interview here and was quite satisfied with the purchase.  Nothing mind blowing but very fun and engaging.  Definitely looking forward to the sequel. 

I really wish they would add a class similar to the protection monk GW1.   It doesn't have to be a tank or a healer but simply focused on assisting allies in need and mitigating damage.  There are ways to spec as a more support oriented character in GW2 but you never really succeed in achieving the experience a real support player or healer would like to have. 

The problem is as soon as they add any class with a remotely greater focus on support and or healing it will most likely become a "required" class for all group content thereby breaking the game design philosophy of Anet.  The only way around this would be to introduce several of these classes and or add new weapon lines providing some of these skills to the base classes.  One other option might be an epic quest chain to greater specialize your character towards an aspect of combat.  I know Colin Johansen has been actively involved in the discussions on the forums about creating sub classes like a specialization of sorts and it seems quite likely it will happen.  However it confuses me why they would go this route since they scrapped multiclassing from GW1 due to the same balance issues this would appear to bring up.

Originally posted by syriinx
Originally posted by Nephaerius
^except eq had more features than just pve combat

Such as?

It had crafting, but few people did it and it isnt remembered as a strong crafting system (though I loved that it was a status thing to have maxed crafting skills).  


 My point was just that it had something to do besides pve combat.  Crafting would count as that something.  Pantheon offers nothing except pve combat.  Oh and lets keep slow leveling because old school players like it or maybe because we really can't produce very much content.

Originally posted by TangentPoint
Originally posted by syriinx
Originally posted by Nephaerius
^except eq had more features than just pve combat

Such as?

It had crafting, but few people did it and it isnt remembered as a strong crafting system (though I loved that it was a status thing to have maxed crafting skills).  


Not to mention, Brad has already stated that crafting will be in the game regardless. Whether it gets funded via Stretch Goal or not. If they meet the stretch goal, then they can focus on it sooner. If not, then they'll have to focus on it at a later time when the funding they acquire does make it feasible.

If anyone followed the KS for Dreamfall: Chapters, they'll recall one of the stretch goals being the ability to make a full on, classic 2D adventure game (aside from the main game). Same situation there... If they got the funding during the KS, they would be able to begin initial work on it sooner. If not, then it would have to start at a later time, but they still intend on doing it, regardless.

The purpose of the Pantheon KS (as he's also already explained) is to get the funding to help get the ball rolling, and they are keeping it focused on the core elements of the game. More funding will follow afterward. KS is not the be all, end all for them. It's just to get things moving in a more official capacity, as they've been working out of pocket for the last several months up 'til now.

All this information is out there. It's all been explained already - multiple times in some cases. So it really boggles my mind how people could have done so little research on the project before coming here and making some of the remarks I see people making. I have to wonder if they skim and don't catch all the specific details, if they do read everything but selectively "forget" certain details just so they can pick something to complain about... or if they simply aren't reading anything at all.


 Uh...did you not read the interview right here on  He makes it pretty clear that if they don't make it as a stretch goal it will most likely be added as an expansion.  Personally I find the need to have an expansion to add crafting hilarious and even more so considering it will probably cost money.  "hey can you craft me a health pot?" "Nah sorry can't craft don't have the expansion." lulz.

Smed said in the AMA it will be a brand new IP not an existing one.  So no BSG or anything else you already know.
^except eq had more features than just pve combat
U know they shutdown amazing games all the time..... saying vanguard was a good game is just the hipster thing to do
Idk y this is up for debate it's a fact that f2p makes more money than sub only games anyone who's taken a basic economy course can see why. If u want to believe otherwise it's not even a difference of opinion you're just wrong
Game sounds like it's going to be woefully lacking in features. They vaunted built in downtime to socialize but there are no non combat activities planned. Unless of course u want to buy the crafting expansion post launch.
Isn't LoD being made by Derek Smart?  Yeah I'm good.
Op: "hey guys at work I can post whatever I want to on this forum without any evidence backing up my opinion at all and everyone will just believe it." I'm glad in your brain free to play is dying but its not at all. Nothing to discuss here
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