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MMORPG.com Discussion Forums

All Posts by laokoko

All Posts by laokoko

95 Pages 1 2 3 4 5 6 7 » Last
1886 posts found

the amount of mmorpg grow from like 500k players to 50 millions.  (ya, totally make up numbers)

Even though the amount of players is growing, but MMO genre is dying because the games no longer felt like an actual MMO instead of a coop game.

Preventing players from running the dungeon only once and never step food in it again?  No developer can put out that much content so they need players to repeat it a few times.

You can.  You just can't have any serious raid/dungeon.

You don't want to be in a serious PvE raid and people constantly harrasing you.  

If what the OP said is true, why even bother making MMORPG.

Game company can just make single player game.  Or FPS.  

And maybe that is exactly what is happening and all the big studio give up on making new mmorpg.

I dont' know but, assume EQN release next year.  Become a huge success.  You still need 5-6 years for new mmorpg to be released...

 

Hurray!!  The mmorpg genre will be spam with sandbox game at the year 2020!

Probably never going to happen.  Consider most subscription game do have a cash shop to get more money.

 

soloing dungeon in gw2.

basically you miss a button a dodge, you are instantly dead.  That is quite interesting.

I didn't play tera though, IP locked, so hard for me to compare.

Honestly, the OP said "the preview was good...".

People don't know they are terrible unless they tried it themself.

Originally posted by Dagon13
Originally posted by nariusseldon
Originally posted by Dagon13
Originally posted by nariusseldon
Originally posted by ReallyNow10

Meaning, however the scenario or world is designed, drop the players into it and let them make their own decisions.  Few things frustrate a player more than the feeling they are trapped in some kind of movie and occasionally allowed to make their own choices. 

The more orchestrated a "scene", the less freedom the player experiences and the less meaningful it's outcome.  Doesn't matter how much voice acting and drama you bake into a finale, because if it feels staged and forced, it will probably be received as being canned and meaningless.

So, however you design a game and whatever theatricality you build into it, please remember this point.

Please don't.

It works in tomb raider. It works in Dishonored. It works in bioshock. Less meaningful? You mean "less meaning" to you. It is totally entertaining (which is the meaning) to me.

 

There's a huge difference between playing through a game as a character designed by someone else and playing through a game as a character you designed yourself.  If you've never picked up on that nuance then there won't be much to discuss here.

What huge difference? Many good SP RPG that you design you char has a predetermined story line too. Fallout 1-3, Borderland, even Ultima 6!!

My case in point.  In Fallout I create my character and play how I want with almost complete freedom in how I go about my business.  In Borderlands I play a pre-generated character through force fed quests where my only choice is to do them or ignore them.  You really don't see the difference?  It's fine if you don't, but if that's how it is then you've got nothing to contribute to an actual discussion on this topic.

You do realize studios made those fantastic single RPG games failed to make MMORPG too right?  If it is so easy, why can't they make Fall out online.

Taken from the developer who made elder scroll.  Skyrim made so much money that ESO can run for 60 years and still won't as much money as Skyrim.

So my question is why should deveoper bother to make MMORPG and fail, when they can have much easier job making single player games and make much more money.

I think you forget that making MMORPG is much harder than making SRPG games.

The OP sounds like he knows what he's talking about.

He should totally apply a job as a game developer.  

With knowledge like that, he'll totally get the job if he apply.

I really want to play wow.  But the thing is I can't read chinese very good and I live in asia.

I'm techinically a Canadian citizen(I own a passport), though I dont' own a resident in Canada right now.  

Is it possible my friend register my account in US, and I play in asia? 

I think "most" people play mmorpg for fun.

The thing is something which is fun wont' be fun if you repeat it 100 times.  That's the problem with many f2p games on the market.  If you want to get to the fun content you either have to repeat it 100 times or you can bypass it with this "speed up" item in the cash shop.

 

I think exp potions dont' bother people in most games.  Because reaching level cap don't take much time anyway.

But there are those games where it take 5000 hours to reach the level cap...  and not having a double exp scroll really hamper your progress.

I think people should stop arguing about definition.

Those games offer you an advantage, weather that is to become super powerful, bypass lots of grind, get things faster, or look cooler.

Some people are not happy with that.  That's it.

Why bother arguing about the definition instead of the context.

