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All Posts by Nephaerius

All Posts by Nephaerius

75 Pages « 1 2 3 4 5 6 7 » Last
1482 posts found
Originally posted by kishe

Dont hold your horses on that.

 

Tablets and PCs both already "run" win8 yet tablets cant run desktop apps because tablets lack generic PC hardware.

 

Xbox one doesnt have generic PC hardware, thus no, you wont be playing WoW with it.

^ This. Same reason why it's not just copy/paste the code to make a game for both XBOne and PC.

Originally posted by Octagon7711
Originally posted by Battlerock
BBC --> News --> Technology

Didn't see a thing about it...

http://www.bbc.com/news/technology-29431412

XBone could already run Windows 8 and there are other examples of devices running Windows (Windows Phone; Surface Tablet) that haven't helped their success at all. I don't think Windows 10 on XBone means anything at all atm and might not in the future either.

XBOne is really not performing as well as they hoped especially overseas and there's been recent discussion of MS doing away with their Xbox division altogether since the new guy replaced Ballmer.

I own neither next-gen system and both a 360 and a PS3 all evidence that I'm not anti-console or MS/Xbox by any means. I'll probably pick up a PS4 later this year though due to my general preference of Sony exclusives from PS2/3 era and so I can play PT.

Originally posted by chocolate-mouse

 


Originally posted by Nephaerius The $1000 has absolutely nothing to do with greed or anything of the sort. It is a calculated move to obtain invested alpha testers without opening the floodgates to the masses. They don't want a ton of money. What they want is to not have a ton of people in their alpha. This pricing point will exclude a ton of people and keep the servers from being any where near overwhelmed. I would imagine someone willing to fork over that sum to alpha test a game would actually be invested in said game more so than free or $5 access. If you do any reading on gaming and economics especially through blogs like Gamasutra this is a common knowledge, well established, perfectly sensible, business and development strategy.
 

 

So by that same logic if you can't afford a $1000 buy in you could not possibly be as dedicated as the individual with $1000 of literally disposable income. With that kind of thinking I guess its a wonder how games ever got made when testers were actually paid professionals.

 You're only looking at parts of my statement. The other reason for the $1000 being they don't want a billion people playing their alpha product. I also never said you could not possibly be as dedicated simply that if you're willing to spend $1000 on a product your more likely to be so. They want the $1000 to serve to gate off their product not to make mass profits. Also testers being paid professionals get games made because their being paid to be testers..... idk what that has to do with anything. Please actually read posts in the future before responding.

Not to mention they have given out quite a few alpha keys for free at this point......

Really doubt the virus came from Roblox unless you didn't d/l from the official site
Originally posted by WillowFuxxy
Originally posted by Nephaerius
I'm willing to bet no one is even playing Destiny in a few months time. It's all Bungee hype surrounding a mediocre game at best.

I wonder if anyone is still playing TitanFall.

I will say though, its clear that marketing works...they are rolling in the coin. sad but true

 Great comparison actually. If people remember correctly Titanfall was supposed to be the game that surpassed CoD and they fell  far short of their goal and are even currently tuning back elements to make the game more closely resemble a modified CoD than the original core Titan gameplay. These companies can get by on name alone and it will work for at least a release or 2 before people see the truth.

I also think a comparison to Defiance is quite apt and tbh Defiance actually exceeds what's available in Destiny in quite a few ways but is considered far from a success.

I won't argue that Destiny is a well made game, but it doesn't offer anything new or innovative IMO except for the fact that it's the newest IP/title from Bungee and they usually make quality work. That doesn't make a game a 10/10 for me though.

Originally posted by BillMurphy

I actually think the two weakest points of Destiny, which are big ones, are the community systems (non-existent) and the terribly storytelling.  

There are other issues, in my eyes, but these are the ones that keep a good game from being great.

 Same problems had by Defiance and I expect the same result with Destiny that they saw there.

I'm willing to bet no one is even playing Destiny in a few months time. It's all Bungee hype surrounding a mediocre game at best.

The $1000 has absolutely nothing to do with greed or anything of the sort. It is a calculated move to obtain invested alpha testers without opening the floodgates to the masses. They don't want a ton of money. What they want is to not have a ton of people in their alpha. This pricing point will exclude a ton of people and keep the servers from being any where near overwhelmed. I would imagine someone willing to fork over that sum to alpha test a game would actually be invested in said game more so than free or $5 access.

If you do any reading on gaming and economics especially through blogs like Gamasutra this is a common knowledge, well established, perfectly sensible, business and development strategy.

The killer factor for me in PvP is TTK or Time to Kill. If it's too long fights feel drawn out, boring, and frequently frustrating. If it's too short you don't feel like you have enough time to react to anything or you're one shotting your opposition. A happy medium on TTK is a crucial requirement when it comes to my enjoyment of pvp in an MMO.

