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All Posts by Nephaerius

All Posts by Nephaerius

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1432 posts found
Originally posted by Robsolf
Originally posted by Bakgrind
Originally posted by Varex12
I'm beginning to think LOTRO might not make it into Mordor.  :(

Ya, I had that same thought  5 years ago and here we are still asking the same question. For a game that was released in 2007 one would of thought that we would of gotten there by now.

It seemed like for a long time they were taking their sweet time with it.  I mean, they did the Mirkwood expansion which in no way advanced us toward Mordor, then we were in Enedwaith for over a year, then Dunland for what seemed like forever.  Both of those places seemed extremely overplayed compared to their role in the books.  Then Eastemnet was one year, Westemnet another...

But since they got the new(old) producer back early this year, they've been moving along pretty quickly, a bite sized chunk at a time.  Fangorn(though I wasn't a fan), Path's of the Dead, the Marshes... Beornings and Central Gondor should be coming in a couple weeks.

I have to say though, that it's not exactly encouraging to me.  I hate to be a pessimist, but I gotta wonder if the rush to get to Mordor is being brought on by WB's desire to pare down the crew and go into maintenance mode ASAP.  They've said they'll continue to make content after Mordor, but ya never know with Warner Bros. writing the checks.

I don't know where you got the info that WB ever wanted LotRO in maintenance mode. I have family at both WB and Turbine and that was never the case. A friend of the family is even VP of Product Design for Turbine and was responsible for the F2P switch for both DDO and LotRO. There's been 0 discussion of putting LotRO in maintenance mode at any point in time. That doesn't mean they haven't made their fair share of mistakes, couldn't have moved the story along quicker, or whatever other criticism you want to throw out there.

WB is also responsible for Shadows of Mordor, the Batman Arkham series, Lego Marvel/DC, Mortal Kombat, Injustice, and the Witcher 2 and those are just some of the better titles they've published. They're not exactly anti-video game or quality so I don't understand why you would think that's the case.

Originally posted by Asm0deus
Originally posted by iridescence
Originally posted by Asm0deus

I tried alpha and tbh was quite disappointed, sure there are bug and the like but that is to be expected, it is alpha. Also to be expected is that Early Enrollment is also a ongoing alpha and they never tried to hide this.  BTW EE is like a "head start you get with founder packs " for other games as there will be no wipe unless something major happens.

The game has potential but it also has some things which I find a big turn off. Some things I do not like:

~ ranged attacks are rooted

Very good thing

Opinions vary on this...to each there own and btw it is suppose to be temporary

 

~ no run toggle you need to hold down shift or watnot to "sprint"

Who gives a shit? I never ever use run toggles in MMOs.

Obviously I do.....I like having an option so I can be in "run" mode all the time instead of having to hold down shift or whatnot...I am also sure there are other that would like this too

 

~ current aggro mechanics result in a leash like behavior

Not a big deal

It really is and is why they made ranged rooted for now...too many melee were whinging about ranged being to easy when the problem is really a aggro mechanics problem.

~ IA is very very stupid

(assuming you mean AI) show me a game where it isn't stupid

Indeed I meant AI, and yes many AI are stupid but this AI makes all the others look like geniuses.

~ missing very basic controls that we tend to take for granted in most mmos (in FS cant alt tab without game crashing and things of this nature)

Granted this sounds annoying although hardly gamebreaking

It is indeed game breaking when you play FS and need to alt tab out to do other things on your pc while your character is crafting but it crashes the client.  It kind of defeats the purpose of using a nice top of the line screen when you have to play games in windowed mode.

~ crafting is frakking boring and has huge huge craft times

"boring" is subjective but I think this is good as I hate easymode crafting.

 Indeed much of what I said is subjective as they are my opinions only and btw I have never played WoW, am not a fan of wow and do not like easy modes either, doesn't mean I like stupid systems though.

 

~ skills and their progression are not very intuitive

~ they way skills and gear works is confusing for newbies. For example you get the skill frost ray but need a wand to actually use it then when you finally get frost ray 2 you think woot damage upgrade but nada because you need a +1 wand to use frost ray 2, the same thing with armor and armor feats/skills etc etc.

 

So the game doesn't hold your hand and is rather complex? *good*

 Again I like complex and games that do not hold your hand, like for example Project Gorgon. This game however just bungles and mismatches things together to avoid having "classes" to get around IP copyright issues.