Also stop arguing about perspective.  If you dont' felt like something is an advantage, that is how you personaly feel.  There are however many people that don't felt that way too.

That is like arguing about someone's personal taste.

well gw2 did have raiding now.

I hope at least can have 10 man dungeon etc.

Originally posted by nariusseldon
Originally posted by laokoko
Originally posted by Nadia
Originally posted by nariusseldon

D3 sold 20M boxes ... so at least Blizz knows what 20M gamers want.

clarifier -- the 20 million is for the complete D3 franchise for all platforms

http://www.joystiq.com/2014/08/05/diablo-3-reaper-of-souls-condemn-20-million-souls-across-all-pl/

Since its initial release in 2012, Diablo 3 - combined with its recent Reaper of Souls expansion - has sold more than 20 million copies worldwide across all platforms, Activision revealed during a financial report today.

Base on that, only 1/3 rd of the people who bought diablo 3 bother to buy the expansion.

That being said, I'm not sure if more copies have been sold later.

Well, RoS is also the best selling PC game in the quarter. We will find out how many more copies sold in the next quarterly report.

Note that there is no ROS console version ... and the ultimate evil edition includes RoS.

 

well diablo 3 didn't actually sell that many console copies.  

I hope Blizzard will seperate ROS and diablo 3 numbers, so people'll know how many people actually bother to buy the expansion.

Originally posted by Nadia
Originally posted by nariusseldon

D3 sold 20M boxes ... so at least Blizz knows what 20M gamers want.

clarifier -- the 20 million is for the complete D3 franchise for all platforms

http://www.joystiq.com/2014/08/05/diablo-3-reaper-of-souls-condemn-20-million-souls-across-all-pl/

Since its initial release in 2012, Diablo 3 - combined with its recent Reaper of Souls expansion - has sold more than 20 million copies worldwide across all platforms, Activision revealed during a financial report today.

Base on that, only 1/3 rd of the people who bought diablo 3 bother to buy the expansion.

That being said, I'm not sure if more copies have been sold later.

Originally posted by aRtFuLThinG
Originally posted by laokoko

Some players play mmorpg to fight big dragons.

Some palyersr play mmorpg for arena combat.

Some players play mmorpg to gank people.

And some like mmorpg because of their deep economy... (like you)

Quite honestly, I hate mmorpg with a deep economy, because usually that just turn in to harvest(grind) wars.  Or flipping wars, where merchant rule the game.

Merchants running the game is a GOOD thing imo.

 

Commerce is the only thing in MMO, from my experience of playing them, that really binds the players together and creates a microcosm of social interactions in MMO.

 

Interactions between players and the need to form associations and alliances seems to reduce significantly in games where commerce are not important at least in some way, and technically to me that defeats the purpose of even playing an MMO.

 

I could play Diablo 3 and get loots if all I wanted to play is a loot game.

There's nothing wrong with what you said.

The problem is everyone have different play style.  I want to play fight a dragon online.  I dont' want to play virtual stock market or auction house tychoon.  

If virtual stock market or auction house tychoon is what you want to play, that's perfectly fine too, that's just not the game for me.

And funny you mention Diablo 3.  Because that's what the problem is.  Before they toll down the auction house, the best way to make money is not "fighting monster", it's spend all day watching the trading post and see people misprice their item and flip the item.

That's what I hate about Diablo 3.  Because the best way to get the best gear in the game, is to .... not fight monster, and spend all day watching the trading post.  If that's the kind of game you want, that's perfect too.  It's just not for me.

 

Originally posted by Forgrimm
Originally posted by Loktofeit

So that we're not either just guessing or trying to conjecture reasons for a strawman, could you share which MMOs you are referring to? That would go a long way towards helping to discern why those games have crafting systems. 

 

Wow, Rift, EQ2, almost every themepark mmo, etc...take your pick.

Exactly and those games have emphasis on endgame dungeon and raids, that's why they function that way.

Those FFA pvp sandbox game use the system the OP refer to, because it fit those games better.

 

Some players play mmorpg to fight big dragons.

Some palyersr play mmorpg for arena combat.

Some players play mmorpg to gank people.

And some like mmorpg because of their deep economy... (like you)

Quite honestly, I hate mmorpg with a deep economy, because usually that just turn in to harvest(grind) wars.  Or flipping wars, where merchant rule the game.

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