A much more obvious thing is balance. I would prefer an imperfect balance that allows many options with a variety of counters. I think most people would include this one so not much more i would say.

Originally posted by Eladi
Originally posted by Nephaerius
Originally posted by Eladi

A copy of a copy of a copy.. eventually the data degrades until its incomprehensible.

 

 While that's true that would not be an applicable representation of the state of this game. It's quite unique, fun, and enjoyable.

I take your statement to suggest that they should make only one game of each type or given genre and then call gaming a day?  Otherwise we're just making copies of copies of copies as you suggest, correct?

 

I consider a game a copy when it used the same output of grapics as the game(s) its based on + the basic gameplay elements do not change they are just tweaked. 

If it would have a graphical update and actual new content (as far i can see , it has not)  then its not a game worth my money.  Torchlight and diablo are different games  by looks,feel and gameplay in the same genre. 

However i'm sure for fans the game might or is fun. 

And .

A copy of a copy of a copy.. eventually the data degrades until its incomprehensible and represents a new genre..  Evolution is not static and not only horizontal, it also heads vertical.

 

 Edge of Space is vastly different from either Terraria or Starbound. There's a much more metroid like feel, stronger tower defense elements, greater focus on base building/defense, etc etc. I'll use one of the EoS dev's words to point out the differences in the titles

"Terraria: Terraria is of course the one that started it all, and got this genre off the ground. It's set in a fantasy setting, and features the well-loved formula of mining, building, crafting, and adventuring through a single map. It features adorable but deadly critters, ranged and melee combat as well as magic. There's not much one can say about what made this game great that people don't already know. It's Terraria!

Starbound: Starbound is about the endless expanse of the universe, roaming and exploring, and never knowing quite what you'll find on the next planet. It features, the familiar art style of Tiyuri, the pixel artist from Terraria, and for that reason is often confused as a direct sequel of Terraria. While it's not Terraria 2, it definitely hit the sweet spot for fans of a land, loot, leave, formula, and always leaves you wanting to check out just one more world. Combat is both ranged and melee (I personally love the huge 2-handed swords!) and works well with a sort of run and gun feel. You're always on the move, and always hacking, slashing or shooting something coming over the next hill. That being said, it's easy to find a peaceful low-level world to settle down and start a colony.

Edge of Space: Where Starbound and Terraria have a sort of laid-back, and almost tame atmosphere, Edge of Space is far more IN your face. EoS is heavily focused on survival and a much more Metroid-like experience. We do not have melee weapons at this time, so combat is centered around guns of varying types. Base building and defense are critical, and players are taught to use stationary turrets, defense drones, repair drones, and a variety of weapons, tools, and machines to protect their command center. The world is aware of the player, which triggers various types of local and world events. As the game progresses you will be tasked with terraforming the entire world back to a livable state."

http://steamcommunity.com/app/238240/discussions/0/540735426074163826/

I actually own all 3 titles and they do have very distinct differences and playstyles as well as some similarities. I also think depending on what sort of player you are there's a strong possibility you might prefer one of these titles over another. To me this suggests that they are not just clones of clones of clones.

I'm pretty sure you would get all the benefits but you could always email support to check. I've had pretty good turn around times with them.
Originally posted by Eladi

A copy of a copy of a copy.. eventually the data degrades until its incomprehensible.

 

 While that's true that would not be an applicable representation of the state of this game. It's quite unique, fun, and enjoyable.

I take your statement to suggest that they should make only one game of each type or given genre and then call gaming a day?  Otherwise we're just making copies of copies of copies as you suggest, correct?

I don't know enough about this title to make a fair judgement. Can someone please explain to me how these changes will impact the game in a way that will make it Pay to Win? I'm genuinely curious as I've been interested in the title but holding off on getting too much info to avoid pre-launch hype/burnout.

Thanks in advance for taking the time to answer.

Open world pvp oh yeah
Its 150 cause they don't want alot of people in an alpha. If you don't get it you're not missing out on anything come launch. I don't get the Dev hate
I like that the OP's %'s leave no room for even a single player that might just enjoy playing the game lol
Obsidian has nothing to do with pathfinder online
I just can't play top down mobas like LoL anymore despite my love of the game.  I'm onto Smite, Minimum, Battleborn, and possibly Gigantic.  At this point I really can't see myself going back.  Point being I love the evolution of what's quickly become my favorite genre.
Originally posted by Crusades
I am going to pick one moba to play and ignore the rest. That one will be Heroes of the Storm. Shouldn't be too hard to ignore the rest, the only competition is League which I can't stand and dota 2. Dota is respectable, but Heroes will be better. Basically when I hear moba, all I hear is HotS.

 

You might want to include Smite which reportedly has between 4-5 million players already.  Personally I'm not enjoying HotS but each their own.
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