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All Posts by laokoko

All Posts by laokoko

90 Pages 1 2 3 4 5 6 7 » Last
1795 posts found

It's usually pretty much stated on the contract when a publisher bought the rights to publish games in their region.  So they can protect their investment else many players might play on other region's server.

I can't play 50% of the US localized mmorpg because of this.

I played wow back in the days.  Up to burning crusade.  Wow is basically just 4 mini games to me.  Dungeon, raids, battleground and arena.

After I got banned for exploit.  I was unable to recreate another account because Blizzard started IP block foriegn country.

So after 10 years of trying various themepark games.... I want to ask, "Why can't any game studio just make 4 good mini games"... dungeon, raids, battleground, and arena...

number is a bit ambiguous.  Most people probably quit very early or just create account.  But game studio like to include those numbers.

Probably loss of players.

If you go too far on milking players, they'll leave.

Pretty simple cost vs demand.

they already have a cashshop which sells 2 item.

they might add more in the future.

I was playing xxx games and all the promise they made in the beginning is broken.  The direction of game can change all of a sudden, especially if money is in the way.

Originally posted by Gaia_Hunter
Originally posted by Dakeru
Originally posted by Gaia_Hunter
Originally posted by Dakeru
Originally posted by Gaia_Hunter
It makes more sense to ban in waves than banning individual by individual, lest the speed at which bots improve increase.

You said that in my thread too and yet all the money farming bots I discovered are still there, 4 months later.

The guys that go around, running, picking up the resource nodes in Orr?

I do that to.

Ok so your answer is simply that I am wrong and those guys slaying random monsters 24 hours a day are players who can't be bothered to answer or show any sign of life.

Honesty I expected something better from you but then again I would run out of excuses after your infamous ban wave took more than 4 months to arrive too.

Because you are online 24/7?

Some people just don't read the chat.

Anyone doing Scarlet holograms event can tell you that - chat is full of "stop killing red" or "stop killing dynamic" and players simply keep killing it. You have to whisper them to get any reaction.

No one has the obligation to reply to your whispers.

Bots that keep dying at veterans in orr will soon have broken armor - naked rangers with bears were a common view in the early months of GW2.

I think Anet did a pretty good job on bots.  Most obvious bots don't stay long in an area before they are cleaned up.  

I used to see those orr people before, usually guardian killing random mobs.  I'm not certain if they are actually bot or players that like to kill random mobs 24/7 for little rewards.  But they are suspicious.  But I no longer see it any more.

There are bots in just about every mmorpg.  I'd say, GW2 is one of them which have the least bot problem.

If you are really that certain the guy is a bot, maybe report him again and say in some description.  I think Anet probably thought your report is a false alarm so no action is taken.

I blame Nintendo.  Pokemon mmorpg would be the wow killer.

base on the forum post they deleted and the reply of deleted message.  I think basically you can't discuss any thing related to hacks and exploit.

You can't even discuss topic like "what is considered an exploit".  Or weather linen farming(by not completing event) is an exploit etc etc.  Or even passed exploit (which have been fixed can't be discussed too).

If you really think someone is exploiting just report him either through in game report button or do it through gw2 email or support.

The problem is Path of Exile is really an exception.  

I think the real argument is "almost all" f2p are p2w and not actually free.  

You can't take a 1% exception to deny what people are arguing.

 

Originally posted by Meowhead
Originally posted by laokoko

I'm not sure if the OP even post players names and images.  But you seemed to be pretty sure.

posting there are hacks in the game dont' mean it is advertising exploits.

 

 

You're not supposed to do callouts whether it's on specific people or servers.

No 'This server sucks because X', no 'this person sucks because X'.  It's specifically against the rules. :/

Maybe the OP shouldn't include TC in the topic.  The post will be removed anyway.

Originally posted by Loktofeit
Originally posted by Cephus404
Originally posted by botrytis
Originally posted by Octagon7711
Originally posted by nariusseldon

I disagree.

Pve and PvP are essentially two different type of games. There is no need to put them together and compromise.

Tell that to people who play EVE Online.  

Eve is PvP with a little PvE mixed in - NOT THE SAME AT ALL.

Very little.  Virtually none.  Just  because you can mine some asteroids and fight a couple of AI pirates, that's not a PvE game.

He didn't say it was a PVE game. It's a game with both PvP and PvE, the latter being the most common.

IMO, the most engaging PvP MMOs are the ones where only about a third or less of the playerbase is engaging in the PvP part. The rest is PvE and social content that provides the economy, points of conflict, gathering hub, and world environment that the PvPers vie for control of. 

Some examples would be 

  • UO
  • EVE
  • Puzzle Pirates

I honestly dont' mind UO, EvE, Puzzle pirates and what not.  But that's exactly why I dont' think it work.

For example I also enjoy raids, instanced dungeon etc.  I honestly dont' want to be in the middle of some it and hola, some pvp players run in and start ganking me.

Honestly just keep it seperate.  I remember wanting to do dungeons with friends, but simply can't because of pvp reasons when I play warhammer online.  

Originally posted by Azzras

From my understanding, Adventure Zones for PvE will include open world group content, instanced group content, and 12m Raids (I think the raids are instanced but not 100% sure if they all are.)

Adventure zones are supposedly extra zones targeted at level 50 veteran ranks.  They are new lands to explore with the hardest PvE content in game.  The devs have also said that over time more encounters will be added along with new zones.

Time will tell how all of this pans out, but they have stated that there should be on adventure zone at launch.

My biggest complaint (if you can call it a complaint) is the lame naming convention they gave it.  Adventure Zones does not have an epic ring to it.  just my opinion there.  :)

people go blah blah about orr and what not in GW2 beta also.  Didn't turn out so well.

 

Originally posted by Gaia_Hunter
Originally posted by laokoko

Bascially Anet dont' want people to post any negative post on their forum (in the sense it will stop new players from buying the game, that is especially true right now since they are so close to their china release).  Try to post on the bug forum since Anet dont' want negative post in their general forum.

You can right click the players portrait and click on report the players.  Not always easy to do especially if people are hiding under ground.

It has nothing to do with that.

The rules are simple.

You don't advertise exploits.

You don't post other player names/images etc. This is to avoid harassment and also witch hunts.

I'm not sure if the OP even post players names and images.  But you seemed to be pretty sure.

posting there are hacks in the game dont' mean it is advertising exploits.

 

 

Bascially Anet dont' want people to post any negative post on their forum (in the sense it will stop new players from buying the game, that is especially true right now since they are so close to their china release).  Try to post on the bug forum since Anet dont' want negative post in their general forum.

You can right click the players portrait and click on report the players.  Not always easy to do especially if people are hiding under ground.

Everything is subject to change anyway.  

Developer always say a bunch of things when game is in beta or new.  And things start to change later.

I dont' like reviews which put their personal opinion on the game "like if it is good or bad".  

They should talk more about what is inside and what's not.  

Originally posted by BadSpock

PvE the player is designed to win. Every time.

Sure, they might make it challenging at times and/or take certain requirements or a specific number of players etc. but PvE is designed to be "winnable" every time.

If PvE is not winnable, it is broken.

 

PvP, on the other hand, if all things were balanced and all other factors equal, win rate would be 50%.

Like in PvE, player skill, numbers, gear etc. can up your chance of winning greatly, but fundamentally it is an entirely different objective.

I don't see how it is related to the title of this topic.

You dont' need to close a themepark to open a sandpark.

I like the freedom to pick if I want to pve or pvp.

If it's mixed, I'm forced to pve if i want to pvp, or forced to pvp if I want to pve.

 

you can still go back to play MUD.  You can even create your own MUD.
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