I'm finally gonna try out PFO tonight and your inadvertently positive review has got me all hyped. Maybe Blizzard makes an MMO that would be better suited for you though. Seems like you hate virtually everything about PFO's design.

 

My replies in orange, I am happy my opinions have helped you decide to try this game, that said I find it funny you come in defending the game like I was trying to bash it when I was just expressing what I though about it. 

It is funny because it is making you sound like one of the big fans from the official forums that for some odd reason took extreme offense to what I thought even though I clearly defended some things about it like how they didn't try and hide what EE would be like etc.

Comes down to this, the game didn't not feel very DnD or pathfinder like to me  AT ALL, it did feel like a badly rinky dink sandbox game with some vague names and lore taken from the IP that needs a whole lot of work. Which is why I will check back on the game in 1 year or so and see what it is like then.

Lastly nothing about my post was inadvertent but thank you for sharing even if you did try to put in connotations to my opinions which may or may not have been there.

You mention copyright issues but the devs have Pazio's permission, etc to make the game. I don't think the classless system has anything to do with copyrights regardless of whether you agree with it as a design decision or not.

Originally posted by oddtoddy
I'm still trying to figure out why someone would play this over LoL. It just seems like it's way behind.

Based  on that logic, why would anyone play any new MOBA over LoL? The new game will always be behind older one's content wise. The reason could be as simple as someone wanting to play a MOBA style game that uses characters from Blizzard's IP. That would be an impossibility in LoL sans the use of 3rd party champ skins not viewable to anyone besides the player.

I know I'm in the minority but I'd love an isometric MMO that was playable with a controller. I love the way D3 plays on console.
If anyone has a key I'd love one.
Heroes of Order and Chaos would like to say hello and that they beat you to the punch by quite some time. It's basically LoL on tablet/phone/etc.
You have to use a 3rd party program to do it (Joy2Key), but ESO is easily playable with only a controller. As soon as I heard it was coming to consoles I mapped out controls for my controller in Joy2Key and it worked great. I'd still prefer all the keys available on kb+m but it's a perfectly suitable substitute.
Originally posted by OhhPaigey
Originally posted by Nephaerius
In case anyone missed it - all this info is false. Bungee comfirmed this is not a former employee and when Reddit mods asked for proof to substantiate his claims the user declined. His answers are pretty generic too. you or me could probably do just as well in the same circumstances.

Sure it's possible, but there's cutscenes from Alpha and content that has been completely cut out and disappeared for launch if you do enough research.

Also, why would Bungie say that any of this true? And why would they give up their identity only to ruin their chances of getting hired elsewhere in such a tight knit community that's only managed by PR and money hungry scumbags?

I didn't say that the conclusions people had drawn about missing Destiny content were false. Merely that the support for that evidence is false.

Of course Bungee disavowed this posting but if you are even remotely familiar with AMA's there are way worse things that have been posted or reported about by in house staff where they have been able to confirm their identities without being fired. The fact that the poster refused to confirm their identity is pretty much a red flag that this is fake to anyone that's familiar with these sorts of things.

You're obviously welcome to draw your own conclusions though. I'm no fan of Bungee (I don't own Destiny and haven't even watched a video of it) but there's no conspiracy case here. At least not based on the information presented here.

In case anyone missed it - all this info is false. Bungee comfirmed this is not a former employee and when Reddit mods asked for proof to substantiate his claims the user declined. His answers are pretty generic too. you or me could probably do just as well in the same circumstances.

*It would be nice if MMORPG.com edited the original article to reflect this. I feel like I wasted my time even bothering to read all the info only to find out it's blatantly false.

After the recent Spacebase launch as an incomplete game Doublefine has lost any respect I had for them as a studio. Now all they are is creative fundraisers riding the coat tails of their past successes. Personally it's going to take some quality work to earn my trust back as a consumer.
Originally posted by kishe

Dont hold your horses on that.

 

Tablets and PCs both already "run" win8 yet tablets cant run desktop apps because tablets lack generic PC hardware.

 

Xbox one doesnt have generic PC hardware, thus no, you wont be playing WoW with it.

^ This. Same reason why it's not just copy/paste the code to make a game for both XBOne and PC.

Originally posted by Octagon7711
Originally posted by Battlerock
BBC --> News --> Technology

Didn't see a thing about it...

http://www.bbc.com/news/technology-29431412

XBone could already run Windows 8 and there are other examples of devices running Windows (Windows Phone; Surface Tablet) that haven't helped their success at all. I don't think Windows 10 on XBone means anything at all atm and might not in the future either.

XBOne is really not performing as well as they hoped especially overseas and there's been recent discussion of MS doing away with their Xbox division altogether since the new guy replaced Ballmer.

I own neither next-gen system and both a 360 and a PS3 all evidence that I'm not anti-console or MS/Xbox by any means. I'll probably pick up a PS4 later this year though due to my general preference of Sony exclusives from PS2/3 era and so I can play PT.

Originally posted by chocolate-mouse

 


Originally posted by Nephaerius The $1000 has absolutely nothing to do with greed or anything of the sort. It is a calculated move to obtain invested alpha testers without opening the floodgates to the masses. They don't want a ton of money. What they want is to not have a ton of people in their alpha. This pricing point will exclude a ton of people and keep the servers from being any where near overwhelmed. I would imagine someone willing to fork over that sum to alpha test a game would actually be invested in said game more so than free or $5 access. If you do any reading on gaming and economics especially through blogs like Gamasutra this is a common knowledge, well established, perfectly sensible, business and development strategy.
 

 

So by that same logic if you can't afford a $1000 buy in you could not possibly be as dedicated as the individual with $1000 of literally disposable income. With that kind of thinking I guess its a wonder how games ever got made when testers were actually paid professionals.

 You're only looking at parts of my statement. The other reason for the $1000 being they don't want a billion people playing their alpha product. I also never said you could not possibly be as dedicated simply that if you're willing to spend $1000 on a product your more likely to be so. They want the $1000 to serve to gate off their product not to make mass profits. Also testers being paid professionals get games made because their being paid to be testers..... idk what that has to do with anything. Please actually read posts in the future before responding.

Not to mention they have given out quite a few alpha keys for free at this point......

Really doubt the virus came from Roblox unless you didn't d/l from the official site
Originally posted by WillowFuxxy
Originally posted by Nephaerius
I'm willing to bet no one is even playing Destiny in a few months time. It's all Bungee hype surrounding a mediocre game at best.

I wonder if anyone is still playing TitanFall.

I will say though, its clear that marketing works...they are rolling in the coin. sad but true

 Great comparison actually. If people remember correctly Titanfall was supposed to be the game that surpassed CoD and they fell  far short of their goal and are even currently tuning back elements to make the game more closely resemble a modified CoD than the original core Titan gameplay. These companies can get by on name alone and it will work for at least a release or 2 before people see the truth.

I also think a comparison to Defiance is quite apt and tbh Defiance actually exceeds what's available in Destiny in quite a few ways but is considered far from a success.

I won't argue that Destiny is a well made game, but it doesn't offer anything new or innovative IMO except for the fact that it's the newest IP/title from Bungee and they usually make quality work. That doesn't make a game a 10/10 for me though.

Originally posted by BillMurphy

I actually think the two weakest points of Destiny, which are big ones, are the community systems (non-existent) and the terribly storytelling.  

There are other issues, in my eyes, but these are the ones that keep a good game from being great.

 Same problems had by Defiance and I expect the same result with Destiny that they saw there.

I'm willing to bet no one is even playing Destiny in a few months time. It's all Bungee hype surrounding a mediocre game at best.

The $1000 has absolutely nothing to do with greed or anything of the sort. It is a calculated move to obtain invested alpha testers without opening the floodgates to the masses. They don't want a ton of money. What they want is to not have a ton of people in their alpha. This pricing point will exclude a ton of people and keep the servers from being any where near overwhelmed. I would imagine someone willing to fork over that sum to alpha test a game would actually be invested in said game more so than free or $5 access.

If you do any reading on gaming and economics especially through blogs like Gamasutra this is a common knowledge, well established, perfectly sensible, business and development strategy.

The killer factor for me in PvP is TTK or Time to Kill. If it's too long fights feel drawn out, boring, and frequently frustrating. If it's too short you don't feel like you have enough time to react to anything or you're one shotting your opposition. A happy medium on TTK is a crucial requirement when it comes to my enjoyment of pvp in an MMO.

A much more obvious thing is balance. I would prefer an imperfect balance that allows many options with a variety of counters. I think most people would include this one so not much more i would say.

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